Compare commits
7 Commits
Flexible-c
...
main
| Author | SHA1 | Date | |
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58ff9f2e63 | ||
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a4b18d1207 | ||
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ef779381a6 | ||
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c6cdebfc84 | ||
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aa5ca11829 | ||
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c0c25360cb | ||
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9b3e642475 |
65
.idea/workspace.xml
generated
65
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generated
@ -30,11 +30,8 @@
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@ -49,6 +46,18 @@
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@ -64,33 +73,28 @@
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<option name="CLION.EXTERNAL.BUILD" enabled="true" />
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<configuration name="Prog3B" type="CMakeRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Prog3B" TARGET_NAME="Prog3B" CONFIG_NAME="Debug" RUN_TARGET_PROJECT_NAME="Prog3B" RUN_TARGET_NAME="Prog3B">
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@ -118,6 +122,9 @@
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<workItem from="1763652636624" duration="1226000" />
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<workItem from="1763895078693" duration="5675000" />
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<workItem from="1764526482502" duration="8000" />
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</task>
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<servers />
|
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</component>
|
||||
|
||||
@ -17,6 +17,9 @@ set(SRC_FILES
|
||||
${CMAKE_CURRENT_LIST_DIR}/gamecube.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/gamematrix.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/createCube.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/userinterface.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/raygui_impl.cpp
|
||||
${CMAKE_CURRENT_LIST_DIR}/ScoreManager.cpp
|
||||
)
|
||||
|
||||
set(INCLUDE_DIRS
|
||||
|
||||
2
Highscores.txt
Normal file
2
Highscores.txt
Normal file
@ -0,0 +1,2 @@
|
||||
score 99
|
||||
time 99999.99
|
||||
72
ScoreManager.cpp
Normal file
72
ScoreManager.cpp
Normal file
@ -0,0 +1,72 @@
|
||||
#include "ScoreManager.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
|
||||
ScoreManager::ScoreManager(const std::string& filename) : highscoreFile(filename) {
|
||||
loadHighscore();
|
||||
}
|
||||
|
||||
void ScoreManager::loadHighscore() {
|
||||
std::ifstream file(highscoreFile);
|
||||
|
||||
if (!file.is_open()) {
|
||||
std::cout << "No highscore file found, creating new file.\n";
|
||||
highScore = 9999;
|
||||
bestTime = 99999.99;
|
||||
return;
|
||||
}
|
||||
|
||||
std::string key;
|
||||
while (file >> key) {
|
||||
if (key == "score") file >> highScore;
|
||||
else if (key == "time") file >> bestTime;
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
// If file contains useless values (like old format), reset
|
||||
if (highScore <= 0 || highScore > 9999) highScore = 9999;
|
||||
if (bestTime <= 0 || bestTime > 99999.99) bestTime = 99999.99;
|
||||
}
|
||||
|
||||
|
||||
void ScoreManager::incrementScore() {
|
||||
currentScore++;
|
||||
}
|
||||
|
||||
void ScoreManager::resetScore() {
|
||||
currentScore = 0;
|
||||
}
|
||||
|
||||
void ScoreManager::saveHighScore(int finalScore, double finalTime) {
|
||||
bool updated = false;
|
||||
|
||||
if (finalScore < highScore) {
|
||||
highScore = finalScore;
|
||||
updated = true;
|
||||
}
|
||||
|
||||
if (finalTime < bestTime) {
|
||||
bestTime = finalTime;
|
||||
updated = true;
|
||||
}
|
||||
|
||||
// For safety: If file was default → always write
|
||||
if (highScore == 9999 && bestTime == 99999.99)
|
||||
updated = true;
|
||||
|
||||
if (!updated) return;
|
||||
|
||||
std::ofstream file(highscoreFile);
|
||||
if (!file.is_open()) {
|
||||
std::cerr << "❌ ERROR: Can't write highscore file\n";
|
||||
return;
|
||||
}
|
||||
|
||||
file << "score " << highScore << "\n";
|
||||
file << "time " << bestTime << "\n";
|
||||
file.close();
|
||||
|
||||
std::cout << "✅ Highscore updated!\n";
|
||||
}
|
||||
|
||||
25
ScoreManager.h
Normal file
25
ScoreManager.h
Normal file
@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <limits>
|
||||
|
||||
class ScoreManager {
|
||||
public:
|
||||
ScoreManager(const std::string& filename);
|
||||
|
||||
void incrementScore();
|
||||
void resetScore();
|
||||
void saveHighScore(int finalScore, double finalTime);
|
||||
|
||||
int getCurrentScore() const { return currentScore; }
|
||||
int getHighScore() const { return highScore; }
|
||||
double getBestTime() const { return bestTime; }
|
||||
|
||||
private:
|
||||
int currentScore = 0;
|
||||
int highScore = std::numeric_limits<int>::max();
|
||||
double bestTime = std::numeric_limits<double>::max();
|
||||
|
||||
std::string highscoreFile;
|
||||
|
||||
void loadHighscore();
|
||||
};
|
||||
@ -3,12 +3,6 @@
|
||||
|
||||
std::vector<Vec3> createCubes(int pairs)
|
||||
{
|
||||
//zwei bis zehn paare
|
||||
if (pairs >10 || pairs <= 1)
|
||||
{
|
||||
// 6 Karten-Positionen im 3x2 Raster
|
||||
return {{-2, 0, -2}, {0, 0, -2}, {2, 0, -2},{-2, 0, 0}, {0, 0, 0}, {2, 0, 0}}; // Default field
|
||||
}
|
||||
std::vector<int> fieldSize = calculateFieldSize(pairs);
|
||||
std::vector<Vec3> cubePositions;
|
||||
//std::cout<<(fieldSize[0])<<std::endl;
|
||||
@ -48,7 +42,6 @@ std::vector<int> calculateFieldSize(int pairs)
|
||||
|
||||
std::vector<Color> getColors(int pairs)
|
||||
{
|
||||
if (pairs >10) pairs = 10;
|
||||
std::vector<Color> returnColors;
|
||||
Color colors[] = {
|
||||
{230, 25, 75, 255}, // Red
|
||||
|
||||
@ -31,4 +31,12 @@ private:
|
||||
bool flippingForward = false;
|
||||
bool flippingBackward = false;
|
||||
float rotation = 0.0f;
|
||||
};
|
||||
|
||||
enum class GameState
|
||||
{
|
||||
Idle, // kein Würfel offen, Eingabe erlaubt
|
||||
OneFlipped, // ein Würfel offen
|
||||
CheckingMatch, // zwei Würfel vollständig aufgeklappt, Vergleich läuft
|
||||
LockInput // Würfel drehen gerade – Eingabe kurz blockiert
|
||||
};
|
||||
95
main.cpp
95
main.cpp
@ -1,13 +1,20 @@
|
||||
#include "gamecube.h"
|
||||
#include "createCube.h"
|
||||
#include "userinterface.h"
|
||||
#include <algorithm>
|
||||
#include <ctime>
|
||||
#include <iostream>
|
||||
|
||||
#include "ScoreManager.h"
|
||||
|
||||
// -----------------------------------------------------------
|
||||
// 3D Memory Game – Hauptprogramm
|
||||
// -----------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
UserInterface userInterface;
|
||||
ScoreManager score("Highscores.txt");
|
||||
|
||||
//CHRIS WAR HIER
|
||||
//AXIOM WAR HIER
|
||||
// Zufall initialisieren
|
||||
@ -24,10 +31,32 @@ int main()
|
||||
camera.fovy = 45.0f;
|
||||
camera.projection = CAMERA_PERSPECTIVE;
|
||||
|
||||
int cubePairs = 3; //Cube count => 2*cubePairs
|
||||
GameState state = GameState::Idle;
|
||||
|
||||
|
||||
//TODO: Hier die Zeit abrufen.
|
||||
double currentScoreTime = 0.0;
|
||||
double startTime = 0.0;
|
||||
double highScoreTime = score.getBestTime();
|
||||
|
||||
//TODO: Hier die Anzahl der Züge abrufen.
|
||||
int currentScoreTurns = 0;
|
||||
int highScoreTurns = score.getHighScore();
|
||||
|
||||
//if (currentScoreTime <= highScoreTime) highScoreTime = currentScoreTime;
|
||||
//if (currentScoreTime <= highScoreTurns) highScoreTurns = currentScoreTurns;
|
||||
|
||||
int cubePairs = userInterface.getCubeCount();
|
||||
if (cubePairs <= 0) {
|
||||
userInterface.showMenu(currentScoreTime, highScoreTime, currentScoreTurns, highScoreTurns);
|
||||
cubePairs = userInterface.getCubeCount();
|
||||
// Startzeit speichern nach Enter
|
||||
startTime = currentScoreTime;
|
||||
}
|
||||
|
||||
std::vector<Vec3> positions =createCubes(cubePairs);
|
||||
|
||||
// Nur 3 Farben für 3 Paare
|
||||
// Nur x Farben für x Paare
|
||||
std::vector<Color> colors= getColors(cubePairs);
|
||||
|
||||
|
||||
@ -62,7 +91,11 @@ int main()
|
||||
while (!WindowShouldClose())
|
||||
{
|
||||
// Klick-Erkennung
|
||||
if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||
//if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||
if (!gameWon
|
||||
&& state != GameState::LockInput
|
||||
&& state != GameState::CheckingMatch
|
||||
&& IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
Vector2 mouse = GetMousePosition();
|
||||
|
||||
@ -73,7 +106,27 @@ int main()
|
||||
Vector2 screenPos = GetWorldToScreen({c.GetPosition().x, c.GetPosition().y, c.GetPosition().z}, camera);
|
||||
|
||||
if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40)
|
||||
{
|
||||
if (state == GameState::OneFlipped && first == &c)
|
||||
break;
|
||||
|
||||
c.FlipForward();
|
||||
|
||||
if (state == GameState::Idle)
|
||||
{
|
||||
first = &c;
|
||||
state = GameState::OneFlipped;
|
||||
}else if (state == GameState::OneFlipped && first != &c)
|
||||
{
|
||||
second = &c;
|
||||
state = GameState::LockInput;
|
||||
}
|
||||
|
||||
score.incrementScore();
|
||||
currentScoreTurns = score.getCurrentScore() / 2;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -82,18 +135,21 @@ int main()
|
||||
for (auto &c : cubes)
|
||||
{
|
||||
c.Update(flipSpeed);
|
||||
}
|
||||
|
||||
// Sobald ein Würfel vollständig umgedreht ist → merken
|
||||
if (c.IsFlipped() && !c.IsMatched())
|
||||
|
||||
if (state == GameState::LockInput && first && second)
|
||||
{
|
||||
if (first->GetRotationY() == 180.0f && second->GetRotationY() == 180.0f)
|
||||
{
|
||||
if (!first) first = &c;
|
||||
else if (!second && &c != first) second = &c;
|
||||
state = GameState::CheckingMatch;
|
||||
}
|
||||
}
|
||||
|
||||
// Matching-Logik
|
||||
if (first && second)
|
||||
if (state == GameState::CheckingMatch && first && second)
|
||||
{
|
||||
//currentScoreTurns = score.getCurrentScore();
|
||||
Color col1 = first->GetColor();
|
||||
Color col2 = second->GetColor();
|
||||
|
||||
@ -109,15 +165,25 @@ int main()
|
||||
}
|
||||
|
||||
first = second = nullptr;
|
||||
state = GameState::Idle;
|
||||
std::cout <<"unlock";
|
||||
}
|
||||
|
||||
// Gewinnprüfung
|
||||
if (!gameWon)
|
||||
gameWon = std::all_of(cubes.begin(), cubes.end(), [](const gamecube &c){ return c.IsMatched(); });
|
||||
|
||||
//Zeit Berechnung
|
||||
if (!gameWon)
|
||||
{
|
||||
currentScoreTime = GetTime() - startTime;
|
||||
DrawText(TextFormat("%.2f", currentScoreTime), 10, 30, 20, DARKGRAY);
|
||||
}
|
||||
// -----------------------------------------------------------
|
||||
// Zeichnen
|
||||
// -----------------------------------------------------------
|
||||
|
||||
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
BeginMode3D(camera);
|
||||
@ -127,11 +193,22 @@ int main()
|
||||
|
||||
EndMode3D();
|
||||
|
||||
if (gameWon)
|
||||
if (gameWon) {
|
||||
DrawText("Congrats! You found all pairs!", 150, 260, 30, DARKBLUE);
|
||||
|
||||
//TODO: Neue Scores zuweisen, current genügen.
|
||||
//currentScoreTime = 17.3;
|
||||
//currentScoreTurns = 10;
|
||||
|
||||
if (currentScoreTime <= highScoreTime) highScoreTime = currentScoreTime;
|
||||
if (currentScoreTurns <= highScoreTurns) highScoreTurns = currentScoreTurns;
|
||||
score.saveHighScore(currentScoreTurns, currentScoreTime);
|
||||
userInterface.showScore(currentScoreTime, highScoreTime, currentScoreTurns, highScoreTurns);
|
||||
}
|
||||
else
|
||||
DrawText("Flip 2 cubes - find matching pairs!", 10, 10, 20, DARKGRAY);
|
||||
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
|
||||
2
raygui_impl.cpp
Normal file
2
raygui_impl.cpp
Normal file
@ -0,0 +1,2 @@
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include "raygui.h"
|
||||
5994
raylib/raygui.h
Normal file
5994
raylib/raygui.h
Normal file
File diff suppressed because it is too large
Load Diff
77
userinterface.cpp
Normal file
77
userinterface.cpp
Normal file
@ -0,0 +1,77 @@
|
||||
#include "userinterface.h"
|
||||
#include "raylib.h"
|
||||
#include "raygui.h"
|
||||
#include <iostream>
|
||||
#include <cstring>
|
||||
#include <format>
|
||||
|
||||
|
||||
|
||||
int UserInterface::getCubeCount() {
|
||||
return cubeCount;
|
||||
};
|
||||
|
||||
void UserInterface::showMenu(double ¤tScoreTime, double &highScoreTime, int ¤tScoreTurns, int &highScoreTurns) {
|
||||
char textInput[3] = "3";
|
||||
menuOpen = true;
|
||||
Rectangle inputBox = {300, 250, 200, 50};
|
||||
|
||||
while (menuOpen && !WindowShouldClose()) {
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
showScore(currentScoreTime, highScoreTime, currentScoreTurns, highScoreTurns);
|
||||
if (wrongInput) {
|
||||
DrawText("Falsche Eingabe.\nWie viele Würfelpaare? (2-10)", 220, 180, 20, DARKGRAY);
|
||||
} else {
|
||||
DrawText("Wie viele Würfelpaare? (2-10)", 220, 180, 20, DARKGRAY);
|
||||
}
|
||||
|
||||
GuiTextBox(inputBox, textInput, 3, true);
|
||||
|
||||
if (IsKeyPressed(KEY_ENTER)) {
|
||||
if (!(std::atoi(textInput) > 10 || std::atoi(textInput) <= 1)) {
|
||||
menuOpen = false;
|
||||
cubeCount = std::atoi(textInput);
|
||||
|
||||
currentScoreTime = GetTime();
|
||||
} else {
|
||||
wrongInput = true;
|
||||
}
|
||||
}
|
||||
EndDrawing();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void UserInterface::showScore(double ¤tScoreTime, double &highScoreTime, int ¤tScoreTurns, int &highScoreTurns) {
|
||||
Color currentScoreTimeColor = RED;
|
||||
Color highScoreTimeColor = GREEN;
|
||||
Color currentScoreTurnsColor = RED;
|
||||
Color highScoreTurnsColor = GREEN;
|
||||
|
||||
if (currentScoreTime <= highScoreTime) {
|
||||
currentScoreTimeColor = GREEN;
|
||||
} else if (currentScoreTime < highScoreTime) {
|
||||
currentScoreTimeColor = RED;
|
||||
}
|
||||
|
||||
if (currentScoreTurns <= highScoreTurns) {
|
||||
currentScoreTurnsColor = GREEN;
|
||||
} else if (currentScoreTurns > highScoreTurns) {
|
||||
currentScoreTurnsColor = RED;
|
||||
}
|
||||
|
||||
if (!menuOpen) {
|
||||
std::string currentTimeOutput = std::format("Deine Zeit: {:.2f}", currentScoreTime);
|
||||
DrawText(currentTimeOutput.c_str(), 220, 100, 20, currentScoreTimeColor);
|
||||
std::string currentTurnsOutput = "Deine Züge: " + std::to_string(currentScoreTurns);
|
||||
DrawText(currentTurnsOutput.c_str(), 440, 100, 20, currentScoreTurnsColor);
|
||||
}
|
||||
|
||||
std::string highTimeOutput = std::format("Beste Zeit: {:.2f}", highScoreTime);
|
||||
DrawText(highTimeOutput.c_str(), 220, 120, 20, highScoreTimeColor);
|
||||
std::string highTurnsOutput = "Wenigste Züge: " + std::to_string(highScoreTurns);
|
||||
DrawText(highTurnsOutput.c_str(), 440, 120, 20, highScoreTurnsColor);
|
||||
|
||||
}
|
||||
|
||||
20
userinterface.h
Normal file
20
userinterface.h
Normal file
@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
class UserInterface {
|
||||
public:
|
||||
int getCubeCount();
|
||||
void showMenu(double ¤tScoreTime, double &highScoreTime, int ¤tScoreTurns, int &highScoreTurns);
|
||||
void showScore(double ¤tScoreTime, double &highScoreTime, int ¤tScoreTurns, int &highScoreTurns);
|
||||
|
||||
bool menuOpen = false;
|
||||
|
||||
private:
|
||||
int cubeCount = 0;
|
||||
bool wrongInput = false;
|
||||
};
|
||||
|
||||
#ifndef USERINTERFACE_H
|
||||
#define USERINTERFACE_H
|
||||
|
||||
#endif //USERINTERFACE_H
|
||||
Loading…
x
Reference in New Issue
Block a user