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58ff9f2e63
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58ff9f2e63 | ||
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a4b18d1207 |
46
.idea/workspace.xml
generated
46
.idea/workspace.xml
generated
@ -7,7 +7,6 @@
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<option name="/Default/RiderDebugger/RiderRestoreDecompile/RestoreDecompileSetting/@EntryValue" value="false" type="bool" />
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<option name="/Default/Housekeeping/GlobalSettingsUpgraded/IsUpgraded/@EntryValue" value="true" type="bool" />
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<option name="/Default/Housekeeping/FeatureSuggestion/FeatureSuggestionManager/DisabledSuggesters/=SwitchToGoToActionSuggester/@EntryIndexedValue" value="true" type="bool" />
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<option name="/Default/Housekeeping/FeatureSuggestion/FeatureSuggestionManager/DisabledSuggesters/=SwitchToGoToActionSuggester/@EntryIndexRemoved" />
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</component>
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<component name="CMakePresetLoader">{
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"useNewFormat": true
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@ -32,10 +31,8 @@
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<component name="ChangeListManager">
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<list default="true" id="db070755-9708-4a46-a9cb-e7c4dc1bfb77" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Highscores.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Highscores.txt" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/ScoreManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/ScoreManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/gamecube.h" beforeDir="false" afterPath="$PROJECT_DIR$/gamecube.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/main.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/userinterface.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/userinterface.cpp" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -76,27 +73,27 @@
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"CMake Application.Prog3B.executor": "Run",
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"RunOnceActivity.RadMigrateCodeStyle": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.cidr.known.project.marker": "true",
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"RunOnceActivity.git.unshallow": "true",
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"RunOnceActivity.readMode.enableVisualFormatting": "true",
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"RunOnceActivity.west.config.association.type.startup.service": "true",
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"cf.first.check.clang-format": "false",
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"cidr.known.project.marker": "true",
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"git-widget-placeholder": "Zeit__zaeler",
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"last_opened_file_path": "C:/Desktop/StudiumME/3.Sem/Prog3/B/MatrixPybind",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"vue.rearranger.settings.migration": "true"
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<component name="PropertiesComponent">{
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"keyToString": {
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"CMake Application.Prog3B.executor": "Run",
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"RunOnceActivity.RadMigrateCodeStyle": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.cidr.known.project.marker": "true",
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"RunOnceActivity.git.unshallow": "true",
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"RunOnceActivity.readMode.enableVisualFormatting": "true",
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"RunOnceActivity.west.config.association.type.startup.service": "true",
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"cf.first.check.clang-format": "false",
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"cidr.known.project.marker": "true",
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"git-widget-placeholder": "bug__fix__branch",
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"last_opened_file_path": "C:/Desktop/StudiumME/3.Sem/Prog3/B/MatrixPybind",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"vue.rearranger.settings.migration": "true"
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}
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}]]></component>
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}</component>
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<component name="RunManager" selected="CMake Application.Prog3B">
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<configuration name="Prog3B" type="CMakeRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Prog3B" TARGET_NAME="Prog3B" CONFIG_NAME="Debug" RUN_TARGET_PROJECT_NAME="Prog3B" RUN_TARGET_NAME="Prog3B">
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<method v="2">
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@ -127,6 +124,7 @@
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<workItem from="1763895078693" duration="5675000" />
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<workItem from="1764526482502" duration="8000" />
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<workItem from="1764526493477" duration="4519000" />
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<workItem from="1765791349412" duration="635000" />
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</task>
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<servers />
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</component>
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@ -31,4 +31,12 @@ private:
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bool flippingForward = false;
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bool flippingBackward = false;
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float rotation = 0.0f;
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};
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enum class GameState
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{
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Idle, // kein Würfel offen, Eingabe erlaubt
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OneFlipped, // ein Würfel offen
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CheckingMatch, // zwei Würfel vollständig aufgeklappt, Vergleich läuft
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LockInput // Würfel drehen gerade – Eingabe kurz blockiert
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};
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43
main.cpp
43
main.cpp
@ -31,6 +31,9 @@ int main()
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camera.fovy = 45.0f;
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camera.projection = CAMERA_PERSPECTIVE;
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GameState state = GameState::Idle;
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//TODO: Hier die Zeit abrufen.
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double currentScoreTime = 0.0;
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double startTime = 0.0;
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@ -53,7 +56,7 @@ int main()
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std::vector<Vec3> positions =createCubes(cubePairs);
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// Nur 3 Farben für 3 Paare
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// Nur x Farben für x Paare
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std::vector<Color> colors= getColors(cubePairs);
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@ -88,7 +91,11 @@ int main()
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while (!WindowShouldClose())
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{
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// Klick-Erkennung
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if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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//if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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if (!gameWon
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&& state != GameState::LockInput
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&& state != GameState::CheckingMatch
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&& IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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Vector2 mouse = GetMousePosition();
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@ -100,12 +107,26 @@ int main()
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if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40)
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{
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if (state == GameState::OneFlipped && first == &c)
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break;
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c.FlipForward();
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if (state == GameState::Idle)
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{
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first = &c;
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state = GameState::OneFlipped;
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}else if (state == GameState::OneFlipped && first != &c)
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{
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second = &c;
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state = GameState::LockInput;
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}
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score.incrementScore();
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currentScoreTurns = score.getCurrentScore() / 2;
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break;
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}
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}
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}
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}
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@ -114,17 +135,19 @@ int main()
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for (auto &c : cubes)
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{
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c.Update(flipSpeed);
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}
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// Sobald ein Würfel vollständig umgedreht ist → merken
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if (c.IsFlipped() && !c.IsMatched())
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if (state == GameState::LockInput && first && second)
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{
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if (first->GetRotationY() == 180.0f && second->GetRotationY() == 180.0f)
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{
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if (!first) first = &c;
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else if (!second && &c != first) second = &c;
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state = GameState::CheckingMatch;
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}
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}
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// Matching-Logik
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if (first && second)
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if (state == GameState::CheckingMatch && first && second)
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{
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//currentScoreTurns = score.getCurrentScore();
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Color col1 = first->GetColor();
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@ -142,6 +165,8 @@ int main()
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}
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first = second = nullptr;
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state = GameState::Idle;
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std::cout <<"unlock";
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}
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// Gewinnprüfung
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