Compare commits
No commits in common. "main" and "Flexible-cube-count" have entirely different histories.
main
...
Flexible-c
65
.idea/workspace.xml
generated
65
.idea/workspace.xml
generated
@ -30,8 +30,11 @@
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
||||||
<change beforePath="$PROJECT_DIR$/gamecube.h" beforeDir="false" afterPath="$PROJECT_DIR$/gamecube.h" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/CMakeLists.txt" beforeDir="false" afterPath="$PROJECT_DIR$/CMakeLists.txt" afterDir="false" />
|
||||||
<change beforePath="$PROJECT_DIR$/main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/main.cpp" afterDir="false" />
|
<change beforePath="$PROJECT_DIR$/main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/main.cpp" afterDir="false" />
|
||||||
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|
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@ -46,18 +49,6 @@
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<component name="Git.Settings">
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<component name="Git.Settings">
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<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
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<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
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|
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|
|
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|
|
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
|
||||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
|
||||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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|
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|
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
|
||||||
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
|
|
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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|
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|
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<component name="ProjectApplicationVersion">
|
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|
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<option name="ide" value="CLion" />
|
<option name="ide" value="CLion" />
|
||||||
<option name="majorVersion" value="2024" />
|
<option name="majorVersion" value="2024" />
|
||||||
@ -73,28 +64,33 @@
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|||||||
<option name="hideEmptyMiddlePackages" value="true" />
|
<option name="hideEmptyMiddlePackages" value="true" />
|
||||||
<option name="showLibraryContents" value="true" />
|
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|
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|
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|
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|
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"CMake Application.Prog3B.executor": "Run",
|
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"RunOnceActivity.RadMigrateCodeStyle": "true",
|
"RunOnceActivity.RadMigrateCodeStyle": "true",
|
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"RunOnceActivity.ShowReadmeOnStart": "true",
|
"RunOnceActivity.ShowReadmeOnStart": "true",
|
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"RunOnceActivity.cidr.known.project.marker": "true",
|
"RunOnceActivity.cidr.known.project.marker": "true",
|
||||||
"RunOnceActivity.git.unshallow": "true",
|
"RunOnceActivity.git.unshallow": "true",
|
||||||
"RunOnceActivity.readMode.enableVisualFormatting": "true",
|
"RunOnceActivity.readMode.enableVisualFormatting": "true",
|
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"RunOnceActivity.west.config.association.type.startup.service": "true",
|
"RunOnceActivity.west.config.association.type.startup.service": "true",
|
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"cf.first.check.clang-format": "false",
|
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|
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"cidr.known.project.marker": "true",
|
"cidr.known.project.marker": "true",
|
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"git-widget-placeholder": "bug__fix__branch",
|
"git-widget-placeholder": "Flexible-cube-count",
|
||||||
"last_opened_file_path": "C:/Desktop/StudiumME/3.Sem/Prog3/B/MatrixPybind",
|
"last_opened_file_path": "C:/Desktop/StudiumME/3.Sem/Prog3/B/MatrixPybind",
|
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"node.js.detected.package.eslint": "true",
|
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|
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|
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|
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"node.js.selected.package.eslint": "(autodetect)",
|
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|
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|
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|
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"nodejs_package_manager_path": "npm",
|
"nodejs_package_manager_path": "npm",
|
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"vue.rearranger.settings.migration": "true"
|
"vue.rearranger.settings.migration": "true"
|
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|
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|
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|
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|
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<component name="RunManager" selected="CMake Application.Prog3B">
|
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|
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|
<configuration default="true" type="CLionExternalRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true">
|
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|
<method v="2">
|
||||||
|
<option name="CLION.EXTERNAL.BUILD" enabled="true" />
|
||||||
|
</method>
|
||||||
|
</configuration>
|
||||||
<configuration name="Prog3B" type="CMakeRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Prog3B" TARGET_NAME="Prog3B" CONFIG_NAME="Debug" RUN_TARGET_PROJECT_NAME="Prog3B" RUN_TARGET_NAME="Prog3B">
|
<configuration name="Prog3B" type="CMakeRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Prog3B" TARGET_NAME="Prog3B" CONFIG_NAME="Debug" RUN_TARGET_PROJECT_NAME="Prog3B" RUN_TARGET_NAME="Prog3B">
|
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<method v="2">
|
<method v="2">
|
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<option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
|
<option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
|
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@ -122,9 +118,6 @@
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|||||||
<workItem from="1763652636624" duration="1226000" />
|
<workItem from="1763652636624" duration="1226000" />
|
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<workItem from="1763653877709" duration="28000" />
|
<workItem from="1763653877709" duration="28000" />
|
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<workItem from="1763895078693" duration="5675000" />
|
<workItem from="1763895078693" duration="5675000" />
|
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<workItem from="1764526482502" duration="8000" />
|
|
||||||
<workItem from="1764526493477" duration="4519000" />
|
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||||||
<workItem from="1765791349412" duration="635000" />
|
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||||||
</task>
|
</task>
|
||||||
<servers />
|
<servers />
|
||||||
</component>
|
</component>
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||||||
|
|||||||
@ -17,9 +17,6 @@ set(SRC_FILES
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|||||||
${CMAKE_CURRENT_LIST_DIR}/gamecube.cpp
|
${CMAKE_CURRENT_LIST_DIR}/gamecube.cpp
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||||||
${CMAKE_CURRENT_LIST_DIR}/gamematrix.cpp
|
${CMAKE_CURRENT_LIST_DIR}/gamematrix.cpp
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||||||
${CMAKE_CURRENT_LIST_DIR}/createCube.cpp
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${CMAKE_CURRENT_LIST_DIR}/createCube.cpp
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||||||
${CMAKE_CURRENT_LIST_DIR}/userinterface.cpp
|
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||||||
${CMAKE_CURRENT_LIST_DIR}/raygui_impl.cpp
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||||||
${CMAKE_CURRENT_LIST_DIR}/ScoreManager.cpp
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||||||
)
|
)
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||||||
|
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||||||
set(INCLUDE_DIRS
|
set(INCLUDE_DIRS
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||||||
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|||||||
@ -1,2 +0,0 @@
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|||||||
score 99
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||||||
time 99999.99
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||||||
@ -1,72 +0,0 @@
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|||||||
#include "ScoreManager.h"
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||||||
#include <fstream>
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||||||
#include <iostream>
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||||||
|
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||||||
ScoreManager::ScoreManager(const std::string& filename) : highscoreFile(filename) {
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||||||
loadHighscore();
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||||||
}
|
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||||||
|
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||||||
void ScoreManager::loadHighscore() {
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||||||
std::ifstream file(highscoreFile);
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||||||
|
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||||||
if (!file.is_open()) {
|
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||||||
std::cout << "No highscore file found, creating new file.\n";
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||||||
highScore = 9999;
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||||||
bestTime = 99999.99;
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||||||
return;
|
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||||||
}
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||||||
|
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||||||
std::string key;
|
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||||||
while (file >> key) {
|
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||||||
if (key == "score") file >> highScore;
|
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||||||
else if (key == "time") file >> bestTime;
|
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||||||
}
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||||||
|
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||||||
file.close();
|
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||||||
|
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||||||
// If file contains useless values (like old format), reset
|
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||||||
if (highScore <= 0 || highScore > 9999) highScore = 9999;
|
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||||||
if (bestTime <= 0 || bestTime > 99999.99) bestTime = 99999.99;
|
|
||||||
}
|
|
||||||
|
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||||||
|
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||||||
void ScoreManager::incrementScore() {
|
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||||||
currentScore++;
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||||||
}
|
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||||||
|
|
||||||
void ScoreManager::resetScore() {
|
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||||||
currentScore = 0;
|
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||||||
}
|
|
||||||
|
|
||||||
void ScoreManager::saveHighScore(int finalScore, double finalTime) {
|
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||||||
bool updated = false;
|
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||||||
|
|
||||||
if (finalScore < highScore) {
|
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||||||
highScore = finalScore;
|
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||||||
updated = true;
|
|
||||||
}
|
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||||||
|
|
||||||
if (finalTime < bestTime) {
|
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||||||
bestTime = finalTime;
|
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||||||
updated = true;
|
|
||||||
}
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||||||
|
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||||||
// For safety: If file was default → always write
|
|
||||||
if (highScore == 9999 && bestTime == 99999.99)
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||||||
updated = true;
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||||||
|
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||||||
if (!updated) return;
|
|
||||||
|
|
||||||
std::ofstream file(highscoreFile);
|
|
||||||
if (!file.is_open()) {
|
|
||||||
std::cerr << "❌ ERROR: Can't write highscore file\n";
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
file << "score " << highScore << "\n";
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|
||||||
file << "time " << bestTime << "\n";
|
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||||||
file.close();
|
|
||||||
|
|
||||||
std::cout << "✅ Highscore updated!\n";
|
|
||||||
}
|
|
||||||
|
|
||||||
@ -1,25 +0,0 @@
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|||||||
#pragma once
|
|
||||||
#include <string>
|
|
||||||
#include <limits>
|
|
||||||
|
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||||||
class ScoreManager {
|
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||||||
public:
|
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||||||
ScoreManager(const std::string& filename);
|
|
||||||
|
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||||||
void incrementScore();
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||||||
void resetScore();
|
|
||||||
void saveHighScore(int finalScore, double finalTime);
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|
||||||
|
|
||||||
int getCurrentScore() const { return currentScore; }
|
|
||||||
int getHighScore() const { return highScore; }
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|
||||||
double getBestTime() const { return bestTime; }
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|
||||||
|
|
||||||
private:
|
|
||||||
int currentScore = 0;
|
|
||||||
int highScore = std::numeric_limits<int>::max();
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|
||||||
double bestTime = std::numeric_limits<double>::max();
|
|
||||||
|
|
||||||
std::string highscoreFile;
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|
||||||
|
|
||||||
void loadHighscore();
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|
||||||
};
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|
||||||
@ -3,6 +3,12 @@
|
|||||||
|
|
||||||
std::vector<Vec3> createCubes(int pairs)
|
std::vector<Vec3> createCubes(int pairs)
|
||||||
{
|
{
|
||||||
|
//zwei bis zehn paare
|
||||||
|
if (pairs >10 || pairs <= 1)
|
||||||
|
{
|
||||||
|
// 6 Karten-Positionen im 3x2 Raster
|
||||||
|
return {{-2, 0, -2}, {0, 0, -2}, {2, 0, -2},{-2, 0, 0}, {0, 0, 0}, {2, 0, 0}}; // Default field
|
||||||
|
}
|
||||||
std::vector<int> fieldSize = calculateFieldSize(pairs);
|
std::vector<int> fieldSize = calculateFieldSize(pairs);
|
||||||
std::vector<Vec3> cubePositions;
|
std::vector<Vec3> cubePositions;
|
||||||
//std::cout<<(fieldSize[0])<<std::endl;
|
//std::cout<<(fieldSize[0])<<std::endl;
|
||||||
@ -42,6 +48,7 @@ std::vector<int> calculateFieldSize(int pairs)
|
|||||||
|
|
||||||
std::vector<Color> getColors(int pairs)
|
std::vector<Color> getColors(int pairs)
|
||||||
{
|
{
|
||||||
|
if (pairs >10) pairs = 10;
|
||||||
std::vector<Color> returnColors;
|
std::vector<Color> returnColors;
|
||||||
Color colors[] = {
|
Color colors[] = {
|
||||||
{230, 25, 75, 255}, // Red
|
{230, 25, 75, 255}, // Red
|
||||||
|
|||||||
@ -32,11 +32,3 @@ private:
|
|||||||
bool flippingBackward = false;
|
bool flippingBackward = false;
|
||||||
float rotation = 0.0f;
|
float rotation = 0.0f;
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class GameState
|
|
||||||
{
|
|
||||||
Idle, // kein Würfel offen, Eingabe erlaubt
|
|
||||||
OneFlipped, // ein Würfel offen
|
|
||||||
CheckingMatch, // zwei Würfel vollständig aufgeklappt, Vergleich läuft
|
|
||||||
LockInput // Würfel drehen gerade – Eingabe kurz blockiert
|
|
||||||
};
|
|
||||||
95
main.cpp
95
main.cpp
@ -1,20 +1,13 @@
|
|||||||
#include "gamecube.h"
|
#include "gamecube.h"
|
||||||
#include "createCube.h"
|
#include "createCube.h"
|
||||||
#include "userinterface.h"
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
#include <iostream>
|
|
||||||
|
|
||||||
#include "ScoreManager.h"
|
|
||||||
|
|
||||||
// -----------------------------------------------------------
|
// -----------------------------------------------------------
|
||||||
// 3D Memory Game – Hauptprogramm
|
// 3D Memory Game – Hauptprogramm
|
||||||
// -----------------------------------------------------------
|
// -----------------------------------------------------------
|
||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
UserInterface userInterface;
|
|
||||||
ScoreManager score("Highscores.txt");
|
|
||||||
|
|
||||||
//CHRIS WAR HIER
|
//CHRIS WAR HIER
|
||||||
//AXIOM WAR HIER
|
//AXIOM WAR HIER
|
||||||
// Zufall initialisieren
|
// Zufall initialisieren
|
||||||
@ -31,32 +24,10 @@ int main()
|
|||||||
camera.fovy = 45.0f;
|
camera.fovy = 45.0f;
|
||||||
camera.projection = CAMERA_PERSPECTIVE;
|
camera.projection = CAMERA_PERSPECTIVE;
|
||||||
|
|
||||||
GameState state = GameState::Idle;
|
int cubePairs = 3; //Cube count => 2*cubePairs
|
||||||
|
|
||||||
|
|
||||||
//TODO: Hier die Zeit abrufen.
|
|
||||||
double currentScoreTime = 0.0;
|
|
||||||
double startTime = 0.0;
|
|
||||||
double highScoreTime = score.getBestTime();
|
|
||||||
|
|
||||||
//TODO: Hier die Anzahl der Züge abrufen.
|
|
||||||
int currentScoreTurns = 0;
|
|
||||||
int highScoreTurns = score.getHighScore();
|
|
||||||
|
|
||||||
//if (currentScoreTime <= highScoreTime) highScoreTime = currentScoreTime;
|
|
||||||
//if (currentScoreTime <= highScoreTurns) highScoreTurns = currentScoreTurns;
|
|
||||||
|
|
||||||
int cubePairs = userInterface.getCubeCount();
|
|
||||||
if (cubePairs <= 0) {
|
|
||||||
userInterface.showMenu(currentScoreTime, highScoreTime, currentScoreTurns, highScoreTurns);
|
|
||||||
cubePairs = userInterface.getCubeCount();
|
|
||||||
// Startzeit speichern nach Enter
|
|
||||||
startTime = currentScoreTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<Vec3> positions =createCubes(cubePairs);
|
std::vector<Vec3> positions =createCubes(cubePairs);
|
||||||
|
|
||||||
// Nur x Farben für x Paare
|
// Nur 3 Farben für 3 Paare
|
||||||
std::vector<Color> colors= getColors(cubePairs);
|
std::vector<Color> colors= getColors(cubePairs);
|
||||||
|
|
||||||
|
|
||||||
@ -91,11 +62,7 @@ int main()
|
|||||||
while (!WindowShouldClose())
|
while (!WindowShouldClose())
|
||||||
{
|
{
|
||||||
// Klick-Erkennung
|
// Klick-Erkennung
|
||||||
//if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||||
if (!gameWon
|
|
||||||
&& state != GameState::LockInput
|
|
||||||
&& state != GameState::CheckingMatch
|
|
||||||
&& IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
|
||||||
{
|
{
|
||||||
Vector2 mouse = GetMousePosition();
|
Vector2 mouse = GetMousePosition();
|
||||||
|
|
||||||
@ -106,27 +73,7 @@ int main()
|
|||||||
Vector2 screenPos = GetWorldToScreen({c.GetPosition().x, c.GetPosition().y, c.GetPosition().z}, camera);
|
Vector2 screenPos = GetWorldToScreen({c.GetPosition().x, c.GetPosition().y, c.GetPosition().z}, camera);
|
||||||
|
|
||||||
if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40)
|
if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40)
|
||||||
{
|
|
||||||
if (state == GameState::OneFlipped && first == &c)
|
|
||||||
break;
|
|
||||||
|
|
||||||
c.FlipForward();
|
c.FlipForward();
|
||||||
|
|
||||||
if (state == GameState::Idle)
|
|
||||||
{
|
|
||||||
first = &c;
|
|
||||||
state = GameState::OneFlipped;
|
|
||||||
}else if (state == GameState::OneFlipped && first != &c)
|
|
||||||
{
|
|
||||||
second = &c;
|
|
||||||
state = GameState::LockInput;
|
|
||||||
}
|
|
||||||
|
|
||||||
score.incrementScore();
|
|
||||||
currentScoreTurns = score.getCurrentScore() / 2;
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -135,21 +82,18 @@ int main()
|
|||||||
for (auto &c : cubes)
|
for (auto &c : cubes)
|
||||||
{
|
{
|
||||||
c.Update(flipSpeed);
|
c.Update(flipSpeed);
|
||||||
}
|
|
||||||
|
|
||||||
|
// Sobald ein Würfel vollständig umgedreht ist → merken
|
||||||
if (state == GameState::LockInput && first && second)
|
if (c.IsFlipped() && !c.IsMatched())
|
||||||
{
|
{
|
||||||
if (first->GetRotationY() == 180.0f && second->GetRotationY() == 180.0f)
|
if (!first) first = &c;
|
||||||
{
|
else if (!second && &c != first) second = &c;
|
||||||
state = GameState::CheckingMatch;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Matching-Logik
|
// Matching-Logik
|
||||||
if (state == GameState::CheckingMatch && first && second)
|
if (first && second)
|
||||||
{
|
{
|
||||||
//currentScoreTurns = score.getCurrentScore();
|
|
||||||
Color col1 = first->GetColor();
|
Color col1 = first->GetColor();
|
||||||
Color col2 = second->GetColor();
|
Color col2 = second->GetColor();
|
||||||
|
|
||||||
@ -165,25 +109,15 @@ int main()
|
|||||||
}
|
}
|
||||||
|
|
||||||
first = second = nullptr;
|
first = second = nullptr;
|
||||||
state = GameState::Idle;
|
|
||||||
std::cout <<"unlock";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Gewinnprüfung
|
// Gewinnprüfung
|
||||||
if (!gameWon)
|
if (!gameWon)
|
||||||
gameWon = std::all_of(cubes.begin(), cubes.end(), [](const gamecube &c){ return c.IsMatched(); });
|
gameWon = std::all_of(cubes.begin(), cubes.end(), [](const gamecube &c){ return c.IsMatched(); });
|
||||||
|
|
||||||
//Zeit Berechnung
|
|
||||||
if (!gameWon)
|
|
||||||
{
|
|
||||||
currentScoreTime = GetTime() - startTime;
|
|
||||||
DrawText(TextFormat("%.2f", currentScoreTime), 10, 30, 20, DARKGRAY);
|
|
||||||
}
|
|
||||||
// -----------------------------------------------------------
|
// -----------------------------------------------------------
|
||||||
// Zeichnen
|
// Zeichnen
|
||||||
// -----------------------------------------------------------
|
// -----------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
BeginMode3D(camera);
|
BeginMode3D(camera);
|
||||||
@ -193,22 +127,11 @@ int main()
|
|||||||
|
|
||||||
EndMode3D();
|
EndMode3D();
|
||||||
|
|
||||||
if (gameWon) {
|
if (gameWon)
|
||||||
DrawText("Congrats! You found all pairs!", 150, 260, 30, DARKBLUE);
|
DrawText("Congrats! You found all pairs!", 150, 260, 30, DARKBLUE);
|
||||||
|
|
||||||
//TODO: Neue Scores zuweisen, current genügen.
|
|
||||||
//currentScoreTime = 17.3;
|
|
||||||
//currentScoreTurns = 10;
|
|
||||||
|
|
||||||
if (currentScoreTime <= highScoreTime) highScoreTime = currentScoreTime;
|
|
||||||
if (currentScoreTurns <= highScoreTurns) highScoreTurns = currentScoreTurns;
|
|
||||||
score.saveHighScore(currentScoreTurns, currentScoreTime);
|
|
||||||
userInterface.showScore(currentScoreTime, highScoreTime, currentScoreTurns, highScoreTurns);
|
|
||||||
}
|
|
||||||
else
|
else
|
||||||
DrawText("Flip 2 cubes - find matching pairs!", 10, 10, 20, DARKGRAY);
|
DrawText("Flip 2 cubes - find matching pairs!", 10, 10, 20, DARKGRAY);
|
||||||
|
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,2 +0,0 @@
|
|||||||
#define RAYGUI_IMPLEMENTATION
|
|
||||||
#include "raygui.h"
|
|
||||||
5994
raylib/raygui.h
5994
raylib/raygui.h
File diff suppressed because it is too large
Load Diff
@ -1,77 +0,0 @@
|
|||||||
#include "userinterface.h"
|
|
||||||
#include "raylib.h"
|
|
||||||
#include "raygui.h"
|
|
||||||
#include <iostream>
|
|
||||||
#include <cstring>
|
|
||||||
#include <format>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int UserInterface::getCubeCount() {
|
|
||||||
return cubeCount;
|
|
||||||
};
|
|
||||||
|
|
||||||
void UserInterface::showMenu(double ¤tScoreTime, double &highScoreTime, int ¤tScoreTurns, int &highScoreTurns) {
|
|
||||||
char textInput[3] = "3";
|
|
||||||
menuOpen = true;
|
|
||||||
Rectangle inputBox = {300, 250, 200, 50};
|
|
||||||
|
|
||||||
while (menuOpen && !WindowShouldClose()) {
|
|
||||||
BeginDrawing();
|
|
||||||
ClearBackground(RAYWHITE);
|
|
||||||
showScore(currentScoreTime, highScoreTime, currentScoreTurns, highScoreTurns);
|
|
||||||
if (wrongInput) {
|
|
||||||
DrawText("Falsche Eingabe.\nWie viele Würfelpaare? (2-10)", 220, 180, 20, DARKGRAY);
|
|
||||||
} else {
|
|
||||||
DrawText("Wie viele Würfelpaare? (2-10)", 220, 180, 20, DARKGRAY);
|
|
||||||
}
|
|
||||||
|
|
||||||
GuiTextBox(inputBox, textInput, 3, true);
|
|
||||||
|
|
||||||
if (IsKeyPressed(KEY_ENTER)) {
|
|
||||||
if (!(std::atoi(textInput) > 10 || std::atoi(textInput) <= 1)) {
|
|
||||||
menuOpen = false;
|
|
||||||
cubeCount = std::atoi(textInput);
|
|
||||||
|
|
||||||
currentScoreTime = GetTime();
|
|
||||||
} else {
|
|
||||||
wrongInput = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
EndDrawing();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void UserInterface::showScore(double ¤tScoreTime, double &highScoreTime, int ¤tScoreTurns, int &highScoreTurns) {
|
|
||||||
Color currentScoreTimeColor = RED;
|
|
||||||
Color highScoreTimeColor = GREEN;
|
|
||||||
Color currentScoreTurnsColor = RED;
|
|
||||||
Color highScoreTurnsColor = GREEN;
|
|
||||||
|
|
||||||
if (currentScoreTime <= highScoreTime) {
|
|
||||||
currentScoreTimeColor = GREEN;
|
|
||||||
} else if (currentScoreTime < highScoreTime) {
|
|
||||||
currentScoreTimeColor = RED;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (currentScoreTurns <= highScoreTurns) {
|
|
||||||
currentScoreTurnsColor = GREEN;
|
|
||||||
} else if (currentScoreTurns > highScoreTurns) {
|
|
||||||
currentScoreTurnsColor = RED;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!menuOpen) {
|
|
||||||
std::string currentTimeOutput = std::format("Deine Zeit: {:.2f}", currentScoreTime);
|
|
||||||
DrawText(currentTimeOutput.c_str(), 220, 100, 20, currentScoreTimeColor);
|
|
||||||
std::string currentTurnsOutput = "Deine Züge: " + std::to_string(currentScoreTurns);
|
|
||||||
DrawText(currentTurnsOutput.c_str(), 440, 100, 20, currentScoreTurnsColor);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string highTimeOutput = std::format("Beste Zeit: {:.2f}", highScoreTime);
|
|
||||||
DrawText(highTimeOutput.c_str(), 220, 120, 20, highScoreTimeColor);
|
|
||||||
std::string highTurnsOutput = "Wenigste Züge: " + std::to_string(highScoreTurns);
|
|
||||||
DrawText(highTurnsOutput.c_str(), 440, 120, 20, highScoreTurnsColor);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@ -1,20 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
|
|
||||||
class UserInterface {
|
|
||||||
public:
|
|
||||||
int getCubeCount();
|
|
||||||
void showMenu(double ¤tScoreTime, double &highScoreTime, int ¤tScoreTurns, int &highScoreTurns);
|
|
||||||
void showScore(double ¤tScoreTime, double &highScoreTime, int ¤tScoreTurns, int &highScoreTurns);
|
|
||||||
|
|
||||||
bool menuOpen = false;
|
|
||||||
|
|
||||||
private:
|
|
||||||
int cubeCount = 0;
|
|
||||||
bool wrongInput = false;
|
|
||||||
};
|
|
||||||
|
|
||||||
#ifndef USERINTERFACE_H
|
|
||||||
#define USERINTERFACE_H
|
|
||||||
|
|
||||||
#endif //USERINTERFACE_H
|
|
||||||
Loading…
x
Reference in New Issue
Block a user