Compare commits
No commits in common. "main" and "Zeit_zaeler" have entirely different histories.
main
...
Zeit_zaele
46
.idea/workspace.xml
generated
46
.idea/workspace.xml
generated
@ -7,6 +7,7 @@
|
||||
<option name="/Default/RiderDebugger/RiderRestoreDecompile/RestoreDecompileSetting/@EntryValue" value="false" type="bool" />
|
||||
<option name="/Default/Housekeeping/GlobalSettingsUpgraded/IsUpgraded/@EntryValue" value="true" type="bool" />
|
||||
<option name="/Default/Housekeeping/FeatureSuggestion/FeatureSuggestionManager/DisabledSuggesters/=SwitchToGoToActionSuggester/@EntryIndexedValue" value="true" type="bool" />
|
||||
<option name="/Default/Housekeeping/FeatureSuggestion/FeatureSuggestionManager/DisabledSuggesters/=SwitchToGoToActionSuggester/@EntryIndexRemoved" />
|
||||
</component>
|
||||
<component name="CMakePresetLoader">{
|
||||
"useNewFormat": true
|
||||
@ -31,8 +32,10 @@
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="db070755-9708-4a46-a9cb-e7c4dc1bfb77" name="Changes" comment="">
|
||||
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/gamecube.h" beforeDir="false" afterPath="$PROJECT_DIR$/gamecube.h" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Highscores.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Highscores.txt" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ScoreManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/ScoreManager.cpp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/main.cpp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/userinterface.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/userinterface.cpp" afterDir="false" />
|
||||
</list>
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
@ -73,27 +76,27 @@
|
||||
<option name="hideEmptyMiddlePackages" value="true" />
|
||||
<option name="showLibraryContents" value="true" />
|
||||
</component>
|
||||
<component name="PropertiesComponent">{
|
||||
"keyToString": {
|
||||
"CMake Application.Prog3B.executor": "Run",
|
||||
"RunOnceActivity.RadMigrateCodeStyle": "true",
|
||||
"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||
"RunOnceActivity.cidr.known.project.marker": "true",
|
||||
"RunOnceActivity.git.unshallow": "true",
|
||||
"RunOnceActivity.readMode.enableVisualFormatting": "true",
|
||||
"RunOnceActivity.west.config.association.type.startup.service": "true",
|
||||
"cf.first.check.clang-format": "false",
|
||||
"cidr.known.project.marker": "true",
|
||||
"git-widget-placeholder": "bug__fix__branch",
|
||||
"last_opened_file_path": "C:/Desktop/StudiumME/3.Sem/Prog3/B/MatrixPybind",
|
||||
"node.js.detected.package.eslint": "true",
|
||||
"node.js.detected.package.tslint": "true",
|
||||
"node.js.selected.package.eslint": "(autodetect)",
|
||||
"node.js.selected.package.tslint": "(autodetect)",
|
||||
"nodejs_package_manager_path": "npm",
|
||||
"vue.rearranger.settings.migration": "true"
|
||||
<component name="PropertiesComponent"><![CDATA[{
|
||||
"keyToString": {
|
||||
"CMake Application.Prog3B.executor": "Run",
|
||||
"RunOnceActivity.RadMigrateCodeStyle": "true",
|
||||
"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||
"RunOnceActivity.cidr.known.project.marker": "true",
|
||||
"RunOnceActivity.git.unshallow": "true",
|
||||
"RunOnceActivity.readMode.enableVisualFormatting": "true",
|
||||
"RunOnceActivity.west.config.association.type.startup.service": "true",
|
||||
"cf.first.check.clang-format": "false",
|
||||
"cidr.known.project.marker": "true",
|
||||
"git-widget-placeholder": "Zeit__zaeler",
|
||||
"last_opened_file_path": "C:/Desktop/StudiumME/3.Sem/Prog3/B/MatrixPybind",
|
||||
"node.js.detected.package.eslint": "true",
|
||||
"node.js.detected.package.tslint": "true",
|
||||
"node.js.selected.package.eslint": "(autodetect)",
|
||||
"node.js.selected.package.tslint": "(autodetect)",
|
||||
"nodejs_package_manager_path": "npm",
|
||||
"vue.rearranger.settings.migration": "true"
|
||||
}
|
||||
}</component>
|
||||
}]]></component>
|
||||
<component name="RunManager" selected="CMake Application.Prog3B">
|
||||
<configuration name="Prog3B" type="CMakeRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Prog3B" TARGET_NAME="Prog3B" CONFIG_NAME="Debug" RUN_TARGET_PROJECT_NAME="Prog3B" RUN_TARGET_NAME="Prog3B">
|
||||
<method v="2">
|
||||
@ -124,7 +127,6 @@
|
||||
<workItem from="1763895078693" duration="5675000" />
|
||||
<workItem from="1764526482502" duration="8000" />
|
||||
<workItem from="1764526493477" duration="4519000" />
|
||||
<workItem from="1765791349412" duration="635000" />
|
||||
</task>
|
||||
<servers />
|
||||
</component>
|
||||
|
||||
@ -1,2 +1 @@
|
||||
score 99
|
||||
time 99999.99
|
||||
11.34
|
||||
@ -1,35 +1,27 @@
|
||||
#include "ScoreManager.h"
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <limits>
|
||||
|
||||
ScoreManager::ScoreManager(const std::string& filename) : highscoreFile(filename) {
|
||||
ScoreManager::ScoreManager(const std::string& filename) : highscoreFile(filename)
|
||||
{
|
||||
std::cout << "test";
|
||||
loadHighscore();
|
||||
}
|
||||
|
||||
void ScoreManager::loadHighscore() {
|
||||
std::ifstream file(highscoreFile);
|
||||
|
||||
if (!file.is_open()) {
|
||||
std::cout << "No highscore file found, creating new file.\n";
|
||||
highScore = 9999;
|
||||
bestTime = 99999.99;
|
||||
return;
|
||||
}
|
||||
|
||||
std::string key;
|
||||
while (file >> key) {
|
||||
if (key == "score") file >> highScore;
|
||||
else if (key == "time") file >> bestTime;
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
// If file contains useless values (like old format), reset
|
||||
if (highScore <= 0 || highScore > 9999) highScore = 9999;
|
||||
if (bestTime <= 0 || bestTime > 99999.99) bestTime = 99999.99;
|
||||
if (file.is_open()) {
|
||||
int value;
|
||||
if (file >> value) {
|
||||
if (value > 0) highScore = value;
|
||||
}
|
||||
file.close();
|
||||
} else {
|
||||
;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ScoreManager::incrementScore() {
|
||||
currentScore++;
|
||||
}
|
||||
@ -38,35 +30,14 @@ void ScoreManager::resetScore() {
|
||||
currentScore = 0;
|
||||
}
|
||||
|
||||
void ScoreManager::saveHighScore(int finalScore, double finalTime) {
|
||||
bool updated = false;
|
||||
|
||||
if (finalScore < highScore) {
|
||||
highScore = finalScore;
|
||||
updated = true;
|
||||
}
|
||||
|
||||
if (finalTime < bestTime) {
|
||||
bestTime = finalTime;
|
||||
updated = true;
|
||||
}
|
||||
|
||||
// For safety: If file was default → always write
|
||||
if (highScore == 9999 && bestTime == 99999.99)
|
||||
updated = true;
|
||||
|
||||
if (!updated) return;
|
||||
|
||||
void ScoreManager::saveHighScore() {
|
||||
if (highScore == std::numeric_limits<int>::max()) return;
|
||||
std::ofstream file(highscoreFile);
|
||||
if (!file.is_open()) {
|
||||
std::cerr << "❌ ERROR: Can't write highscore file\n";
|
||||
return;
|
||||
}
|
||||
|
||||
file << "score " << highScore << "\n";
|
||||
file << "time " << bestTime << "\n";
|
||||
file.close();
|
||||
|
||||
std::cout << "✅ Highscore updated!\n";
|
||||
if (file.is_open()) {
|
||||
file << highScore;
|
||||
file.close();
|
||||
} else {
|
||||
std::cerr << "Error: Could not write to highscore file" << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -3,23 +3,18 @@
|
||||
#include <limits>
|
||||
|
||||
class ScoreManager {
|
||||
public:
|
||||
ScoreManager(const std::string& filename);
|
||||
public:
|
||||
ScoreManager(const std::string& filename);
|
||||
|
||||
void incrementScore();
|
||||
void resetScore();
|
||||
void saveHighScore(int finalScore, double finalTime);
|
||||
void incrementScore();
|
||||
void resetScore();
|
||||
void saveHighScore();
|
||||
int getCurrentScore() const { return currentScore; }
|
||||
int getHighScore() const { return (highScore == std::numeric_limits<int>::max()) ? 0 : highScore; }
|
||||
|
||||
int getCurrentScore() const { return currentScore; }
|
||||
int getHighScore() const { return highScore; }
|
||||
double getBestTime() const { return bestTime; }
|
||||
|
||||
private:
|
||||
int currentScore = 0;
|
||||
int highScore = std::numeric_limits<int>::max();
|
||||
double bestTime = std::numeric_limits<double>::max();
|
||||
|
||||
std::string highscoreFile;
|
||||
|
||||
void loadHighscore();
|
||||
};
|
||||
private:
|
||||
int currentScore = 0;
|
||||
int highScore = std::numeric_limits<int>::max();
|
||||
std::string highscoreFile;
|
||||
void loadHighscore();
|
||||
};
|
||||
@ -31,12 +31,4 @@ private:
|
||||
bool flippingForward = false;
|
||||
bool flippingBackward = false;
|
||||
float rotation = 0.0f;
|
||||
};
|
||||
|
||||
enum class GameState
|
||||
{
|
||||
Idle, // kein Würfel offen, Eingabe erlaubt
|
||||
OneFlipped, // ein Würfel offen
|
||||
CheckingMatch, // zwei Würfel vollständig aufgeklappt, Vergleich läuft
|
||||
LockInput // Würfel drehen gerade – Eingabe kurz blockiert
|
||||
};
|
||||
47
main.cpp
47
main.cpp
@ -31,13 +31,10 @@ int main()
|
||||
camera.fovy = 45.0f;
|
||||
camera.projection = CAMERA_PERSPECTIVE;
|
||||
|
||||
GameState state = GameState::Idle;
|
||||
|
||||
|
||||
//TODO: Hier die Zeit abrufen.
|
||||
double currentScoreTime = 0.0;
|
||||
double startTime = 0.0;
|
||||
double highScoreTime = score.getBestTime();
|
||||
double highScoreTime = 43.4;
|
||||
|
||||
//TODO: Hier die Anzahl der Züge abrufen.
|
||||
int currentScoreTurns = 0;
|
||||
@ -56,7 +53,7 @@ int main()
|
||||
|
||||
std::vector<Vec3> positions =createCubes(cubePairs);
|
||||
|
||||
// Nur x Farben für x Paare
|
||||
// Nur 3 Farben für 3 Paare
|
||||
std::vector<Color> colors= getColors(cubePairs);
|
||||
|
||||
|
||||
@ -91,11 +88,7 @@ int main()
|
||||
while (!WindowShouldClose())
|
||||
{
|
||||
// Klick-Erkennung
|
||||
//if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||
if (!gameWon
|
||||
&& state != GameState::LockInput
|
||||
&& state != GameState::CheckingMatch
|
||||
&& IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||
if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
Vector2 mouse = GetMousePosition();
|
||||
|
||||
@ -107,26 +100,12 @@ int main()
|
||||
|
||||
if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40)
|
||||
{
|
||||
if (state == GameState::OneFlipped && first == &c)
|
||||
break;
|
||||
|
||||
c.FlipForward();
|
||||
|
||||
if (state == GameState::Idle)
|
||||
{
|
||||
first = &c;
|
||||
state = GameState::OneFlipped;
|
||||
}else if (state == GameState::OneFlipped && first != &c)
|
||||
{
|
||||
second = &c;
|
||||
state = GameState::LockInput;
|
||||
}
|
||||
|
||||
score.incrementScore();
|
||||
currentScoreTurns = score.getCurrentScore() / 2;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -135,19 +114,17 @@ int main()
|
||||
for (auto &c : cubes)
|
||||
{
|
||||
c.Update(flipSpeed);
|
||||
}
|
||||
|
||||
|
||||
if (state == GameState::LockInput && first && second)
|
||||
{
|
||||
if (first->GetRotationY() == 180.0f && second->GetRotationY() == 180.0f)
|
||||
// Sobald ein Würfel vollständig umgedreht ist → merken
|
||||
if (c.IsFlipped() && !c.IsMatched())
|
||||
{
|
||||
state = GameState::CheckingMatch;
|
||||
if (!first) first = &c;
|
||||
else if (!second && &c != first) second = &c;
|
||||
}
|
||||
}
|
||||
|
||||
// Matching-Logik
|
||||
if (state == GameState::CheckingMatch && first && second)
|
||||
if (first && second)
|
||||
{
|
||||
//currentScoreTurns = score.getCurrentScore();
|
||||
Color col1 = first->GetColor();
|
||||
@ -165,8 +142,6 @@ int main()
|
||||
}
|
||||
|
||||
first = second = nullptr;
|
||||
state = GameState::Idle;
|
||||
std::cout <<"unlock";
|
||||
}
|
||||
|
||||
// Gewinnprüfung
|
||||
@ -202,7 +177,7 @@ int main()
|
||||
|
||||
if (currentScoreTime <= highScoreTime) highScoreTime = currentScoreTime;
|
||||
if (currentScoreTurns <= highScoreTurns) highScoreTurns = currentScoreTurns;
|
||||
score.saveHighScore(currentScoreTurns, currentScoreTime);
|
||||
score.saveHighScore();
|
||||
userInterface.showScore(currentScoreTime, highScoreTime, currentScoreTurns, highScoreTurns);
|
||||
}
|
||||
else
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user