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6 changed files with 70 additions and 136 deletions

46
.idea/workspace.xml generated
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@ -7,6 +7,7 @@
<option name="/Default/RiderDebugger/RiderRestoreDecompile/RestoreDecompileSetting/@EntryValue" value="false" type="bool" /> <option name="/Default/RiderDebugger/RiderRestoreDecompile/RestoreDecompileSetting/@EntryValue" value="false" type="bool" />
<option name="/Default/Housekeeping/GlobalSettingsUpgraded/IsUpgraded/@EntryValue" value="true" type="bool" /> <option name="/Default/Housekeeping/GlobalSettingsUpgraded/IsUpgraded/@EntryValue" value="true" type="bool" />
<option name="/Default/Housekeeping/FeatureSuggestion/FeatureSuggestionManager/DisabledSuggesters/=SwitchToGoToActionSuggester/@EntryIndexedValue" value="true" type="bool" /> <option name="/Default/Housekeeping/FeatureSuggestion/FeatureSuggestionManager/DisabledSuggesters/=SwitchToGoToActionSuggester/@EntryIndexedValue" value="true" type="bool" />
<option name="/Default/Housekeeping/FeatureSuggestion/FeatureSuggestionManager/DisabledSuggesters/=SwitchToGoToActionSuggester/@EntryIndexRemoved" />
</component> </component>
<component name="CMakePresetLoader">{ <component name="CMakePresetLoader">{
&quot;useNewFormat&quot;: true &quot;useNewFormat&quot;: true
@ -31,8 +32,10 @@
<component name="ChangeListManager"> <component name="ChangeListManager">
<list default="true" id="db070755-9708-4a46-a9cb-e7c4dc1bfb77" name="Changes" comment=""> <list default="true" id="db070755-9708-4a46-a9cb-e7c4dc1bfb77" name="Changes" comment="">
<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" /> <change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/gamecube.h" beforeDir="false" afterPath="$PROJECT_DIR$/gamecube.h" afterDir="false" /> <change beforePath="$PROJECT_DIR$/Highscores.txt" beforeDir="false" afterPath="$PROJECT_DIR$/Highscores.txt" afterDir="false" />
<change beforePath="$PROJECT_DIR$/ScoreManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/ScoreManager.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/main.cpp" afterDir="false" /> <change beforePath="$PROJECT_DIR$/main.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/main.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/userinterface.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/userinterface.cpp" afterDir="false" />
</list> </list>
<option name="SHOW_DIALOG" value="false" /> <option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" /> <option name="HIGHLIGHT_CONFLICTS" value="true" />
@ -73,27 +76,27 @@
<option name="hideEmptyMiddlePackages" value="true" /> <option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" /> <option name="showLibraryContents" value="true" />
</component> </component>
<component name="PropertiesComponent">{ <component name="PropertiesComponent"><![CDATA[{
&quot;keyToString&quot;: { "keyToString": {
&quot;CMake Application.Prog3B.executor&quot;: &quot;Run&quot;, "CMake Application.Prog3B.executor": "Run",
&quot;RunOnceActivity.RadMigrateCodeStyle&quot;: &quot;true&quot;, "RunOnceActivity.RadMigrateCodeStyle": "true",
&quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;, "RunOnceActivity.ShowReadmeOnStart": "true",
&quot;RunOnceActivity.cidr.known.project.marker&quot;: &quot;true&quot;, "RunOnceActivity.cidr.known.project.marker": "true",
&quot;RunOnceActivity.git.unshallow&quot;: &quot;true&quot;, "RunOnceActivity.git.unshallow": "true",
&quot;RunOnceActivity.readMode.enableVisualFormatting&quot;: &quot;true&quot;, "RunOnceActivity.readMode.enableVisualFormatting": "true",
&quot;RunOnceActivity.west.config.association.type.startup.service&quot;: &quot;true&quot;, "RunOnceActivity.west.config.association.type.startup.service": "true",
&quot;cf.first.check.clang-format&quot;: &quot;false&quot;, "cf.first.check.clang-format": "false",
&quot;cidr.known.project.marker&quot;: &quot;true&quot;, "cidr.known.project.marker": "true",
&quot;git-widget-placeholder&quot;: &quot;bug__fix__branch&quot;, "git-widget-placeholder": "Zeit__zaeler",
&quot;last_opened_file_path&quot;: &quot;C:/Desktop/StudiumME/3.Sem/Prog3/B/MatrixPybind&quot;, "last_opened_file_path": "C:/Desktop/StudiumME/3.Sem/Prog3/B/MatrixPybind",
&quot;node.js.detected.package.eslint&quot;: &quot;true&quot;, "node.js.detected.package.eslint": "true",
&quot;node.js.detected.package.tslint&quot;: &quot;true&quot;, "node.js.detected.package.tslint": "true",
&quot;node.js.selected.package.eslint&quot;: &quot;(autodetect)&quot;, "node.js.selected.package.eslint": "(autodetect)",
&quot;node.js.selected.package.tslint&quot;: &quot;(autodetect)&quot;, "node.js.selected.package.tslint": "(autodetect)",
&quot;nodejs_package_manager_path&quot;: &quot;npm&quot;, "nodejs_package_manager_path": "npm",
&quot;vue.rearranger.settings.migration&quot;: &quot;true&quot; "vue.rearranger.settings.migration": "true"
} }
}</component> }]]></component>
<component name="RunManager" selected="CMake Application.Prog3B"> <component name="RunManager" selected="CMake Application.Prog3B">
<configuration name="Prog3B" type="CMakeRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Prog3B" TARGET_NAME="Prog3B" CONFIG_NAME="Debug" RUN_TARGET_PROJECT_NAME="Prog3B" RUN_TARGET_NAME="Prog3B"> <configuration name="Prog3B" type="CMakeRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" EMULATE_TERMINAL="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="Prog3B" TARGET_NAME="Prog3B" CONFIG_NAME="Debug" RUN_TARGET_PROJECT_NAME="Prog3B" RUN_TARGET_NAME="Prog3B">
<method v="2"> <method v="2">
@ -124,7 +127,6 @@
<workItem from="1763895078693" duration="5675000" /> <workItem from="1763895078693" duration="5675000" />
<workItem from="1764526482502" duration="8000" /> <workItem from="1764526482502" duration="8000" />
<workItem from="1764526493477" duration="4519000" /> <workItem from="1764526493477" duration="4519000" />
<workItem from="1765791349412" duration="635000" />
</task> </task>
<servers /> <servers />
</component> </component>

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@ -1,2 +1 @@
score 99 11.34
time 99999.99

View File

@ -1,34 +1,26 @@
#include "ScoreManager.h" #include "ScoreManager.h"
#include <fstream> #include <fstream>
#include <iostream> #include <iostream>
#include <limits>
ScoreManager::ScoreManager(const std::string& filename) : highscoreFile(filename) { ScoreManager::ScoreManager(const std::string& filename) : highscoreFile(filename)
{
std::cout << "test";
loadHighscore(); loadHighscore();
} }
void ScoreManager::loadHighscore() { void ScoreManager::loadHighscore() {
std::ifstream file(highscoreFile); std::ifstream file(highscoreFile);
if (file.is_open()) {
if (!file.is_open()) { int value;
std::cout << "No highscore file found, creating new file.\n"; if (file >> value) {
highScore = 9999; if (value > 0) highScore = value;
bestTime = 99999.99;
return;
} }
std::string key;
while (file >> key) {
if (key == "score") file >> highScore;
else if (key == "time") file >> bestTime;
}
file.close(); file.close();
} else {
// If file contains useless values (like old format), reset ;
if (highScore <= 0 || highScore > 9999) highScore = 9999; }
if (bestTime <= 0 || bestTime > 99999.99) bestTime = 99999.99;
} }
void ScoreManager::incrementScore() { void ScoreManager::incrementScore() {
currentScore++; currentScore++;
@ -38,35 +30,14 @@ void ScoreManager::resetScore() {
currentScore = 0; currentScore = 0;
} }
void ScoreManager::saveHighScore(int finalScore, double finalTime) { void ScoreManager::saveHighScore() {
bool updated = false; if (highScore == std::numeric_limits<int>::max()) return;
if (finalScore < highScore) {
highScore = finalScore;
updated = true;
}
if (finalTime < bestTime) {
bestTime = finalTime;
updated = true;
}
// For safety: If file was default → always write
if (highScore == 9999 && bestTime == 99999.99)
updated = true;
if (!updated) return;
std::ofstream file(highscoreFile); std::ofstream file(highscoreFile);
if (!file.is_open()) {
std::cerr << "❌ ERROR: Can't write highscore file\n";
return;
}
file << "score " << highScore << "\n"; if (file.is_open()) {
file << "time " << bestTime << "\n"; file << highScore;
file.close(); file.close();
} else {
std::cout << "✅ Highscore updated!\n"; std::cerr << "Error: Could not write to highscore file" << std::endl;
}
} }

View File

@ -8,18 +8,13 @@ public:
void incrementScore(); void incrementScore();
void resetScore(); void resetScore();
void saveHighScore(int finalScore, double finalTime); void saveHighScore();
int getCurrentScore() const { return currentScore; } int getCurrentScore() const { return currentScore; }
int getHighScore() const { return highScore; } int getHighScore() const { return (highScore == std::numeric_limits<int>::max()) ? 0 : highScore; }
double getBestTime() const { return bestTime; }
private: private:
int currentScore = 0; int currentScore = 0;
int highScore = std::numeric_limits<int>::max(); int highScore = std::numeric_limits<int>::max();
double bestTime = std::numeric_limits<double>::max();
std::string highscoreFile; std::string highscoreFile;
void loadHighscore(); void loadHighscore();
}; };

View File

@ -32,11 +32,3 @@ private:
bool flippingBackward = false; bool flippingBackward = false;
float rotation = 0.0f; float rotation = 0.0f;
}; };
enum class GameState
{
Idle, // kein Würfel offen, Eingabe erlaubt
OneFlipped, // ein Würfel offen
CheckingMatch, // zwei Würfel vollständig aufgeklappt, Vergleich läuft
LockInput // Würfel drehen gerade Eingabe kurz blockiert
};

View File

@ -31,13 +31,10 @@ int main()
camera.fovy = 45.0f; camera.fovy = 45.0f;
camera.projection = CAMERA_PERSPECTIVE; camera.projection = CAMERA_PERSPECTIVE;
GameState state = GameState::Idle;
//TODO: Hier die Zeit abrufen. //TODO: Hier die Zeit abrufen.
double currentScoreTime = 0.0; double currentScoreTime = 0.0;
double startTime = 0.0; double startTime = 0.0;
double highScoreTime = score.getBestTime(); double highScoreTime = 43.4;
//TODO: Hier die Anzahl der Züge abrufen. //TODO: Hier die Anzahl der Züge abrufen.
int currentScoreTurns = 0; int currentScoreTurns = 0;
@ -56,7 +53,7 @@ int main()
std::vector<Vec3> positions =createCubes(cubePairs); std::vector<Vec3> positions =createCubes(cubePairs);
// Nur x Farben für x Paare // Nur 3 Farben für 3 Paare
std::vector<Color> colors= getColors(cubePairs); std::vector<Color> colors= getColors(cubePairs);
@ -91,11 +88,7 @@ int main()
while (!WindowShouldClose()) while (!WindowShouldClose())
{ {
// Klick-Erkennung // Klick-Erkennung
//if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) if (!gameWon && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
if (!gameWon
&& state != GameState::LockInput
&& state != GameState::CheckingMatch
&& IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{ {
Vector2 mouse = GetMousePosition(); Vector2 mouse = GetMousePosition();
@ -107,26 +100,12 @@ int main()
if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40) if (fabs(mouse.x - screenPos.x) < 40 && fabs(mouse.y - screenPos.y) < 40)
{ {
if (state == GameState::OneFlipped && first == &c)
break;
c.FlipForward(); c.FlipForward();
if (state == GameState::Idle)
{
first = &c;
state = GameState::OneFlipped;
}else if (state == GameState::OneFlipped && first != &c)
{
second = &c;
state = GameState::LockInput;
}
score.incrementScore(); score.incrementScore();
currentScoreTurns = score.getCurrentScore() / 2; currentScoreTurns = score.getCurrentScore() / 2;
break;
} }
} }
} }
} }
@ -135,19 +114,17 @@ int main()
for (auto &c : cubes) for (auto &c : cubes)
{ {
c.Update(flipSpeed); c.Update(flipSpeed);
}
// Sobald ein Würfel vollständig umgedreht ist → merken
if (state == GameState::LockInput && first && second) if (c.IsFlipped() && !c.IsMatched())
{ {
if (first->GetRotationY() == 180.0f && second->GetRotationY() == 180.0f) if (!first) first = &c;
{ else if (!second && &c != first) second = &c;
state = GameState::CheckingMatch;
} }
} }
// Matching-Logik // Matching-Logik
if (state == GameState::CheckingMatch && first && second) if (first && second)
{ {
//currentScoreTurns = score.getCurrentScore(); //currentScoreTurns = score.getCurrentScore();
Color col1 = first->GetColor(); Color col1 = first->GetColor();
@ -165,8 +142,6 @@ int main()
} }
first = second = nullptr; first = second = nullptr;
state = GameState::Idle;
std::cout <<"unlock";
} }
// Gewinnprüfung // Gewinnprüfung
@ -202,7 +177,7 @@ int main()
if (currentScoreTime <= highScoreTime) highScoreTime = currentScoreTime; if (currentScoreTime <= highScoreTime) highScoreTime = currentScoreTime;
if (currentScoreTurns <= highScoreTurns) highScoreTurns = currentScoreTurns; if (currentScoreTurns <= highScoreTurns) highScoreTurns = currentScoreTurns;
score.saveHighScore(currentScoreTurns, currentScoreTime); score.saveHighScore();
userInterface.showScore(currentScoreTime, highScoreTime, currentScoreTurns, highScoreTurns); userInterface.showScore(currentScoreTime, highScoreTime, currentScoreTurns, highScoreTurns);
} }
else else