test
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1f3236c18b
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@ -6,7 +6,6 @@
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#define MAX_RAND_TRIES_PER_WORD 10
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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#define EMPTY_CHAR 0
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//abcdefghijklmnopqrstuvwxyz
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//TODO: Spiellogik implementieren:
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//TODO: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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@ -15,11 +14,81 @@
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// Creates the word salad by placing words randomly and filling empty spaces
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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{
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{
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srand((unsigned int)time(NULL));
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// Spielfeld leeren
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for (unsigned int i = 0; i < searchFieldLen; i++)
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for (unsigned int j = 0; j < searchFieldLen; j++)
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salad[i][j] = EMPTY_CHAR;
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int placedCount = 0;
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for (unsigned int w = 0; w < wordCount; w++) {
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const char *word = words[w];
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unsigned int len = strlen(word);
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int placed = 0;
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if (len > searchFieldLen)
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continue; // Wort passt niemals ins Feld
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for (int tries = 0; tries < MAX_RAND_TRIES_PER_WORD * searchFieldLen && !placed; tries++) {
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int horizontal = rand() % 2;
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unsigned int row = rand() % searchFieldLen;
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unsigned int col = rand() % searchFieldLen;
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// Stelle sicher, dass Wort im Spielfeld bleibt
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if (horizontal) {
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if (col + len > searchFieldLen) continue;
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} else {
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if (row + len > searchFieldLen) continue;
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}
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// Prüfen, ob Platz frei ist oder gleiche Buchstaben überlappen
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int fits = 1;
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for (unsigned int i = 0; i < len; i++) {
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char c = horizontal ? salad[row][col + i] : salad[row + i][col];
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if (c != EMPTY_CHAR && c != word[i]) {
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fits = 0;
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break;
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}
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}
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if (!fits) continue;
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// Wort einsetzen
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for (unsigned int i = 0; i < len; i++) {
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if (horizontal)
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salad[row][col + i] = word[i];
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else
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salad[row + i][col] = word[i];
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}
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placed = 1;
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placedCount++;
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}
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if (!placed) {
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fprintf(stderr, "WARNUNG: Wort \"%s\" konnte nicht platziert werden.\n", word);
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}
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}
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// Leere Felder auffüllen
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for (unsigned int i = 0; i < searchFieldLen; i++)
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for (unsigned int j = 0; j < searchFieldLen; j++)
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if (salad[i][j] == EMPTY_CHAR)
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salad[i][j] = 'A' + (rand() % 26);
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return placedCount;
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}
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}
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// Prints the word salad to console
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// Prints the word salad to console
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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{
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{
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for (unsigned int i = 0; i < searchFieldLen; i++) {
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for (unsigned int j = 0; j < searchFieldLen; j++) {
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printf("%c ", salad[i][j]);
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}
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printf("\n");
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}
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}
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}
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@ -1,9 +1,9 @@
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CC = gcc
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CC = gcc
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CFLAGS = -g -Wall
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CFLAGS = -g -Wall -I$(raylib_folder)
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LDFLAGS = -lopengl32 -lgdi32 -lwinmm
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LDFLAGS = -lopengl32 -lgdi32 -lwinmm
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BINARIES = ./windows
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BINARIES = ./windows
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raylibfolder = ./raylib
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raylib_folder = ./raylib
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unityfolder = ./unity
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unityfolder = ./unity
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# --------------------------
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# --------------------------
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@ -12,6 +12,7 @@ unityfolder = ./unity
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wordsalad_initial:
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wordsalad_initial:
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# --------------------------
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# Normales Spiel bauen
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# Normales Spiel bauen
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# --------------------------
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# --------------------------
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@ -28,7 +29,7 @@ game.o: game.c
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$(CC) -c $(CFLAGS) game.c
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$(CC) -c $(CFLAGS) game.c
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graphicalGame.o: graphicalGame.c
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graphicalGame.o: graphicalGame.c
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$(CC) -I$(raylibfolder) -c $(CFLAGS) graphicalGame.c
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$(CC) -I$(raylib_folder) -c $(CFLAGS) graphicalGame.c
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# --------------------------
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# --------------------------
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# Unit Tests
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# Unit Tests
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