Alles fertig babakrass
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@ -24,7 +24,7 @@ int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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{
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{
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// In Großbuchstaben umwandeln
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// In Großbuchstaben umwandeln
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for (int i = 0; token[i]; i++)
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for (int i = 0; token[i]; i++)
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token[i] = toupper((unsigned char)token[i]);
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token[i] = (char)toupper((unsigned char)token[i]);
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// Wort kopieren
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// Wort kopieren
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strncpy(words[count], token, MAX_WORD_LEN - 1);
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strncpy(words[count], token, MAX_WORD_LEN - 1);
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@ -12,6 +12,14 @@ unityfolder = ./unity
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wordsalad_initial:
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wordsalad_initial:
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# ------------------------------
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# Eigene Version mit libwordsalad.a
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# ------------------------------
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wordsalad_myversion:
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$(CC) -o wordsalad_myversion main.o game.o input.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
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# .o Datein -> kompilierte .c Datein (Objektdateien)
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#libraylib.a -> Graphik Bibliothek
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# --------------------------
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# --------------------------
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# Normales Spiel bauen
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# Normales Spiel bauen
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