destroy everythingMerge branch 'nick_branch'

This commit is contained in:
Simon May 2025-11-25 14:03:44 +01:00
commit f59489779b
6 changed files with 270 additions and 105 deletions

4
.gitignore vendored Normal file
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doble_initial.exe
highscores.txt
runStackTest.exe
stack.o

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CC = gcc
FLAGS = -g -Wall -lm
ifeq ($(OS),Windows_NT)
include makefile_windows.variables
else
UNAME = $(shell uname)
ifeq ($(UNAME),Linux)
include makefile_linux.variables
else
include makefile_mac.variables
endif
endif
raylibfolder = ./raylib
unityfolder = ./unity
# --------------------------
# Initiales Programm bauen (zum ausprobieren)
# --------------------------
doble_initial:
$(CC) -o doble_initial $(BINARIES)/libdoble_complete.a
# --------------------------
# Selbst implementiertes Programm bauen
# --------------------------
program_obj_files = stack.o bintree.o numbers.o timer.o highscore.o
doble : main.o $(program_obj_files)
$(CC) $(FLAGS) $^ -o doble
$(program_obj_filesobj_files): %.o: %.c
$(CC) -c $(FLAGS) $^ -o $@
# --------------------------
# Unit Tests
# --------------------------
unitTests:
echo "needs to be implemented"
# --------------------------
# Clean
# --------------------------
clean:
ifeq ($(OS),Windows_NT)
del /f *.o doble
else
rm -f *.o doble
CC = gcc
FLAGS = -g -Wall -lm
ifeq ($(OS),Windows_NT)
include makefile_windows.variables
else
UNAME = $(shell uname)
ifeq ($(UNAME),Linux)
include makefile_linux.variables
else
include makefile_mac.variables
endif
endif
raylibfolder = ./raylib
unityfolder = ./unity
# --------------------------
# Initiales Programm bauen (zum ausprobieren)
# --------------------------
doble_initial:
$(CC) -o doble_initial $(BINARIES)/libdoble_complete.a
# --------------------------
# Selbst implementiertes Programm bauen
# --------------------------
program_obj_files = stack.o bintree.o numbers.o timer.o highscore.o
doble : main.o $(program_obj_files)
$(CC) $(FLAGS) $^ -o doble
$(program_obj_filesobj_files): %.o: %.c
$(CC) -c $(FLAGS) $^ -o $@
# --------------------------
# Unit Tests
# --------------------------
unitTests: stack.o test_stack.c $(unityfolder)/unity.c
$(CC) $(FLAGS) -I$(unityfolder) -o runStackTest test_stack.c stack.o $(unityfolder)/unity.c
# --------------------------
# Clean
# --------------------------
clean:
ifeq ($(OS),Windows_NT)
del /f *.o doble
else
rm -f *.o doble
endif

122
stack.c
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#include <stdlib.h>
#include "stack.h"
//TODO: grundlegende Stackfunktionen implementieren:
/* * `push`: legt ein Element oben auf den Stack,
* `pop`: entfernt das oberste Element,
* `top`: liefert das oberste Element zurück,
* `clearStack`: gibt den gesamten Speicher frei. */
// Pushes data as pointer onto the stack.
StackNode *push(StackNode *stack, void *data)
{
}
// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
// freed by caller.)
StackNode *pop(StackNode *stack)
{
}
// Returns the data of the top element.
void *top(StackNode *stack)
{
}
// Clears stack and releases all memory.
void clearStack(StackNode *stack)
{
#include <stdlib.h>
#include "stack.h"
// TODO: grundlegende Stackfunktionen implementieren:
/* * `push`: legt ein Element oben auf den Stack,
* `pop`: entfernt das oberste Element,
* `top`: liefert das oberste Element zurück,
* `clearStack`: gibt den gesamten Speicher frei. */
// Pushes data as pointer onto the stack.
StackNode *push(StackNode *stack, void *data)
{
StackNode *tempNode, *newNode;
newNode = malloc(sizeof(StackNode));
newNode->value = 3;
newNode->next = NULL;
if (stack == NULL)
{
stack = newNode;
return stack;
}
tempNode = stack;
while (tempNode->next != NULL)
{
tempNode = tempNode->next;
}
tempNode->next = newNode;
return stack;
}
// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
// freed by caller.)
StackNode *pop(StackNode *stack)
{
StackNode *tempNode;
if (stack == NULL)
{
return stack;
}
tempNode = stack;
while (tempNode->next->next != NULL)
{
tempNode = tempNode->next;
}
free(tempNode->next);
tempNode->next = NULL;
return stack;
}
// Returns the data of the top element.
void *top(StackNode *stack)
{
StackNode *tempNode;
if (stack == NULL)
{
return NULL;
}
tempNode = stack;
while (tempNode->next != NULL)
{
tempNode = tempNode->next;
}
return &tempNode->value;
}
// Clears stack and releases all memory.
void clearStack(StackNode *stack)
{
StackNode *tempNode;
if (stack == NULL)
{
return;
}
tempNode = stack;
while (tempNode != NULL)
{
tempNode = pop(tempNode);
}
}

54
stack.h
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#ifndef STACK_H
#define STACK_H
/* A stack is a special type of queue which uses the LIFO (last in, first out) principle.
This means that with each new element all other elements are pushed deeper into the stack.
The latest element is taken from the stack. */
#include <stdlib.h>
//TODO: passenden Datentyp als struct anlegen
// Pushes data as pointer onto the stack.
StackNode *push(StackNode *stack, void *data);
// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
// freed by caller.)
StackNode *pop(StackNode *stack);
// Returns the data of the top element.
void *top(StackNode *stack);
// Clears stack and releases all memory.
void clearStack(StackNode *stack);
#endif
#ifndef STACK_H
#define STACK_H
/* A stack is a special type of queue which uses the LIFO (last in, first out) principle.
This means that with each new element all other elements are pushed deeper into the stack.
The latest element is taken from the stack. */
#include <stdlib.h>
//TODO: passenden Datentyp als struct anlegen
typedef struct Node {
int value;
struct Node* next;
} StackNode;
// Pushes data as pointer onto the stack.
StackNode *push(StackNode *stack, void *data);
// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
// freed by caller.)
StackNode *pop(StackNode *stack);
// Returns the data of the top element.
void *top(StackNode *stack);
// Clears stack and releases all memory.
void clearStack(StackNode *stack);
#endif

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test_stack.c Normal file
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#include <stdio.h>
#include <stdlib.h>
#include "stack.h"
#include "unity.h"
StackNode* setup(int value, StackNode* next) {
StackNode* node = malloc(sizeof(StackNode)); // allocate memory on heap
if (node == NULL) {
perror("malloc failed");
exit(EXIT_FAILURE); // or handle the error differently
}
node->value = value;
node->next = next;
return node;
}
void test_pop(void)
{
StackNode* node2 = setup(3, NULL);
StackNode* node1 = setup(2, node2);
StackNode* header = setup(1, node1);
StackNode* temp;
temp = pop(header);
int after = 0;
while(temp)
{
after++;
temp = temp->next;
}
TEST_ASSERT_EQUAL_INT(2, after);
TEST_ASSERT_NULL(node1->next);
}
void test_top(void)
{
StackNode* node2 = setup(3, NULL);
StackNode* node1 = setup(2, node2);
StackNode* header = setup(1, node1);
int data = *(int *)top(header);
TEST_ASSERT_EQUAL_INT(node2->value, data);
}
void test_clear()
{
StackNode* node2 = setup(3, NULL);
StackNode* node1 = setup(2, node2);
StackNode* header = setup(1, node1);
StackNode* temp;
clearStack(header);
temp = header;
int after = 0;
while(temp)
{
after++;
temp = temp->next;
}
TEST_ASSERT_NULL(after);
}
void setUp(void)
{
// Falls notwendig, kann hier Vorbereitungsarbeit gemacht werden
}
void tearDown(void)
{
// Hier kann Bereinigungsarbeit nach jedem Test durchgeführt werden
}
int main()
{
UNITY_BEGIN();
printf("============================\nStack tests\n============================\n");
RUN_TEST(test_pop);
RUN_TEST(test_top);
RUN_TEST(test_clear);
return UNITY_END();
}

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unittest.h Normal file
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#ifndef UNITTTESTS_H
#define UNITTTESTS_H
#include <stdio.h>
typedef int (*UnitTestType)(void);
#define RUN_UNIT_TEST(fct) printf("%80s: %d\n", #fct, fct())
#endif