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14 changed files with 89 additions and 797 deletions

11
.gitignore vendored
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@ -1,11 +0,0 @@
doble_initial.exe
highscores.txt
runStackTest.exe
stack.o
runNumbersTest.exe
numbers.o
.vscode/launch.json
.vscode/settings.json
*.o
*.exe
runBintreeTest

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@ -1,11 +1,8 @@
#include <string.h> #include <string.h>
#include <stdio.h>
#include "stack.h" #include "stack.h"
#include "bintree.h" #include "bintree.h"
static StackNode *stack; //TODO: binären Suchbaum implementieren
static TreeNode *tree = NULL;
// TODO: binären Suchbaum implementieren
/* * `addToTree`: fügt ein neues Element in den Baum ein (rekursiv), /* * `addToTree`: fügt ein neues Element in den Baum ein (rekursiv),
* `clearTree`: gibt den gesamten Baum frei (rekursiv), * `clearTree`: gibt den gesamten Baum frei (rekursiv),
* `treeSize`: zählt die Knoten im Baum (rekursiv), * `treeSize`: zählt die Knoten im Baum (rekursiv),
@ -15,34 +12,7 @@ static TreeNode *tree = NULL;
// if isDuplicate is NULL, otherwise ignores duplicates and sets isDuplicate to 1 (or to 0 if a new entry is added). // if isDuplicate is NULL, otherwise ignores duplicates and sets isDuplicate to 1 (or to 0 if a new entry is added).
TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFctType compareFct, int *isDuplicate) TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFctType compareFct, int *isDuplicate)
{ {
if (root == NULL)
{
TreeNode *newNode = malloc(sizeof(TreeNode));
newNode->data = malloc(dataSize);
memcpy(newNode->data, data, dataSize);
newNode->left = NULL;
newNode->right = NULL;
return newNode;
}
int cmp = compareFct(root->data, data);
if (cmp < 0)
{
root->left = addToTree(root->left, data, dataSize, compareFct, isDuplicate);
}
else if (cmp > 0)
{
root->right = addToTree(root->right, data, dataSize, compareFct, isDuplicate);
}
else
{
if (isDuplicate != NULL)
{
*isDuplicate = 1; // Mark as duplicate if needed.
}
}
return root;
} }
// Iterates over the tree given by root. Follows the usage of strtok. If tree is NULL, the next entry of the last tree given is returned in ordering direction. // Iterates over the tree given by root. Follows the usage of strtok. If tree is NULL, the next entry of the last tree given is returned in ordering direction.
@ -50,62 +20,17 @@ TreeNode *addToTree(TreeNode *root, const void *data, size_t dataSize, CompareFc
// push the top node and push all its left nodes. // push the top node and push all its left nodes.
void *nextTreeData(TreeNode *root) void *nextTreeData(TreeNode *root)
{ {
if (root != NULL)
{
clearStack(stack);
buildStack(root);
}
if(stack != NULL)
{
void* data = top(stack);
stack = pop(stack);
return data;
}
return NULL;
} }
// Releases all memory resources (including data copies). // Releases all memory resources (including data copies).
void clearTree(TreeNode *root) void clearTree(TreeNode *root)
{ {
if (root == NULL)
{
return;
}
if (root->left != NULL)
{
clearTree(root->left);
free(root->left);
root->left = NULL;
}
if (root->right != NULL)
{
clearTree(root->right);
free(root->right);
root->right = NULL;
}
root = NULL;
} }
// Returns the number of entries in the tree given by root. // Returns the number of entries in the tree given by root.
unsigned int treeSize(const TreeNode *root) unsigned int treeSize(const TreeNode *root)
{ {
return root == NULL ? 0 : treeSize(root->left) + treeSize(root->right) + 1;
}
void buildStack(TreeNode *root)
{
if (root == NULL)
{
return;
}
buildStack(root->left); // biggest first
stack = push(stack, root->data); // push
buildStack(root->right);
} }

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@ -24,6 +24,4 @@ void clearTree(TreeNode *root);
// Returns the number of entries in the tree given by root. // Returns the number of entries in the tree given by root.
unsigned int treeSize(const TreeNode *root); unsigned int treeSize(const TreeNode *root);
void buildStack(TreeNode *root);
#endif #endif

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@ -79,8 +79,6 @@ int addHighscore(const char *name, double timeInSeconds, unsigned int len)
{ {
HighscoreEntry entry = createHighscoreEntry(name, calculateScore(timeInSeconds, len)); HighscoreEntry entry = createHighscoreEntry(name, calculateScore(timeInSeconds, len));
highscoreTree = addToTree(highscoreTree, &entry, sizeof(entry), compareHighscoreEntries, NULL); highscoreTree = addToTree(highscoreTree, &entry, sizeof(entry), compareHighscoreEntries, NULL);
//HighscoreEntry *temp = highscoreTree->data;
//printf("%s%d\n", temp->name, temp->score);
return entry.score; return entry.score;
} }

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@ -1,5 +1 @@
nick;9963 player1;3999
nick;9946
simon;4965
alex;2996
simon;2996

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@ -35,20 +35,8 @@ $(program_obj_filesobj_files): %.o: %.c
# -------------------------- # --------------------------
# Unit Tests # Unit Tests
# -------------------------- # --------------------------
stackTests: stack.o test_stack.c $(unityfolder)/unity.c unitTests:
$(CC) $(FLAGS) -I$(unityfolder) -o runStackTest test_stack.c stack.o $(unityfolder)/unity.c echo "needs to be implemented"
# --------------------------
# numbers.c Tests
# --------------------------
numbersTests: numbers.o test_numbers.c $(unityfolder)/unity.c
$(CC) $(FLAGS) -I$(unityfolder) -o runNumbersTest test_numbers.c numbers.o $(unityfolder)/unity.c
# --------------------------
# bintree.c Tests
# --------------------------
bintreeTests: bintree.o test_bintree.c $(unityfolder)/unity.c
$(CC) $(FLAGS) -I$(unityfolder) -o runBintreeTest test_bintree.c bintree.o $(unityfolder)/unity.c
# -------------------------- # --------------------------
# Clean # Clean

146
numbers.c
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@ -5,7 +5,7 @@
#include "numbers.h" #include "numbers.h"
#include "bintree.h" #include "bintree.h"
// TODO: getDuplicate und createNumbers implementieren //TODO: getDuplicate und createNumbers implementieren
/* * * Erzeugen eines Arrays mit der vom Nutzer eingegebenen Anzahl an Zufallszahlen. /* * * Erzeugen eines Arrays mit der vom Nutzer eingegebenen Anzahl an Zufallszahlen.
* Sicherstellen, dass beim Befüllen keine Duplikate entstehen. * Sicherstellen, dass beim Befüllen keine Duplikate entstehen.
* Duplizieren eines zufälligen Eintrags im Array. * Duplizieren eines zufälligen Eintrags im Array.
@ -14,157 +14,13 @@
// Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries. // Returns len random numbers between 1 and 2x len in random order which are all different, except for two entries.
// Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while // Returns NULL on errors. Use your implementation of the binary search tree to check for possible duplicates while
// creating random numbers. // creating random numbers.
unsigned int checkArray(unsigned int *array, unsigned int len, unsigned int number)
{
int free = 1;
for (int i = 0; i < len; i++)
{
if (array[i] == number)
{
free = 0;
break;
}
}
return free;
}
unsigned int *createNumbers(unsigned int len) unsigned int *createNumbers(unsigned int len)
{ {
srand(time(NULL));
unsigned int *array = (unsigned int *)malloc(len * sizeof(unsigned int));
int randomNr, randomPos, filler;
if (array == NULL)
{
return NULL; // Fehler
}
for (int i = 0; i < len; i++)
{
array[i] = 0;
}
for (int i = 0; i < len; i++)
{
do
{
array[i] = (rand() % (2 * len))+ 1;
} while (!checkArray(array, i, array[i]));
}
randomPos = rand() % len;
randomNr = array[randomPos];
filler = randomPos;
while(filler == randomPos)
{
filler = rand() % len;
}
array[filler] = randomNr;
return array;
}
void merge(unsigned int arr[], unsigned int left, unsigned int mid, unsigned int right)
{
unsigned int i, j, k;
unsigned int n1 = mid - left + 1;
unsigned int n2 = right - mid;
// Create temporary arrays
unsigned int leftArr[n1], rightArr[n2];
// Copy data to temporary arrays
for (i = 0; i < n1; i++)
leftArr[i] = arr[left + i];
for (j = 0; j < n2; j++)
rightArr[j] = arr[mid + 1 + j];
// Merge the temporary arrays back into arr[left..right]
i = 0;
j = 0;
k = left;
while (i < n1 && j < n2)
{
if (leftArr[i] <= rightArr[j])
{
arr[k] = leftArr[i];
i++;
}
else
{
arr[k] = rightArr[j];
j++;
}
k++;
}
// Copy the remaining elements of leftArr[], if any
while (i < n1)
{
arr[k] = leftArr[i];
i++;
k++;
}
// Copy the remaining elements of rightArr[], if any
while (j < n2)
{
arr[k] = rightArr[j];
j++;
k++;
}
}
void mergeSort(unsigned int arr[], unsigned int left, unsigned int right)
{
if (left < right)
{
// Calculate the midpoint
unsigned int mid = left + (right - left) / 2;
// Sort first and second halves
mergeSort(arr, left, mid);
mergeSort(arr, mid + 1, right);
// Merge the sorted halves
merge(arr, left, mid, right);
}
} }
// Returns only the only number in numbers which is present twice. Returns zero on errors. // Returns only the only number in numbers which is present twice. Returns zero on errors.
unsigned int getDuplicate(const unsigned int numbers[], unsigned int len) unsigned int getDuplicate(const unsigned int numbers[], unsigned int len)
{ {
unsigned int temp[len];
unsigned int duplicate = 0;
/*if(numbers == NULL || (sizeof(numbers) / sizeof(typeof(numbers)) != len))
{
return 0;S
}*/
for (int i = 0; i < len; i++)
{
temp[i] = numbers[i];
}
// Sorting arr using mergesort
mergeSort(temp, 0, len - 1);
for (int i = 0; i < len - 1; i++)
{
duplicate = temp[i];
if (duplicate == temp[i + 1])
{
break;
}
}
return duplicate;
} }

26
stack.c
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@ -1,7 +1,7 @@
#include <stdlib.h> #include <stdlib.h>
#include "stack.h" #include "stack.h"
// TODO: grundlegende Stackfunktionen implementieren: //TODO: grundlegende Stackfunktionen implementieren:
/* * `push`: legt ein Element oben auf den Stack, /* * `push`: legt ein Element oben auf den Stack,
* `pop`: entfernt das oberste Element, * `pop`: entfernt das oberste Element,
* `top`: liefert das oberste Element zurück, * `top`: liefert das oberste Element zurück,
@ -10,44 +10,24 @@
// Pushes data as pointer onto the stack. // Pushes data as pointer onto the stack.
StackNode *push(StackNode *stack, void *data) StackNode *push(StackNode *stack, void *data)
{ {
StackNode *newNode = malloc(sizeof(StackNode));
newNode->data = data;
newNode->next = stack; // Set the new node's next pointer to the current top of the stack.
return newNode; // Return the new node as the top of the stack.
} }
// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be // Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
// freed by caller.) // freed by caller.)
StackNode *pop(StackNode *stack) StackNode *pop(StackNode *stack)
{ {
if (stack == NULL)
{
return NULL; // Nothing to pop if stack is empty.
}
StackNode *tempNode = stack;
stack = stack->next; // Move the stack pointer to the next node.
free(tempNode); // Free the old top node.
return stack;
} }
// Returns the data of the top element. // Returns the data of the top element.
void *top(StackNode *stack) void *top(StackNode *stack)
{ {
if (stack == NULL)
{
return NULL; // Return NULL if stack is empty.
}
return stack->data; // Return the value of the top node.
} }
// Clears stack and releases all memory. // Clears stack and releases all memory.
void clearStack(StackNode *stack) void clearStack(StackNode *stack)
{ {
while (stack != NULL)
{
stack = pop(stack); // Pop each element and free memory.
}
} }

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@ -8,10 +8,6 @@ The latest element is taken from the stack. */
#include <stdlib.h> #include <stdlib.h>
//TODO: passenden Datentyp als struct anlegen //TODO: passenden Datentyp als struct anlegen
typedef struct Node {
void *data;
struct Node* next;
} StackNode;
// Pushes data as pointer onto the stack. // Pushes data as pointer onto the stack.
StackNode *push(StackNode *stack, void *data); StackNode *push(StackNode *stack, void *data);

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@ -1,100 +0,0 @@
#include "unity.h"
#include "stack.h" // Stack-Header-Datei
#include <stdlib.h>
// Test Setup and Teardown Functions
void setUp(void) {
// Setup code (falls notwendig, wie Initialisierungen)
}
void tearDown(void) {
// Cleanup code (falls notwendig)
}
// Test for push operation
void test_push(void) {
StackNode *stack = NULL;
int data1 = 10, data2 = 20;
// Push elements to the stack
stack = push(stack, &data1);
stack = push(stack, &data2);
// Check if the stack is not empty
TEST_ASSERT_NOT_NULL(stack);
// Check if the top element is correct
int *topData = top(stack);
TEST_ASSERT_EQUAL_INT(20, *topData); // The last pushed element should be on top
}
// Test for pop operation
void test_pop(void) {
StackNode *stack = NULL;
int data1 = 10, data2 = 20;
// Push elements to the stack
stack = push(stack, &data1);
stack = push(stack, &data2);
// Pop the top element
stack = pop(stack);
// Check if the top element is now the first pushed element
int *topData = top(stack);
TEST_ASSERT_EQUAL_INT(10, *topData); // After popping, the first element should be on top
// Pop the last element
stack = pop(stack);
// Check if the stack is empty now
TEST_ASSERT_NULL(stack); // Stack should be NULL now
}
// Test for top operation
void test_top(void) {
StackNode *stack = NULL;
int data1 = 10, data2 = 20;
// Push elements to the stack
stack = push(stack, &data1);
stack = push(stack, &data2);
// Check the top element
int *topData = top(stack);
TEST_ASSERT_EQUAL_INT(20, *topData); // The top element should be 20 (last pushed)
// Pop the top element and check the new top
stack = pop(stack);
topData = top(stack);
TEST_ASSERT_EQUAL_INT(10, *topData); // Now the top element should be 10
}
// Test for clearStack operation
void test_clearStack(void) {
StackNode *stack = NULL;
int data1 = 10, data2 = 20;
// Push elements to the stack
stack = push(stack, &data1);
stack = push(stack, &data2);
// Clear the stack
clearStack(stack);
// The stack should be empty now
TEST_ASSERT_NULL(stack); // Stack should be NULL
}
// Run all tests
int main(void) {
UNITY_BEGIN();
// Run the individual test functions
RUN_TEST(test_push);
RUN_TEST(test_pop);
RUN_TEST(test_top);
RUN_TEST(test_clearStack);
return UNITY_END();
}

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@ -1,80 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include "bintree.h"
#include "unity.h"
void sizeTest()
{
TreeNode *root = (TreeNode *)malloc(sizeof(TreeNode));
TreeNode *node1 = (TreeNode *)malloc(sizeof(TreeNode));
TreeNode *node2 = (TreeNode *)malloc(sizeof(TreeNode));
int dataRoot = 2;
int dataNode1 = 1;
int dataNode2 = 3;
root->data = &dataRoot;
root->left = (TreeNode *)node1;
root->right = (TreeNode *)node2;
node1->data = &dataNode1;
node1->left = NULL;
node1->right = NULL;
node2->data = &dataNode2;
node2->left = NULL;
node2->right = NULL;
TEST_ASSERT_EQUAL_INT(3,treeSize(root));
}
void clearTest()
{
TreeNode *root = (TreeNode *)malloc(sizeof(TreeNode));
TreeNode *node1 = (TreeNode *)malloc(sizeof(TreeNode));
TreeNode *node2 = (TreeNode *)malloc(sizeof(TreeNode));
int dataRoot = 2;
int dataNode1 = 1;
int dataNode2 = 3;
root->data = &dataRoot;
root->left = (TreeNode *)node1;
root->right = (TreeNode *)node2;
node1->data = &dataNode1;
node1->left = NULL;
node1->right = NULL;
node2->data = &dataNode2;
node2->left = NULL;
node2->right = NULL;
TreeNode *ptr = root;
clearTree(ptr);
TEST_ASSERT_EQUAL_INT(0,treeSize(root));
}
void setUp(void)
{
// Falls notwendig, kann hier Vorbereitungsarbeit gemacht werden
}
void tearDown(void)
{
// Hier kann Bereinigungsarbeit nach jedem Test durchgeführt werden
}
int main()
{
UNITY_BEGIN();
printf("============================\nNumbers tests\n============================\n");
RUN_TEST(sizeTest);
RUN_TEST(clearTest);
return UNITY_END();
}

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@ -1,47 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include "numbers.h"
#include "unity.h"
void createNumbersTest()
{
unsigned int *array;
unsigned int len = 6;
array = createNumbers(len);
for (int i = 0; i < len; i++)
{
printf("%u ", array[i]);
}
printf("\n");
TEST_ASSERT_NOT_NULL(array);
}
void duplicateTest()
{
unsigned int array[6] = {1, 4, 5, 2, 3, 1};
unsigned int len = 6;
TEST_ASSERT_EQUAL_INT(1, getDuplicate(array, len));
}
void setUp(void)
{
// Falls notwendig, kann hier Vorbereitungsarbeit gemacht werden
}
void tearDown(void)
{
// Hier kann Bereinigungsarbeit nach jedem Test durchgeführt werden
}
int main()
{
UNITY_BEGIN();
printf("============================\nNumbers tests\n============================\n");
RUN_TEST(createNumbersTest);
RUN_TEST(duplicateTest);
return UNITY_END();
}

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@ -1,197 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include "stack.h"
#include "unity.h"
void test_push(void) {
StackNode *stack = NULL;
int data1 = 10, data2 = 20;
// Push elements to the stack
stack = push(stack, &data1);
stack = push(stack, &data2);
// Check if the stack is not empty
TEST_ASSERT_NOT_NULL(stack);
// Check if the top element is correct
int *topData = top(stack);
TEST_ASSERT_EQUAL_INT(20, *topData); // The last pushed element should be on top
}
void test_push1(void)
{
StackNode *testNode = NULL;
int data = 1;
// Test für leeren Stack
testNode = push(testNode, &data);
TEST_ASSERT_NOT_NULL(&testNode);
TEST_ASSERT_NULL(testNode->next);
int *temp = testNode->data;
TEST_ASSERT_EQUAL_INT(1, *temp);
data = 2;
// Test für nicht leeren Stack
testNode = push(testNode, &data);
TEST_ASSERT_NOT_NULL(&testNode);
TEST_ASSERT_NOT_NULL(testNode->next);
TEST_ASSERT_NULL(testNode->next->next);
temp = testNode->data;
TEST_ASSERT_EQUAL_INT(2, *temp);
testNode = testNode->next;
temp = testNode->data;
TEST_ASSERT_EQUAL_INT(1, *temp);
}
StackNode* setup(void *data, StackNode* next) {
StackNode* node = malloc(sizeof(StackNode)); // allocate memory on heap
if (node == NULL) {
perror("malloc failed");
exit(EXIT_FAILURE); // or handle the error differently
}
node->data = data;
node->next = next;
return node;
}
void test_pop(void) {
StackNode *stack = NULL;
int data1 = 10, data2 = 20;
// Push elements to the stack
stack = push(stack, &data1);
stack = push(stack, &data2);
// Pop the top element
stack = pop(stack);
// Check if the top element is now the first pushed element
int *topData = top(stack);
TEST_ASSERT_EQUAL_INT(10, *topData); // After popping, the first element should be on top
// Pop the last element
stack = pop(stack);
// Check if the stack is empty now
TEST_ASSERT_NULL(stack); // Stack should be NULL now
}
void test_pop2(void)
{
int x,y,z;
x = 1;
y = 2;
z = 3;
StackNode* node2 = setup(&z, NULL);
StackNode* node1 = setup(&y, node2);
StackNode* header = setup(&x, node1);
StackNode* temp;
temp = pop(header);
int after = 0;
while(temp)
{
after++;
temp = temp->next;
}
TEST_ASSERT_EQUAL_INT(2, after);
TEST_ASSERT_NULL(node1->next);
}
void test_top(void) {
StackNode *stack = NULL;
int data1 = 10, data2 = 20;
// Push elements to the stack
stack = push(stack, &data1);
stack = push(stack, &data2);
// Check the top element
int *topData = top(stack);
TEST_ASSERT_EQUAL_INT(20, *topData); // The top element should be 20 (last pushed)
// Pop the top element and check the new top
stack = pop(stack);
topData = top(stack);
TEST_ASSERT_EQUAL_INT(10, *topData); // Now the top element should be 10
}
void test_top2(void)
{
int x,y,z;
x = 1;
y = 2;
z = 3;
StackNode* node2 = setup(&z, NULL);
StackNode* node1 = setup(&y, node2);
StackNode* header = setup(&x, node1);
int data = *(int *)top(header);
TEST_ASSERT_EQUAL_INT(node2->data, data);
}
void test_clearStack(void) {
StackNode *stack = NULL;
int data1 = 10, data2 = 20;
// Push elements to the stack
stack = push(stack, &data1);
stack = push(stack, &data2);
// Clear the stack
clearStack(stack);
// The stack should be empty now
TEST_ASSERT_NULL(stack); // Stack should be NULL
}
void test_clear()
{
int x,y,z;
x = 1;
y = 2;
z = 3;
StackNode* node2 = setup(&z, NULL);
StackNode* node1 = setup(&y, node2);
StackNode* header = setup(&x, node1);
StackNode* temp;
clearStack(header);
temp = header;
int after = 0;
while(temp)
{
after++;
temp = temp->next;
}
TEST_ASSERT_NULL(after);
}
void setUp(void)
{
// Falls notwendig, kann hier Vorbereitungsarbeit gemacht werden
}
void tearDown(void)
{
// Hier kann Bereinigungsarbeit nach jedem Test durchgeführt werden
}
int main()
{
UNITY_BEGIN();
printf("============================\nStack tests\n============================\n");
RUN_TEST(test_push);
RUN_TEST(test_pop);
RUN_TEST(test_top);
RUN_TEST(test_clearStack);
return UNITY_END();
}

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@ -1,10 +0,0 @@
#ifndef UNITTTESTS_H
#define UNITTTESTS_H
#include <stdio.h>
typedef int (*UnitTestType)(void);
#define RUN_UNIT_TEST(fct) printf("%80s: %d\n", #fct, fct())
#endif