#include #include #include "matrix.h" // TODO Matrix-Funktionen implementieren Matrix createMatrix(unsigned int rows, unsigned int cols) { Matrix m = {NULL, 0, 0}; if (rows > 0 && cols > 0) { m.buffer = malloc(rows * cols * sizeof(int)); m.rows = rows; m.cols = cols; } return m; } void clearMatrix(Matrix *matrix) { if (matrix == NULL) { return; } // Speicher freigeben, falls vorhanden free(matrix->buffer); matrix->buffer = NULL; // Metadaten zurücksetzen matrix->rows = 0; matrix->cols = 0; } void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { matrix.buffer[rowIdx * matrix.cols + colIdx] = value; // setzte Matrix auf den Wert value am Punkt (row col) } MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { MatrixType value = 0; if (rowIdx < matrix.rows && colIdx < matrix.cols) { value = matrix.buffer[rowIdx * matrix.cols + colIdx]; // hole Wert value am Punkt (row col) } return value; } Matrix add(const Matrix matrix1, const Matrix matrix2) { Matrix result = {0}; int broadcast_case = (matrix1.cols == 1 && matrix1.rows == matrix2.rows) || (matrix2.cols == 1 && matrix1.rows == matrix2.rows); if (!broadcast_case && (matrix1.rows != matrix2.rows || matrix1.cols != matrix2.cols)) { return result; } result.rows = matrix1.rows; result.cols = matrix1.cols; result.buffer = malloc(result.rows * result.cols * sizeof(MatrixType)); // wenn buffer nicht allokiert werden kann dann zurücksetzen und abbrechen if (result.buffer == NULL) { result.rows = result.cols = 0; return result; } if (matrix1.cols == 1 && matrix1.rows == matrix2.rows) // Broadcasting { result.rows = matrix2.rows; result.cols = matrix2.cols; for (unsigned int i = 0; i < matrix1.rows; i++) { for (unsigned int j = 0; j < result.cols; j++) { result.buffer[i * result.cols + j] = matrix1.buffer[i] + matrix2.buffer[i * matrix2.cols + j]; } } } else if (matrix2.cols == 1 && matrix1.rows == matrix2.rows) { result.rows = matrix1.rows; result.cols = matrix1.cols; for (unsigned int i = 0; i < matrix2.rows; i++) { for (unsigned int j = 0; j < result.cols; j++) { result.buffer[i * result.cols + j] = matrix1.buffer[i * matrix1.cols + j] + matrix2.buffer[i]; } } } else { // Elementweise Addition for (unsigned int i = 0; i < result.rows; i++) { for (unsigned int j = 0; j < result.cols; j++) { result.buffer[i * result.cols + j] = matrix1.buffer[i * matrix1.cols + j] + matrix2.buffer[i * matrix2.cols + j]; } } } return result; } Matrix multiply(const Matrix matrix1, const Matrix matrix2) { Matrix result = {0}; if (matrix1.cols != matrix2.rows) { return result; } result.rows = matrix1.rows; result.cols = matrix2.cols; result.buffer = malloc(result.rows * result.cols * sizeof(MatrixType)); // wenn buffer nicht allokiert werden kann dann zurücksetzen und abbrechen if (result.buffer == NULL) { result.rows = result.cols = 0; return result; } // Matritzenmultiplikation for (int r = 0; r < result.rows; r++) // Zeile in Ergebnis { for (int m = 0; m < result.cols; m++) // Spalte in Ergebnis { MatrixType sum = 0; for (int n = 0; n < matrix1.cols; n++) { sum += matrix1.buffer[r * matrix1.cols + n] * matrix2.buffer[n * matrix2.cols + m]; } result.buffer[r * result.cols + m] = sum; } } return result; }