126 lines
2.9 KiB
C

#include <stdlib.h>
#include <string.h>
#include "matrix.h"
// TODO Matrix-Funktionen implementieren
Matrix createMatrix(unsigned int rows, unsigned int cols)
{
Matrix m = {0, 0, NULL};
if (rows > 0 && cols > 0)
{
m.rows = rows;
m.cols = cols;
m.buffer = malloc(rows * cols * sizeof(int));
}
return m;
}
void clearMatrix(Matrix *matrix)
{
if (matrix == NULL)
{
return;
}
// Speicher freigeben, falls vorhanden
free(matrix->buffer);
matrix->buffer = NULL;
// Metadaten zurücksetzen
matrix->rows = 0;
matrix->cols = 0;
}
void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
{
matrix.buffer[rowIdx * matrix.cols + colIdx] = value; // setzte Matrix auf den Wert value am Punkt (row col)
}
MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx)
{
MatrixType value = 0;
if (rowIdx < matrix.rows && colIdx < matrix.cols)
{
value = matrix.buffer[rowIdx * matrix.cols + colIdx]; // hole Wert value am Punkt (row col)
}
return value;
}
Matrix add(const Matrix matrix1, const Matrix matrix2)
{
Matrix result = {0};
if (matrix1.rows != matrix2.rows || matrix1.cols != matrix2.cols)
{
return result;
}
result.rows = matrix1.rows;
result.cols = matrix1.cols;
result.buffer = malloc(result.rows * result.cols * sizeof(MatrixType));
// wenn buffer nicht allokiert werden kann dann zurücksetzen und abbrechen
if (result.buffer == NULL)
{
result.rows = result.cols = 0;
return result;
}
// Matritzenaddition
for (unsigned int i = 0; i < result.rows; i++)
{
for (unsigned int j = 0; j < result.cols; j++)
{
result.buffer[i * result.cols + j] = matrix1.buffer[i * matrix1.cols + j] + matrix2.buffer[i * matrix2.cols + j];
}
}
return result;
}
Matrix multiply(const Matrix matrix1, const Matrix matrix2)
{
Matrix result = {0};
if (matrix1.rows != matrix2.rows || matrix1.cols != matrix2.cols)
{
return result;
}
result.rows = matrix1.rows;
result.cols = matrix2.cols;
result.buffer = malloc(result.rows * result.cols * sizeof(MatrixType));
// wenn buffer nicht allokiert werden kann dann zurücksetzen und abbrechen
if (result.buffer == NULL)
{
result.rows = result.cols = 0;
return result;
}
// Matritzenmultiplikation
for (int r = 0; r < result.rows; r++) // Zeile in Ergebnis
{
for (int m = 0; m < result.cols; m++) // Spalte in Ergebnis
{
MatrixType sum = 0;
for (int n = 0; n < matrix1.cols; n++)
{
sum += matrix1.buffer[r * matrix1.cols + n] *
matrix2.buffer[n * matrix2.cols + m];
}
result.buffer[r * result.cols + m] = sum;
}
}
return result;
}