generated from freudenreichan/info2Praktikum-DobleSpiel
stack sowie die unit tests mit nicole und lena gemacht
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6
.vscode/settings.json
vendored
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6
.vscode/settings.json
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@ -0,0 +1,6 @@
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{
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"files.associations": {
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"stdio.h": "c",
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"unity.h": "c"
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}
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}
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5
makefile
5
makefile
@ -36,8 +36,11 @@ $(program_obj_filesobj_files): %.o: %.c
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# Unit Tests
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# --------------------------
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test_numbers:
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$(CC) -o test_numbers test__numbers.c numbers.c $(unityfolder)/unity.c $(FLAGS)
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$(CC) -o test_numbers test_numbers.c numbers.c $(unityfolder)/unity.c $(FLAGS)
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test_stack:
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$(CC) -o test_stack test_stack.c stack.c $(unityfolder)/unity.c $(FLAGS)
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# --------------------------
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# Clean
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# --------------------------
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54
stack.c
54
stack.c
@ -1,39 +1,65 @@
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#include <stdlib.h>
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#include "stack.h"
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//TODO: grundlegende Stackfunktionen implementieren:
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// TODO: grundlegende Stackfunktionen implementieren:
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/* * `push`: legt ein Element oben auf den Stack,
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* `pop`: entfernt das oberste Element,
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* `top`: liefert das oberste Element zurück,
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* `clearStack`: gibt den gesamten Speicher frei. */
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* `pop`: entfernt das oberste Element,
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* `top`: liefert das oberste Element zurück,
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* `clearStack`: gibt den gesamten Speicher frei. */
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static StackNode *createNewElement()
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{
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return malloc(sizeof(StackNode));
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}
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// Pushes data as pointer onto the stack.
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typedef struct stackNode
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{
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void *data;
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struct stackNode *next;
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} StackNode;
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StackNode *push(StackNode *stack, void *data)
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{
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StackNode *node = createNewElement();
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if (node != NULL)
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{
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node->data = data;
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node->next = stack;
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return node;
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}
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return stack;
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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{
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if (stack != NULL)
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{
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StackNode *currentElement = stack;
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stack = stack->next;
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free(currentElement);
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}
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return stack;
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}
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// Returns the data of the top element.
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void *top(StackNode *stack)
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{
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if (stack != NULL)
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{
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return stack->data;
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}
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return NULL;
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}
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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{
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StackNode *nextElement = stack;
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}
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while (stack != NULL)
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{
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nextElement = stack->next;
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free(stack);
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stack = nextElement;
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}
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}
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5
stack.h
5
stack.h
@ -8,6 +8,11 @@ The latest element is taken from the stack. */
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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typedef struct stackNode
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{
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void *data;
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struct stackNode *next;
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} StackNode;
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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38
test_stack.c
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38
test_stack.c
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@ -0,0 +1,38 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "unity/unity.h"
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#include "stack.h"
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void test_stackOrderIsCorrect()
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{
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int expectedValues[] = {1, 2, 3, 4};
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const unsigned int exprectedLen = sizeof(expectedValues) / sizeof(expectedValues[0]);
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unsigned int observedLen = 0;
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StackNode *stack = NULL;
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for(int i = 0; i < exprectedLen; i++)
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{
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stack = push(stack, &expectedValues[i]);
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}
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for(int i = exprectedLen-1; i >= 0 && stack != NULL; i--)
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{
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TEST_ASSERT_EQUAL(expectedValues[i], *(int *)top(stack));
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observedLen++;
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stack = pop(stack);
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}
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TEST_ASSERT_EQUAL_UINT32(exprectedLen, observedLen);
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clearStack(stack);
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}
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void setUp(void) {}
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void tearDown(void) {}
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int main(void)
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{
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UNITY_BEGIN();
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RUN_TEST(test_stackOrderIsCorrect);
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return UNITY_END();
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}
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