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@@ -3,11 +3,13 @@ import pygame |
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speed = 0 |
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def init(): |
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global width, height, size |
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global speed_x, speed_y |
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speed_x = 1 |
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speed_y = 1 |
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global width, height, size, zaehler |
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global speed_x, speed_y, image_g_o |
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zaehler = 0 |
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speed_x = -1 |
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speed_y = -1 |
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global black, red |
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global image, image_rect |
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width = 1080 |
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@@ -16,17 +18,18 @@ def init(): |
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black = (0, 0, 0) |
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red = (255, 0, 0) |
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image = pygame.image.load("ohm.png") |
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image_g_o = pygame.image.load("color-me-happy-game-over.jpg") |
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image_rect = image.get_rect() |
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image_rect.x = 100 |
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image_rect.y = 50 |
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image_rect.x = 500 |
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image_rect.y = 350 |
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def initRectangle(): |
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global rect |
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x = 400 |
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global rect, width_player, height_player, x, y |
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x = 0 |
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y = 650 |
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width = 300 |
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height = 40 |
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rect = pygame.Rect(x, y, width, height) |
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width_player = 300 |
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height_player = 40 |
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rect = pygame.Rect(x, y, width_player, height_player) |
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def input(): |
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global speed |
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@@ -43,14 +46,48 @@ def input(): |
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speed = 0 |
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if event.key == pygame.K_RIGHT: |
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speed = 0 |
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if event.type == pygame.KEYDOWN: |
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if event.key == pygame.K_ESCAPE: |
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return False |
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return True |
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def reflect_x(): |
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global speed_x |
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speed_x *= -1 |
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def reflect_y(): |
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global speed_y |
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speed_y *= -1 |
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def game_over(): |
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global image_g_o |
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screen.blit(image_g_o, (0, 0)) |
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def update(): |
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rect.x = rect.x + speed |
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#if image_rect.x == 0 |
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image_rect.x += speed_x |
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image_rect.y += speed_y |
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global x, y, width_player, height_player, speed, width, zaehler, height |
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if (speed == -1 and rect.x <= 0) or (speed == 1 and rect.x >= (width - width_player)): |
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pass |
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else : |
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rect.x = rect.x + speed |
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if (zaehler%2 == 0) and (image_rect.x <= 0 or image_rect.x >= width) : |
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reflect_x() |
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elif (zaehler%2 == 0) and image_rect.y <= 0 : |
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reflect_y() |
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if (zaehler%2 == 0) and (image_rect.y == (y - height_player) and image_rect.x >= rect.x and image_rect.x <= (rect.x + width_player)) : |
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reflect_y() |
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zaehler = zaehler + 1 |
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if (zaehler%2 == 0): |
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image_rect.x += speed_x |
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image_rect.y += speed_y |
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else: |
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pass |
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if image_rect.y == height and (zaehler%2 == 0): |
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game_over() |
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def draw(): |
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screen.fill(black) |