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@@ -145,7 +145,7 @@ namespace Cozmo
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// Convert OpenCVSharp Mat object to Unity Texture2D object
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private void MatToTexture(Mat mat)
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{
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// cannyImageData is byte array, because canny image is grayscale
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// cannyImageData is byte array, because canny image is binary
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mat.GetArray(0, 0, cannyImageData);
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// create Color32 array that can be assigned to Texture2D directly
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Color32[] c = new Color32[croppedImHeight * imWidth];
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