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@@ -152,7 +152,7 @@ namespace Cozmo
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{
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float range = centerOfImageX - nearAreaLimit;
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reward = -(1 - (centerOfGravityX / range));
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// Clamp the reward to max -1 in order to handle rewards if the center of gravity is outside of the image
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// Clamp the reward to max -1 and divide it by 2
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reward = Mathf.Clamp(reward, -1, 0) / 2;
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}
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// Center of gravity is near left of the center
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