diff --git a/Assets/Scenes/CozmoTraining.unity b/Assets/Scenes/CozmoTraining.unity index 5090e41..502cd72 100644 --- a/Assets/Scenes/CozmoTraining.unity +++ b/Assets/Scenes/CozmoTraining.unity @@ -1899,7 +1899,7 @@ MonoBehaviour: onDemandDecision: 1 numberOfActionsBetweenDecisions: 1 renderCamera: {fileID: 891713640} - movement: {fileID: 7570006596986120128} + movementController: {fileID: 7570006596986120130} timeBetweenDecisionsAtInference: 0.15 --- !u!65 &7570006596986120126 BoxCollider: @@ -1958,3 +1958,16 @@ MonoBehaviour: m_EditorClassIdentifier: testState: 1 isTesting: 0 +--- !u!114 &7570006596986120130 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7570006596986120123} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d3ecda30187828846b48edbee97aebd7, type: 3} + m_Name: + m_EditorClassIdentifier: + currentMovementState: 0 diff --git a/Assets/Scripts/CannyEdgeDetection/ImageProcessor.cs b/Assets/Scripts/CannyEdgeDetection/ImageProcessor.cs index 48abde2..8a3423e 100644 --- a/Assets/Scripts/CannyEdgeDetection/ImageProcessor.cs +++ b/Assets/Scripts/CannyEdgeDetection/ImageProcessor.cs @@ -22,10 +22,10 @@ public class ImageProcessor : MonoBehaviour public Point CenterOfGravity { get; private set; } // OpenCVSharp parameters - private Mat videoSourceImage; + private Mat cozmoImageMat; private Mat cannyImage; - private Texture2D processedTexture; - private Vec3b[] videoSourceImageData; + private Texture2D finalProcessedCozmoTexture; + private Vec3b[] cozmoImageData; private byte[] cannyImageData; @@ -34,8 +34,7 @@ public class ImageProcessor : MonoBehaviour private int croppedImHeight = 120; // Height of the cropped camera image from the virtual cozmo private Camera textureCamera; // Virtual Cozmo camera - - private Texture2D firstTexture; + private Texture2D originalCozmoTexture; private void Start() @@ -46,21 +45,19 @@ public class ImageProcessor : MonoBehaviour // Set image widths and heights based on the given RenderTextures imWidth = textureCamera.targetTexture.width; imHeight = textureCamera.targetTexture.height; - //croppedImHeight = renderTextureCropped.height; - //assign the processed targetTexture to the renderer to display the image + // assign the processed targetTexture to the renderer to display the image processedImageRenderer.material.mainTexture = textureCamera.targetTexture; processedImageRendererCropped.material.mainTexture = renderTextureCropped; // initialize video / image with given size - videoSourceImage = new Mat(imHeight, imWidth, MatType.CV_8UC3); - videoSourceImageData = new Vec3b[imHeight * imWidth]; + cozmoImageMat = new Mat(imHeight, imWidth, MatType.CV_8UC3); + cozmoImageData = new Vec3b[imHeight * imWidth]; cannyImage = new Mat(imHeight, imWidth, MatType.CV_8UC1); cannyImageData = new byte[croppedImHeight * imWidth]; - - firstTexture = new Texture2D(imWidth, imHeight, TextureFormat.RGBA32, true, true); - processedTexture = new Texture2D(imWidth, croppedImHeight, TextureFormat.RGBA32, true, true); + originalCozmoTexture = new Texture2D(imWidth, imHeight, TextureFormat.RGBA32, true, true); + finalProcessedCozmoTexture = new Texture2D(imWidth, croppedImHeight, TextureFormat.RGBA32, true, true); } ///// @@ -68,63 +65,16 @@ public class ImageProcessor : MonoBehaviour ///// ///// ///// - //private void OnRenderImage(RenderTexture source, RenderTexture destination) - //{ - // Texture2D tex = RenderTextureToTexture2D(source); - // videoSourceImage = TextureToMat(tex); - // cannyImage = ProcessImage(videoSourceImage); - // cannyImage = CropImage(cannyImage); - // CenterOfGravityTest(cannyImage); - // processedTexture = MatToTexture(cannyImage); - // //processedTexture.Resize(80, 30); - // //processedTexture.Apply(); - // //Graphics.Blit(processedTexture, destination); - // Graphics.Blit(processedTexture, renderTextureCropped); - //} - - public void ProcessRenderTexture(RenderTexture source) - { - ProcessRenderTexture(source, source); - } - - public void ProcessRenderTexture(RenderTexture source, RenderTexture target) - { - Texture2D tex = RenderTextureToTexture2D(source); - videoSourceImage = TextureToMat(tex); - cannyImage = ProcessImage(videoSourceImage); - cannyImage = CropImage(cannyImage); - CenterOfGravityTest(cannyImage); - processedTexture = MatToTexture(cannyImage); - //processedTexture.Resize(80, 30); - //processedTexture.Apply(); - //Graphics.Blit(processedTexture, destination); - Graphics.Blit(processedTexture, target); - } - - //public void ProcessRenderTexture_NEW(RenderTexture source, RenderTexture target) - //{ - // RenderTextureToTexture2D_NEW(source); - // TextureToMat_NEW(firstTexture); - // ProcessImage_NEW(videoSourceImage); - // cannyImage = CropImage(cannyImage); - // CenterOfGravityTest(cannyImage); - // MatToTexture_NEW(cannyImage); - // //processedTexture.Resize(80, 30); - // //processedTexture.Apply(); - // //Graphics.Blit(processedTexture, destination); - // Graphics.Blit(processedTexture, target); - //} - public void OnRenderImage(RenderTexture source, RenderTexture destination) { - RenderTextureToTexture2D_NEW(source); - TextureToMat_NEW(firstTexture); - ProcessImage_NEW(videoSourceImage); + RenderTextureToTexture2D(source); + TextureToMat(originalCozmoTexture); + ProcessImage(cozmoImageMat); cannyImage = CropImage(cannyImage); - CenterOfGravityTest(cannyImage); - MatToTexture_NEW(cannyImage); - Graphics.Blit(processedTexture, destination); - Graphics.Blit(processedTexture, renderTextureCropped); + FindCenterOfGravity(cannyImage); + MatToTexture(cannyImage); + Graphics.Blit(finalProcessedCozmoTexture, destination); + Graphics.Blit(finalProcessedCozmoTexture, renderTextureCropped); } // Crop image to just see the middle of the original image @@ -136,33 +86,16 @@ public class ImageProcessor : MonoBehaviour return croppedImage; } - //// Crop image to just see the middle of the original image - //private Mat CropImage_NEW(Mat image) - //{ - // //cut a fourth out of the top and bottom of the image - // OpenCvSharp.Rect rectCroped = new OpenCvSharp.Rect(0, image.Height / 4, image.Width, image.Height / 2); - // Mat croppedImage = new Mat(image, rectCroped); - // return croppedImage; - //} - private Texture2D RenderTextureToTexture2D(RenderTexture rTex) - { - Texture2D tex = new Texture2D(imWidth, imHeight, TextureFormat.RGBA32, true, true); - RenderTexture.active = rTex; - tex.ReadPixels(new UnityEngine.Rect(0, 0, rTex.width, rTex.height), 0, 0); - tex.Apply(); - return tex; - } - - private void RenderTextureToTexture2D_NEW(RenderTexture rTex) + private void RenderTextureToTexture2D(RenderTexture rTex) { RenderTexture.active = rTex; - firstTexture.ReadPixels(new UnityEngine.Rect(0, 0, rTex.width, rTex.height), 0, 0); - firstTexture.Apply(); + originalCozmoTexture.ReadPixels(new UnityEngine.Rect(0, 0, rTex.width, rTex.height), 0, 0); + originalCozmoTexture.Apply(); } // Convert Unity Texture2D object to OpenCVSharp Mat object - private Mat TextureToMat(Texture2D source) + private void TextureToMat(Texture2D source) { // Color32 array : r, g, b, a Color32[] c = source.GetPixels32(); @@ -182,94 +115,24 @@ public class ImageProcessor : MonoBehaviour Item2 = col.r }; // set pixel to an array - videoSourceImageData[j + i * imWidth] = vec3; + cozmoImageData[j + i * imWidth] = vec3; } }); // assign the Vec3b array to Mat - Mat tmpMat = new Mat(imHeight, imWidth, MatType.CV_8UC3); - tmpMat.SetArray(0, 0, videoSourceImageData); - return tmpMat; + cozmoImageMat.SetArray(0, 0, cozmoImageData); } - // Convert Unity Texture2D object to OpenCVSharp Mat object - private void TextureToMat_NEW(Texture2D source) - { - // Color32 array : r, g, b, a - Color32[] c = source.GetPixels32(); - - // Parallel for loop - // convert Color32 object to Vec3b object - // Vec3b is the representation of pixel for Mat - Parallel.For(0, imHeight, i => - { - for (var j = 0; j < imWidth; j++) - { - var col = c[j + i * imWidth]; - var vec3 = new Vec3b - { - Item0 = col.b, - Item1 = col.g, - Item2 = col.r - }; - // set pixel to an array - videoSourceImageData[j + i * imWidth] = vec3; - } - }); - - // assign the Vec3b array to Mat - - videoSourceImage.SetArray(0, 0, videoSourceImageData); - } // Simple example of canny edge detect - private Mat ProcessImage(Mat _image) - { - Mat cannyImg = new Mat(); - Cv2.Canny(_image, cannyImg, 100, 100); - return cannyImg; - } - - // Simple example of canny edge detect - private void ProcessImage_NEW(Mat _image) + private void ProcessImage(Mat _image) { Cv2.Canny(_image, cannyImage, 100, 100); } - // Convert OpenCVSharp Mat object to Unity Texture2D object - private Texture2D MatToTexture(Mat mat) - { - // cannyImageData is byte array, because canny image is grayscale - mat.GetArray(0, 0, cannyImageData); - // create Color32 array that can be assigned to Texture2D directly - Color32[] c = new Color32[croppedImHeight * imWidth]; - - // parallel for loop - Parallel.For(0, croppedImHeight, i => - { - for (var j = 0; j < imWidth; j++) - { - byte vec = cannyImageData[j + i * imWidth]; - var color32 = new Color32 - { - r = vec, - g = vec, - b = vec, - a = 0 - }; - c[j + i * imWidth] = color32; - } - }); - - Texture2D texture = new Texture2D(imWidth, croppedImHeight, TextureFormat.RGBA32, true, true); - texture.SetPixels32(c); - // to update the texture, OpenGL manner - texture.Apply(); - return texture; - } // Convert OpenCVSharp Mat object to Unity Texture2D object - private void MatToTexture_NEW(Mat mat) + private void MatToTexture(Mat mat) { // cannyImageData is byte array, because canny image is grayscale mat.GetArray(0, 0, cannyImageData); @@ -294,13 +157,13 @@ public class ImageProcessor : MonoBehaviour }); - processedTexture.SetPixels32(c); - // to update the texture, OpenGL manner - processedTexture.Apply(); + finalProcessedCozmoTexture.SetPixels32(c); + // update texture + finalProcessedCozmoTexture.Apply(); } - - private void CenterOfGravityTest(Mat processedImage) + // Find the Center of Gravity in the image + private void FindCenterOfGravity(Mat processedImage) { // find moments of the image Moments m = new Moments(processedImage, true); diff --git a/Assets/Scripts/ML Cozmo/CozmoAgent.cs b/Assets/Scripts/ML Cozmo/CozmoAgent.cs index 2154ee1..78e4abd 100644 --- a/Assets/Scripts/ML Cozmo/CozmoAgent.cs +++ b/Assets/Scripts/ML Cozmo/CozmoAgent.cs @@ -19,32 +19,32 @@ public class CozmoAgent : Agent [Tooltip("The virtual Cozmo camera")] public Camera renderCamera; + //[Tooltip("Final cropped and scaled rendertexture")] + //public RenderTexture renderTextureScaled; [Tooltip("Reference to the CozmoMovement script")] - public CozmoMovement movement; + public CozmoMovementController movementController; public float timeBetweenDecisionsAtInference; private Academy academy; // CozmoAcademy private float timeSinceDecision; // time since last decision - private ImageProcessor onRenderImageTest; // reference to the ImageProcessor + private ImageProcessor imageProcessor; // reference to the ImageProcessor private int nearAreaLimit = 0; // X coordinate limit for the near to the imagecenter area private int farAreaLimit = 0; // X coordinate limit for the far away to the imagecenter area - // for testing - //private float[] floats = { 1.0f, 2.0f, 3.0f }; + private void Start() { academy = FindObjectOfType(typeof(CozmoAcademy)) as CozmoAcademy; - onRenderImageTest = renderCamera.GetComponent(); + imageProcessor = renderCamera.GetComponent(); nearAreaLimit = (int)(renderCamera.targetTexture.width / 2 * NEAR_AREA_PERCENTAGE_OFFSET); farAreaLimit = (int)(renderCamera.targetTexture.width / 2 * FAR_AREA_PERCENTAGE_OFFSET); } + public void FixedUpdate() { WaitTimeInference(); - // for testing - //AgentAction(floats, "ActionText"); } @@ -53,7 +53,7 @@ public class CozmoAgent : Agent { //print("Action before FloorToInt: " + vectorAction[0]); int action = Mathf.FloorToInt(vectorAction[0]); - Point centerOfGravity = onRenderImageTest.CenterOfGravity; + Point centerOfGravity = imageProcessor.CenterOfGravity; //Vector3 targetPos = transform.position; //print("Action after FloorToInt: " + action); @@ -63,16 +63,16 @@ public class CozmoAgent : Agent switch (action) { case STOP: - movement.Move(0); + movementController.currentMovementState = MovementState.Stop; break; case FORWARD: - movement.Move(1); + movementController.currentMovementState = MovementState.Forward; break; case RIGHT: - movement.Turn(1); + movementController.currentMovementState = MovementState.Right; break; case LEFT: - movement.Turn(-1); + movementController.currentMovementState = MovementState.Left; break; default: //movement.Move(0); @@ -83,28 +83,61 @@ public class CozmoAgent : Agent if (renderCamera != null) { renderCamera.Render(); - //onRenderImageTest.ProcessRenderTexture_NEW(renderCamera.targetTexture, onRenderImageTest.renderTextureCropped); } + RewardAgent(); + imageProcessor.enabled = false; + } - // If centerOfGravity lies near to the center of the image horizontally - if (centerOfGravity.X > renderCamera.targetTexture.width / 2 - nearAreaLimit && centerOfGravity.X < renderCamera.targetTexture.width / 2 + nearAreaLimit) + /// + /// TODO: Cleanup code + /// + private void RewardAgent() + { + float centerOfImageX = renderCamera.targetTexture.width / 2; + float centerOfGravityX = imageProcessor.CenterOfGravity.X; + float reward = 0; + + // Center of gravity is far left of the center + if (centerOfGravityX <= centerOfImageX - farAreaLimit) { - SetReward(1); - print("Reward: +1"); + reward = -1; } - else if (centerOfGravity.X > renderCamera.targetTexture.width / 2 - farAreaLimit && centerOfGravity.X < renderCamera.targetTexture.width / 2 + farAreaLimit) + // Center of gravity is between far and near left of the center + else if (centerOfGravityX <= centerOfImageX - nearAreaLimit) { - SetReward(-0.3f); - print("Reward: -0.3"); + float range = (centerOfImageX - nearAreaLimit) - (centerOfImageX - farAreaLimit); + float distanceToLeftFarBorder = centerOfGravityX - (centerOfImageX - farAreaLimit); + reward = -(1 - (distanceToLeftFarBorder / range)); } - else + // Center of gravity is near left of the center + else if (centerOfGravityX <= centerOfImageX) { - SetReward(-1); - print("Reward: -1"); + float range = centerOfImageX - (centerOfImageX - nearAreaLimit); + float distanceToLeftFarBorder = centerOfGravityX - (centerOfImageX - nearAreaLimit); + reward = (distanceToLeftFarBorder / range); + } + // Center of gravity is far right of the center + else if (centerOfGravityX >= centerOfImageX + farAreaLimit) + { + reward = -1; + } + // Center of gravity is between far and near right of the center + else if (centerOfGravityX >= centerOfImageX + nearAreaLimit) + { + float range = (centerOfImageX + farAreaLimit) - (centerOfImageX + nearAreaLimit); + float distanceToLeftFarBorder = centerOfGravityX - (centerOfImageX + nearAreaLimit); + reward = -(distanceToLeftFarBorder / range); + } + // Center of gravity is near right of the center + else if (centerOfGravityX >= centerOfImageX) + { + float range = (centerOfImageX + nearAreaLimit) - centerOfImageX; + float distanceToLeftFarBorder = centerOfGravityX - centerOfImageX; + reward = (1 - distanceToLeftFarBorder / range); } - onRenderImageTest.enabled = false; + SetReward(reward); } // to be implemented by the developer @@ -132,7 +165,6 @@ public class CozmoAgent : Agent if (!academy.GetIsInference()) { - //onRenderImageTest.ProcessRenderTexture_NEW(renderCamera.targetTexture, onRenderImageTest.renderTextureCropped); RequestDecision(); } else @@ -140,7 +172,6 @@ public class CozmoAgent : Agent if (timeSinceDecision >= timeBetweenDecisionsAtInference) { timeSinceDecision = 0f; - //onRenderImageTest.ProcessRenderTexture_NEW(renderCamera.targetTexture, onRenderImageTest.renderTextureCropped); RequestDecision(); } else diff --git a/Assets/Scripts/Movemnet/CozmoMovementController.cs b/Assets/Scripts/Movemnet/CozmoMovementController.cs new file mode 100644 index 0000000..a449e75 --- /dev/null +++ b/Assets/Scripts/Movemnet/CozmoMovementController.cs @@ -0,0 +1,45 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public enum MovementState { Stop, Forward, Right, Left } + +[RequireComponent(typeof(CozmoMovement))] +public class CozmoMovementController : MonoBehaviour +{ + [Tooltip("Current MovementState of the Robot. Change this to make the robot move.")] + public MovementState currentMovementState = MovementState.Stop; + + private CozmoMovement movement; // Movement script of the robot + + + // Start is called before the first frame update + void Start() + { + movement = GetComponent(); + } + + private void FixedUpdate() + { + switch (currentMovementState) + { + case MovementState.Stop: + movement.Move(0); + break; + case MovementState.Forward: + movement.Move(1); + break; + case MovementState.Right: + movement.Turn(1); + break; + case MovementState.Left: + movement.Turn(-1); + break; + default: + movement.Move(0); + throw new ArgumentException("No real Movementstate was given. Default 'Stop' was chosen."); + + } + } +} diff --git a/Assets/Scripts/Movemnet/CozmoMovementController.cs.meta b/Assets/Scripts/Movemnet/CozmoMovementController.cs.meta new file mode 100644 index 0000000..e3c1782 --- /dev/null +++ b/Assets/Scripts/Movemnet/CozmoMovementController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d3ecda30187828846b48edbee97aebd7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: