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public Point CenterOfGravity { get; private set; } |
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public Point CenterOfGravity { get; private set; } |
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// OpenCVSharp parameters |
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// OpenCVSharp parameters |
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private Mat videoSourceImage; |
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private Mat cozmoImageMat; |
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private Mat cannyImage; |
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private Mat cannyImage; |
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private Texture2D processedTexture; |
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private Vec3b[] videoSourceImageData; |
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private Texture2D finalProcessedCozmoTexture; |
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private Vec3b[] cozmoImageData; |
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private byte[] cannyImageData; |
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private byte[] cannyImageData; |
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private int croppedImHeight = 120; // Height of the cropped camera image from the virtual cozmo |
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private int croppedImHeight = 120; // Height of the cropped camera image from the virtual cozmo |
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private Camera textureCamera; // Virtual Cozmo camera |
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private Camera textureCamera; // Virtual Cozmo camera |
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private Texture2D firstTexture; |
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private Texture2D originalCozmoTexture; |
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private void Start() |
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private void Start() |
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// Set image widths and heights based on the given RenderTextures |
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// Set image widths and heights based on the given RenderTextures |
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imWidth = textureCamera.targetTexture.width; |
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imWidth = textureCamera.targetTexture.width; |
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imHeight = textureCamera.targetTexture.height; |
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imHeight = textureCamera.targetTexture.height; |
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//croppedImHeight = renderTextureCropped.height; |
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//assign the processed targetTexture to the renderer to display the image |
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// assign the processed targetTexture to the renderer to display the image |
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processedImageRenderer.material.mainTexture = textureCamera.targetTexture; |
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processedImageRenderer.material.mainTexture = textureCamera.targetTexture; |
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processedImageRendererCropped.material.mainTexture = renderTextureCropped; |
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processedImageRendererCropped.material.mainTexture = renderTextureCropped; |
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// initialize video / image with given size |
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// initialize video / image with given size |
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videoSourceImage = new Mat(imHeight, imWidth, MatType.CV_8UC3); |
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videoSourceImageData = new Vec3b[imHeight * imWidth]; |
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cozmoImageMat = new Mat(imHeight, imWidth, MatType.CV_8UC3); |
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cozmoImageData = new Vec3b[imHeight * imWidth]; |
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cannyImage = new Mat(imHeight, imWidth, MatType.CV_8UC1); |
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cannyImage = new Mat(imHeight, imWidth, MatType.CV_8UC1); |
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cannyImageData = new byte[croppedImHeight * imWidth]; |
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cannyImageData = new byte[croppedImHeight * imWidth]; |
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firstTexture = new Texture2D(imWidth, imHeight, TextureFormat.RGBA32, true, true); |
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processedTexture = new Texture2D(imWidth, croppedImHeight, TextureFormat.RGBA32, true, true); |
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originalCozmoTexture = new Texture2D(imWidth, imHeight, TextureFormat.RGBA32, true, true); |
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finalProcessedCozmoTexture = new Texture2D(imWidth, croppedImHeight, TextureFormat.RGBA32, true, true); |
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} |
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} |
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///// <summary> |
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///// <summary> |
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///// </summary> |
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///// </summary> |
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///// <param name="source"></param> |
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///// <param name="source"></param> |
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///// <param name="destination"></param> |
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///// <param name="destination"></param> |
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//private void OnRenderImage(RenderTexture source, RenderTexture destination) |
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//{ |
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// Texture2D tex = RenderTextureToTexture2D(source); |
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// videoSourceImage = TextureToMat(tex); |
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// cannyImage = ProcessImage(videoSourceImage); |
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// cannyImage = CropImage(cannyImage); |
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// CenterOfGravityTest(cannyImage); |
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// processedTexture = MatToTexture(cannyImage); |
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// //processedTexture.Resize(80, 30); |
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// //processedTexture.Apply(); |
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// //Graphics.Blit(processedTexture, destination); |
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// Graphics.Blit(processedTexture, renderTextureCropped); |
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//} |
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public void ProcessRenderTexture(RenderTexture source) |
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{ |
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ProcessRenderTexture(source, source); |
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} |
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public void ProcessRenderTexture(RenderTexture source, RenderTexture target) |
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{ |
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Texture2D tex = RenderTextureToTexture2D(source); |
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videoSourceImage = TextureToMat(tex); |
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cannyImage = ProcessImage(videoSourceImage); |
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cannyImage = CropImage(cannyImage); |
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CenterOfGravityTest(cannyImage); |
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processedTexture = MatToTexture(cannyImage); |
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//processedTexture.Resize(80, 30); |
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//processedTexture.Apply(); |
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//Graphics.Blit(processedTexture, destination); |
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Graphics.Blit(processedTexture, target); |
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} |
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//public void ProcessRenderTexture_NEW(RenderTexture source, RenderTexture target) |
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//{ |
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// RenderTextureToTexture2D_NEW(source); |
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// TextureToMat_NEW(firstTexture); |
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// ProcessImage_NEW(videoSourceImage); |
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// cannyImage = CropImage(cannyImage); |
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// CenterOfGravityTest(cannyImage); |
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// MatToTexture_NEW(cannyImage); |
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// //processedTexture.Resize(80, 30); |
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// //processedTexture.Apply(); |
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// //Graphics.Blit(processedTexture, destination); |
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// Graphics.Blit(processedTexture, target); |
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//} |
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public void OnRenderImage(RenderTexture source, RenderTexture destination) |
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public void OnRenderImage(RenderTexture source, RenderTexture destination) |
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{ |
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{ |
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RenderTextureToTexture2D_NEW(source); |
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TextureToMat_NEW(firstTexture); |
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ProcessImage_NEW(videoSourceImage); |
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RenderTextureToTexture2D(source); |
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TextureToMat(originalCozmoTexture); |
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ProcessImage(cozmoImageMat); |
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cannyImage = CropImage(cannyImage); |
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cannyImage = CropImage(cannyImage); |
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CenterOfGravityTest(cannyImage); |
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MatToTexture_NEW(cannyImage); |
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Graphics.Blit(processedTexture, destination); |
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Graphics.Blit(processedTexture, renderTextureCropped); |
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FindCenterOfGravity(cannyImage); |
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MatToTexture(cannyImage); |
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Graphics.Blit(finalProcessedCozmoTexture, destination); |
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Graphics.Blit(finalProcessedCozmoTexture, renderTextureCropped); |
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} |
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} |
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// Crop image to just see the middle of the original image |
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// Crop image to just see the middle of the original image |
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return croppedImage; |
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return croppedImage; |
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} |
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} |
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//// Crop image to just see the middle of the original image |
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//private Mat CropImage_NEW(Mat image) |
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//{ |
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// //cut a fourth out of the top and bottom of the image |
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// OpenCvSharp.Rect rectCroped = new OpenCvSharp.Rect(0, image.Height / 4, image.Width, image.Height / 2); |
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// Mat croppedImage = new Mat(image, rectCroped); |
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// return croppedImage; |
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//} |
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private Texture2D RenderTextureToTexture2D(RenderTexture rTex) |
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private void RenderTextureToTexture2D(RenderTexture rTex) |
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{ |
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{ |
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Texture2D tex = new Texture2D(imWidth, imHeight, TextureFormat.RGBA32, true, true); |
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RenderTexture.active = rTex; |
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RenderTexture.active = rTex; |
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tex.ReadPixels(new UnityEngine.Rect(0, 0, rTex.width, rTex.height), 0, 0); |
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tex.Apply(); |
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return tex; |
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} |
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private void RenderTextureToTexture2D_NEW(RenderTexture rTex) |
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{ |
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RenderTexture.active = rTex; |
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firstTexture.ReadPixels(new UnityEngine.Rect(0, 0, rTex.width, rTex.height), 0, 0); |
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firstTexture.Apply(); |
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originalCozmoTexture.ReadPixels(new UnityEngine.Rect(0, 0, rTex.width, rTex.height), 0, 0); |
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originalCozmoTexture.Apply(); |
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} |
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} |
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// Convert Unity Texture2D object to OpenCVSharp Mat object |
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// Convert Unity Texture2D object to OpenCVSharp Mat object |
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private Mat TextureToMat(Texture2D source) |
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private void TextureToMat(Texture2D source) |
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{ |
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{ |
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// Color32 array : r, g, b, a |
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// Color32 array : r, g, b, a |
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Color32[] c = source.GetPixels32(); |
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Color32[] c = source.GetPixels32(); |
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Item2 = col.r |
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Item2 = col.r |
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}; |
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}; |
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// set pixel to an array |
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// set pixel to an array |
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videoSourceImageData[j + i * imWidth] = vec3; |
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cozmoImageData[j + i * imWidth] = vec3; |
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} |
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} |
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}); |
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}); |
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// assign the Vec3b array to Mat |
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// assign the Vec3b array to Mat |
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Mat tmpMat = new Mat(imHeight, imWidth, MatType.CV_8UC3); |
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tmpMat.SetArray(0, 0, videoSourceImageData); |
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return tmpMat; |
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cozmoImageMat.SetArray(0, 0, cozmoImageData); |
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} |
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} |
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// Convert Unity Texture2D object to OpenCVSharp Mat object |
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private void TextureToMat_NEW(Texture2D source) |
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{ |
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// Color32 array : r, g, b, a |
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Color32[] c = source.GetPixels32(); |
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// Parallel for loop |
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// convert Color32 object to Vec3b object |
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// Vec3b is the representation of pixel for Mat |
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Parallel.For(0, imHeight, i => |
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{ |
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for (var j = 0; j < imWidth; j++) |
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{ |
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var col = c[j + i * imWidth]; |
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var vec3 = new Vec3b |
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{ |
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Item0 = col.b, |
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Item1 = col.g, |
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Item2 = col.r |
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}; |
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// set pixel to an array |
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videoSourceImageData[j + i * imWidth] = vec3; |
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} |
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}); |
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// assign the Vec3b array to Mat |
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videoSourceImage.SetArray(0, 0, videoSourceImageData); |
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} |
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// Simple example of canny edge detect |
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private Mat ProcessImage(Mat _image) |
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{ |
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Mat cannyImg = new Mat(); |
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Cv2.Canny(_image, cannyImg, 100, 100); |
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return cannyImg; |
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} |
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// Simple example of canny edge detect |
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// Simple example of canny edge detect |
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private void ProcessImage_NEW(Mat _image) |
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private void ProcessImage(Mat _image) |
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{ |
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{ |
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Cv2.Canny(_image, cannyImage, 100, 100); |
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Cv2.Canny(_image, cannyImage, 100, 100); |
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} |
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} |
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// Convert OpenCVSharp Mat object to Unity Texture2D object |
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private Texture2D MatToTexture(Mat mat) |
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{ |
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// cannyImageData is byte array, because canny image is grayscale |
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mat.GetArray(0, 0, cannyImageData); |
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// create Color32 array that can be assigned to Texture2D directly |
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Color32[] c = new Color32[croppedImHeight * imWidth]; |
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// parallel for loop |
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Parallel.For(0, croppedImHeight, i => |
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{ |
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for (var j = 0; j < imWidth; j++) |
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{ |
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byte vec = cannyImageData[j + i * imWidth]; |
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var color32 = new Color32 |
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{ |
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r = vec, |
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g = vec, |
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b = vec, |
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a = 0 |
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}; |
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c[j + i * imWidth] = color32; |
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} |
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}); |
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Texture2D texture = new Texture2D(imWidth, croppedImHeight, TextureFormat.RGBA32, true, true); |
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texture.SetPixels32(c); |
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// to update the texture, OpenGL manner |
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texture.Apply(); |
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return texture; |
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} |
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// Convert OpenCVSharp Mat object to Unity Texture2D object |
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// Convert OpenCVSharp Mat object to Unity Texture2D object |
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private void MatToTexture_NEW(Mat mat) |
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private void MatToTexture(Mat mat) |
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{ |
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{ |
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// cannyImageData is byte array, because canny image is grayscale |
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// cannyImageData is byte array, because canny image is grayscale |
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mat.GetArray(0, 0, cannyImageData); |
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mat.GetArray(0, 0, cannyImageData); |
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}); |
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}); |
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processedTexture.SetPixels32(c); |
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// to update the texture, OpenGL manner |
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processedTexture.Apply(); |
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finalProcessedCozmoTexture.SetPixels32(c); |
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// update texture |
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finalProcessedCozmoTexture.Apply(); |
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} |
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} |
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private void CenterOfGravityTest(Mat processedImage) |
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// Find the Center of Gravity in the image |
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private void FindCenterOfGravity(Mat processedImage) |
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{ |
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{ |
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// find moments of the image |
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// find moments of the image |
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Moments m = new Moments(processedImage, true); |
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Moments m = new Moments(processedImage, true); |