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Merge branch 'Development' of https://github.com/SaitaoGit/Bachelorarbeit-Cozmo into Development

Development
Tobi 5 years ago
parent
commit
2677bb6fd2

+ 1
- 1
Assets/Scripts/CannyEdgeDetection/ImageProcessor.cs View File

@@ -145,7 +145,7 @@ namespace Cozmo
// Convert OpenCVSharp Mat object to Unity Texture2D object
private void MatToTexture(Mat mat)
{
// cannyImageData is byte array, because canny image is grayscale
// cannyImageData is byte array, because canny image is binary
mat.GetArray(0, 0, cannyImageData);
// create Color32 array that can be assigned to Texture2D directly
Color32[] c = new Color32[croppedImHeight * imWidth];

+ 1
- 1
Assets/Scripts/ML Cozmo/CozmoAgent.cs View File

@@ -177,7 +177,7 @@ namespace Cozmo
{
float range = centerOfImageX - nearAreaLimit;
reward = -(1 - (centerOfGravityX / range));
// Clamp the reward to max -1 in order to handle rewards if the center of gravity is outside of the image
// Clamp the reward to max -1 and divide it by 2
reward = Mathf.Clamp(reward, -1, 0) / 2;
}
// Center of gravity is near left of the center

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