Fix Memory error / Messy code
This commit is contained in:
@@ -17,8 +17,8 @@ MonoBehaviour:
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numStackedVectorObservations: 1
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vectorActionSize: 04000000
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cameraResolutions:
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- width: 320
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height: 120
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- width: 80
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height: 30
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blackAndWhite: 0
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vectorActionDescriptions:
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-
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@@ -974,6 +974,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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renderTextureCropped: {fileID: 8400000, guid: 8bf12f4401860c043a77209428e97b29,
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type: 2}
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processedImageRenderer: {fileID: 1863707383}
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processedImageRendererCropped: {fileID: 712179489}
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--- !u!1 &918537782
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GameObject:
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@@ -1104,14 +1105,14 @@ MonoBehaviour:
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- {fileID: 11400000, guid: 0d9d5ce547064a648b466ad7f208cf3d, type: 2}
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maxSteps: 1000
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trainingConfiguration:
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width: 84
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height: 84
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width: 80
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height: 30
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qualityLevel: 1
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timeScale: 10
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targetFrameRate: -1
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inferenceConfiguration:
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width: 84
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height: 84
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width: 320
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height: 120
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qualityLevel: 5
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timeScale: 1
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targetFrameRate: 60
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@@ -1684,6 +1685,72 @@ MeshFilter:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1863707380}
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m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
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--- !u!1 &1957393249
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1957393252}
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- component: {fileID: 1957393251}
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- component: {fileID: 1957393250}
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m_Layer: 0
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m_Name: EventSystem
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &1957393250
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1957393249}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 1077351063, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_HorizontalAxis: Horizontal
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m_VerticalAxis: Vertical
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m_SubmitButton: Submit
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m_CancelButton: Cancel
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m_InputActionsPerSecond: 10
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m_RepeatDelay: 0.5
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m_ForceModuleActive: 0
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--- !u!114 &1957393251
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1957393249}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -619905303, guid: f70555f144d8491a825f0804e09c671c, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_FirstSelected: {fileID: 0}
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m_sendNavigationEvents: 1
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m_DragThreshold: 10
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--- !u!4 &1957393252
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1957393249}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 5
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &2078653367
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1827,7 +1894,7 @@ MonoBehaviour:
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agentCameras: []
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agentRenderTextures:
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- {fileID: 8400000, guid: 8bf12f4401860c043a77209428e97b29, type: 2}
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maxStep: 1000
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maxStep: 5000
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resetOnDone: 1
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onDemandDecision: 1
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numberOfActionsBetweenDecisions: 1
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@@ -11,8 +11,8 @@ public class ImageProcessor : MonoBehaviour
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public RenderTexture renderTextureCropped;
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[Header("Debug Helper")]
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//[Tooltip("Reference to the MeshRenderer that will show the processed Image from Cozmo")]
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//public MeshRenderer processedImageRenderer;
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[Tooltip("Reference to the MeshRenderer that will show the processed Image from Cozmo")]
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public MeshRenderer processedImageRenderer;
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[Tooltip("Reference to the MeshRenderer that will show the processed and cropped Image from Cozmo")]
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public MeshRenderer processedImageRendererCropped;
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@@ -34,6 +34,10 @@ public class ImageProcessor : MonoBehaviour
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private int croppedImHeight = 120; // Height of the cropped camera image from the virtual cozmo
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private Camera textureCamera; // Virtual Cozmo camera
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private Texture2D firstTexture;
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private void Start()
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{
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// Get reference to the cozmo camera
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@@ -42,10 +46,10 @@ public class ImageProcessor : MonoBehaviour
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// Set image widths and heights based on the given RenderTextures
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imWidth = textureCamera.targetTexture.width;
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imHeight = textureCamera.targetTexture.height;
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croppedImHeight = renderTextureCropped.height;
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//croppedImHeight = renderTextureCropped.height;
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//assign the processed targetTexture to the renderer to display the image
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//processedImageRenderer.material.mainTexture = textureCamera.targetTexture;
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processedImageRenderer.material.mainTexture = textureCamera.targetTexture;
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processedImageRendererCropped.material.mainTexture = renderTextureCropped;
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// initialize video / image with given size
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@@ -53,14 +57,37 @@ public class ImageProcessor : MonoBehaviour
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videoSourceImageData = new Vec3b[imHeight * imWidth];
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cannyImage = new Mat(imHeight, imWidth, MatType.CV_8UC1);
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cannyImageData = new byte[croppedImHeight * imWidth];
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firstTexture = new Texture2D(imWidth, imHeight, TextureFormat.RGBA32, true, true);
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processedTexture = new Texture2D(imWidth, croppedImHeight, TextureFormat.RGBA32, true, true);
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}
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/// <summary>
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/// Gets called when a new image arrives from the camera this script lies on
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/// </summary>
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/// <param name="source"></param>
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/// <param name="destination"></param>
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private void OnRenderImage(RenderTexture source, RenderTexture destination)
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///// <summary>
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///// Gets called when a new image arrives from the camera this script lies on
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///// </summary>
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///// <param name="source"></param>
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///// <param name="destination"></param>
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//private void OnRenderImage(RenderTexture source, RenderTexture destination)
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//{
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// Texture2D tex = RenderTextureToTexture2D(source);
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// videoSourceImage = TextureToMat(tex);
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// cannyImage = ProcessImage(videoSourceImage);
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// cannyImage = CropImage(cannyImage);
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// CenterOfGravityTest(cannyImage);
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// processedTexture = MatToTexture(cannyImage);
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// //processedTexture.Resize(80, 30);
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// //processedTexture.Apply();
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// //Graphics.Blit(processedTexture, destination);
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// Graphics.Blit(processedTexture, renderTextureCropped);
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//}
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public void ProcessRenderTexture(RenderTexture source)
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{
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ProcessRenderTexture(source, source);
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}
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public void ProcessRenderTexture(RenderTexture source, RenderTexture target)
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{
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Texture2D tex = RenderTextureToTexture2D(source);
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videoSourceImage = TextureToMat(tex);
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@@ -68,7 +95,35 @@ public class ImageProcessor : MonoBehaviour
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cannyImage = CropImage(cannyImage);
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CenterOfGravityTest(cannyImage);
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processedTexture = MatToTexture(cannyImage);
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//processedTexture.Resize(80, 30);
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//processedTexture.Apply();
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//Graphics.Blit(processedTexture, destination);
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Graphics.Blit(processedTexture, target);
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}
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//public void ProcessRenderTexture_NEW(RenderTexture source, RenderTexture target)
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//{
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// RenderTextureToTexture2D_NEW(source);
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// TextureToMat_NEW(firstTexture);
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// ProcessImage_NEW(videoSourceImage);
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// cannyImage = CropImage(cannyImage);
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// CenterOfGravityTest(cannyImage);
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// MatToTexture_NEW(cannyImage);
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// //processedTexture.Resize(80, 30);
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// //processedTexture.Apply();
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// //Graphics.Blit(processedTexture, destination);
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// Graphics.Blit(processedTexture, target);
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//}
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public void OnRenderImage(RenderTexture source, RenderTexture destination)
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{
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RenderTextureToTexture2D_NEW(source);
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TextureToMat_NEW(firstTexture);
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ProcessImage_NEW(videoSourceImage);
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cannyImage = CropImage(cannyImage);
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CenterOfGravityTest(cannyImage);
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MatToTexture_NEW(cannyImage);
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Graphics.Blit(processedTexture, destination);
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Graphics.Blit(processedTexture, renderTextureCropped);
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}
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@@ -81,6 +136,15 @@ public class ImageProcessor : MonoBehaviour
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return croppedImage;
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}
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//// Crop image to just see the middle of the original image
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//private Mat CropImage_NEW(Mat image)
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//{
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// //cut a fourth out of the top and bottom of the image
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// OpenCvSharp.Rect rectCroped = new OpenCvSharp.Rect(0, image.Height / 4, image.Width, image.Height / 2);
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// Mat croppedImage = new Mat(image, rectCroped);
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// return croppedImage;
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//}
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private Texture2D RenderTextureToTexture2D(RenderTexture rTex)
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{
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Texture2D tex = new Texture2D(imWidth, imHeight, TextureFormat.RGBA32, true, true);
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@@ -90,6 +154,13 @@ public class ImageProcessor : MonoBehaviour
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return tex;
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}
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private void RenderTextureToTexture2D_NEW(RenderTexture rTex)
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{
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RenderTexture.active = rTex;
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firstTexture.ReadPixels(new UnityEngine.Rect(0, 0, rTex.width, rTex.height), 0, 0);
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firstTexture.Apply();
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}
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// Convert Unity Texture2D object to OpenCVSharp Mat object
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private Mat TextureToMat(Texture2D source)
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{
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@@ -121,6 +192,36 @@ public class ImageProcessor : MonoBehaviour
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return tmpMat;
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}
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// Convert Unity Texture2D object to OpenCVSharp Mat object
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private void TextureToMat_NEW(Texture2D source)
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{
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// Color32 array : r, g, b, a
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Color32[] c = source.GetPixels32();
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// Parallel for loop
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// convert Color32 object to Vec3b object
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// Vec3b is the representation of pixel for Mat
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Parallel.For(0, imHeight, i =>
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{
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for (var j = 0; j < imWidth; j++)
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{
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var col = c[j + i * imWidth];
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var vec3 = new Vec3b
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{
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Item0 = col.b,
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Item1 = col.g,
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Item2 = col.r
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};
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// set pixel to an array
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videoSourceImageData[j + i * imWidth] = vec3;
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}
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});
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// assign the Vec3b array to Mat
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videoSourceImage.SetArray(0, 0, videoSourceImageData);
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}
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// Simple example of canny edge detect
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private Mat ProcessImage(Mat _image)
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{
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@@ -129,6 +230,12 @@ public class ImageProcessor : MonoBehaviour
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return cannyImg;
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}
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// Simple example of canny edge detect
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private void ProcessImage_NEW(Mat _image)
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{
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Cv2.Canny(_image, cannyImage, 100, 100);
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}
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// Convert OpenCVSharp Mat object to Unity Texture2D object
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private Texture2D MatToTexture(Mat mat)
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{
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@@ -161,6 +268,37 @@ public class ImageProcessor : MonoBehaviour
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return texture;
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}
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// Convert OpenCVSharp Mat object to Unity Texture2D object
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private void MatToTexture_NEW(Mat mat)
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{
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// cannyImageData is byte array, because canny image is grayscale
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mat.GetArray(0, 0, cannyImageData);
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// create Color32 array that can be assigned to Texture2D directly
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Color32[] c = new Color32[croppedImHeight * imWidth];
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// parallel for loop
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Parallel.For(0, croppedImHeight, i =>
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{
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for (var j = 0; j < imWidth; j++)
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{
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byte vec = cannyImageData[j + i * imWidth];
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var color32 = new Color32
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{
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r = vec,
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g = vec,
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b = vec,
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a = 0
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};
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c[j + i * imWidth] = color32;
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}
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});
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processedTexture.SetPixels32(c);
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// to update the texture, OpenGL manner
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processedTexture.Apply();
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}
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private void CenterOfGravityTest(Mat processedImage)
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{
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@@ -12,6 +12,7 @@ public class CozmoAcademy : Academy
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public override void AcademyReset()
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{
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cozmo.transform.position = startPoint.position;
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cozmo.transform.rotation = startPoint.rotation;
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}
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//private void Update()
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@@ -83,6 +83,7 @@ public class CozmoAgent : Agent
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if (renderCamera != null)
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{
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renderCamera.Render();
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//onRenderImageTest.ProcessRenderTexture_NEW(renderCamera.targetTexture, onRenderImageTest.renderTextureCropped);
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}
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@@ -102,6 +103,8 @@ public class CozmoAgent : Agent
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SetReward(-1);
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print("Reward: -1");
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}
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onRenderImageTest.enabled = false;
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}
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// to be implemented by the developer
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@@ -129,6 +132,7 @@ public class CozmoAgent : Agent
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if (!academy.GetIsInference())
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{
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//onRenderImageTest.ProcessRenderTexture_NEW(renderCamera.targetTexture, onRenderImageTest.renderTextureCropped);
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RequestDecision();
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}
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else
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@@ -136,6 +140,7 @@ public class CozmoAgent : Agent
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if (timeSinceDecision >= timeBetweenDecisionsAtInference)
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{
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timeSinceDecision = 0f;
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//onRenderImageTest.ProcessRenderTexture_NEW(renderCamera.targetTexture, onRenderImageTest.renderTextureCropped);
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RequestDecision();
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}
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else
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@@ -12,8 +12,8 @@ RenderTexture:
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Hash: 00000000000000000000000000000000
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m_ForcedFallbackFormat: 4
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m_DownscaleFallback: 0
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m_Width: 320
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m_Height: 120
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m_Width: 80
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m_Height: 30
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m_AntiAliasing: 1
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m_DepthFormat: 2
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m_ColorFormat: 0
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Block a user