using System.Collections; using System.Collections.Generic; using UnityEngine; using MLAgents; public class HallwayAcademy : Academy { public float agentRunSpeed; public float agentRotationSpeed; public Material goalScoredMaterial; // when a goal is scored the ground will use this material for a few seconds. public Material failMaterial; // when fail, the ground will use this material for a few seconds. public float gravityMultiplier; // use ~3 to make things less floaty public override void InitializeAcademy() { Physics.gravity *= gravityMultiplier; } public override void AcademyReset() { } }