using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; public enum TestStates { MovementSpeed, RotationSpeed } // enum to determine test scenarios [RequireComponent(typeof(CozmoMovement))] public class CozmoMovementTester : MonoBehaviour { private const float DISTANCE_TO_MEASURE_SPEED = 1f; // Distance that is used to calculate cozmos movementspeed (in m) private const float ROTATION_ANGLE = 90f; // Angle that is used to calculate cozmos rotationspeed private CozmoMovement movement; // Reference to the movement script of cozmo private Vector3 startPositionCozmo; // Original position of cozmo private float lastY; // Last Y of cozmo private Stopwatch movementWatch; // Stopwatch to measure the time for the movement usecase private Stopwatch rotationWatch; // Stopwatch to measure the time for the rotation usecase [Tooltip("Choose which speed of the virtual cozmo should be tested.")] public TestStates testState = TestStates.MovementSpeed; [Tooltip("Start and stop testing")] public bool isTesting = false; void Start() { movement = GetComponent(); movementWatch = new Stopwatch(); rotationWatch = new Stopwatch(); startPositionCozmo = movement.transform.position; // Cache the starting position of Cozmo lastY = movement.transform.rotation.y; // Cache the rotation Vector of Cozmo } private void FixedUpdate() { if (isTesting) { if (testState == TestStates.MovementSpeed) { TestMovementSpeed(); } else if (testState == TestStates.RotationSpeed) { TestRotationSpeed(); } } } private void TestRotationSpeed() { float currentY = movement.transform.rotation.eulerAngles.y; // If distance between start and current position of cozmo reached the DISTANCE_TO_MEASURE_SPEED stop the stopwatch if (currentY >= lastY + ROTATION_ANGLE || currentY <= lastY - ROTATION_ANGLE) { if (rotationWatch.IsRunning) { rotationWatch.Stop(); UnityEngine.Debug.Log("Cozmo: " + gameObject.name + "\nElapsed time in milliseconds (Rotation): " + rotationWatch.ElapsedMilliseconds); } isTesting = false; return; } else { // Start stopwatch to measure the time cozmo needs for a specific rotation if (!rotationWatch.IsRunning) { rotationWatch = Stopwatch.StartNew(); } // Turn right movement.Turn(1); } } private void TestMovementSpeed() { // If distance between start and current position of cozmo reached the DISTANCE_TO_MEASURE_SPEED stop the stopwatch if (Vector3.Distance(startPositionCozmo, movement.transform.position) >= DISTANCE_TO_MEASURE_SPEED) { if (movementWatch.IsRunning) { movementWatch.Stop(); UnityEngine.Debug.Log("Cozmo: " + gameObject.name + "/nElapsed time in milliseconds (Movement): " + movementWatch.ElapsedMilliseconds); } isTesting = false; return; } else { // Start stopwatch to measure the time cozmo needs for a specific distance if (!movementWatch.IsRunning) { movementWatch = Stopwatch.StartNew(); } // Move cozmo in forward direction movement.Move(1); } } }