using MLAgents; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CozmoAcademy : Academy { public GameObject cozmo; public Transform startPoint; //public bool testAcademyReset = false; public override void AcademyReset() { cozmo.transform.position = startPoint.position; cozmo.transform.rotation = startPoint.rotation; } //private void Update() //{ // if (testAcademyReset) // { // AcademyReset(); // testAcademyReset = !testAcademyReset; // } //} }