///----------------------------------------------------------------- /// Namespace: /// Class: /// Description: /// Author: Date: <29.07.2019> /// Notes: <> ///----------------------------------------------------------------- /// using UnityEngine; using OpenCvSharp; using System.Threading.Tasks; namespace Cozmo { public class ImageProcessor : MonoBehaviour { [Header("RenderTexture")] [Tooltip("RenderTexture that will be passed to the LearningBrain.")] public RenderTexture renderTextureCropped; [Header("Debug Helper")] [Tooltip("Reference to the MeshRenderer that will show the processed Image from Cozmo")] public MeshRenderer processedImageRenderer; [Tooltip("Reference to the MeshRenderer that will show the processed and cropped Image from Cozmo")] public MeshRenderer processedImageRendererCropped; /// /// Center of Gravity in the cropped canny image /// public Point CenterOfGravity { get; private set; } // OpenCVSharp parameters private Mat cozmoImageMat; private Mat cannyImage; private Texture2D finalProcessedCozmoTexture; private Vec3b[] cozmoImageData; private byte[] cannyImageData; private int imWidth = 320; // Width of the camera image from the virtual cozmo private int imHeight = 240; // Height of the camera image from the virtual cozmo private int croppedImHeight = 120; // Height of the cropped camera image from the virtual cozmo private Camera textureCamera; // Virtual Cozmo camera private Texture2D originalCozmoTexture; private void Start() { // Get reference to the cozmo camera textureCamera = GetComponent(); // Set image widths and heights based on the given RenderTextures imWidth = textureCamera.targetTexture.width; imHeight = textureCamera.targetTexture.height; // assign the processed targetTexture to the renderer to display the image processedImageRenderer.material.mainTexture = textureCamera.targetTexture; processedImageRendererCropped.material.mainTexture = renderTextureCropped; // initialize video / image with given size cozmoImageMat = new Mat(imHeight, imWidth, MatType.CV_8UC3); cozmoImageData = new Vec3b[imHeight * imWidth]; cannyImage = new Mat(imHeight, imWidth, MatType.CV_8UC1); cannyImageData = new byte[croppedImHeight * imWidth]; originalCozmoTexture = new Texture2D(imWidth, imHeight, TextureFormat.RGBA32, true, true); finalProcessedCozmoTexture = new Texture2D(imWidth, croppedImHeight, TextureFormat.RGBA32, true, true); } ///// ///// Gets called when a new image arrives from the camera this script lies on ///// ///// ///// public void OnRenderImage(RenderTexture source, RenderTexture destination) { RenderTextureToTexture2D(source); TextureToMat(originalCozmoTexture); ProcessImage(cozmoImageMat); cannyImage = CropImage(cannyImage); FindCenterOfGravity(cannyImage); MatToTexture(cannyImage); Graphics.Blit(finalProcessedCozmoTexture, destination); Graphics.Blit(finalProcessedCozmoTexture, renderTextureCropped); } // Crop image to just see the middle of the original image private Mat CropImage(Mat image) { //cut a fourth out of the top and bottom of the image OpenCvSharp.Rect rectCroped = new OpenCvSharp.Rect(0, image.Height / 4, image.Width, image.Height / 2); Mat croppedImage = new Mat(image, rectCroped); return croppedImage; } // Convert the rendertexture to a texture2d private void RenderTextureToTexture2D(RenderTexture rTex) { RenderTexture.active = rTex; originalCozmoTexture.ReadPixels(new UnityEngine.Rect(0, 0, rTex.width, rTex.height), 0, 0); originalCozmoTexture.Apply(); } // Convert Unity Texture2D object to OpenCVSharp Mat object private void TextureToMat(Texture2D source) { // Color32 array : r, g, b, a Color32[] c = source.GetPixels32(); // Parallel for loop // convert Color32 object to Vec3b object // Vec3b is the representation of pixel for Mat Parallel.For(0, imHeight, i => { for (var j = 0; j < imWidth; j++) { var col = c[j + i * imWidth]; var vec3 = new Vec3b { Item0 = col.b, Item1 = col.g, Item2 = col.r }; // set pixel to an array cozmoImageData[j + i * imWidth] = vec3; } }); // assign the Vec3b array to Mat cozmoImageMat.SetArray(0, 0, cozmoImageData); } // Simple example of canny edge detect private void ProcessImage(Mat _image) { Cv2.Canny(_image, cannyImage, 100, 100); } // Convert OpenCVSharp Mat object to Unity Texture2D object private void MatToTexture(Mat mat) { // cannyImageData is byte array, because canny image is binary mat.GetArray(0, 0, cannyImageData); // create Color32 array that can be assigned to Texture2D directly Color32[] c = new Color32[croppedImHeight * imWidth]; // parallel for loop Parallel.For(0, croppedImHeight, i => { for (var j = 0; j < imWidth; j++) { byte vec = cannyImageData[j + i * imWidth]; var color32 = new Color32 { r = vec, g = vec, b = vec, a = 0 }; c[j + i * imWidth] = color32; } }); finalProcessedCozmoTexture.SetPixels32(c); // update texture finalProcessedCozmoTexture.Apply(); } // Find the Center of Gravity in the image private void FindCenterOfGravity(Mat processedImage) { // find moments of the image Moments m = new Moments(processedImage, true); CenterOfGravity = new Point(m.M10 / m.M00, m.M01 / m.M00); #if UNITY_EDITOR // show the image with a point mark at the centroid Cv2.Circle(processedImage, CenterOfGravity, 5, new Scalar(128, 0, 0), -1); Cv2.Flip(processedImage, processedImage, FlipMode.X); Cv2.ImShow("Image with center", processedImage); #endif } } }