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RayPerceptionTests.cs 1.1KB

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  1. using UnityEngine;
  2. using NUnit.Framework;
  3. namespace MLAgents.Tests
  4. {
  5. public class RayPerceptionTests : MonoBehaviour
  6. {
  7. [Test]
  8. public void TestPerception3D()
  9. {
  10. var angles = new[] {0f, 90f, 180f};
  11. var tags = new[] {"test", "test_1"};
  12. var go = new GameObject("MyGameObject");
  13. RayPerception3D rayPer3D = go.AddComponent<RayPerception3D>();
  14. var result = rayPer3D.Perceive(1f, angles ,
  15. tags, 0f, 0f);
  16. Debug.Log(result.Count);
  17. Assert.IsTrue(result.Count == angles.Length * (tags.Length + 2));
  18. }
  19. [Test]
  20. public void TestPerception2D()
  21. {
  22. var angles = new[] {0f, 90f, 180f};
  23. var tags = new[] {"test", "test_1"};
  24. var go = new GameObject("MyGameObject");
  25. RayPerception2D rayPer2D = go.AddComponent<RayPerception2D>();
  26. var result = rayPer2D.Perceive(1f, angles,
  27. tags);
  28. Debug.Log(result.Count);
  29. Assert.IsTrue(result.Count == angles.Length * (tags.Length + 2));
  30. }
  31. }
  32. }