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- using UnityEngine;
- using NUnit.Framework;
-
-
- namespace MLAgents.Tests
- {
- public class RayPerceptionTests : MonoBehaviour
- {
- [Test]
- public void TestPerception3D()
- {
- var angles = new[] {0f, 90f, 180f};
- var tags = new[] {"test", "test_1"};
-
- var go = new GameObject("MyGameObject");
- RayPerception3D rayPer3D = go.AddComponent<RayPerception3D>();
- var result = rayPer3D.Perceive(1f, angles ,
- tags, 0f, 0f);
- Debug.Log(result.Count);
- Assert.IsTrue(result.Count == angles.Length * (tags.Length + 2));
- }
-
- [Test]
- public void TestPerception2D()
- {
- var angles = new[] {0f, 90f, 180f};
- var tags = new[] {"test", "test_1"};
-
- var go = new GameObject("MyGameObject");
- RayPerception2D rayPer2D = go.AddComponent<RayPerception2D>();
- var result = rayPer2D.Perceive(1f, angles,
- tags);
- Debug.Log(result.Count);
- Assert.IsTrue(result.Count == angles.Length * (tags.Length + 2));
- }
- }
- }
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