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- # Copyright (c) 2016 Anki, Inc.
- #
- # Licensed under the Apache License, Version 2.0 (the "License");
- # you may not use this file except in compliance with the License.
- # You may obtain a copy of the License in the file LICENSE.txt or at
- #
- # http://www.apache.org/licenses/LICENSE-2.0
- #
- # Unless required by applicable law or agreed to in writing, software
- # distributed under the License is distributed on an "AS IS" BASIS,
- # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- # See the License for the specific language governing permissions and
- # limitations under the License.
-
- '''Helper routines for dealing with Cozmo's lights and colors.'''
-
- # __all__ should order by constants, event classes, other classes, functions.
- __all__ = ['green', 'red', 'blue', 'white', 'off',
- 'green_light', 'red_light', 'blue_light', 'white_light', 'off_light',
- 'Color', 'Light']
-
- import copy
-
- from . import logger
-
-
- class Color:
- '''A Color to be used with a Light.
-
- Either int_color or rgb may be used to specify the actual color.
- Any alpha components (from int_color) are ignored - all colors are fully opaque.
-
- Args:
- int_color (int): A 32 bit value holding the binary RGBA value (where A
- is ignored and forced to be fully opaque).
- rgb (tuple): A tuple holding the integer values from 0-255 for (red, green, blue)
- name (str): A name to assign to this color
- '''
-
- def __init__(self, int_color=None, rgb=None, name=None):
- self.name = name
- self._int_color = 0
- if int_color is not None:
- self._int_color = int_color | 0xff
- elif rgb is not None:
- self._int_color = (rgb[0] << 24) | (rgb[1] << 16) | (rgb[2] << 8) | 0xff
-
- @property
- def int_color(self):
- '''int: The encoded integer value of the color.'''
- return self._int_color
-
-
- #: :class:`Color`: Green color instance.
- green = Color(name="green", int_color=0x00ff00ff)
-
- #: :class:`Color`: Red color instance.
- red = Color(name="red", int_color=0xff0000ff)
-
- #: :class:`Color`: Blue color instance.
- blue = Color(name="blue", int_color=0x0000ffff)
-
- #: :class:`Color`: White color instance.
- white = Color(name="white", int_color=0xffffffff)
-
- #: :class:`Color`: instance representing no color (LEDs off).
- off = Color(name="off")
-
-
- class Light:
- '''Lights are used with LightCubes and Cozmo's backpack.
-
- Lights may either be "on" or "off", though in practice any colors may be
- assigned to either state (including no color/light).
- '''
-
- def __init__(self, on_color=off, off_color=off, on_period_ms=250,
- off_period_ms=0, transition_on_period_ms=0, transition_off_period_ms=0):
- self._on_color = on_color
- self._off_color = off_color
- self._on_period_ms = on_period_ms
- self._off_period_ms = off_period_ms
- self._transition_on_period_ms = transition_on_period_ms
- self._transition_off_period_ms = transition_off_period_ms
-
- @property
- def on_color(self):
- ''':class:`Color`: The Color shown when the light is on.'''
- return self._on_color
-
- @on_color.setter
- def on_color(self, color):
- if not isinstance(color, Color):
- raise TypeError("Must specify a Color")
- self._on_color = color
-
- @property
- def off_color(self):
- ''':class:`Color`: The Color shown when the light is off.'''
- return self._off_color
-
- @off_color.setter
- def off_color(self, color):
- if not isinstance(color, Color):
- raise TypeError("Must specify a Color")
- self._off_color = color
-
- @property
- def on_period_ms(self):
- '''int: The number of milliseconds the light should be "on" for for each cycle.'''
- return self._on_period_ms
-
- @on_period_ms.setter
- def on_period_ms(self, ms):
- if not 0 < ms < 2**32:
- raise ValueError("Invalid value")
- self._on_period_ms = ms
-
- @property
- def off_period_ms(self):
- '''int: The number of milliseconds the light should be "off" for for each cycle.'''
- return self._off_period_ms
-
- @off_period_ms.setter
- def off_period_ms(self, ms):
- if not 0 < ms < 2**32:
- raise ValueError("Invalid value")
- self._off_period_ms = ms
-
- @property
- def transition_on_period_ms(self):
- '''int: The number of milliseconds to take to transition the light to the on color.'''
- return self._transition_on_period_ms
-
- @transition_on_period_ms.setter
- def transition_on_period_ms(self, ms):
- if not 0 < ms < 2**32:
- raise ValueError("Invalid value")
- self._transition_on_period_ms = ms
-
- @property
- def transition_off_period_ms(self):
- '''int: The number of milliseconds to take to transition the light to the off color.'''
- return self._transition_off_period_ms
-
- @transition_off_period_ms.setter
- def transition_off_period_ms(self, ms):
- if not 0 < ms < 2**32:
- raise ValueError("Invalid value")
- self._transition_off_period_ms = ms
-
- def flash(self, on_period_ms=250, off_period_ms=250, off_color=off):
- '''Convenience function to make a flashing version of an existing Light instance.
-
- Args:
- on_period_ms (int): The number of milliseconds the light should be "on" for for each cycle.
- off_period_ms (int): The number of milliseconds the light should be "off" for for each cycle.
- off_color (:class:`Color`): The color to flash to for the off state.
- Returns:
- :class:`Color` instance.
- '''
- flasher = copy.copy(self)
- flasher.on_period_ms = on_period_ms
- flasher.off_period_ms = off_period_ms
- flasher.off_color=off_color
- return flasher
-
- def _set_light(msg, idx, light):
- # For use with clad light messages specifically.
- if not isinstance(light, Light):
- raise TypeError("Expected a lights.Light")
- msg.onColor[idx] = light.on_color.int_color
- msg.offColor[idx] = light.off_color.int_color
- msg.onPeriod_ms[idx] = light.on_period_ms
- msg.offPeriod_ms[idx] = light.off_period_ms
- msg.transitionOnPeriod_ms[idx] = light.transition_on_period_ms
- msg.transitionOffPeriod_ms[idx] = light.transition_off_period_ms
-
- #There is a glitch so it will always flash unless on_color==off_color
- #ticket is COZMO-3319
-
- #: :class:`Light`: A steady green colored LED light.
- green_light = Light(on_color=green, off_color=green)
-
- #: :class:`Light`: A steady red colored LED light.
- red_light = Light(on_color=red, off_color=red)
-
- #: :class:`Light`: A steady blue colored LED light.
- blue_light = Light(on_color=blue, off_color=blue)
-
- #: :class:`Light`: A steady white colored LED light.
- white_light = Light(on_color=white, off_color=white)
-
- #: :class:`Light`: A steady off (non-illuminated LED light).
- off_light = Light(on_color=off, off_color=off)
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