380 lines
26 KiB
Python
380 lines
26 KiB
Python
# Copyright (c) 2017 Anki, Inc.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License in the file LICENSE.txt or at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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'''
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Audio related classes, functions, events and values.
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'''
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# __all__ should order by constants, event classes, other classes, functions.
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__all__ = ['AudioEvents']
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import collections
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from . import logger
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from . import action
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from . import exceptions
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from . import event
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from ._clad import _clad_to_engine_iface, _clad_to_engine_cozmo, _clad_to_engine_anki, CladEnumWrapper
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# generate names for each CLAD defined trigger
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class _AudioEvent(collections.namedtuple('_AudioEvent', 'name id')):
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# Tuple mapping between CLAD AudioEvents name and ID
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# All instances will be members of AudioEvents
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# Keep _AudioEvent as lightweight as a normal namedtuple
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__slots__ = ()
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def __str__(self):
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return 'AudioEvents.%s' % self.name
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class AudioEvents(CladEnumWrapper):
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"""The possible values for an AudioEvent.
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Pass one of these event objects to robot.play_audio() to play the corresponding sound clip.
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Example: ``robot.play_audio(cozmo.audio.AudioEvents.MusicFunLoop)``
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"""
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_clad_enum = _clad_to_engine_anki.AudioMetaData.GameEvent.Codelab
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_entry_type = _AudioEvent
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#: Reserved Id for invalid sound events
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Invalid = _entry_type("Invalid", _clad_enum.Invalid)
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#: Stop all playing music
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MusicGlobalStop = _entry_type("MusicGlobalStop", _clad_enum.Music_Global_Stop)
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#: Mute cozmo background music
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MusicBackgroundSilenceOn = _entry_type("MusicBackgroundSilenceOn", _clad_enum.Music_Background_Silence_On)
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#: Unmute cozmo background music
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MusicBackgroundSilenceOff = _entry_type("MusicBackgroundSilenceOff", _clad_enum.Music_Background_Silence_Off)
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#: Initialize the synchronized tiny orchestra system
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#: (Will not produce any sound on its own, one of the modes must be triggered)
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MusicTinyOrchestraInit = _entry_type("MusicTinyOrchestraInit", _clad_enum.Music_Tiny_Orchestra_Init)
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#: Turn off the synchronized tiny orchestra system
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MusicTinyOrchestraStop = _entry_type("MusicTinyOrchestraStop", _clad_enum.Music_Tiny_Orchestra_Stop)
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#: Turn on the first mode of the synchronized tiny orchestra bass channel
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#: (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)
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MusicTinyOrchestraBassMode1 = _entry_type("MusicTinyOrchestraBassMode1", _clad_enum.Music_Tiny_Orchestra_Bass_Mode_1)
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#: Turn off the first mode of the synchronized tiny orchestra bass channel
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MusicTinyOrchestraBassMode1Stop = _entry_type("MusicTinyOrchestraBassMode1Stop", _clad_enum.Music_Tiny_Orchestra_Bass_Mode_1_Stop)
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#: Turn on the second mode of the synchronized tiny orchestra bass channel
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#: (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)
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MusicTinyOrchestraBassMode2 = _entry_type("MusicTinyOrchestraBassMode2", _clad_enum.Music_Tiny_Orchestra_Bass_Mode_2)
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#: Turn off the second mode of the synchronized tiny orchestra bass channel
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MusicTinyOrchestraBassMode2Stop = _entry_type("MusicTinyOrchestraBassMode2Stop", _clad_enum.Music_Tiny_Orchestra_Bass_Mode_2_Stop)
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#: Turn on the third mode of the synchronized tiny orchestra bass channel
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#: (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)
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MusicTinyOrchestraBassMode3 = _entry_type("MusicTinyOrchestraBassMode3", _clad_enum.Music_Tiny_Orchestra_Bass_Mode_3)
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#: Turn off the third mode of the synchronized tiny orchestra bass channel
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MusicTinyOrchestraBassMode3Stop = _entry_type("MusicTinyOrchestraBassMode3Stop", _clad_enum.Music_Tiny_Orchestra_Bass_Mode_3_Stop)
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#: Turn off all synchronized tiny orchestra bass channels
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MusicTinyOrchestraBassStop = _entry_type("MusicTinyOrchestraBassStop", _clad_enum.Music_Tiny_Orchestra_Bass_Stop)
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#: Turn on the first mode of the synchronized tiny orchestra glock pluck channel
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#: (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)
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MusicTinyOrchestraGlockPluckMode1 = _entry_type("MusicTinyOrchestraGlockPluckMode1", _clad_enum.Music_Tiny_Orchestra_Glock_Pluck_Mode_1)
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#: Turn off the first mode of the synchronized tiny orchestra glock pluck channel
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MusicTinyOrchestraGlockPluckMode1Stop = _entry_type("MusicTinyOrchestraGlockPluckMode1Stop", _clad_enum.Music_Tiny_Orchestra_Glock_Pluck_Mode_1_Stop)
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#: Turn on the second mode of the synchronized tiny orchestra glock pluck channel
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#: (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)
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MusicTinyOrchestraGlockPluckMode2 = _entry_type("MusicTinyOrchestraGlockPluckMode2", _clad_enum.Music_Tiny_Orchestra_Glock_Pluck_Mode_2)
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#: Turn off the second mode of the synchronized tiny orchestra glock pluck channel
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MusicTinyOrchestraGlockPluckMode2Stop = _entry_type("MusicTinyOrchestraGlockPluckMode2Stop", _clad_enum.Music_Tiny_Orchestra_Glock_Pluck_Mode_2_Stop)
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#: Turn on the third mode of the synchronized tiny orchestra glock pluck channel
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#: (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)
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MusicTinyOrchestraGlockPluckMode3 = _entry_type("MusicTinyOrchestraGlockPluckMode3", _clad_enum.Music_Tiny_Orchestra_Glock_Pluck_Mode_3)
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#: Turn off the third mode of the synchronized tiny orchestra glock pluck channel
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MusicTinyOrchestraGlockPluckMode3Stop = _entry_type("MusicTinyOrchestraGlockPluckMode3Stop", _clad_enum.Music_Tiny_Orchestra_Glock_Pluck_Mode_3_Stop)
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#: Turn off all synchronized tiny orchestra glock pluck channels
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MusicTinyOrchestraGlockPluckStop = _entry_type("MusicTinyOrchestraGlockPluckStop", _clad_enum.Music_Tiny_Orchestra_Glock_Pluck_Stop)
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#: Turn on the first mode of the synchronized tiny orchestra strings channel
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#: (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)
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MusicTinyOrchestraStringsMode1 = _entry_type("MusicTinyOrchestraStringsMode1", _clad_enum.Music_Tiny_Orchestra_Strings_Mode_1)
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#: Turn off the first mode of the synchronized tiny orchestra strings channel
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MusicTinyOrchestraStringsMode1Stop = _entry_type("MusicTinyOrchestraStringsMode1Stop", _clad_enum.Music_Tiny_Orchestra_Strings_Mode_1_Stop)
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#: Turn on the second mode of the synchronized tiny orchestra strings channel
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#: (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)
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MusicTinyOrchestraStringsMode2 = _entry_type("MusicTinyOrchestraStringsMode2", _clad_enum.Music_Tiny_Orchestra_Strings_Mode_2)
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#: Turn off the second mode of the synchronized tiny orchestra strings channel
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MusicTinyOrchestraStringsMode2Stop = _entry_type("MusicTinyOrchestraStringsMode2Stop", _clad_enum.Music_Tiny_Orchestra_Strings_Mode_2_Stop)
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#: Turn on the third mode of the synchronized tiny orchestra strings channel
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#: (Requires the tiny orchestra system be initialized, and will loop until the system is turned off)
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MusicTinyOrchestraStringsMode3 = _entry_type("MusicTinyOrchestraStringsMode3", _clad_enum.Music_Tiny_Orchestra_Strings_Mode_3)
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#: Turn off the third mode of the synchronized tiny orchestra strings channel
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MusicTinyOrchestraStringsMode3Stop = _entry_type("MusicTinyOrchestraStringsMode3Stop", _clad_enum.Music_Tiny_Orchestra_Strings_Mode_3_Stop)
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#: Turn off all synchronized tiny orchestra strings channels
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MusicTinyOrchestraStringsStop = _entry_type("MusicTinyOrchestraStringsStop", _clad_enum.Music_Tiny_Orchestra_Strings_Stop)
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#: Plays the first tiny orchestra bass track
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#: (Does not repeat. Does not interact with the synchronized tiny orchestra system)
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MusicTinyOrchestraBass01Loop = _entry_type("MusicTinyOrchestraBass01Loop", _clad_enum.Music_Tiny_Orchestra_Bass_01_Loop)
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#: Stops active plays of the first tiny orchestra bass track
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MusicTinyOrchestraBass01LoopStop = _entry_type("MusicTinyOrchestraBass01LoopStop", _clad_enum.Music_Tiny_Orchestra_Bass_01_Loop_Stop)
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#: Plays the second tiny orchestra bass track
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#: (Does not repeat. Does not interact with the synchronized tiny orchestra system)
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MusicTinyOrchestraBass02Loop = _entry_type("MusicTinyOrchestraBass02Loop", _clad_enum.Music_Tiny_Orchestra_Bass_02_Loop)
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#: Stops active plays of the second tiny orchestra bass track
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MusicTinyOrchestraBass02LoopStop = _entry_type("MusicTinyOrchestraBass02LoopStop", _clad_enum.Music_Tiny_Orchestra_Bass_02_Loop_Stop)
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#: Plays the third tiny orchestra bass track
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#: (Does not repeat. Does not interact with the synchronized tiny orchestra system)
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MusicTinyOrchestraBass03Loop = _entry_type("MusicTinyOrchestraBass03Loop", _clad_enum.Music_Tiny_Orchestra_Bass_03_Loop)
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#: Stops active plays of the third tiny orchestra bass track
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MusicTinyOrchestraBass03LoopStop = _entry_type("MusicTinyOrchestraBass03LoopStop", _clad_enum.Music_Tiny_Orchestra_Bass_03_Loop_Stop)
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#: Plays the first tiny orchestra glock pluck track
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#: (Does not repeat. Does not interact with the synchronized tiny orchestra system)
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MusicTinyOrchestraGlockPluck01Loop = _entry_type("MusicTinyOrchestraGlockPluck01Loop", _clad_enum.Music_Tiny_Orchestra_Glock_Pluck_01_Loop)
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#: Stops active plays of the first tiny orchestra glock pluck track
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MusicTinyOrchestraGlockPluck01LoopStop = _entry_type("MusicTinyOrchestraGlockPluck01LoopStop", _clad_enum.Music_Tiny_Orchestra_Glock_Pluck_01_Loop_Stop)
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#: Plays the second tiny orchestra glock pluck track
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#: (Does not repeat. Does not interact with the synchronized tiny orchestra system)
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MusicTinyOrchestraGlockPluck02Loop = _entry_type("MusicTinyOrchestraGlockPluck02Loop", _clad_enum.Music_Tiny_Orchestra_Glock_Pluck_02_Loop)
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#: Stops active plays of the second tiny orchestra glock pluck track
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MusicTinyOrchestraGlockPluck02LoopStop = _entry_type("MusicTinyOrchestraGlockPluck02LoopStop", _clad_enum.Music_Tiny_Orchestra_Glock_Pluck_02_Loop_Stop)
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#: Plays the third tiny orchestra glock pluck track
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#: (Does not repeat. Does not interact with the synchronized tiny orchestra system)
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MusicTinyOrchestraGlockPluck03Loop = _entry_type("MusicTinyOrchestraGlockPluck03Loop", _clad_enum.Music_Tiny_Orchestra_Glock_Pluck_03_Loop)
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#: Stops active plays of the third tiny orchestra glock pluck track
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MusicTinyOrchestraGlockPluck03LoopStop = _entry_type("MusicTinyOrchestraGlockPluck03LoopStop", _clad_enum.Music_Tiny_Orchestra_Glock_Pluck_03_Loop_Stop)
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#: Plays the first tiny orchestra string track
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#: (Does not repeat. Does not interact with the synchronized tiny orchestra system)
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MusicTinyOrchestraStrings01Loop = _entry_type("MusicTinyOrchestraStrings01Loop", _clad_enum.Music_Tiny_Orchestra_Strings_01_Loop)
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#: Stops active plays of the first tiny orchestra strings track
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MusicTinyOrchestraStrings01LoopStop = _entry_type("MusicTinyOrchestraStrings01LoopStop", _clad_enum.Music_Tiny_Orchestra_Strings_01_Loop_Stop)
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#: Plays the second tiny orchestra string track
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#: (Does not repeat. Does not interact with the synchronized tiny orchestra system)
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MusicTinyOrchestraStrings02Loop = _entry_type("MusicTinyOrchestraStrings02Loop", _clad_enum.Music_Tiny_Orchestra_Strings_02_Loop)
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#: Stops active plays of the second tiny orchestra strings track
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MusicTinyOrchestraStrings02LoopStop = _entry_type("MusicTinyOrchestraStrings02LoopStop", _clad_enum.Music_Tiny_Orchestra_Strings_02_Loop_Stop)
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#: Plays the third tiny orchestra string track
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#: (Does not repeat. Does not interact with the synchronized tiny orchestra system)
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MusicTinyOrchestraStrings03Loop = _entry_type("MusicTinyOrchestraStrings03Loop", _clad_enum.Music_Tiny_Orchestra_Strings_03_Loop)
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#: Stops active plays of the third tiny orchestra strings track
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MusicTinyOrchestraStrings03LoopStop = _entry_type("MusicTinyOrchestraStrings03LoopStop", _clad_enum.Music_Tiny_Orchestra_Strings_03_Loop_Stop)
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#: Plays the cube whack music
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MusicCubeWhack = _entry_type("MusicCubeWhack", _clad_enum.Music_Cube_Whack)
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#: Plays the level 1 hot potato music
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#: (Does not repeat)
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MusicHotPotatoLevel1Loop = _entry_type("MusicHotPotatoLevel1Loop", _clad_enum.Music_Hot_Potato_Level_1_Loop)
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#: Stops active plays of the level 1 hot potato music
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MusicHotPotatoLevel1LoopStop = _entry_type("MusicHotPotatoLevel1LoopStop", _clad_enum.Music_Hot_Potato_Level_1_Loop_Stop)
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#: Plays the level 2 hot potato music
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#: (Does not repeat)
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MusicHotPotatoLevel2Loop = _entry_type("MusicHotPotatoLevel2Loop", _clad_enum.Music_Hot_Potato_Level_2_Loop)
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#: Stops active plays of the level 2 hot potato music
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MusicHotPotatoLevel2LoopStop = _entry_type("MusicHotPotatoLevel2LoopStop", _clad_enum.Music_Hot_Potato_Level_2_Loop_Stop)
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#: Plays the level 3 hot potato music
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#: (Does not repeat)
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MusicHotPotatoLevel3Loop = _entry_type("MusicHotPotatoLevel3Loop", _clad_enum.Music_Hot_Potato_Level_3_Loop)
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#: Stops active plays of the level 3 hot potato music
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MusicHotPotatoLevel3LoopStop = _entry_type("MusicHotPotatoLevel3LoopStop", _clad_enum.Music_Hot_Potato_Level_3_Loop_Stop)
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#: Plays the level 4 hot potato music
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#: (Does not repeat)
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MusicHotPotatoLevel4Loop = _entry_type("MusicHotPotatoLevel4Loop", _clad_enum.Music_Hot_Potato_Level_4_Loop)
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#: Stops active plays of the level 4 hot potato music
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MusicHotPotatoLevel4LoopStop = _entry_type("MusicHotPotatoLevel4LoopStop", _clad_enum.Music_Hot_Potato_Level_4_Loop_Stop)
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#: Plays the magic fortune teller reveal music
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MusicMagic8RevealStinger = _entry_type("MusicMagic8RevealStinger", _clad_enum.Music_Magic8_Reveal_Stinger)
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#: Stops active plays of the magic fortune teller reveal music
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MusicMagic8RevealStingerStop = _entry_type("MusicMagic8RevealStingerStop", _clad_enum.Music_Magic8_Reveal_Stinger_Stop)
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#: Plays 80s style music
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#: (Does not repeat)
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MusicStyle80S1159BpmLoop = _entry_type("MusicStyle80S1159BpmLoop", _clad_enum.Music_Style_80S_1_159Bpm_Loop)
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#: Stops active plays of 80s style music
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MusicStyle80S1159BpmLoopStop = _entry_type("MusicStyle80S1159BpmLoopStop", _clad_enum.Music_Style_80S_1_159Bpm_Loop_Stop)
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#: Plays disco style music
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#: (Does not repeat)
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MusicStyleDisco1135BpmLoop = _entry_type("MusicStyleDisco1135BpmLoop", _clad_enum.Music_Style_Disco_1_135Bpm_Loop)
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#: Stops active plays of disco style music
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MusicStyleDisco1135BpmLoopStop = _entry_type("MusicStyleDisco1135BpmLoopStop", _clad_enum.Music_Style_Disco_1_135Bpm_Loop_Stop)
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#: Plays mambo style music
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#: (Does not repeat)
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MusicStyleMambo1183BpmLoop = _entry_type("MusicStyleMambo1183BpmLoop", _clad_enum.Music_Style_Mambo_1_183Bpm_Loop)
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#: Stops active plays of mambo style music
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MusicStyleMambo1183BpmLoopStop = _entry_type("MusicStyleMambo1183BpmLoopStop", _clad_enum.Music_Style_Mambo_1_183Bpm_Loop_Stop)
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#: Stops all playing sound effects
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SfxGlobalStop = _entry_type("SfxGlobalStop", _clad_enum.Sfx_Global_Stop)
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#: Plays cube light sound
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SfxCubeLight = _entry_type("SfxCubeLight", _clad_enum.Sfx_Cube_Light)
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#: Stops active plays of cube light sound
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SfxCubeLightStop = _entry_type("SfxCubeLightStop", _clad_enum.Sfx_Cube_Light_Stop)
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#: Plays firetruck timer start sound
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SfxFiretruckTimerStart = _entry_type("SfxFiretruckTimerStart", _clad_enum.Sfx_Firetruck_Timer_Start)
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#: Stops active plays of firetruck timer start sound
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SfxFiretruckTimerStartStop = _entry_type("SfxFiretruckTimerStartStop", _clad_enum.Sfx_Firetruck_Timer_Start_Stop)
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#: Plays firetruck timer end sound
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SfxFiretruckTimerEnd = _entry_type("SfxFiretruckTimerEnd", _clad_enum.Sfx_Firetruck_Timer_End)
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#: Stops active plays of firetruck timer end sound
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SfxFiretruckTimerEndStop = _entry_type("SfxFiretruckTimerEndStop", _clad_enum.Sfx_Firetruck_Timer_End_Stop)
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#: Plays game win sound
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SfxGameWin = _entry_type("SfxGameWin", _clad_enum.Sfx_Game_Win)
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#: Stops active plays of game win sound
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SfxGameWinStop = _entry_type("SfxGameWinStop", _clad_enum.Sfx_Game_Win_Stop)
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#: Plays game lose sound
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SfxGameLose = _entry_type("SfxGameLose", _clad_enum.Sfx_Game_Lose)
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#: Stops active plays of game lose sound
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SfxGameLoseStop = _entry_type("SfxGameLoseStop", _clad_enum.Sfx_Game_Lose_Stop)
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#: Plays hot potato cube charge sound
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SfxHotPotatoCubeCharge = _entry_type("SfxHotPotatoCubeCharge", _clad_enum.Sfx_Hot_Potato_Cube_Charge)
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#: Stops active plays of hot potato cube charge sound
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SfxHotPotatoCubeChargeStop = _entry_type("SfxHotPotatoCubeChargeStop", _clad_enum.Sfx_Hot_Potato_Cube_Charge_Stop)
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#: Plays hot potato cube ready sound
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SfxHotPotatoCubeReady = _entry_type("SfxHotPotatoCubeReady", _clad_enum.Sfx_Hot_Potato_Cube_Ready)
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#: Stops active plays of hot potato cube ready sound
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SfxHotPotatoCubeReadyStop = _entry_type("SfxHotPotatoCubeReadyStop", _clad_enum.Sfx_Hot_Potato_Cube_Ready_Stop)
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#: Plays hot potato pass sound
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SfxHotPotatoPass = _entry_type("SfxHotPotatoPass", _clad_enum.Sfx_Hot_Potato_Pass)
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#: Stops active plays of hot potato pass sound
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SfxHotPotatoPassStop = _entry_type("SfxHotPotatoPassStop", _clad_enum.Sfx_Hot_Potato_Pass_Stop)
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#: Plays hot potato timer end sound
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SfxHotPotatoTimerEnd = _entry_type("SfxHotPotatoTimerEnd", _clad_enum.Sfx_Hot_Potato_Timer_End)
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#: Stops active plays of hot potato timer end sound
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SfxHotPotatoTimerEndStop = _entry_type("SfxHotPotatoTimerEndStop", _clad_enum.Sfx_Hot_Potato_Timer_End_Stop)
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#: Plays magic fortune teller message reveal sound
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SfxMagic8MessageReveal = _entry_type("SfxMagic8MessageReveal", _clad_enum.Sfx_Magic8_Message_Reveal)
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#: Stops active plays of magic fortune teller message reveal sound
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SfxMagic8MessageRevealStop = _entry_type("SfxMagic8MessageRevealStop", _clad_enum.Sfx_Magic8_Message_Reveal_Stop)
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#: Plays magnet attract sound
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SfxMagnetAttract = _entry_type("SfxMagnetAttract", _clad_enum.Sfx_Magnet_Attract)
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#: Stops active plays of magnet attrack sound
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SfxMagnetAttractStop = _entry_type("SfxMagnetAttractStop", _clad_enum.Sfx_Magnet_Attract_Stop)
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#: Plays magnet repel sound
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SfxMagnetRepel = _entry_type("SfxMagnetRepel", _clad_enum.Sfx_Magnet_Repel)
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#: Stops active plays of magnet repel sound
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SfxMagnetRepelStop = _entry_type("SfxMagnetRepelStop", _clad_enum.Sfx_Magnet_Repel_Stop)
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#: Plays countdown sound
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SfxSharedCountdown = _entry_type("SfxSharedCountdown", _clad_enum.Sfx_Shared_Countdown)
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#: Stops active plays of countdown sound
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SfxSharedCountdownStop = _entry_type("SfxSharedCountdownStop", _clad_enum.Sfx_Shared_Countdown_Stop)
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#: Plays cube light on sound
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SfxSharedCubeLightOn = _entry_type("SfxSharedCubeLightOn", _clad_enum.Sfx_Shared_Cube_Light_On)
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#: Stops active plays of cube light on sound
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SfxSharedCubeLightOnStop = _entry_type("SfxSharedCubeLightOnStop", _clad_enum.Sfx_Shared_Cube_Light_On_Stop)
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#: Plays error sound
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SfxSharedError = _entry_type("SfxSharedError", _clad_enum.Sfx_Shared_Error)
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#: Stops active plays of error sound
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SfxSharedErrorStop = _entry_type("SfxSharedErrorStop", _clad_enum.Sfx_Shared_Error_Stop)
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#: Plays success sound
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SfxSharedSuccess = _entry_type("SfxSharedSuccess", _clad_enum.Sfx_Shared_Success)
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#: Stops active plays of success sound
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SfxSharedSuccessStop = _entry_type("SfxSharedSuccessStop", _clad_enum.Sfx_Shared_Success_Stop)
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#: Plays timer click sound
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SfxSharedTimerClick = _entry_type("SfxSharedTimerClick", _clad_enum.Sfx_Shared_Timer_Click)
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#: Stops active plays of timer click sound
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SfxSharedTimerClickStop = _entry_type("SfxSharedTimerClickStop", _clad_enum.Sfx_Shared_Timer_Click_Stop)
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#: Plays timer end sound
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SfxSharedTimerEnd = _entry_type("SfxSharedTimerEnd", _clad_enum.Sfx_Shared_Timer_End)
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#: Stops active plays of timer end sound
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SfxSharedTimerEndStop = _entry_type("SfxSharedTimerEndStop", _clad_enum.Sfx_Shared_Timer_End_Stop)
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#: Plays timer warning sound
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SfxSharedTimerWarning = _entry_type("SfxSharedTimerWarning", _clad_enum.Sfx_Shared_Timer_Warning)
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#: Stop all active plays of timer warning sound
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SfxSharedTimerWarningStop = _entry_type("SfxSharedTimerWarningStop", _clad_enum.Sfx_Shared_Timer_Warning_Stop)
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#: Plays a fun music sound (that loops indefinitely).
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MusicFunLoop = _entry_type("Music_Fun_Loop", _clad_enum.Music_Fun_Loop)
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#: Stops all active plays of the fun music sound.
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MusicFunLoopStop = _entry_type("Music_Fun_Loop_Stop", _clad_enum.Music_Fun_Loop_Stop)
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#: Plays the putt-hole-success sound.
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SfxPuttHoleSuccess = _entry_type("Sfx_Putt_Hole_Success", _clad_enum.Sfx_Putt_Hole_Success)
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#: Stops all active plays of the putt-hole-success sound.
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SfxPuttHoleSuccessStop = _entry_type("Sfx_Putt_Hole_Success_Stop", _clad_enum.Sfx_Putt_Hole_Success_Stop)
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#: Plays alien invasion sound.
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Sfx_Alien_Invasion_Ufo = _entry_type("Sfx_Alien_Invasion_Ufo", _clad_enum.Sfx_Alien_Invasion_Ufo)
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#: Stops all active plays of the alien invasion sound.
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Sfx_Alien_Invasion_Ufo_Stop = _entry_type("Sfx_Alien_Invasion_Ufo_Stop", _clad_enum.Sfx_Alien_Invasion_Ufo_Stop)
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#: Plays brick bash sound.
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Sfx_Brick_Bash = _entry_type("Sfx_Brick_Bash", _clad_enum.Sfx_Brick_Bash)
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#: Stops all active plays of the brick bash sound.
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Sfx_Brick_Bash_Stop = _entry_type("Sfx_Brick_Bash_Stop", _clad_enum.Sfx_Brick_Bash_Stop)
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#: Plays constellation star sound.
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Sfx_Constellation_Star = _entry_type("Sfx_Constellation_Star", _clad_enum.Sfx_Constellation_Star)
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#: Stops all active plays of the constellation star sound.
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Sfx_Constellation_Star_Stop = _entry_type("Sfx_Constellation_Star_Stop", _clad_enum.Sfx_Constellation_Star_Stop)
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#: Plays egg cracking sound.
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Sfx_Egg_Decorating_Crack = _entry_type("Sfx_Egg_Decorating_Crack", _clad_enum.Sfx_Egg_Decorating_Crack)
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#: Stops all active plays of the egg cracking sound.
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Sfx_Egg_Decorating_Crack_Stop = _entry_type("Sfx_Egg_Decorating_Crack_Stop", _clad_enum.Sfx_Egg_Decorating_Crack_Stop)
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#: Plays fidget spinner loop.
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Sfx_Fidget_Spinner_Loop_Play = _entry_type("Sfx_Fidget_Spinner_Loop_Play", _clad_enum.Sfx_Fidget_Spinner_Loop_Play)
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#: Stops all the fidget spinned looping sound.
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Sfx_Fidget_Spinner_Loop_Stop = _entry_type("Sfx_Fidget_Spinner_Loop_Stop", _clad_enum.Sfx_Fidget_Spinner_Loop_Stop)
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#: Plays fidget spinner sound.
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Sfx_Fidget_Spinner_Start = _entry_type("Sfx_Fidget_Spinner_Start", _clad_enum.Sfx_Fidget_Spinner_Start)
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#: Stops all active plays of the fidget spinner sound.
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Sfx_Fidget_Spinner_Start_Stop = _entry_type("Sfx_Fidget_Spinner_Start_Stop", _clad_enum.Sfx_Fidget_Spinner_Start_Stop)
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#: Plays flappy sound.
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Sfx_Flappy_Increase = _entry_type("Sfx_Flappy_Increase", _clad_enum.Sfx_Flappy_Increase)
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#: Stops all active plays of the flappy sound.
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Sfx_Flappy_Increase_Stop = _entry_type("Sfx_Flappy_Increase_Stop", _clad_enum.Sfx_Flappy_Increase_Stop)
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#: Plays morse code dash sound.
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Sfx_Morse_Code_Dash = _entry_type("Sfx_Morse_Code_Dash", _clad_enum.Sfx_Morse_Code_Dash)
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#: Stops all active plays of the morse code dash sound.
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Sfx_Morse_Code_Dash_Stop = _entry_type("Sfx_Morse_Code_Dash_Stop", _clad_enum.Sfx_Morse_Code_Dash_Stop)
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#: Plays morse code dot sound.
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Sfx_Morse_Code_Dot = _entry_type("Sfx_Morse_Code_Dot", _clad_enum.Sfx_Morse_Code_Dot)
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#: Stops all active plays of the morse code dot sound.
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Sfx_Morse_Code_Dot_Stop = _entry_type("Sfx_Morse_Code_Dot_Stop", _clad_enum.Sfx_Morse_Code_Dot_Stop)
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#: Plays morse code silent sound.
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Sfx_Morse_Code_Silent = _entry_type("Sfx_Morse_Code_Silent", _clad_enum.Sfx_Morse_Code_Silent)
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#: Stops all active plays of the morse code silent sound.
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Sfx_Morse_Code_Silent_Stop = _entry_type("Sfx_Morse_Code_Silent_Stop", _clad_enum.Sfx_Morse_Code_Silent_Stop)
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#: Plays paddle ball bounce sound.
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Sfx_Paddle_Ball_Bounce = _entry_type("Sfx_Paddle_Ball_Bounce", _clad_enum.Sfx_Paddle_Ball_Bounce)
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#: Stops all active plays of the paddle ball bounce sound.
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Sfx_Paddle_Ball_Bounce_Stop = _entry_type("Sfx_Paddle_Ball_Bounce_Stop", _clad_enum.Sfx_Paddle_Ball_Bounce_Stop)
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#: Plays the first pot of gold sound sound.
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Sfx_Pot_O_Gold_Blip_Level1 = _entry_type("Sfx_Pot_O_Gold_Blip_Level1", _clad_enum.Sfx_Pot_O_Gold_Blip_Level1)
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#: Stops all active plays of the first pot of gold blip sound.
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Sfx_Pot_O_Gold_Blip_Level1_Stop = _entry_type("Sfx_Pot_O_Gold_Blip_Level1_Stop", _clad_enum.Sfx_Pot_O_Gold_Blip_Level1_Stop)
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#: Plays the second pot of gold sound sound.
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Sfx_Pot_O_Gold_Blip_Level2 = _entry_type("Sfx_Pot_O_Gold_Blip_Level2", _clad_enum.Sfx_Pot_O_Gold_Blip_Level2)
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#: Stops all active plays of the second pot of gold blip sound.
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Sfx_Pot_O_Gold_Blip_Level2_Stop = _entry_type("Sfx_Pot_O_Gold_Blip_Level2_Stop", _clad_enum.Sfx_Pot_O_Gold_Blip_Level2_Stop)
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#: Plays the third pot of gold sound sound.
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Sfx_Pot_O_Gold_Blip_Level3 = _entry_type("Sfx_Pot_O_Gold_Blip_Level3", _clad_enum.Sfx_Pot_O_Gold_Blip_Level3)
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#: Stops all active plays of the third pot of gold blip sound.
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Sfx_Pot_O_Gold_Blip_Level3_Stop = _entry_type("Sfx_Pot_O_Gold_Blip_Level3_Stop", _clad_enum.Sfx_Pot_O_Gold_Blip_Level3_Stop)
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AudioEvents._init_class(warn_on_missing_definitions=False)
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