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- ///-----------------------------------------------------------------
- /// Namespace: <Cozmo>
- /// Class: <ImageProcessor>
- /// Description: <Converts a rendertexture to a opencv mat in order to use the canny algorithm.
- /// After processing the mat will be converted to a render texture back again.>
- /// Author: <Tobias Hassel> Date: <29.07.2019>
- /// Notes: <>
- ///-----------------------------------------------------------------
- ///
-
- using UnityEngine;
- using OpenCvSharp;
- using System.Threading.Tasks;
-
- namespace Cozmo
- {
- public class ImageProcessor : MonoBehaviour
- {
- [Header("RenderTexture")]
- [Tooltip("RenderTexture that will be passed to the LearningBrain.")]
- public RenderTexture renderTextureCropped;
-
- [Header("Debug Helper")]
- [Tooltip("Reference to the MeshRenderer that will show the processed Image from Cozmo")]
- public MeshRenderer processedImageRenderer;
- [Tooltip("Reference to the MeshRenderer that will show the processed and cropped Image from Cozmo")]
- public MeshRenderer processedImageRendererCropped;
-
- /// <summary>
- /// Center of Gravity in the cropped canny image
- /// </summary>
- public Point CenterOfGravity { get; private set; }
-
- // OpenCVSharp parameters
- private Mat cozmoImageMat;
- private Mat cannyImage;
- private Texture2D finalProcessedCozmoTexture;
- private Vec3b[] cozmoImageData;
- private byte[] cannyImageData;
-
-
- private int imWidth = 320; // Width of the camera image from the virtual cozmo
- private int imHeight = 240; // Height of the camera image from the virtual cozmo
- private int croppedImHeight = 120; // Height of the cropped camera image from the virtual cozmo
- private Camera textureCamera; // Virtual Cozmo camera
-
- private Texture2D originalCozmoTexture;
-
-
- private void Start()
- {
- // Get reference to the cozmo camera
- textureCamera = GetComponent<Camera>();
-
- // Set image widths and heights based on the given RenderTextures
- imWidth = textureCamera.targetTexture.width;
- imHeight = textureCamera.targetTexture.height;
-
- // assign the processed targetTexture to the renderer to display the image
- processedImageRenderer.material.mainTexture = textureCamera.targetTexture;
- processedImageRendererCropped.material.mainTexture = renderTextureCropped;
-
- // initialize video / image with given size
- cozmoImageMat = new Mat(imHeight, imWidth, MatType.CV_8UC3);
- cozmoImageData = new Vec3b[imHeight * imWidth];
- cannyImage = new Mat(imHeight, imWidth, MatType.CV_8UC1);
- cannyImageData = new byte[croppedImHeight * imWidth];
-
- originalCozmoTexture = new Texture2D(imWidth, imHeight, TextureFormat.RGBA32, true, true);
- finalProcessedCozmoTexture = new Texture2D(imWidth, croppedImHeight, TextureFormat.RGBA32, true, true);
- }
-
- ///// <summary>
- ///// Gets called when a new image arrives from the camera this script lies on
- ///// </summary>
- ///// <param name="source"></param>
- ///// <param name="destination"></param>
- public void OnRenderImage(RenderTexture source, RenderTexture destination)
- {
- RenderTextureToTexture2D(source);
- TextureToMat(originalCozmoTexture);
- ProcessImage(cozmoImageMat);
- cannyImage = CropImage(cannyImage);
- FindCenterOfGravity(cannyImage);
- MatToTexture(cannyImage);
-
- Graphics.Blit(finalProcessedCozmoTexture, destination);
- Graphics.Blit(finalProcessedCozmoTexture, renderTextureCropped);
- }
-
- // Crop image to just see the middle of the original image
- private Mat CropImage(Mat image)
- {
- //cut a fourth out of the top and bottom of the image
- OpenCvSharp.Rect rectCroped = new OpenCvSharp.Rect(0, image.Height / 4, image.Width, image.Height / 2);
- Mat croppedImage = new Mat(image, rectCroped);
- return croppedImage;
- }
-
- // Convert the rendertexture to a texture2d
- private void RenderTextureToTexture2D(RenderTexture rTex)
- {
- RenderTexture.active = rTex;
- originalCozmoTexture.ReadPixels(new UnityEngine.Rect(0, 0, rTex.width, rTex.height), 0, 0);
- originalCozmoTexture.Apply();
- }
-
- // Convert Unity Texture2D object to OpenCVSharp Mat object
- private void TextureToMat(Texture2D source)
- {
- // Color32 array : r, g, b, a
- Color32[] c = source.GetPixels32();
-
- // Parallel for loop
- // convert Color32 object to Vec3b object
- // Vec3b is the representation of pixel for Mat
- Parallel.For(0, imHeight, i =>
- {
- for (var j = 0; j < imWidth; j++)
- {
- var col = c[j + i * imWidth];
- var vec3 = new Vec3b
- {
- Item0 = col.b,
- Item1 = col.g,
- Item2 = col.r
- };
- // set pixel to an array
- cozmoImageData[j + i * imWidth] = vec3;
- }
- });
-
- // assign the Vec3b array to Mat
- cozmoImageMat.SetArray(0, 0, cozmoImageData);
- }
-
-
- // Simple example of canny edge detect
- private void ProcessImage(Mat _image)
- {
- Cv2.Canny(_image, cannyImage, 100, 100);
- }
-
-
- // Convert OpenCVSharp Mat object to Unity Texture2D object
- private void MatToTexture(Mat mat)
- {
- // cannyImageData is byte array, because canny image is binary
- mat.GetArray(0, 0, cannyImageData);
- // create Color32 array that can be assigned to Texture2D directly
- Color32[] c = new Color32[croppedImHeight * imWidth];
-
- // parallel for loop
- Parallel.For(0, croppedImHeight, i =>
- {
- for (var j = 0; j < imWidth; j++)
- {
- byte vec = cannyImageData[j + i * imWidth];
- var color32 = new Color32
- {
- r = vec,
- g = vec,
- b = vec,
- a = 0
- };
- c[j + i * imWidth] = color32;
- }
- });
-
-
- finalProcessedCozmoTexture.SetPixels32(c);
- // update texture
- finalProcessedCozmoTexture.Apply();
- }
-
- // Find the Center of Gravity in the image
- private void FindCenterOfGravity(Mat processedImage)
- {
- // find moments of the image
- Moments m = new Moments(processedImage, true);
- CenterOfGravity = new Point(m.M10 / m.M00, m.M01 / m.M00);
-
- #if UNITY_EDITOR
- // show the image with a point mark at the centroid
- Cv2.Circle(processedImage, CenterOfGravity, 5, new Scalar(128, 0, 0), -1);
- Cv2.Flip(processedImage, processedImage, FlipMode.X);
- Cv2.ImShow("Image with center", processedImage);
- #endif
- }
-
- }
- }
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