#include #include #include "matrix.h" // TODO Matrix-Funktionen implementieren Matrix createMatrix(unsigned int rows, unsigned int cols) { MatrixType **storage = __builtin_malloc(rows * cols * sizeof(int)); const Matrix matrix = {.rows = rows, .cols = cols, .storage = storage}; return matrix; } void clearMatrix(Matrix *matrix) { matrix->rows = 0; matrix->cols = 0; __builtin_free(matrix->storage); } void setMatrixAt(MatrixType value, Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { matrix.storage[rowIdx][colIdx] = value; } MatrixType getMatrixAt(const Matrix matrix, unsigned int rowIdx, unsigned int colIdx) { return matrix.storage[rowIdx][colIdx]; } Matrix add(const Matrix matrix1, const Matrix matrix2) { if (matrix1.rows != matrix2.rows || matrix1.cols != matrix2.cols) { return matrix1; } Matrix result = createMatrix(matrix1.rows, matrix1.cols); for (unsigned int i = 0; i < matrix1.rows; i++) { for (unsigned int j = 0; j < matrix1.cols; j++) { result.storage[i][j] = matrix1.storage[i][j] + matrix2.storage[i][j]; } } return result; } Matrix multiply(const Matrix matrix1, const Matrix matrix2) { }