#include "game.h"
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "game.h"

#define MAX_RAND_TRIES_PER_WORD 10
#define EMPTY_CHAR '.'

//TODO: Spiellogik implementieren:
/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
   * restliche Felder mit zufälligen Buchstaben füllen */

static void initializeArray(char salad [MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
   unsigned int SearchFieldLen) //Array initialisieren & mit Filler füllen
{
   for (int i = 0; i < SearchFieldLen; i++)
      {
      for (int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
         {
         salad[i][j] = EMPTY_CHAR;
      }
   }
}

static void col_roq (unsigned int searchFieldLen, int *x, int *y) //Zufällige x/y Koordinate für Wortanfang
{
   *x = rand() % searchFieldLen;

   *y = rand() % searchFieldLen;
}


// Creates the word salad by placing words randomly and filling empty spaces
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
{

}

// Prints the word salad to console
void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
{

}
