Anfang game.c
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#include <time.h>
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#include <time.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string.h>
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#include <time.h>
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#include "game.h"
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#define MAX_RAND_TRIES_PER_WORD 10
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#define MAX_RAND_TRIES_PER_WORD 10
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#define EMPTY_CHAR 0
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#define EMPTY_CHAR '.'
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//TODO: Spiellogik implementieren:
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//TODO: Spiellogik implementieren:
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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* restliche Felder mit zufälligen Buchstaben füllen */
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static void initializeArray(char salad [MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
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unsigned int SearchFieldLen) //Array initialisieren & mit Filler füllen
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{
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for (int i = 0; i < SearchFieldLen; i++)
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{
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for (int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
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{
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salad[i][j] = EMPTY_CHAR;
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}
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}
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}
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static void col_roq (unsigned int searchFieldLen, int *x, int *y) //Zufällige x/y Koordinate für Wortanfang
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{
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*x = rand() % searchFieldLen;
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*y = rand() % searchFieldLen;
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}
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// Creates the word salad by placing words randomly and filling empty spaces
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// Creates the word salad by placing words randomly and filling empty spaces
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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{
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{
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