#include "game.h" #include #include #include #include #include "game.h" #define MAX_RAND_TRIES_PER_WORD 10 #define EMPTY_CHAR '.' //TODO: Spiellogik implementieren: /* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren * restliche Felder mit zufälligen Buchstaben füllen */ static void initializeArray(char salad [MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int SearchFieldLen) //Array initialisieren & mit Filler füllen { for (int i = 0; i < SearchFieldLen; i++) { for (int j = 0; j < MAX_SEARCH_FIELD_LEN; j++) { salad[i][j] = EMPTY_CHAR; } } } static void col_roq (unsigned int searchFieldLen, int *x, int *y) //Zufällige x/y Koordinate für Wortanfang { *x = rand() % searchFieldLen; *y = rand() % searchFieldLen; } // Creates the word salad by placing words randomly and filling empty spaces int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount) { } // Prints the word salad to console void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen) { }