2025-11-04 15:37:37 +01:00

46 lines
1.2 KiB
C

#include "game.h"
#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "game.h"
#define MAX_RAND_TRIES_PER_WORD 10
#define EMPTY_CHAR '.'
//TODO: Spiellogik implementieren:
/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
* restliche Felder mit zufälligen Buchstaben füllen */
static void initializeArray(char salad [MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
unsigned int SearchFieldLen) //Array initialisieren & mit Filler füllen
{
for (int i = 0; i < SearchFieldLen; i++)
{
for (int j = 0; j < MAX_SEARCH_FIELD_LEN; j++)
{
salad[i][j] = EMPTY_CHAR;
}
}
}
static void col_roq (unsigned int searchFieldLen, int *x, int *y) //Zufällige x/y Koordinate für Wortanfang
{
*x = rand() % searchFieldLen;
*y = rand() % searchFieldLen;
}
// Creates the word salad by placing words randomly and filling empty spaces
int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
{
}
// Prints the word salad to console
void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
{
}