import pygame from Prog_1.Pygame_games.first_games import draw_game, update_game width = 800 height = 600 SIZE = (width, height) def main(): screen = init_game() game_loop(screen) exit_game() def init_game(): pygame.init() screen = pygame.display.set_mode(SIZE) return screen def game_loop(screen): while True: if event_handling() == False: break if update_game() == False: break event = event_handling() update_game() draw_game(screen) def event_handling(): for event in pygame.event.get(): if event.type == pygame.QUIT: return False return True def update_game(): return True def draw_screen(screen): screen.fill("BLACK") pygame.display.flip() def exit_game(): pygame.quit() main()