import pygame def init_game(): pygame.init() screen = pygame.display.set_mode() pygame.display.set_caption("Innit Game") return screen def game_loop(screen): while True: if not event_handling(): break if not update_game(): break draw_game(screen) def exit_game(): pygame.quit() def event_handling(): for event in pygame.event.get(): if event.type == pygame.QUIT: return False return True def update_game(): return True def draw_game(screen): screen.fill("BLACK") pygame.display.flip()