Files
2026-10-19 20:29:13 +02:00

91 lines
2.3 KiB
Python

import random
import pygame
from my_package.Particle_class import Particle
class Spark(Particle):
def __init__(self, x, y, color, fade_speed=4):
super().__init__(x, y, color, fade_speed)
self.x = x
self.y = y
self.rad = CIRCLE_RADIUS
self.image = pygame.Surface((self.rad * 2, self.rad * 2), pygame.SRCALPHA)
pygame.draw.circle(self.image, self.color, (self.rad, self.rad), self.rad)
def appear(self, screen):
if self.alpha > 0:
self.image.set_alpha(self.alpha)
screen.blit(self.image, (self.pos[0] - self.rad, self.pos[1] - self.rad))
particles = []
width = 600
height = 600
SIZE = (width, height)
BLACK = (0, 0, 0)
CIRCLE_RADIUS = 1
COLORS = [(255,0,0), (0,0,255), (255,0,255), (0,255,255), (255,0,255)]
FRICTION = -0.5
def main():
screen = init_game()
game_loop(screen)
exit_game()
def init_game():
global clock
clock = pygame.time.Clock()
pygame.init()
screen = pygame.display.set_mode(SIZE)
return screen
def game_loop(screen):
while True:
if not event_handling():
break
if not update_game():
break
draw_screen(screen)
def event_handling():
for event in pygame.event.get():
if event.type == pygame.QUIT:
return False
if event.type == pygame.MOUSEBUTTONDOWN:
x = pygame.mouse.get_pos()[0]
y = pygame.mouse.get_pos()[1]
for _ in range(3000):
particles.append(Spark(x, y, random.choice(COLORS)))
return True
def update_game():
for particle_object in particles:
particle_object.apply_force((random.randint(-2,2),random.randint(-2,2)))
if particle_object.y <= 0 or particle_object.x <= 0 or particle_object.y == height or particle_object.x == width or particle_object.alpha <= 0:
particle_object.set_surface(None)
print(particle_object)
particles.remove(particle_object)
particle_object.fade()
particle_object.update()
clock.tick(60)
return True
def draw_screen(screen):
screen.fill(BLACK)
for particle_object in particles:
particle_object.set_surface(screen)
particle_object.appear(screen)
pygame.display.flip()
def exit_game():
pygame.quit()
main()