Files
2026-10-19 20:29:13 +02:00

122 lines
2.7 KiB
Python

import random
import pygame
class Cell:
def __init__(self,pos,size):
self.pos = pos
self.size = size
def grow(self):
self.size = self.size + 1
def movement(self):
keys_pressed = pygame.key.get_pressed()
if keys_pressed[pygame.K_UP]:
pos = (cell.pos[0], cell.pos[1] - 1)
self.pos = pos
if keys_pressed[pygame.K_DOWN]:
pos = (cell.pos[0], cell.pos[1] + 1)
self.pos = pos
if keys_pressed[pygame.K_LEFT]:
pos = (cell.pos[0] - 1, cell.pos[1])
self.pos = pos
if keys_pressed[pygame.K_RIGHT]:
pos = (cell.pos[0] + 1, cell.pos[1])
self.pos = pos
def appearance(self,screen):
pygame.draw.circle(screen, RED, self.pos, self.size)
class Nutrient:
def __init__(self,visible,pos,size):
self.visible = visible
self.pos = pos
self.size = size
def appear(self,screen):
pygame.draw.circle(screen, BLUE, self.pos, CIRCLE_RADIUS)
def consumed(self,pos):
del self
del nutrients[pos]
cell.grow()
def check_collision(self):
if ((cell.pos[0] - self.pos[0]) ** 2) + ((cell.pos[1] - self.pos[1]) ** 2) <= (cell.size + self.size) ** 2:
self.consumed(self.pos)
nutrients = {}
width = 640
height = 600
SIZE = (width, height)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
CIRCLE_RADIUS = 2
BLACK = (0, 0, 0)
def main():
screen = init_game()
game_loop(screen)
exit_game()
def init_game():
global clock
clock = pygame.time.Clock()
pygame.init()
screen = pygame.display.set_mode(SIZE)
return screen
def game_loop(screen):
global cell
cell = Cell((300,300),5)
spawn_nutrition()
while True:
if not event_handling():
break
if not update_game():
break
event = event_handling()
update_game()
draw_screen(screen)
def event_handling():
for event in pygame.event.get():
if event.type == pygame.QUIT:
return False
return True
def update_game():
n_copy = nutrients.copy()
for x,y in n_copy:
nutrients[(x,y)].check_collision()
del n_copy
cell.movement()
clock.tick(60)
return True
def draw_screen(screen):
screen.fill(WHITE)
x = 0
cell.appearance(screen)
for x,y in nutrients:
if nutrients[x,y].visible:
nutrients[x,y].appear(screen)
x+=1
pygame.display.flip()
def spawn_nutrition():
for _ in range(100):
pos = (random.randint(0, SIZE[0]), random.randint(0, SIZE[1]))
nutrients[pos]=(Nutrient(True, pos,2))
def exit_game():
pygame.quit()
main()