Files
2026-10-19 20:29:13 +02:00

87 lines
2.2 KiB
Python

import pygame
BLOCKSIZE = 20
width = 800
height = 600
SIZE = (width, height)
BLACK = (0, 0, 0)
YELLOW = (255, 255, 0)
RED = (255, 0, 0)
class Block:
def __init__(self, grid_pos, visibility):
self.grid_pos = grid_pos
self.visibility = visibility
def set_visible(self):
self.visibility = True
def unset_visible(self):
self.visibility = False
def draw(self,screen):
block_shape = (self.grid_pos[0], self.grid_pos[1], BLOCKSIZE, BLOCKSIZE)
pygame.draw.rect(screen, YELLOW, block_shape)
pygame.draw.rect(screen, RED, block_shape, 1)
def main():
global blocks
blocks = {}
screen = init_game()
create_grid(screen)
game_loop(screen)
exit_game()
def init_game():
pygame.init()
screen = pygame.display.set_mode(SIZE)
return screen
def game_loop(screen):
while True:
if not event_handling():
break
if not update_game():
break
event = event_handling()
update_game()
draw_game(screen)
def event_handling():
for event in pygame.event.get():
if event.type == pygame.QUIT:
return False
if event.type == pygame.MOUSEBUTTONUP:
pos = pygame.mouse.get_pos()
x = pos[0] // BLOCKSIZE * BLOCKSIZE
y = pos[1] // BLOCKSIZE * BLOCKSIZE
blocks[(x,y)].set_visible()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LSHIFT:
pos = pygame.mouse.get_pos()
x = pos[0] // BLOCKSIZE * BLOCKSIZE
y = pos[1] // BLOCKSIZE * BLOCKSIZE
blocks[(x,y)].unset_visible()
return True
def update_game():
return True
def draw_game(screen):
screen.fill(BLACK)
for x,y in blocks:
if blocks[(x,y)].visibility:
blocks[(x,y)].draw(screen)
pygame.display.flip()
def create_grid(screen):
y = 0
for _ in range(SIZE[1]//BLOCKSIZE*BLOCKSIZE):
x = 0
for _ in range(SIZE[0]//BLOCKSIZE*BLOCKSIZE):
blocks[(x,y)]= (Block ((x, y), False))
x += BLOCKSIZE
y += BLOCKSIZE
def exit_game():
pygame.quit()
main()