Files
2026-10-19 20:29:13 +02:00

41 lines
1.1 KiB
Python

import random
import pygame
from my_package.Game_class import Game
from my_package.Spark_class import Spark
class PiDraw(Game):
def __init__(self, inner_c=None, outer_c=None):
self.inner_c = inner_c if inner_c is not None else []
self.outer_c = outer_c if outer_c is not None else []
super().__init__()
def update_game(self):
for _ in range(2):
x = random.randint(0,500)
y = random.randint(0,500)
if (x**2 + y**2) < 500**2: self.inner_c.append(Spark(x, y, (0,255,0), 1))
else: self.outer_c.append(Spark(x, y, (255,0,0), 1))
try:
pi = 4.0 * len(self.inner_c) / (len(self.inner_c) + len(self.outer_c))
print(pi)
except ZeroDivisionError: print("ZeroDivisionError")
return True
def draw_game(self):
for particle in self.inner_c + self.outer_c:
particle.set_surface(self.set_screen())
particle.appear(self.set_screen())
pygame.display.flip()
def main():
game = PiDraw()
game.run()
main()