Stack Funktionen hinzugefügt
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@ -1 +1,2 @@
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player_name;9943
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player1;3999
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40
stack.c
40
stack.c
@ -10,24 +10,64 @@
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data)
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{
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StackNode *newNode = malloc(sizeof(StackNode));
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if(*newNode == NULL)
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{
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//printf("Fehler Bei Speicherallozierung!");
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return NULL;
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}
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newNode->data = data;
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newNode->next = stack;
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return newNode;
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}
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// Deletes the top element of the stack (latest added element) and releases its memory. (Pointer to data has to be
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// freed by caller.)
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StackNode *pop(StackNode *stack)
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{
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if(stack == NULL)
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{
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//printf("Fehlerhafte Adresse uebergeben");
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return NULL;
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}
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StackNode *next = stack->next;
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free(stack);
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return next;
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}
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// Returns the data of the top element.
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void *top(StackNode *stack)
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{
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if(stack == NULL)
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{
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//printf("Fehlerhafte Adresse uebergeben");
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return NULL;
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}
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return stack->data;
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}
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// Clears stack and releases all memory.
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void clearStack(StackNode *stack)
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{
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if(stack == NULL)
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{
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//printf("Fehlerhafte Adresse uebergeben");
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return NULL;
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}
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StackNode *currentNode = stack;
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StackNode *nextNode;
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while(currentNode != NULL)
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{
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nextNode = currentNode->next;
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free(currentNode);
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currentNode = nextNode;
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}
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}
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5
stack.h
5
stack.h
@ -8,6 +8,11 @@ The latest element is taken from the stack. */
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#include <stdlib.h>
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//TODO: passenden Datentyp als struct anlegen
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typedef struct StackNode
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{
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void *data;
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struct SatckNode *next;
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} StackNode;
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// Pushes data as pointer onto the stack.
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StackNode *push(StackNode *stack, void *data);
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