Änderungen Flo für Mac Macefile

This commit is contained in:
Florian Wetzel 2025-10-30 15:06:44 +01:00
parent 5442ecb0bc
commit 4892e33b76

View File

@ -1,22 +1,29 @@
CC = gcc CC = gcc
CFLAGS = -g -Wall CFLAGS = -g -Wall
LDFLAGS = -framework OpenGL -framework CoreFoundation -framework CoreGraphics -framework IOKit -framework Cocoa -framework CoreVideo LDFLAGS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
# Architektur automatisch erkennen (arm64 oder x86_64)
ARCH := $(shell uname -m) ARCH := $(shell uname -m)
BINARIES = ./macos-$(ARCH)
ifeq ($(ARCH),arm64)
BINARIES = ./macos-arm64
else
BINARIES = ./macos-x64
endif
raylib_folder = ./raylib raylib_folder = ./raylib
unityfolder = ./unity unityfolder = ./unity
# -------------------------- # --------------------------
# initiales Spiel bauen # eigenes Spiel bauen
# -------------------------- # --------------------------
wordsalad_initial: wordsalad_myversion: main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS) $(CC) $(CFLAGS) -o wordsalad_myversion main.c graphicalGame.c $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
# -------------------------- # --------------------------
# Normales Spiel bauen # Normales Spiel bauen
# -------------------------- # --------------------------
wordsalad: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a all: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS) $(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
main.o: main.c main.o: main.c
@ -29,18 +36,18 @@ game.o: game.c
$(CC) -c $(CFLAGS) game.c $(CC) -c $(CFLAGS) game.c
graphicalGame.o: graphicalGame.c graphicalGame.o: graphicalGame.c
$(CC) -I$(raylibfolder) -c $(CFLAGS) graphicalGame.c $(CC) -I$(raylib_folder) -c $(CFLAGS) graphicalGame.c
# -------------------------- # --------------------------
# Unit Tests # Unit Tests
# -------------------------- # --------------------------
TEST_BIN = runTests TEST_BIN = runTests
test: input.o game.o unit_tests.c $(BINARIES)/libunity.a test: input.o game.o unit_tests.c
$(CC) -Wall -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.c $(BINARIES)/libunity.a $(CC) $(CFLAGS) -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.c $(BINARIES)/libunity.a
# -------------------------- # --------------------------
# Clean # Clean
# -------------------------- # --------------------------
clean: clean:
rm -f *.o wordsalad rm -f *.o wordsalad wordsalad_myversion $(TEST_BIN)