generated from freudenreichan/info2Praktikum-Wortsalat
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4fe7805c09 |
@@ -403,6 +403,7 @@ static int allWordsFound(SearchWordPanel searchWordPanel)
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// Main game loop where game is run and updated
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// Main game loop where game is run and updated
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static void gameLoop(const Vector2 screenSize, MouseSelection mouseSelection, CharSquarePanel squarePanel, SearchWordPanel searchWordPanel, const HelperMessage helperMsg, const WinMessage winMsg)
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static void gameLoop(const Vector2 screenSize, MouseSelection mouseSelection, CharSquarePanel squarePanel, SearchWordPanel searchWordPanel, const HelperMessage helperMsg, const WinMessage winMsg)
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{
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{
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SetConfigFlags(FLAG_WINDOW_HIGHDPI);
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InitWindow(screenSize.x, screenSize.y, "Word Salad"); // Initialize game window
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InitWindow(screenSize.x, screenSize.y, "Word Salad"); // Initialize game window
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SetTargetFPS(60);
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SetTargetFPS(60);
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@@ -2,11 +2,37 @@
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#include <string.h>
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#include <string.h>
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#include <ctype.h>
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#include <ctype.h>
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#define MAX_BUFFER_LEN 256
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// TODO:
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// TODO:
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// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
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// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
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// Read words from file and store in 'words' array
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// Read words from file and store in 'words' array
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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{
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{
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char buffer[MAX_BUFFER_LEN];
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int count = 0;
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char *teiler = ".,; !?\n";
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if(file == NULL)
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{
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printf("Fehler beim Öffnen von words.txt!\n");
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return -1;
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}
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while(fgets(buffer, MAX_LINE_LEN, file))
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{
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const char *wort = strtok(buffer, teiler);
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while(wort != NULL && count < maxWordCount)
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{
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strncpy(words[count], wort, MAX_WORD_LEN-1);
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words[count][MAX_WORD_LEN-1] = '\0';
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count++;
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wort = strtok(NULL, teiler);
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}
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}
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return count;
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}
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}
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+22
-1
@@ -7,6 +7,13 @@
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#define MAX_NUMBER_OF_WORDS 100
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#define MAX_NUMBER_OF_WORDS 100
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#define SALAD_SIZE 20
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#define SALAD_SIZE 20
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// selbstgeschriebene Definitionen:
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// annahmen ist das windowWidth in pixeln gegeben
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// werden muss, da auch andere funktionen wie
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// createCharSquarePanel in Pixeln arbeiten
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#define WINDOW_WIDTH 800
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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int exitCode = EXIT_SUCCESS;
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int exitCode = EXIT_SUCCESS;
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@@ -36,10 +43,24 @@ int main(int argc, char *argv[])
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// Create the word salad by placing words into grid
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// Create the word salad by placing words into grid
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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// TODO:
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// DONE:
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// Check if all words were successfully placed
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// Check if all words were successfully placed
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// Start the game if successful
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// Start the game if successful
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// error message if some words couldn't be placed
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// error message if some words couldn't be placed
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if (placedWords != wordCount)
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{
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// selbe error message wird auch von wordsalad_inital.exe ausgegeben,
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// wenn diese einen fehler produziert
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printf("Could only place %d of %d words.", placedWords, wordCount);
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printf(" Possible solution is to choose a larger search field ...\n");
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}
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else
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{
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// annahme: windowWidth wird in Pixeln gesucht,
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// da auch andere funktionen, wie createCharSquarePanel
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// in Pixeln arbeiten
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startGame(wordSalad, SALAD_SIZE, words, placedWords, WINDOW_WIDTH);
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}
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}
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}
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else
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else
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+18
-11
@@ -1,22 +1,29 @@
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CC = gcc
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CC = gcc
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CFLAGS = -g -Wall
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CFLAGS = -g -Wall
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LDFLAGS = -framework OpenGL -framework CoreFoundation -framework CoreGraphics -framework IOKit -framework Cocoa -framework CoreVideo
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LDFLAGS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
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# Architektur automatisch erkennen (arm64 oder x86_64)
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ARCH := $(shell uname -m)
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ARCH := $(shell uname -m)
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BINARIES = ./macos-$(ARCH)
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ifeq ($(ARCH),arm64)
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BINARIES = ./macos-arm64
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else
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BINARIES = ./macos-x64
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endif
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raylib_folder = ./raylib
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raylib_folder = ./raylib
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unityfolder = ./unity
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unityfolder = ./unity
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# --------------------------
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# --------------------------
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# initiales Spiel bauen
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# eigenes Spiel bauen
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# --------------------------
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# --------------------------
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wordsalad_initial:
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wordsalad_myversion: main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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$(CC) $(CFLAGS) -o wordsalad_myversion main.c graphicalGame.c $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# --------------------------
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# Normales Spiel bauen
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# Normales Spiel bauen
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# --------------------------
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# --------------------------
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wordsalad: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
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all: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
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$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
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$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
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main.o: main.c
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main.o: main.c
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@@ -29,18 +36,18 @@ game.o: game.c
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$(CC) -c $(CFLAGS) game.c
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$(CC) -c $(CFLAGS) game.c
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graphicalGame.o: graphicalGame.c
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graphicalGame.o: graphicalGame.c
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$(CC) -I$(raylibfolder) -c $(CFLAGS) graphicalGame.c
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$(CC) -I$(raylib_folder) -c $(CFLAGS) graphicalGame.c
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# --------------------------
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# --------------------------
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# Unit Tests
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# Unit Tests
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# --------------------------
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# --------------------------
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TEST_BIN = runTests
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TEST_BIN = runTests
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test: input.o game.o unit_tests.c $(BINARIES)/libunity.a
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test: input.o game.o unit_tests.c
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$(CC) -Wall -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.c $(BINARIES)/libunity.a
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$(CC) $(CFLAGS) -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.c $(BINARIES)/libunity.a
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# --------------------------
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# --------------------------
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# Clean
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# Clean
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# --------------------------
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# --------------------------
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clean:
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clean:
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rm -f *.o wordsalad
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rm -f *.o wordsalad wordsalad_myversion $(TEST_BIN)
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+47
-17
@@ -31,16 +31,33 @@ typedef struct
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} wordPosition;
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} wordPosition;
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void initializeWordsalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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{
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int i = 0;
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int j = 0;
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for (i = 0; i < searchFieldLen; i++)
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{
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for (j = 0; j < searchFieldLen; j++)
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{
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salad[i][j] = '=';
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}
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}
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}
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// Choses a random Position for the current Word
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// Choses a random Position for the current Word
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wordPosition choserandomPosition(unsigned int searchFieldLen, unsigned int wordLength)
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wordPosition choserandomPosition(unsigned int searchFieldLen, unsigned int wordLength)
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{
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{
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wordPosition position = {0, 0, 0};
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wordPosition position = {0, 0, 0};
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srand(time(NULL));
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position.alignment = rand()%(VERTIKAL - HORIZONTAL + 1) + HORIZONTAL;
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position.alignment = rand()%(VERTIKAL - HORIZONTAL + 1) + HORIZONTAL;
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position.rowOrColumn = rand()%(searchFieldLen);
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position.rowOrColumn = rand()%(searchFieldLen);
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position.startingCell = rand()%(searchFieldLen - wordLength);
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position.startingCell = rand()%(searchFieldLen - wordLength);
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return position;
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return position;
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}
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}
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@@ -60,7 +77,7 @@ int checkIfPositionIsFree(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN]
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// by scanning each column in the given row
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// by scanning each column in the given row
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for (i = position.startingCell; (i < serchFieldLen) && !(letterFound); i++)
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for (i = position.startingCell; (i < serchFieldLen) && !(letterFound); i++)
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{
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{
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if ((salad[position.rowOrColumn][i] >= 'A') && (salad[position.rowOrColumn][i] <= 'z'))
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if (((salad[position.rowOrColumn][i] >= 'A') && (salad[position.rowOrColumn][i] <= 'Z')) || ((salad[position.rowOrColumn][i] >= 'a') && (salad[position.rowOrColumn][i] <= 'z')))
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{
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{
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letterFound = 1;
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letterFound = 1;
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}
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}
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@@ -72,7 +89,7 @@ int checkIfPositionIsFree(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN]
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// by scanning each row in the given column
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// by scanning each row in the given column
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for (i = position.startingCell; (i < serchFieldLen) && !(letterFound); i++)
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for (i = position.startingCell; (i < serchFieldLen) && !(letterFound); i++)
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{
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{
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if ((salad[i][position.rowOrColumn] >= 'A') && (salad[i][position.rowOrColumn] <= 'z'))
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if (((salad[i][position.rowOrColumn] >= 'A') && (salad[i][position.rowOrColumn] <= 'z')) || ((salad[i][position.rowOrColumn] >= 'a') && (salad[i][position.rowOrColumn] <= 'z')))
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{
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{
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letterFound = 1;
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letterFound = 1;
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}
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}
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@@ -91,26 +108,27 @@ int checkIfPositionIsFree(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN]
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int placeWord(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], wordPosition position, const char currentWord[], unsigned int currentWordLen, unsigned int serchFieldLen)
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int placeWord(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], wordPosition position, const char currentWord[], unsigned int currentWordLen, unsigned int serchFieldLen)
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{
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{
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int i = 0;
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int i = 0;
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int j = 0;
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if (position.alignment == HORIZONTAL)
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if (position.alignment == HORIZONTAL)
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{
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{
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for (i = position.startingCell; (i < serchFieldLen) && (currentWord[j] != '\0'); i++)
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for (i = position.startingCell; (i < serchFieldLen) && (i < currentWordLen); i++)
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{
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{
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salad[position.rowOrColumn][i] = currentWord[i];
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salad[position.rowOrColumn][i] = currentWord[j];
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j++;
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}
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}
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salad[position.rowOrColumn][i] = '\0';
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salad[position.rowOrColumn][i] = '\0';
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}
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}
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else if (position.alignment == VERTIKAL)
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else if (position.alignment == VERTIKAL)
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{
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{
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for (i = position.startingCell; (i < serchFieldLen) && (i < currentWordLen); i++)
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for (i = position.startingCell; (i < serchFieldLen) && (currentWord[j] != '\0'); i++)
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{
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{
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salad[i][position.rowOrColumn] = currentWord[i];
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salad[i][position.rowOrColumn] = currentWord[j];
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j++;
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}
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}
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salad[i][position.rowOrColumn] = '\0';
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salad[i][position.rowOrColumn] = '\0';
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}
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}
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return 1;
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return 1;
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}
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}
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@@ -123,13 +141,11 @@ void placeRandomLetters(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
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int j = 0;
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int j = 0;
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srand(time(NULL));
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for (i = 0; i < searchFieldLen; i++)
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for (i = 0; i < searchFieldLen; i++)
|
||||||
{
|
{
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for (j = 0; i < searchFieldLen; j++)
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for (j = 0; j < searchFieldLen; j++)
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{
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{
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if ((salad[i][j] < 'A') && (salad[i][j] > 'z'))
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if ((salad[i][j] < 'A') || (salad[i][j] > 'z') || ((salad[i][j] < 'a') && (salad[i][j] > 'Z')))
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{
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{
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salad[i][j] = rand()%('Z' - 'A' + 1) + 'A';
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salad[i][j] = rand()%('Z' - 'A' + 1) + 'A';
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}
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}
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@@ -144,24 +160,38 @@ int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsi
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{
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{
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int i = 0;
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int i = 0;
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int j = 0;
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int j = 0;
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int k = 0;
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int positionFound = 0;
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int positionFound = 0;
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int placedWords = 0;
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int placedWords = 0;
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char nullWord[MAX_WORD_LEN];
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char currentWord[MAX_WORD_LEN];
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char currentWord[MAX_WORD_LEN];
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wordPosition currentWordPosition = {0,0,0};
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wordPosition currentWordPosition = {0,0,0};
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for (k = 0; k < MAX_WORD_LEN; k++)
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{
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nullWord[k] = '\0';
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}
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srand(time(NULL));
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initializeWordsalad(salad, searchFieldLen);
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for (i = 1; i <= wordCount; i++)
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for (i = 1; i <= wordCount; i++)
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{
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{
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j = 0;
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strcpy(currentWord, nullWord);
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strcpy(currentWord, words[i-1]);
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do
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do
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{
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{
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currentWordPosition = choserandomPosition(searchFieldLen, strlen(words[i]));
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currentWordPosition = choserandomPosition(searchFieldLen, strlen(currentWord));
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positionFound = checkIfPositionIsFree(salad, currentWordPosition, strlen(words[i]), searchFieldLen);
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positionFound = checkIfPositionIsFree(salad, currentWordPosition, strlen(currentWord), searchFieldLen);
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j++;
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j++;
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} while ((j < MAX_RAND_TRIES_PER_WORD) && !(positionFound));
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} while ((j < MAX_RAND_TRIES_PER_WORD) && !(positionFound));
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||||||
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|
||||||
if (positionFound)
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if (positionFound)
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{
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{
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||||||
strcpy(currentWord, words[i-1]);
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|
||||||
placedWords += placeWord(salad, currentWordPosition, currentWord, strlen(currentWord), searchFieldLen);
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placedWords += placeWord(salad, currentWordPosition, currentWord, strlen(currentWord), searchFieldLen);
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||||||
}
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}
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||||||
}
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}
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@@ -182,7 +212,7 @@ void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN],
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|||||||
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|
||||||
for (i = 0; i < searchFieldLen; i++)
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for (i = 0; i < searchFieldLen; i++)
|
||||||
{
|
{
|
||||||
for (j = 0; i < searchFieldLen; j++)
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for (j = 0; j < searchFieldLen; j++)
|
||||||
{
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{
|
||||||
printf("%c", salad[i][j]);
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printf("%c", salad[i][j]);
|
||||||
}
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}
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||||||
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|||||||
Binary file not shown.
Binary file not shown.
+80
-1
@@ -2,11 +2,88 @@
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#include <string.h>
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#include <string.h>
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#include <ctype.h>
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#include <ctype.h>
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#define MAX_BUFFER_LEN 256
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// TODO:
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// TODO:
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// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
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// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
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/*
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char *readSingleWord(FILE *file)
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{
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if (file == NULL)
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{
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return 0;
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}
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fgets(singleWordBuffer, MAX_LINE_LEN, file);
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}
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*/
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// Read words from file and store in 'words' array
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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{
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int currentlyInWord = 0;
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int word = 0;
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int wordChar = 0;
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char currentChar = 0;
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do
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{
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// get the next char from the file
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currentChar = fgetc(file);
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// if current char is a capital letter
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// write it into the words array
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if ((currentChar >= 'A') && (currentChar <= 'Z'))
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{
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if (!currentlyInWord)
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{
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currentlyInWord = 1;
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}
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words[word][wordChar] = currentChar;
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wordChar++;
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}
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// if the current char is a lowercase letter
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// change it to its capital version
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// and write it into the words array
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else if ((currentChar >= 'a') && (currentChar <= 'z'))
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{
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if (!currentlyInWord)
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{
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currentlyInWord = 1;
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}
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words[word][wordChar] = toupper(currentChar);
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wordChar++;
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}
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// if the current char is NOT a letter
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// the end of a word has been reached
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// skip chars untill a new letter is found
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else if (currentlyInWord)
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{
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words[word][wordChar] = '\0';
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word++;
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wordChar = 0;
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currentlyInWord = 0;
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}
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} while (((currentChar != EOF) && (word <= maxWordCount)));
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return word;
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}
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||||||
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/*
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#define MAX_BUFFER_LEN 256
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// TODO?
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||||||
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// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
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||||||
|
|
||||||
// Read words from file and store in 'words' array
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// Read words from file and store in 'words' array
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||||||
int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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{
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{
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@@ -36,3 +113,5 @@ int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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return count;
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return count;
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}
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}
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*/
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@@ -43,6 +43,8 @@ int main(int argc, char *argv[])
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// Create the word salad by placing words into grid
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// Create the word salad by placing words into grid
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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printf("placed Words: %d\n", placedWords);
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printf("wordCount = %d\n", wordCount);
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// DONE:
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// DONE:
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// Check if all words were successfully placed
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// Check if all words were successfully placed
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// Start the game if successful
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// Start the game if successful
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@@ -59,7 +61,8 @@ int main(int argc, char *argv[])
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// annahme: windowWidth wird in Pixeln gesucht,
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// annahme: windowWidth wird in Pixeln gesucht,
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// da auch andere funktionen, wie createCharSquarePanel
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// da auch andere funktionen, wie createCharSquarePanel
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// in Pixeln arbeiten
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// in Pixeln arbeiten
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startGame(wordSalad, MAX_SEARCH_FIELD_LEN, words, placedWords, WINDOW_WIDTH);
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showWordSalad(wordSalad, SALAD_SIZE);
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startGame(wordSalad, SALAD_SIZE, words, placedWords, WINDOW_WIDTH);
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}
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}
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}
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}
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@@ -17,7 +17,7 @@ unityfolder = ./unity
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# eigenes Spiel bauen
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# eigenes Spiel bauen
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# --------------------------
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# --------------------------
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wordsalad_myversion: main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
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wordsalad_myversion: main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
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$(CC) -o wordsalad_myvesion.exe main.c graphicalGame.c $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
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$(CC) -o wordsalad_myversion.exe main.c graphicalGame.c $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# --------------------------
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||||||
@@ -30,7 +30,7 @@ main.o: main.c
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$(CC) -c $(CFLAGS) main.c
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$(CC) -c $(CFLAGS) main.c
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input.o: input.c
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input.o: input.c
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$(CC) -c $(CFLAGS)input.c
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$(CC) -c $(CFLAGS) input.c
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game.o: game.c
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game.o: game.c
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$(CC) -c $(CFLAGS) game.c
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$(CC) -c $(CFLAGS) game.c
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@@ -0,0 +1 @@
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Hund,Katze; Maus
|
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@@ -0,0 +1,3 @@
|
|||||||
|
Apfel
|
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|
Banane
|
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Kiwi
|
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Reference in New Issue
Block a user