generated from freudenreichan/info2Praktikum-Wortsalat
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168
Start_Mac/game.c
168
Start_Mac/game.c
@ -10,14 +10,182 @@
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/* * Wörter aus der Wortliste zufällig horizontal oder vertikal platzieren
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* restliche Felder mit zufälligen Buchstaben füllen */
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// enum to make it more clear what de current orientation is
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typedef enum
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{
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HORIZONTAL,
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VERTIKAL
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} orientation;
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// new struct for handing over the entire wordPosition
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// alignment is HORIZONTAL or VERTICAL
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// rowOrColumn is the int of the colum or row the word is suposed to be placed in
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// startingCell is the int of where in the row/colum the first leter of the word suposed to be placed
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typedef struct
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{
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orientation alignment;
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unsigned int rowOrColumn;
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unsigned int startingCell;
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} wordPosition;
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// Choses a random Position for the current Word
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wordPosition choserandomPosition(unsigned int searchFieldLen, unsigned int wordLength)
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{
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wordPosition position = {0, 0, 0};
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srand(time(NULL));
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position.alignment = rand()%(VERTIKAL - HORIZONTAL + 1) + HORIZONTAL;
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position.rowOrColumn = rand()%(searchFieldLen);
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position.startingCell = rand()%(searchFieldLen - wordLength);
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return position;
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}
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// Checks if the current Position is free
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// returns 1 if the Position is free
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// returns 0 if the Position is occupied
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int checkIfPositionIsFree(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], wordPosition position,unsigned int wordLength, unsigned int serchFieldLen)
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{
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int i = 0;
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int letterFound = 0;
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int positionfree = 0;
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if (position.alignment == HORIZONTAL)
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{
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// checking to see if position is free
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// by scanning each column in the given row
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for (i = position.startingCell; (i < serchFieldLen) && !(letterFound); i++)
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{
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if ((salad[position.rowOrColumn][i] >= 'A') && (salad[position.rowOrColumn][i] <= 'z'))
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{
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letterFound = 1;
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}
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}
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}
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else if (position.alignment == VERTIKAL)
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{
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// checking to see if position is free
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// by scanning each row in the given column
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for (i = position.startingCell; (i < serchFieldLen) && !(letterFound); i++)
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{
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if ((salad[i][position.rowOrColumn] >= 'A') && (salad[i][position.rowOrColumn] <= 'z'))
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{
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letterFound = 1;
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}
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}
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}
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positionfree = !letterFound;
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return positionfree;
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}
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// Places the current word into the
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// selected position
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// returns 1 if sucessfull
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int placeWord(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], wordPosition position, const char currentWord[], unsigned int currentWordLen, unsigned int serchFieldLen)
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{
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int i = 0;
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if (position.alignment == HORIZONTAL)
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{
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for (i = position.startingCell; (i < serchFieldLen) && (i < currentWordLen); i++)
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{
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salad[position.rowOrColumn][i] = currentWord[i];
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}
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salad[position.rowOrColumn][i] = '\0';
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}
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else if (position.alignment == VERTIKAL)
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{
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for (i = position.startingCell; (i < serchFieldLen) && (i < currentWordLen); i++)
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{
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salad[i][position.rowOrColumn] = currentWord[i];
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}
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salad[i][position.rowOrColumn] = '\0';
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}
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return 1;
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}
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// Places random letters into the
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// empty fields of the wordSalad
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void placeRandomLetters(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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{
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int i = 0;
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int j = 0;
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srand(time(NULL));
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for (i = 0; i < searchFieldLen; i++)
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{
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for (j = 0; i < searchFieldLen; j++)
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{
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if ((salad[i][j] < 'A') && (salad[i][j] > 'z'))
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{
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salad[i][j] = rand()%('Z' - 'A' + 1) + 'A';
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}
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}
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}
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}
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// Creates the word salad by placing words randomly and filling empty spaces
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// returnes the number of sucessfully placed words
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int createWordSalad(char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen, const char words[][MAX_WORD_LEN], unsigned int wordCount)
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{
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int i = 0;
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int j = 0;
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int positionFound = 0;
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int placedWords = 0;
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char currentWord[MAX_WORD_LEN];
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wordPosition currentWordPosition = {0,0,0};
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for (i = 1; i <= wordCount; i++)
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{
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do
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{
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currentWordPosition = choserandomPosition(searchFieldLen, strlen(words[i]));
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positionFound = checkIfPositionIsFree(salad, currentWordPosition, strlen(words[i]), searchFieldLen);
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j++;
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} while ((j < MAX_RAND_TRIES_PER_WORD) && !(positionFound));
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if (positionFound)
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{
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strcpy(currentWord, words[i-1]);
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placedWords += placeWord(salad, currentWordPosition, currentWord, strlen(currentWord), searchFieldLen);
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}
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}
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placeRandomLetters(salad, searchFieldLen);
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return placedWords;
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}
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// Prints the word salad to console
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void showWordSalad(const char salad[MAX_SEARCH_FIELD_LEN][MAX_SEARCH_FIELD_LEN], unsigned int searchFieldLen)
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{
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int i = 0;
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int j = 0;
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for (i = 0; i < searchFieldLen; i++)
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{
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for (j = 0; i < searchFieldLen; j++)
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{
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printf("%c", salad[i][j]);
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}
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printf("\n");
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}
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}
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@ -2,11 +2,37 @@
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#include <string.h>
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#include <ctype.h>
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#define MAX_BUFFER_LEN 256
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// TODO:
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// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
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// Read words from file and store in 'words' array
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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{
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char buffer[MAX_BUFFER_LEN];
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int count = 0;
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char *teiler = ".,; !?\n";
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if(file == NULL)
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{
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printf("Fehler beim Öffnen von words.txt!\n");
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return -1;
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}
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while(fgets(buffer, MAX_LINE_LEN, file))
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{
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const char *wort = strtok(buffer, teiler);
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while(wort != NULL && count < maxWordCount)
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{
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strncpy(words[count], wort, MAX_WORD_LEN-1);
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words[count][MAX_WORD_LEN-1] = '\0';
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count++;
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wort = strtok(NULL, teiler);
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}
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}
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return count;
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}
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@ -7,6 +7,13 @@
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#define MAX_NUMBER_OF_WORDS 100
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#define SALAD_SIZE 20
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// selbstgeschriebene Definitionen:
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// annahmen ist das windowWidth in pixeln gegeben
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// werden muss, da auch andere funktionen wie
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// createCharSquarePanel in Pixeln arbeiten
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#define WINDOW_WIDTH 800
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int main(int argc, char *argv[])
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{
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int exitCode = EXIT_SUCCESS;
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@ -36,10 +43,24 @@ int main(int argc, char *argv[])
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// Create the word salad by placing words into grid
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placedWords = createWordSalad(wordSalad, SALAD_SIZE, words, wordCount);
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// TODO:
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// DONE:
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// Check if all words were successfully placed
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// Start the game if successful
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// error message if some words couldn't be placed
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if (placedWords != wordCount)
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{
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// selbe error message wird auch von wordsalad_inital.exe ausgegeben,
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// wenn diese einen fehler produziert
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printf("Could only place %d of %d words.", placedWords, wordCount);
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printf(" Possible solution is to choose a larger search field ...\n");
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}
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else
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{
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// annahme: windowWidth wird in Pixeln gesucht,
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// da auch andere funktionen, wie createCharSquarePanel
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// in Pixeln arbeiten
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startGame(wordSalad, SALAD_SIZE, words, placedWords, WINDOW_WIDTH);
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}
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}
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else
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@ -1,22 +1,29 @@
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CC = gcc
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CFLAGS = -g -Wall
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LDFLAGS = -framework OpenGL -framework CoreFoundation -framework CoreGraphics -framework IOKit -framework Cocoa -framework CoreVideo
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LDFLAGS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
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# Architektur automatisch erkennen (arm64 oder x86_64)
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ARCH := $(shell uname -m)
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BINARIES = ./macos-$(ARCH)
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ifeq ($(ARCH),arm64)
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BINARIES = ./macos-arm64
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else
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BINARIES = ./macos-x64
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endif
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raylib_folder = ./raylib
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unityfolder = ./unity
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# --------------------------
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# initiales Spiel bauen
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# eigenes Spiel bauen
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# --------------------------
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wordsalad_initial:
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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wordsalad_myversion: main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
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$(CC) $(CFLAGS) -o wordsalad_myversion main.c graphicalGame.c $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# Normales Spiel bauen
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# --------------------------
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wordsalad: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
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all: main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a
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$(CC) $(CFLAGS) -o wordsalad main.o input.o game.o graphicalGame.o $(BINARIES)/libraylib.a $(LDFLAGS)
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main.o: main.c
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@ -29,18 +36,18 @@ game.o: game.c
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$(CC) -c $(CFLAGS) game.c
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graphicalGame.o: graphicalGame.c
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$(CC) -I$(raylibfolder) -c $(CFLAGS) graphicalGame.c
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$(CC) -I$(raylib_folder) -c $(CFLAGS) graphicalGame.c
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# --------------------------
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# Unit Tests
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# --------------------------
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TEST_BIN = runTests
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test: input.o game.o unit_tests.c $(BINARIES)/libunity.a
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$(CC) -Wall -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.c $(BINARIES)/libunity.a
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test: input.o game.o unit_tests.c
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$(CC) $(CFLAGS) -I$(unityfolder) -o $(TEST_BIN) input.o game.o unit_tests.c $(BINARIES)/libunity.a
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# --------------------------
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# Clean
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# --------------------------
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clean:
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rm -f *.o wordsalad
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rm -f *.o wordsalad wordsalad_myversion $(TEST_BIN)
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BIN
Start_Windows/graphicalGame.o
Normal file
BIN
Start_Windows/graphicalGame.o
Normal file
Binary file not shown.
@ -2,11 +2,37 @@
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#include <string.h>
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#include <ctype.h>
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// TODO:
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#define MAX_BUFFER_LEN 256
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// TODO?
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// eine Funktion implementieren, die ein einzelnes Wort aus einer Textdatei (words.txt) einliest und als C-String zurückgibt.
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|
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// Read words from file and store in 'words' array
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int readWords(FILE *file, char words[][MAX_WORD_LEN], unsigned int maxWordCount)
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{
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char buffer[MAX_BUFFER_LEN];
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int count = 0;
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char *teiler = ".,; !?\n";
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if(file == NULL)
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{
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printf("Fehler beim Öffnen von words.txt!\n");
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return -1;
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}
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while(fgets(buffer, MAX_LINE_LEN, file))
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{
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const char *wort = strtok(buffer, teiler);
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while(wort != NULL && count < maxWordCount)
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{
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strncpy(words[count], wort, MAX_WORD_LEN-1);
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words[count][MAX_WORD_LEN-1] = '\0';
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count++;
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wort = strtok(NULL, teiler);
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}
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}
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return count;
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}
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@ -11,7 +11,7 @@
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// annahmen ist das windowWidth in pixeln gegeben
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// werden muss, da auch andere funktionen wie
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// createCharSquarePanel in Pixeln arbeiten
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#define WINDOW_WIDTH 540
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#define WINDOW_WIDTH 800
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int main(int argc, char *argv[])
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@ -59,7 +59,7 @@ int main(int argc, char *argv[])
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// annahme: windowWidth wird in Pixeln gesucht,
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// da auch andere funktionen, wie createCharSquarePanel
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// in Pixeln arbeiten
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startGame(wordSalad, MAX_SEARCH_FIELD_LEN, words, placedWords, WINDOW_WIDTH);
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startGame(wordSalad, SALAD_SIZE, words, placedWords, WINDOW_WIDTH);
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}
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}
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BIN
Start_Windows/main.o
Normal file
BIN
Start_Windows/main.o
Normal file
Binary file not shown.
@ -1,5 +1,5 @@
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CC = gcc
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CFLAGS = -g -Wall -I$(raylibfolder)
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CFLAGS = -g -Wall
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LDFLAGS = -lopengl32 -lgdi32 -lwinmm
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BINARIES = ./windows
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@ -9,15 +9,15 @@ unityfolder = ./unity
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# --------------------------
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# initiales Spiel bauen
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# --------------------------
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wordsalad_initial:
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$(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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#wordsalad_initial:
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# $(CC) -o wordsalad_initial $(BINARIES)/libwordsalad_complete.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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# eigenes Spiel bauen
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# --------------------------
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wordsalad_myversion:
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$(CC) -o $(CFLAGS) main.c $(BINARIES)/libwordsalad.a
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wordsalad_myversion: main.o graphicalGame.o $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a
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$(CC) -o wordsalad_myvesion.exe main.c graphicalGame.c $(BINARIES)/libwordsalad.a $(BINARIES)/libraylib.a $(LDFLAGS)
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# --------------------------
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1708
Start_Windows/raylib.h
Normal file
1708
Start_Windows/raylib.h
Normal file
File diff suppressed because it is too large
Load Diff
2941
Start_Windows/raymath.h
Normal file
2941
Start_Windows/raymath.h
Normal file
File diff suppressed because it is too large
Load Diff
5262
Start_Windows/rlgl.h
Normal file
5262
Start_Windows/rlgl.h
Normal file
File diff suppressed because it is too large
Load Diff
Binary file not shown.
BIN
Start_Windows/wordsalad_myvesion.exe
Normal file
BIN
Start_Windows/wordsalad_myvesion.exe
Normal file
Binary file not shown.
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