import math from typing import Callable import re from graph import Graph, AdjacencyListGraph, AdjacencyMatrixGraph, NodeColor, Vertex def a_star(self, start_name: str, end_name: str, heuristic: Callable[[Vertex], float]): color_map = {} # maps vertices to their color distance_map = {} # maps vertices to their distance from the start vertex predecessor_map = {} # maps vertices to their predecessor in the traversal tree def cost(vertex: Vertex) -> float: """Compute the cost of the path to the given vertex.""" if distance_map[vertex] is None: return math.inf return distance_map[vertex] + heuristic(vertex) # Initialize the maps for vertex in self.all_vertices(): color_map[vertex] = NodeColor.WHITE distance_map[vertex] = None predecessor_map[vertex] = None # Start at the given vertex start_node = self.get_vertex(start_name) color_map[start_node] = NodeColor.GRAY distance_map[start_node] = 0 # Initialize the queue with the start vertex queue = [start_node] # Process the queue while len(queue) > 0: queue.sort(key=cost) vertex = queue.pop(0) if vertex.value == end_name: # Return the distance and predecessor maps return distance_map, predecessor_map for dest, weight in self.get_adjacent_vertices_with_weight(vertex.value): if color_map[dest] == NodeColor.BLACK: continue f = distance_map[vertex] + weight + heuristic(dest) if color_map[dest] == NodeColor.GRAY and f > cost(dest): continue predecessor_map[dest] = vertex distance_map[dest] = distance_map[vertex] + weight if color_map[dest] == NodeColor.WHITE: queue.append(dest) color_map[dest] = NodeColor.GRAY color_map[vertex] = NodeColor.BLACK # Return the distance and predecessor maps if no path was found return None, None # Add the a_star method to the Graph classes AdjacencyListGraph.a_star = a_star AdjacencyMatrixGraph.a_star = a_star if __name__ == "__main__": def read_labyrinth_into_graph(graph: Graph, filename: str): """Read a labyrinth from a file into a graph. The file format is a grid of characters:""" start = None end = None with open(filename, "r") as file: nodes = [] lines = file.readlines() for y, line in enumerate(lines): for x, char in enumerate(line): if char in ' AS': name = pos_to_nodename((x, y)) graph.insert_vertex(name) nodes.append((x, y)) if char == 'A': end = (x, y) if char == 'S': start = (x, y) for x, y in nodes: name1 = f"x{x}y{y}" for neighbor in [(x - 1, y), (x, y - 1), (x, y + 1), (x + 1, y)]: if neighbor in nodes: name_neighbor = pos_to_nodename(neighbor) graph.connect(name1, name_neighbor, 1) return start, end, lines def nodename_to_pos(nodename): """Convert a node name to a position (x, y).""" m = re.match(r"(^x(\d*)y(\d*))", nodename) if m: return (int(m.group(2)), int(m.group(3))) return None def pos_to_nodename(pos): """Convert a position (x, y) to a node name.""" x, y = pos return f"x{x}y{y}" def get_heuristic(end) -> Callable[[Vertex], float]: """Return a heuristic function for the given end position.""" def heuristic(v: Vertex) -> float: x, y = nodename_to_pos(v.value) x1, y1 = end # Euclidean distance return math.sqrt(abs(x - x1)**2 + abs(y - y1)**2) return heuristic def update_lines(lines, distance_map, path): """Update the lines with the path found by the A* algorithm.""" def replace_at(x, y, replacement): if lines[y][x] not in " .": return lines[y] = lines[y][:x] + replacement + lines[y][x+1:] for node in distance_map.keys(): if distance_map[node] is not None: x, y = nodename_to_pos(node.value) replace_at(x, y, ".") for node in path: x, y = nodename_to_pos(node) replace_at(x, y, "*") return lines graph = AdjacencyListGraph() #graph = AdjacencyMatrixGraph() start, end, lines = read_labyrinth_into_graph(graph, "../../labyrinth.txt") distance_map, predecessor_map = graph.a_star(pos_to_nodename(start), pos_to_nodename(end), get_heuristic(end)) endname = pos_to_nodename(end) lines = update_lines(lines, distance_map, graph.path(endname, predecessor_map)) for line in lines: print(line, end="")