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1c37ed46bf
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6605fe9957
@ -1,4 +1,3 @@
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matplotlib
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numpy
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pygame
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graphviz
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@ -1,6 +1,6 @@
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from vorlesung.L05_binaere_baeume.avl_tree_node import AVLTreeNode
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from vorlesung.L05_binaere_baeume.bin_tree import BinaryTree
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import logging
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class AVLTree(BinaryTree):
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@ -27,26 +27,15 @@ class AVLTree(BinaryTree):
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self.balance(node.parent)
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else:
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self.root = node
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# self.check_circle(self.root)
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def insert(self, value):
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insert_generator = self.insert_stepwise(value)
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node, parent = None, None
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while True:
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try:
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node, parent = next(insert_generator)
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except StopIteration:
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break
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return node, parent
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def insert_stepwise(self, value):
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node, parent = super().insert(value)
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yield None, None
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node.parent = parent
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if parent:
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self.balance(parent)
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return node, parent
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def delete(self, value):
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node, parent = super().delete(value)
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if node:
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@ -1,59 +0,0 @@
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import random
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import pygame
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from utils.game import Game
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from avl_tree import AVLTree
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WHITE = (255, 255, 255)
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BLUE = (0, 0, 255)
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BLACK = (0, 0, 0)
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WIDTH = 800
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HEIGHT = 400
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MARGIN = 20
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class AVLTreeGame(Game):
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def __init__(self):
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super().__init__("AVLTree Game", fps=10, size=(WIDTH, HEIGHT))
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random.seed()
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self.z = list(range(1, 501))
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random.shuffle(self.z)
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self.finished = False
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self.tree = AVLTree()
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self.tree.get_height = lambda node: 0 if node is None else 1 + max(self.tree.get_height(node.left), self.tree.get_height(node.right))
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self.height = self.tree.get_height(self.tree.root)
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self.generator = None
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def update_game(self):
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if not self.finished:
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if self.generator is None:
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self.generator = self.tree.insert_stepwise(self.z.pop())
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try:
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next(self.generator)
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except StopIteration:
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self.generator = None
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if self.generator is None and len(self.z) == 0:
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self.finished = True
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self.height = self.tree.get_height(self.tree.root)
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return True
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def draw_game(self):
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self.screen.fill(WHITE)
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if self.height > 0:
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self.draw_tree(self.tree.root, WIDTH // 2, MARGIN, WIDTH // 4 - MARGIN)
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super().draw_game()
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def draw_tree(self, node, x, y, x_offset):
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y_offset = (HEIGHT - (2 * MARGIN)) / self.height
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if node is not None:
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pygame.draw.circle(self.screen, BLUE, (x, y), 2)
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if node.left is not None:
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pygame.draw.line(self.screen, BLACK, (x, y), (x - x_offset, y + y_offset))
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self.draw_tree(node.left, x - x_offset, y + y_offset, x_offset // 2)
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if node.right is not None:
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pygame.draw.line(self.screen, BLACK, (x, y), (x + x_offset, y + y_offset))
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self.draw_tree(node.right, x + x_offset, y + y_offset, x_offset // 2)
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if __name__ == "__main__":
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tree_game = AVLTreeGame()
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tree_game.run()
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@ -1,54 +0,0 @@
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import random
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import pygame
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from utils.game import Game
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from bin_tree import BinaryTree
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WHITE = (255, 255, 255)
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BLUE = (0, 0, 255)
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BLACK = (0, 0, 0)
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WIDTH = 800
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HEIGHT = 400
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MARGIN = 20
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class BinTreeGame(Game):
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def __init__(self):
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super().__init__("BinTree Game", fps=10, size=(WIDTH, HEIGHT))
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random.seed()
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self.z = list(range(1, 101))
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random.shuffle(self.z)
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self.finished = False
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self.tree = BinaryTree()
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self.tree.get_height = lambda node: 0 if node is None else 1 + max(self.tree.get_height(node.left), self.tree.get_height(node.right))
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self.height = self.tree.get_height(self.tree.root)
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def update_game(self):
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if not self.finished:
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i = self.z.pop()
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self.tree.insert(i)
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self.height = self.tree.get_height(self.tree.root)
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if len(self.z) == 0:
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self.finished = True
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return True
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def draw_game(self):
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self.screen.fill(WHITE)
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if self.height > 0:
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self.draw_tree(self.tree.root, WIDTH // 2, MARGIN, WIDTH // 4 - MARGIN)
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super().draw_game()
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def draw_tree(self, node, x, y, x_offset):
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y_offset = (HEIGHT - (2 * MARGIN)) / self.height
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if node is not None:
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pygame.draw.circle(self.screen, BLUE, (x, y), 2)
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if node.left is not None:
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pygame.draw.line(self.screen, BLACK, (x, y), (x - x_offset, y + y_offset))
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self.draw_tree(node.left, x - x_offset, y + y_offset, x_offset // 2)
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if node.right is not None:
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pygame.draw.line(self.screen, BLACK, (x, y), (x + x_offset, y + y_offset))
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self.draw_tree(node.right, x + x_offset, y + y_offset, x_offset // 2)
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if __name__ == "__main__":
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tree_game = BinTreeGame()
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tree_game.run()
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@ -1,58 +0,0 @@
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from utils.memory_manager import MemoryManager
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from utils.memory_array import MemoryArray
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from utils.literal import Literal
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from b_tree import BTree
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from b_tree_node import BTreeNode
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class MemoryManagerBTree(MemoryManager):
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"""
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Diese Klasse erweitert den MemoryManager, um spezifische Statistiken für B-Bäume zu speichern.
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"""
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@staticmethod
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def count_loads():
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return sum([cell.loaded_count for cell in MemoryManager().cells if isinstance(cell, BTreeNode)])
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@staticmethod
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def count_saves():
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return sum([cell.saved_count for cell in MemoryManager().cells if isinstance(cell, BTreeNode)])
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@staticmethod
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def save_stats(count):
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data = { "cells": MemoryManager.count_cells(),
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"reads": MemoryManager.count_reads(),
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"writes": MemoryManager.count_writes(),
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"compares": MemoryManager.count_compares(),
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"adds": MemoryManager.count_adds(),
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"subs": MemoryManager.count_subs(),
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"muls": MemoryManager.count_muls(),
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"divs": MemoryManager.count_divs(),
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"bitops": MemoryManager.count_bitops(),
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"loads": MemoryManagerBTree.count_loads(),
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"saves": MemoryManagerBTree.count_saves() }
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MemoryManager.stats[count] = data
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def analyze_complexity(sizes):
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"""
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Analysiert die Komplexität
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:param sizes: Eine Liste von Eingabegrößen für die Analyse.
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"""
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for size in sizes:
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MemoryManager.purge() # Speicher zurücksetzen
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tree = BTree(5)
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random_array = MemoryArray.create_random_array(size, -100, 100)
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for i in range(size-1):
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tree.insert(int(random_array[Literal(i)]))
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MemoryManager.reset()
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tree.insert(int(random_array[Literal(size-1)]))
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MemoryManagerBTree.save_stats(size)
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MemoryManager.plot_stats(["cells", "compares", "loads", "saves"])
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if __name__ == "__main__":
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sizes = range(1, 1001, 2)
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analyze_complexity(sizes)
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