2025-04-01 12:38:52 +02:00

54 lines
1.3 KiB
Python

import pygame
class Game:
def __init__(self, title, fps=60, size=(640, 400)):
self.title = title
self.fps = fps
self.size = size
self.clock = pygame.time.Clock()
self.dt = 0
self.screen = None
def init_game(self):
pygame.init()
pygame.display.set_caption(self.title)
self.screen = pygame.display.set_mode(self.size)
def game_loop(self):
while True:
# Berechnung der Zeitdifferenz seit dem letzten Frame
self.dt = self.clock.tick(self.fps) / 1000
if self.event_handling() == False:
break
if self.update_game() == False:
break
self.draw_game()
def exit_game(self):
pygame.quit()
def event_handling(self): # bleibt in der Unterklasse unverändert
for event in pygame.event.get():
if not self.handle_event(event):
return False
return True
def handle_event(self, event): # wird in der Unterklasse überschrieben
if event.type == pygame.QUIT:
return False
return True
def update_game(self):
return True
def draw_game(self):
pygame.display.flip()
def run(self):
self.init_game()
self.game_loop()
self.exit_game()