This commit is contained in:
Oliver Hofmann
2026-03-27 17:19:51 +01:00
commit 4f5a78ac05
55 changed files with 14110 additions and 0 deletions
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from vorlesung.L05_binaere_baeume.bin_tree import BinaryTree
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from utils.memory_manager import MemoryManager
from utils.memory_array import MemoryArray
from utils.literal import Literal
from vorlesung.L05_binaere_baeume.avl_tree import AVLTree
def analyze_complexity(sizes):
"""
Analysiert die Komplexität
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
tree = AVLTree()
random_array = MemoryArray.create_random_array(size, -100, 100)
for i in range(size-1):
tree.insert(int(random_array[Literal(i)]))
MemoryManager.reset()
tree.insert(int(random_array[Literal(size-1)]))
MemoryManager.save_stats(size)
MemoryManager.plot_stats(["cells", "compares"])
if __name__ == "__main__":
sizes = range(1, 1001, 2)
analyze_complexity(sizes)
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from utils.memory_manager import MemoryManager
from utils.memory_array import MemoryArray
from utils.literal import Literal
from vorlesung.L05_binaere_baeume.bin_tree import BinaryTree
def analyze_complexity(sizes):
"""
Analysiert die Komplexität
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
tree = BinaryTree()
random_array = MemoryArray.create_random_array(size, -100, 100)
for i in range(size-1):
tree.insert(int(random_array[Literal(i)]))
MemoryManager.reset()
tree.insert(int(random_array[Literal(size-1)]))
MemoryManager.save_stats(size)
MemoryManager.plot_stats(["cells", "compares"])
if __name__ == "__main__":
sizes = range(1, 1001, 2)
analyze_complexity(sizes)
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from utils.memory_array import MemoryArray
from vorlesung.L05_binaere_baeume.avl_tree_node import AVLTreeNode
from vorlesung.L05_binaere_baeume.bin_tree import BinaryTree
import logging
class AVLTree(BinaryTree):
def __init__(self):
super().__init__()
def new_node(self, value):
return AVLTreeNode(value)
def balance(self, node: AVLTreeNode):
node.update_balance()
if node.balance == -2:
if node.left.balance <= 0:
node = node.right_rotate()
else:
node = node.left_right_rotate()
elif node.balance == 2:
if node.right.balance >= 0:
node = node.left_rotate()
else:
node = node.right_left_rotate()
if node.parent:
self.balance(node.parent)
else:
self.root = node
def insert(self, value):
insert_generator = self.insert_stepwise(value)
node, parent = None, None
while True:
try:
node, parent = next(insert_generator)
except StopIteration:
break
return node, parent
def insert_stepwise(self, value):
node, parent = super().insert(value)
yield None, None
node.parent = parent
if parent:
self.balance(parent)
return node, parent
def delete(self, value):
node, parent = super().delete(value)
if node:
node.parent = parent
if parent:
self.balance(parent)
def graph_filename(self):
return "AVLTree"
if __name__ == "__main__":
def print_node(node, indent=0, level=0):
print((indent * 3) * " ", node.value)
tree = AVLTree()
#values = [5, 3, 7, 2, 4, 6, 5, 8]
values = MemoryArray.create_array_from_file("data/seq2.txt")
for value in values:
tree.insert(value)
print("In-order traversal:")
tree.in_order_traversal(print_node)
print("\nLevel-order traversal:")
tree.level_order_traversal(print_node)
print("\nTree structure traversal:")
tree.tree_structure_traversal(print_node)
print("\nGraph traversal:")
tree.graph_traversal()
tree.insert(9)
tree.graph_traversal()
print("\nDeleting 5:")
tree.delete(5)
print("In-order traversal after deletion:")
tree.in_order_traversal(print_node)
print("\nLevel-order traversal after deletion:")
tree.level_order_traversal(print_node)
print("\nTree structure traversal after deletion:")
tree.tree_structure_traversal(print_node)
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import random
import pygame
from utils.game import Game
from avl_tree import AVLTree
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
WIDTH = 800
HEIGHT = 400
MARGIN = 20
class AVLTreeGame(Game):
def __init__(self):
super().__init__("AVLTree Game", fps=10, size=(WIDTH, HEIGHT))
random.seed()
self.z = list(range(1, 501))
random.shuffle(self.z)
self.finished = False
self.tree = AVLTree()
self.tree.get_height = lambda node: 0 if node is None else 1 + max(self.tree.get_height(node.left), self.tree.get_height(node.right))
self.height = self.tree.get_height(self.tree.root)
self.generator = None
def update_game(self):
if not self.finished:
if self.generator is None:
self.generator = self.tree.insert_stepwise(self.z.pop())
try:
next(self.generator)
except StopIteration:
self.generator = None
if self.generator is None and len(self.z) == 0:
self.finished = True
self.height = self.tree.get_height(self.tree.root)
return True
def draw_game(self):
self.screen.fill(WHITE)
if self.height > 0:
self.draw_tree(self.tree.root, WIDTH // 2, MARGIN, WIDTH // 4 - MARGIN)
super().draw_game()
def draw_tree(self, node, x, y, x_offset):
y_offset = (HEIGHT - (2 * MARGIN)) / self.height
if node is not None:
pygame.draw.circle(self.screen, BLUE, (x, y), 2)
if node.left is not None:
pygame.draw.line(self.screen, BLACK, (x, y), (x - x_offset, y + y_offset))
self.draw_tree(node.left, x - x_offset, y + y_offset, x_offset // 2)
if node.right is not None:
pygame.draw.line(self.screen, BLACK, (x, y), (x + x_offset, y + y_offset))
self.draw_tree(node.right, x + x_offset, y + y_offset, x_offset // 2)
if __name__ == "__main__":
tree_game = AVLTreeGame()
tree_game.run()
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from vorlesung.L05_binaere_baeume.bin_tree_node import BinaryTreeNode
class AVLTreeNode(BinaryTreeNode):
def __init__(self, value):
super().__init__(value)
self.parent = None
self.balance = 0
def __repr__(self):
return f"TreeNode(id={id(self)} value={self.value}, left={self.left}, right={self.right})"
def graphviz_rep(self, row, col, dot):
dot.node(str(id(self)), label=str(self.value), pos=f"{col},{-row}!", xlabel=str(self.balance))
def update_balance(self):
left_height = self.left.height() if self.left else 0
right_height = self.right.height() if self.right else 0
self.balance = right_height - left_height
def right_rotate(self):
new_root = self.left
new_root.parent = self.parent
self.left = new_root.right
if self.left:
self.left.parent = self
new_root.right = self
self.parent = new_root
if new_root.parent:
if new_root.parent.left is self:
new_root.parent.left = new_root
else:
new_root.parent.right = new_root
self.update_balance()
new_root.update_balance()
return new_root
def left_rotate(self):
new_root = self.right
new_root.parent = self.parent
self.right = new_root.left
if self.right:
self.right.parent = self
new_root.left = self
self.parent = new_root
if new_root.parent:
if new_root.parent.left is self:
new_root.parent.left = new_root
else:
new_root.parent.right = new_root
self.update_balance()
new_root.update_balance()
return new_root
def right_left_rotate(self):
self.right = self.right.right_rotate()
return self.left_rotate()
def left_right_rotate(self):
self.left = self.left.left_rotate()
return self.right_rotate()
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import random
from utils.memory_array import MemoryArray
from utils.memory_cell import MemoryCell
from utils.memory_manager import MemoryManager
from utils.memory_range import mrange
from utils.literal import Literal
def binary_search(z: MemoryArray, s: MemoryCell, l: Literal = None, r: Literal = None):
"""
Perform a binary search on the sorted array z for the value x.
"""
if l is None:
l = Literal(0)
if r is None:
r = Literal(z.length().pred())
if l > r:
return None
with MemoryCell(l) as m:
m += r
m //= Literal(2)
if s < z[m]:
return binary_search(z, s, l, m.pred())
elif s > z[m]:
return binary_search(z, s, m.succ(), r)
else:
return m
def analyze_complexity(sizes):
"""
Analysiert die Komplexität
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
random_array = MemoryArray.create_sorted_array(size)
search_value = random.randint(-100, 100)
binary_search(random_array, MemoryCell(search_value))
MemoryManager.save_stats(size)
MemoryManager.plot_stats(["cells", "compares", "adds"])
if __name__ == "__main__":
# Example usage
arr = MemoryArray([1, 2, 3, 4, 5, 6, 7, 8, 9, 10])
search_value = MemoryCell(8)
result = binary_search(arr, search_value)
if result is not None:
print(f"Value {search_value} found at index {result}.")
else:
print(f"Value {search_value} not found in the array.")
sizes = range(1, 1001, 2)
analyze_complexity(sizes)
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from vorlesung.L05_binaere_baeume.bin_tree_node import BinaryTreeNode
from utils.project_dir import get_path
from datetime import datetime
import graphviz
class BinaryTree:
def __init__(self):
self.root = None
self.size = 0
def new_node(self, value):
return BinaryTreeNode(value)
def insert(self, value):
self.size += 1
value = self.new_node(value)
if self.root is None:
self.root = value
return self.root, None
else:
current = self.root
while True:
if value < current:
if current.left:
current = current.left
else:
current.left = value
return current.left, current
elif value >= current:
if current.right:
current = current.right
else:
current.right = value
return current.right, current
else:
return None, None
def search(self, value):
current = self.root
value = self.new_node(value)
while current:
if value < current:
current = current.left
elif value > current:
current = current.right
else:
return current
return None
def delete(self, value):
# Der Wert wird im Baum gesucht und der erste Treffer gelöscht
# Rückgabe falls der Wert gefunden wird:
# der Knoten, der den zu löschenden Knoten ersetzt und der Elternknoten des gelöschten Knotens
parent = None
current = self.root
value = self.new_node(value)
while current:
if value < current:
parent = current
current = current.left
elif value > current:
parent = current
current = current.right
else:
# Knoten gefunden
break
else:
# Wert nicht gefunden
return None, None
return self.delete_node(current, parent)
def delete_node(self, current, parent):
# Der übergebene Knoten wird
# Rückgabe ist ein Tupel:
# der Knoten, der den zu löschenden Knoten ersetzt und der Elternknoten des gelöschten Knotens
self.size -= 1
# Fall 3: Es gibt zwei Kinder: wir suchen den Nachfolger
if current.left and current.right:
parent = current
successor = current.right
while successor.left:
parent = successor
successor = successor.left
# Wert des Nachfolgers wird in den Knoten geschrieben, der gelöscht werden soll
current.value = successor.value
# Ab jetzt muss successor gelöscht werden; parent ist bereits richtig gesetzt
current = successor
# Ermitteln des einen Kindes (falls es eines gibt), sonst None
# Das eine Kind ist der Ersatz für den Knoten, der gelöscht werden soll
if current.left:
child = current.left
else:
child = current.right
# Falls es keinen Elternknoten gibt, ist der Ersatzknoten die Wurzel
if not parent:
self.root = child
return child, None
elif parent.left is current:
parent.left = child
return child, parent
else:
parent.right = child
return child, parent
def in_order_traversal(self, callback):
def in_order_traversal_recursive(callback, current):
if current is not None:
in_order_traversal_recursive(callback, current.left)
callback(current)
in_order_traversal_recursive(callback, current.right)
in_order_traversal_recursive(callback, self.root)
def level_order_traversal(self, callback):
if self.root is None:
return
queue = [(self.root, 0)]
while queue:
current, level = queue.pop(0)
callback(current, level)
if current.left is not None:
queue.append((current.left, level + 1))
if current.right is not None:
queue.append((current.right, level + 1))
def tree_structure_traversal(self, callback):
def tree_structure_traversal_recursive(callback, current, level):
nonlocal line
if current:
tree_structure_traversal_recursive(callback, current.left, level + 1)
callback(current, level, line)
line += 1
tree_structure_traversal_recursive(callback, current.right, level + 1)
line = 0
tree_structure_traversal_recursive(callback, self.root, 0)
def graph_filename(self):
return "BinaryTree"
def graph_traversal(self):
def define_node(node, level, line):
nonlocal dot
if node is not None:
node.graphviz_rep(level, line, dot)
def graph_traversal_recursive(current):
nonlocal dot
if current is not None:
if current.left:
dot.edge(str(id(current)), str(id(current.left)))
graph_traversal_recursive(current.left)
if current.right:
dot.edge(str(id(current)), str(id(current.right)))
graph_traversal_recursive(current.right)
dot = graphviz.Digraph( name="BinaryTree",
engine="neato",
node_attr={"shape": "circle", "fontname": "Arial"},
format="pdf" )
self.tree_structure_traversal(define_node)
graph_traversal_recursive(self.root)
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
filename = f"{self.graph_filename()}_{timestamp}.gv"
filename = get_path(filename)
dot.render(filename)
if __name__ == "__main__":
tree = BinaryTree()
values = [5, 3, 7, 2, 4, 6, 5, 8]
for value in values:
tree.insert(value)
def print_node(node, indent=0, line=None):
print((indent * 3) * " ", node.value)
print("In-order traversal:")
tree.in_order_traversal(print_node)
print("\nLevel-order traversal:")
tree.level_order_traversal(print_node)
print("\nTree structure traversal:")
tree.tree_structure_traversal(print_node)
print("\nGraph traversal:")
tree.graph_traversal()
print("\nDeleting 5:")
tree.delete(5)
print("In-order traversal after deletion:")
tree.in_order_traversal(print_node)
print("\nLevel-order traversal after deletion:")
tree.level_order_traversal(print_node)
print("\nTree structure traversal after deletion:")
tree.tree_structure_traversal(print_node)
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import random
import pygame
from utils.game import Game
from bin_tree import BinaryTree
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
WIDTH = 800
HEIGHT = 400
MARGIN = 20
class BinTreeGame(Game):
def __init__(self):
super().__init__("BinTree Game", fps=10, size=(WIDTH, HEIGHT))
random.seed()
self.z = list(range(1, 101))
random.shuffle(self.z)
self.finished = False
self.tree = BinaryTree()
self.tree.get_height = lambda node: 0 if node is None else 1 + max(self.tree.get_height(node.left), self.tree.get_height(node.right))
self.height = self.tree.get_height(self.tree.root)
def update_game(self):
if not self.finished:
i = self.z.pop()
self.tree.insert(i)
self.height = self.tree.get_height(self.tree.root)
if len(self.z) == 0:
self.finished = True
return True
def draw_game(self):
self.screen.fill(WHITE)
if self.height > 0:
self.draw_tree(self.tree.root, WIDTH // 2, MARGIN, WIDTH // 4 - MARGIN)
super().draw_game()
def draw_tree(self, node, x, y, x_offset):
y_offset = (HEIGHT - (2 * MARGIN)) / self.height
if node is not None:
pygame.draw.circle(self.screen, BLUE, (x, y), 2)
if node.left is not None:
pygame.draw.line(self.screen, BLACK, (x, y), (x - x_offset, y + y_offset))
self.draw_tree(node.left, x - x_offset, y + y_offset, x_offset // 2)
if node.right is not None:
pygame.draw.line(self.screen, BLACK, (x, y), (x + x_offset, y + y_offset))
self.draw_tree(node.right, x + x_offset, y + y_offset, x_offset // 2)
if __name__ == "__main__":
tree_game = BinTreeGame()
tree_game.run()
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from utils.memory_cell import MemoryCell
class BinaryTreeNode(MemoryCell):
def __init__(self, value):
super().__init__(value)
self.left = None
self.right = None
def height(self):
left_height = self.left.height() if self.left else 0
right_height = self.right.height() if self.right else 0
return 1 + max(left_height, right_height)
def __repr__(self):
return f"TreeNode(value={self.value}, left={self.left}, right={self.right})"
def __str__(self):
return str(self.value)
def graphviz_rep(self, row, col, dot):
dot.node(str(id(self)), label=str(self.value), pos=f"{col},{-row}!")