This commit is contained in:
Oliver Hofmann 2026-03-27 17:19:51 +01:00
commit 4f5a78ac05
55 changed files with 14110 additions and 0 deletions

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data/elektro.txt Normal file
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"Höhleneingang";"Ost/West-Passage";5
"Höhleneingang";"Nord/Süd-Passage";3
"Nord/Süd-Passage";"Nebelraum";7
"Steiniger Pfad";"Ost/West-Passage";2
"Ost/West-Passage";"Schwefelgewölbe";4
"Schwefelgewölbe";"Steiniger Pfad";1
"Schatzkammer";"Nebelraum";2
"Steiniger Pfad";"Schatzkammer";6

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data/hoehle.txt Normal file
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"Höhleneingang" <> "Ost/West-Passage"
"Höhleneingang" <> "Nord/Süd-Passage"
"Nord/Süd-Passage" <> "Nebelraum"
"Steiniger Pfad" > "Ost/West-Passage"
"Ost/West-Passage" <> "Schwefelgewölbe"
"Schwefelgewölbe" > "Steiniger Pfad"
"Schatzkammer" > "Nebelraum"
"Steiniger Pfad" > "Schatzkammer"

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data/labyrinth.txt Normal file
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xxxxxxxxxxxxxxxxxxxxx
x x
x S x
x x
x xxxxxxxx x
x x
x x
x A x
xxxxxxxxxxxxxxxxxxxxx

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xxxxxAxxxxxxxxx
x xSx
xxxxxxxxxx xx x
x x
xxxxxxxxxxxxxxx

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-59
52
46
14
-50
58
-87
-77
34
15
50
47
51
48

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data/seq1.txt Normal file
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56
13
97
14
5
40
33
20
51
98
52
89
31
33
47
59
47
75
11
39
0
79
33
57
5
1
28
87
77
54
35
21
24
97
96
94
6
31
-45
53
-98
-44
85
-76
-48
-90
-99
47
-11
16
-98
98
-23
57
27
-35
23
65
-54
96
71
99
81
30
-7
76
-22
43
62
-49
73
59
75
36
39
15
51
-51
63
69
1
1
-25
-18
88
86
93
33
71
-95
56
2
4
11
-55
28
60
-55
-69
-97

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requirements.txt Normal file
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matplotlib
numpy
pygame
graphviz

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utils/__init__.py Normal file
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utils/constants.py Normal file
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from utils.literal import Literal
MAX_VALUE = Literal(99999999999999999999)
MIN_VALUE = Literal(-99999999999999999999)

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utils/game.py Normal file
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import pygame
class Game:
def __init__(self, title, fps=60, size=(640, 400)):
self.title = title
self.fps = fps
self.size = size
self.clock = pygame.time.Clock()
self.dt = 0
self.screen = None
def init_game(self):
pygame.init()
pygame.display.set_caption(self.title)
self.screen = pygame.display.set_mode(self.size)
def game_loop(self):
while True:
# Berechnung der Zeitdifferenz seit dem letzten Frame
self.dt = self.clock.tick(self.fps) / 1000
if self.event_handling() == False:
break
if self.update_game() == False:
break
self.draw_game()
def exit_game(self):
pygame.quit()
def event_handling(self): # bleibt in der Unterklasse unverändert
for event in pygame.event.get():
if not self.handle_event(event):
return False
return True
def handle_event(self, event): # wird in der Unterklasse überschrieben
if event.type == pygame.QUIT:
return False
return True
def update_game(self):
return True
def draw_game(self):
pygame.display.flip()
def run(self):
self.init_game()
self.game_loop()
self.exit_game()

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class Literal:
def __init__(self, value):
"""Initialisiert Literal."""
if isinstance(value, Literal):
self.value = value.value
else:
self.value = value
self.read_count = 0
self.compare_count = 0
def reset_counters(self):
"""Setzt alle Zähler auf 0 zurück."""
self.read_count = 0
self.compare_count = 0
def get(self):
"""Liest den Wert aus."""
self.read_count += 1
return self.value
def __eq__(self, other):
"""Vergleicht den Wert mit einem anderen Wert."""
if other is None:
return False
assert isinstance(other, Literal), "Can only compare with Literal or MemoryCell"
self.compare_count += 1
self.read_count += 1
other.read_count += 1
return self.value == other.value
def __ne__(self, other):
"""Vergleicht den Wert der Speicherzelle mit einem anderen Wert."""
if other is None:
return True
assert isinstance(other, Literal), "Can only compare with Literal or MemoryCell"
self.compare_count += 1
self.read_count += 1
other.read_count += 1
return self.value != other.value
def __lt__(self, other):
"""Vergleicht den Wert der Speicherzelle mit einem anderen Wert."""
assert isinstance(other, Literal), "Can only compare with Literal or MemoryCell"
self.compare_count += 1
self.read_count += 1
other.read_count += 1
return self.value < other.value
def __le__(self, other):
"""Vergleicht den Wert der Speicherzelle mit einem anderen Wert."""
assert isinstance(other, Literal), "Can only compare with Literal or MemoryCell"
self.compare_count += 1
self.read_count += 1
other.read_count += 1
return self.value <= other.value
def __gt__(self, other):
"""Vergleicht den Wert der Speicherzelle mit einem anderen Wert."""
assert isinstance(other, Literal), "Can only compare with Literal or MemoryCell"
self.compare_count += 1
self.read_count += 1
other.read_count += 1
return self.value > other.value
def __ge__(self, other):
"""Vergleicht den Wert der Speicherzelle mit einem anderen Wert."""
assert isinstance(other, Literal), "Can only compare with Literal or MemoryCell"
self.compare_count += 1
self.read_count += 1
other.read_count += 1
return self.value >= other.value
def __str__(self):
"""Repräsentation des Werts."""
return f"{self.value}"
def __repr__(self):
"""Repräsentation des Werts für Debugging-Zwecke."""
return f"Literal(value={self.value}, reads={self.read_count})"
def get_read_count(self):
"""Gibt zurück, wie oft der Wert gelesen wurde."""
return self.read_count
def __int__(self):
"""Gibt den Wert als Integer zurück."""
self.read_count += 1
return int(self.value)
def succ(self):
return Literal(self.value+1)
def pred(self):
return Literal(self.value-1)
if __name__ == "__main__":
l1 = Literal(5)
l2 = Literal(3)
print(l1 == l2)
print(l1 > l2)

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from utils.literal import Literal
from utils.memory_cell import MemoryCell
from utils.memory_manager import MemoryManager
from utils.project_dir import get_path
from random import randint
class MemoryArray:
def __init__(self, parm):
if isinstance(parm, Literal):
self.init_with_size(parm)
elif isinstance(parm, list):
self.size = len(parm)
self.cells = [MemoryCell(value) for value in parm]
else:
raise ValueError("Invalid parameter type")
def init_with_size(self, size):
"""Initialisiert ein Speicherarray mit einer bestimmten Größe."""
assert isinstance(size, Literal), "Size must be a Literal or MemoryCell"
assert isinstance(size.value, int), "Size must be an int"
assert size.value > 0, "Size must be positive"
self.size = size.value
self.cells = [MemoryCell() for _ in range(self.size)]
def __getitem__(self, index):
"""Gibt den Wert einer Speicherzelle zurück."""
assert isinstance(index, Literal), "Index must be a Literal or MemoryCell"
assert isinstance(index.value, int), "Index value must be an int"
assert 0 <= index.value < self.size, "Index out of bounds"
return self.cells[index.value]
def __setitem__(self, index, value):
"""Setzt den Wert einer Speicherzelle."""
assert isinstance(index, Literal), "Index must be a Literal or MemoryCell"
assert isinstance(index.value, int), "Index value must be an int"
assert 0 <= index.value < self.size, "Index out of bounds"
assert isinstance(value, Literal), "Value must be a Literal or MemoryCell"
self.cells[index.value].set(value.value)
def __len__(self):
"""Gibt die Größe des Speicherarrays zurück."""
return self.size
def __str__(self):
"""Gibt eine Liste der Speicherzellen zurück."""
return str([cell.value for cell in self.cells])
def __iter__(self):
"""Gibt einen Iterator über die Speicherzellen zurück."""
return iter(self.cells)
def indices(self):
"""Gibt eine Liste der Indizes der Speicherzellen zurück."""
return [Literal(i) for i in range(self.size)]
def length(self):
"""Gibt die Größe des Speicherarrays zurück."""
return Literal(self.size)
def count_compares(self):
return sum([cell.compare_count for cell in self.cells])
def reset_counters(self):
"""Setzt alle Zähler auf 0 zurück."""
for cell in self.cells:
cell.reset_counters()
@staticmethod
def create_random_array(count, min_value, max_value):
"""Erzeugt ein zufälliges Speicherarray."""
size = Literal(count)
a = MemoryArray(size)
for i in a.indices():
a[i] = Literal(randint(min_value, max_value))
a.reset_counters()
return a
@staticmethod
def create_sorted_array(count):
"""Erzeugt ein sortiertes Speicherarray."""
a = MemoryArray(list(range(count)))
a.reset_counters()
return a
@staticmethod
def create_array_from_file(filename, limit=None):
"""Erzeugt ein Speicherarray aus einer Datei."""
filename = get_path(filename)
with open(filename) as f:
lines = f.readlines()
if limit is not None:
lines = lines[:limit]
size = Literal(len(lines))
a = MemoryArray(size)
for i, line in enumerate(lines):
a[Literal(i)] = Literal(int(line))
a.reset_counters()
return a
def __str__(self):
result = "[ "
for cell in self.cells:
result += str(cell) + ", "
result += "]"
return result
if __name__ == "__main__":
import random
size = Literal(5)
a = MemoryArray(size)
for i in a.indices():
a[i] = Literal(random.randint(1,100))
print(a)
s = MemoryCell(0)
for cell in a.cells:
s += cell
print(s)
print(f"Anzahl der Additionen: {MemoryManager.count_adds()}")
a = MemoryArray.create_array_from_file("data/seq0.txt")
print(a)

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from utils.memory_manager import MemoryManager
from utils.literal import Literal
class MemoryCell (Literal):
def __new__(cls, *args, **kwargs):
"""Erstellt eine neue Instanz von MemoryCell."""
instance = MemoryManager().acquire_cell()
if instance is None:
instance = super().__new__(cls)
MemoryManager().register_cell(instance)
return instance
def __enter__(self):
return self
def __exit__(self, exc_type, exc_val, exc_tb):
MemoryManager().release_cell(self)
def __init__(self, value=None):
"""Initialisiert eine Speicherzelle mit optionalem Startwert."""
super().__init__(value)
self.write_count = 0
self.add_count = 0
self.sub_count = 0
self.mul_count = 0
self.div_count = 0
self.bitop_count = 0
if value is not None:
self.write_count +=1
else:
self.value = 0
def reset_counters(self):
"""Setzt alle Zähler auf 0 zurück."""
super().reset_counters()
self.write_count = 0
self.add_count = 0
self.sub_count = 0
self.mul_count = 0
self.div_count = 0
self.bitop_count = 0
def set(self, new_value):
"""Schreibt einen neuen Wert in die Speicherzelle und erhöht den Schreibzähler."""
self.write_count += 1
if isinstance(new_value, Literal):
self.value = new_value.value
else:
self.value = new_value
def add(self, other):
"""Addiert den Wert der Speicherzelle mit einem anderen Wert."""
self.set((self + other).value)
def sub(self, other):
"""Subtrahiert den Wert der Speicherzelle mit einem anderen Wert."""
self.set((self - other).value)
def mul(self, other):
"""Multipliziert den Wert der Speicherzelle mit einem anderen Wert."""
self.set((self * other).value)
def div(self, other):
"""Dividiert den Wert der Speicherzelle durch einen anderen Wert."""
self.set((self // other).value)
def modulo(self, other):
"""Berechnet den Modulo des Wertes der Speicherzelle durch einen anderen Wert."""
self.set((self % other).value)
def lshift(self, other):
"""Verschiebt den Wert der Speicherzelle um eine bestimmte Anzahl von Bits nach links."""
assert isinstance(other, Literal), "Can only lshift Literal or MemoryCell by MemoryCell"
self.bitop_count += 1
self.read_count += 1
self.write_count += 1
other.read_count += 1
self.value <<= other.value
def rshift(self, other):
"""Verschiebt den Wert der Speicherzelle um eine bestimmte Anzahl von Bits nach rechts."""
assert isinstance(other, Literal), "Can only rshift Literal or MemoryCell by MemoryCell"
self.bitop_count += 1
self.read_count += 1
self.write_count += 1
other.read_count += 1
self.value >>= other.value
def and_op(self, other):
"""Führt ein Bitweise AND auf den Wert der Speicherzelle mit einem anderen Wert aus."""
assert isinstance(other, Literal), "Can only and Literal or MemoryCell with MemoryCell"
self.bitop_count += 1
self.read_count += 1
self.write_count += 1
other.read_count += 1
self.value &= other.value
def or_op(self, other):
"""Führt ein Bitweise OR auf den Wert der Speicherzelle mit einem anderen Wert aus."""
assert isinstance(other, Literal), "Can only or Literal or MemoryCell with MemoryCell"
self.bitop_count += 1
self.read_count += 1
self.write_count += 1
other.read_count += 1
self.value |= other.value
def xor_op(self, other):
"""Führt ein Bitweise XOR auf den Wert der Speicherzelle mit einem anderen Wert aus."""
assert isinstance(other, Literal), "Can only xor Literal or MemoryCell with MemoryCell"
self.bitop_count += 1
self.read_count += 1
self.write_count += 1
other.read_count += 1
self.value ^= other.value
def get_write_count(self):
"""Gibt zurück, wie oft der Wert geschrieben wurde."""
return self.write_count
def __repr__(self):
"""Repräsentation der Speicherzelle für Debugging-Zwecke."""
return f"MemoryCell(value={self.value}, reads={self.read_count}, writes={self.write_count})"
def __add__(self, other):
assert isinstance(other, Literal), "Can only add Literal or MemoryCell to MemoryCell"
self.add_count += 1
self.read_count += 1
other.read_count += 1
return Literal(self.value + other.value)
def __sub__(self, other):
assert isinstance(other, Literal), "Can only add Literal or MemoryCell to MemoryCell"
self.sub_count += 1
self.read_count += 1
other.read_count += 1
return Literal(self.value - other.value)
def __mul__(self, other):
assert isinstance(other, Literal), "Can only mul Literal or MemoryCell with MemoryCell"
self.mul_count += 1
self.read_count += 1
other.read_count += 1
return Literal(self.value * other.value)
def __truediv__(self, other):
assert isinstance(other, Literal), "Can only div Literal or MemoryCell by MemoryCell"
self.div_count += 1
self.read_count += 1
other.read_count += 1
return Literal(self.value / other.value)
def __floordiv__(self, other):
assert isinstance(other, Literal), "Can only div Literal or MemoryCell by MemoryCell"
self.div_count += 1
self.read_count += 1
other.read_count += 1
return Literal(self.value // other.value)
def __mod__(self, other):
assert isinstance(other, Literal), "Can only div Literal or MemoryCell by MemoryCell"
self.div_count += 1
self.read_count += 1
other.read_count += 1
return Literal(self.value % other.value)
def __iadd__(self, other):
self.add(other)
return self
def __isub__(self, other):
self.sub(other)
return self
def __imul__(self, other):
self.mul(other)
return self
def __itruediv__(self, other):
self.set(self // other)
return self
def __ifloordiv__(self, other):
self.div(other)
return self
if __name__ == "__main__":
a = MemoryCell(5)
b = MemoryCell(3)
a += b
print(f"Ergebnis: {a}")
print(f"a wurde {a.get_read_count()} mal gelesen und {a.get_write_count()} mal geschrieben.")
print(f"b wurde {b.get_read_count()} mal gelesen und {b.get_write_count()} mal geschrieben.")

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import matplotlib.pyplot as plt
import queue
class MemoryManager:
_instance = None
stats = {}
def __new__(cls, *args, **kwargs):
"""Erstellt eine einzige Instanz von MemoryManager."""
if cls._instance is None:
cls._instance = super().__new__(cls)
cls._instance._initialize() # Eigene Init-Methode, damit __init__ nicht mehrfach läuft
return cls._instance
def _initialize(self):
"""Initialisiert die Speicherverwaltung (einmalig)."""
self.cells = []
self._pool = queue.Queue()
self._finalizers = {}
@staticmethod
def count_cells():
return len(MemoryManager().cells)
@staticmethod
def count_reads():
return sum([cell.read_count for cell in MemoryManager().cells])
@staticmethod
def count_writes():
return sum([cell.write_count for cell in MemoryManager().cells])
@staticmethod
def count_compares():
return sum([cell.compare_count for cell in MemoryManager().cells])
@staticmethod
def count_adds():
return sum([cell.add_count for cell in MemoryManager().cells])
@staticmethod
def count_subs():
return sum([cell.sub_count for cell in MemoryManager().cells])
@staticmethod
def count_muls():
return sum([cell.mul_count for cell in MemoryManager().cells])
@staticmethod
def count_divs():
return sum([cell.div_count for cell in MemoryManager().cells])
@staticmethod
def count_bitops():
return sum([cell.bitop_count for cell in MemoryManager().cells])
@staticmethod
def reset():
manager = MemoryManager()
for cell in manager.cells:
cell.reset_counters()
@staticmethod
def purge():
MemoryManager._instance = None
@staticmethod
def save_stats(count):
data = { "cells": MemoryManager.count_cells(),
"reads": MemoryManager.count_reads(),
"writes": MemoryManager.count_writes(),
"compares": MemoryManager.count_compares(),
"adds": MemoryManager.count_adds(),
"subs": MemoryManager.count_subs(),
"muls": MemoryManager.count_muls(),
"divs": MemoryManager.count_divs(),
"bitops": MemoryManager.count_bitops() }
MemoryManager.stats[count] = data
@staticmethod
def plot_stats(labels):
data = MemoryManager.stats
x = list(data.keys())
fig, axes = plt.subplots(len(labels), 1, figsize=(8, 4 * len(labels)), sharex=True)
if len(labels) == 1:
axes = [axes] # Falls nur ein Plot vorhanden ist, in eine Liste umwandeln
for ax, l in zip(axes, labels):
y = [data[k][l] for k in x]
ax.plot(x, y, label=l)
ax.set_ylabel(l)
ax.legend()
plt.xlabel("n")
plt.show()
def acquire_cell(self):
try:
return self._pool.get_nowait()
except queue.Empty:
return None
def register_cell(self, cell):
self.cells.append(cell)
def release_cell(self, cell):
self._pool.put(cell)
class Testcell:
def __new__(cls, *args, **kwargs):
instance = MemoryManager().acquire_cell()
if instance is None:
instance = super().__new__(cls)
MemoryManager().register_cell(instance)
return instance
def __enter__(self):
return self
def __exit__(self, exc_type, exc_val, exc_tb):
MemoryManager().release_cell(self)
if __name__ == "__main__":
# Einfaches Anlegen einer Zelle
a = Testcell()
print(MemoryManager.count_cells())
# Anlegen einer Zelle und Beenden des Scopes
with Testcell() as b:
print(MemoryManager.count_cells())
print(MemoryManager.count_cells())
# Reuse einer Zelle
c = Testcell()
print(MemoryManager.count_cells())

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from utils.literal import Literal
# a generator that yields items instead of returning a list
def mrange(parm1, parm2=None, parm3=None):
if parm2 is None:
start = 0
stop = int(parm1)
step = 1
elif parm3 is None:
start = int(parm1)
stop = int(parm2)
step = 1
else:
start = int(parm1)
stop = int(parm2)
step = int(parm3)
num = start
if step > 0:
while num < stop:
yield Literal(num)
num += step
else:
while num > stop:
yield Literal(num)
num += step
if __name__ == "__main__":
for l in mrange(10):
print(l)

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import heapq
class PriorityQueue:
def __init__(self):
self.heap = []
self.entry_finder = {} # map: item -> [priority, item]
self.REMOVED = '<removed>'
self.counter = 0 # unique sequence count to break ties
def add_or_update(self, item, priority):
if item in self.entry_finder:
self.remove(item)
count = self.counter
entry = [priority, count, item]
self.entry_finder[item] = entry
heapq.heappush(self.heap, entry)
self.counter += 1
def remove(self, item):
entry = self.entry_finder.pop(item)
entry[-1] = self.REMOVED # mark as removed
def pop(self):
while self.heap:
priority, count, item = heapq.heappop(self.heap)
if item != self.REMOVED:
del self.entry_finder[item]
return item, priority
return None
if __name__ == "__main__":
pq = PriorityQueue()
pq.add_or_update('task1', 1)
pq.add_or_update('task2', float('inf'))
pq.add_or_update('task3', float('inf'))
print(pq.pop()) # Should print ('task1', 1)
pq.add_or_update('task2', 0) # Update priority of 'task1'
print(pq.pop()) # Should print ('task2', 0)
print(pq.pop()) # Should print ('task3', 3)

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from pathlib import Path
def get_path(filename) -> Path:
this_dir = Path(__file__).resolve().parent
project_dir = this_dir.parent
return project_dir / filename
if __name__ == "__main__":
filename = get_path("data/seq0.txt")
print(filename)
print(filename.resolve())
print(filename.is_file())
print(filename.exists())

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from unittest import TestCase
from utils.literal import Literal
from utils.memory_array import MemoryArray
import random
class TestMemoryArray(TestCase):
def test_create_array(self):
l = random.randint(5,10)
size = Literal(l)
a = MemoryArray(size)
self.assertEqual(len(a), l)
def test_set_item(self):
l = random.randint(5,10)
size = Literal(l)
a = MemoryArray(size)
i = Literal(random.randint(0,l-1))
v = Literal(random.randint(1,100))
a[i] = v
self.assertEqual(a[i].value, v.value)
def test_get_item(self):
l = random.randint(5,10)
values = [random.randint(1,100) for _ in range(l)]
a = MemoryArray(values)
for pos, i in enumerate(a.indices()):
self.assertEqual(a[i].value, values[pos])
def test_reset_counters(self):
l = random.randint(5,10)
values = [random.randint(1,100) for _ in range(l)]
a = MemoryArray(values)
for i in a.indices():
self.assertEqual(a[i].write_count, 1)
a.reset_counters()
for i in a.indices():
self.assertEqual(a[i].write_count, 0)
def test_create_random_array(self):
a = MemoryArray.create_random_array(10, 1, 100)
self.assertEqual(len(a), 10)
def test_create_array_from_file(self):
a = MemoryArray.create_array_from_file("data/seq0.txt")
self.assertEqual(len(a), 14)

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utils/test_memory_cell.py Normal file
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from unittest import TestCase
from utils.memory_cell import MemoryCell
from utils.literal import Literal
import random
class TestMemoryCell(TestCase):
def test_create_cell(self):
v = random.randint(1, 100)
cell = MemoryCell(v)
self.assertEqual(cell.value, v)
self.assertEqual(cell.read_count, 0)
self.assertEqual(cell.write_count, 1)
self.assertEqual(cell.add_count, 0)
self.assertEqual(cell.sub_count, 0)
self.assertEqual(cell.mul_count, 0)
self.assertEqual(cell.div_count, 0)
self.assertEqual(cell.bitop_count, 0)
def test_cast_cell(self):
v = random.randint(1, 100)
cell = MemoryCell(v)
self.assertEqual(int(cell), v)
self.assertEqual(cell.read_count, 1)
self.assertEqual(cell.write_count, 1)
self.assertEqual(cell.add_count, 0)
self.assertEqual(cell.sub_count, 0)
self.assertEqual(cell.mul_count, 0)
self.assertEqual(cell.div_count, 0)
self.assertEqual(cell.bitop_count, 0)
def test_add(self):
v1 = random.randint(1, 100)
v2 = random.randint(1, 100)
# "in place" Addition zweier MemoryCells
cell1 = MemoryCell(v1)
cell2 = MemoryCell(v2)
cell1 += cell2
self.assertEqual(cell1.value, v1 + v2)
self.assertEqual(cell1.add_count, 1)
self.assertEqual(cell1.read_count, 1)
self.assertEqual(cell2.read_count, 1)
self.assertTrue(isinstance(cell1, MemoryCell))
self.assertTrue(isinstance(cell2, MemoryCell))
# Freie Addition zweier MemoryCells
cell1 = MemoryCell(v1)
cell2 = MemoryCell(v2)
result = cell1 + cell2
self.assertEqual(result.value, v1 + v2)
self.assertEqual(cell1.add_count, 1)
self.assertEqual(cell1.read_count, 1)
self.assertEqual(cell2.read_count, 1)
self.assertTrue(isinstance(result, Literal))
def test_sub(self):
v1 = random.randint(1, 100)
v2 = random.randint(1, 100)
# "in place" Subtraktion zweier MemoryCells
cell1 = MemoryCell(v1)
cell2 = MemoryCell(v2)
cell1 -= cell2
self.assertEqual(cell1.value, v1 - v2)
self.assertEqual(cell1.sub_count, 1)
self.assertEqual(cell1.read_count, 1)
self.assertEqual(cell2.read_count, 1)
self.assertTrue(isinstance(cell1, MemoryCell))
self.assertTrue(isinstance(cell2, MemoryCell))
# Freie Subtraktion zweier MemoryCells
cell1 = MemoryCell(v1)
cell2 = MemoryCell(v2)
result = cell1 - cell2
self.assertEqual(result.value, v1 - v2)
self.assertEqual(cell1.sub_count, 1)
self.assertEqual(cell1.read_count, 1)
self.assertEqual(cell2.read_count, 1)
self.assertTrue(isinstance(result, Literal))
def test_mul(self):
v1 = random.randint(1, 100)
v2 = random.randint(1, 100)
# "in place" Multiplikation zweier MemoryCells
cell1 = MemoryCell(v1)
cell2 = MemoryCell(v2)
cell1 *= cell2
self.assertEqual(cell1.value, v1 * v2)
self.assertEqual(cell1.mul_count, 1)
self.assertEqual(cell1.read_count, 1)
self.assertEqual(cell2.read_count, 1)
self.assertTrue(isinstance(cell1, MemoryCell))
self.assertTrue(isinstance(cell2, MemoryCell))
# Freie Multiplikation zweier MemoryCells
cell1 = MemoryCell(v1)
cell2 = MemoryCell(v2)
result = cell1 * cell2
self.assertEqual(result.value, v1 * v2)
self.assertEqual(cell1.mul_count, 1)
self.assertEqual(cell1.read_count, 1)
self.assertEqual(cell2.read_count, 1)
self.assertTrue(isinstance(result, Literal))
def test_div(self):
v1 = random.randint(1, 100)
v2 = random.randint(1, 100)
# "in place" Division zweier MemoryCells
cell1 = MemoryCell(v1)
cell2 = MemoryCell(v2)
cell1 //= cell2
self.assertEqual(cell1.value, v1 // v2)
self.assertEqual(cell1.div_count, 1)
self.assertEqual(cell1.read_count, 1)
self.assertEqual(cell2.read_count, 1)
self.assertTrue(isinstance(cell1, MemoryCell))
self.assertTrue(isinstance(cell2, MemoryCell))
# Freie Division zweier MemoryCells
cell1 = MemoryCell(v1)
cell2 = MemoryCell(v2)
result = cell1 // cell2
self.assertEqual(result.value, v1 // v2)
self.assertEqual(cell1.div_count, 1)
self.assertEqual(cell1.read_count, 1)
self.assertEqual(cell2.read_count, 1)
self.assertTrue(isinstance(result, Literal))
def test_reset_counters(self):
v1 = random.randint(1, 100)
v2 = random.randint(1, 100)
cell = MemoryCell(v1)
cell += Literal(v2)
self.assertEqual(cell.value, v1+v2)
self.assertEqual(cell.read_count, 1)
self.assertEqual(cell.add_count, 1)
self.assertEqual(cell.write_count, 2)
cell.reset_counters()
self.assertEqual(cell.value, v1+v2)
self.assertEqual(cell.read_count, 0)
self.assertEqual(cell.add_count, 0)
self.assertEqual(cell.write_count, 0)
def test_set(self):
v1 = random.randint(1, 100)
v2 = random.randint(1, 100)
cell = MemoryCell(v1)
cell.set(v2)
self.assertEqual(cell.value, v2)
self.assertEqual(cell.read_count, 0)
self.assertEqual(cell.write_count, 2)

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from utils.memory_cell import MemoryCell
from utils.literal import Literal
x = MemoryCell(int(input("Erste Zahl: ")))
y = MemoryCell(int(input("Zweite Zahl: ")))
while x > Literal(0):
if x < y:
x, y = y, x
x -= y
print(y)
print(f"Insgesamt gab es {x.sub_count + y.sub_count} Subtraktionen.")

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import random
import pygame
from utils.game import Game
from utils.memory_array import MemoryArray
from bubble_sorting import bubble_sort_stepwise
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
class BubbleGame(Game):
def __init__(self):
super().__init__("Bubble Game", fps=60, size=(400, 400))
random.seed()
l =list(range(1, 101))
random.shuffle(l)
self.z = MemoryArray(l)
self.finished = False
self.sort_generator = bubble_sort_stepwise(self.z)
def update_game(self):
if not self.finished:
try:
next(self.sort_generator)
except StopIteration:
self.finished = True
return True
def draw_game(self):
self.screen.fill(WHITE)
for i, cell in enumerate(self.z):
x = 50 + i*3
y = 350 - cell.value * 3
pygame.draw.rect(self.screen, BLUE, (x, y, 3, 3))
super().draw_game()
if __name__ == "__main__":
b = BubbleGame()
b.run()

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from utils.memory_array import MemoryArray
from utils.memory_cell import MemoryCell
from utils.memory_manager import MemoryManager
from utils.memory_range import mrange
from utils.literal import Literal
def bubble_sort_stepwise(z: MemoryArray):
n = z.length()
for i in mrange(n.pred()):
for j in mrange(n.pred(), i, -1):
if z[j.pred()] > z[j]:
swap(z, j, j.pred())
yield z
def bubble_sort2_stepwise(z: MemoryArray):
n = MemoryCell(z.length())
true = Literal(1)
false = Literal(0)
sortiert = MemoryCell()
while True:
sortiert.set(true)
for i in mrange(n.pred()):
if z[i] > z[i.succ()]:
swap(z, i, i.succ())
sortiert.set(false)
yield z
n -= Literal(1)
if sortiert == true or n <= Literal(1):
break
def bubble_sort(z: MemoryArray):
sort_generator = bubble_sort_stepwise(z)
while True:
try:
next(sort_generator)
except StopIteration:
break
def bubble_sort2(z: MemoryArray):
sort_generator = bubble_sort2_stepwise(z)
while True:
try:
next(sort_generator)
except StopIteration:
break
def sort_file(filename, sort_func):
z = MemoryArray.create_array_from_file(filename)
sort_func(z)
return z
def analyze_complexity(sort_func, sizes, presorted=False):
"""
Analysiert die Komplexität einer Sortierfunktion.
:param sort_func: Die Funktion, die analysiert wird.
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
if presorted:
random_array = MemoryArray.create_sorted_array(size)
else:
random_array = MemoryArray.create_random_array(size, -100, 100)
sort_func(random_array)
MemoryManager.save_stats(size)
MemoryManager.plot_stats(["cells", "compares", "writes"])
def swap(z: MemoryArray, i: int, j: int):
tmp = z[Literal(i)].value
z[Literal(i)] = z[Literal(j)]
z[Literal(j)].set(tmp)
if __name__ == '__main__':
analyze_complexity(bubble_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100])
# analyze_complexity(bubble_sort2, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100])
# analyze_complexity(bubble_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100], True)
# analyze_complexity(bubble_sort2, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100], True)

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import random
import pygame
from utils.game import Game
from utils.memory_array import MemoryArray
from insert_sorting import insert_sort_stepwise
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
class InsertGame(Game):
def __init__(self):
super().__init__("Insert Game", fps=60, size=(400, 400))
random.seed()
l =list(range(1, 101))
random.shuffle(l)
self.z = MemoryArray(l)
self.finished = False
self.sort_generator = insert_sort_stepwise(self.z)
def update_game(self):
if not self.finished:
try:
next(self.sort_generator)
except StopIteration:
self.finished = True
return True
def draw_game(self):
self.screen.fill(WHITE)
for i, cell in enumerate(self.z):
x = 50 + i*3
y = 350 - cell.value * 3
pygame.draw.rect(self.screen, BLUE, (x, y, 3, 3))
super().draw_game()
if __name__ == "__main__":
b = InsertGame()
b.run()

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from utils.memory_array import MemoryArray
from utils.memory_cell import MemoryCell
from utils.memory_manager import MemoryManager
from utils.memory_range import mrange
from utils.literal import Literal
def insert_sort_stepwise(z: MemoryArray):
n = z.length()
j = MemoryCell()
elem = MemoryCell()
for i in mrange(n):
elem.set(z[i])
j.set(i)
while j > Literal(0) and z[j.pred()] > elem:
z[j].set(z[j.pred()])
j -= Literal(1)
yield z
z[j].set(elem)
yield z
def insert_sort(z: MemoryArray):
sort_generator = insert_sort_stepwise(z)
while True:
try:
next(sort_generator)
except StopIteration:
break
def sort_file(filename, sort_func):
z = MemoryArray.create_array_from_file(filename)
sort_func(z)
return z
def analyze_complexity(sort_func, sizes, presorted=False):
"""
Analysiert die Komplexität einer Sortierfunktion.
:param sort_func: Die Funktion, die analysiert wird.
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
if presorted:
random_array = MemoryArray.create_sorted_array(size)
else:
random_array = MemoryArray.create_random_array(size, -100, 100)
sort_func(random_array)
MemoryManager.save_stats(size)
MemoryManager.plot_stats(["cells", "compares", "writes"])
def swap(z: MemoryArray, i: int, j: int):
tmp = z[Literal(i)].value
z[Literal(i)] = z[Literal(j)]
z[Literal(j)].set(tmp)
if __name__ == '__main__':
analyze_complexity(insert_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100])
#analyze_complexity(insert_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100], True)

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import random
import pygame
from utils.game import Game
from utils.memory_array import MemoryArray
from select_sorting import select_sort_stepwise
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
class SelectGame(Game):
def __init__(self):
super().__init__("Select Game", fps=60, size=(400, 400))
random.seed()
l =list(range(1, 101))
random.shuffle(l)
self.z = MemoryArray(l)
self.finished = False
self.sort_generator = select_sort_stepwise(self.z)
def update_game(self):
if not self.finished:
try:
next(self.sort_generator)
except StopIteration:
self.finished = True
return True
def draw_game(self):
self.screen.fill(WHITE)
for i, cell in enumerate(self.z):
x = 50 + i*3
y = 350 - cell.value * 3
pygame.draw.rect(self.screen, BLUE, (x, y, 3, 3))
super().draw_game()
if __name__ == "__main__":
b = SelectGame()
b.run()

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from utils.memory_array import MemoryArray
from utils.memory_cell import MemoryCell
from utils.memory_manager import MemoryManager
from utils.memory_range import mrange
from utils.literal import Literal
def select_sort_stepwise(z: MemoryArray):
n = z.length()
cur_min = MemoryCell()
for i in mrange(n):
cur_min.set(i)
for j in mrange(i.succ(), n):
if z[j] < z[cur_min]:
cur_min.set(j)
swap(z, i, int(cur_min))
yield z
def select_sort(z: MemoryArray):
sort_generator = select_sort_stepwise(z)
while True:
try:
next(sort_generator)
except StopIteration:
break
def sort_file(filename, sort_func):
z = MemoryArray.create_array_from_file(filename)
sort_func(z)
return z
def analyze_complexity(sort_func, sizes, presorted=False):
"""
Analysiert die Komplexität einer Sortierfunktion.
:param sort_func: Die Funktion, die analysiert wird.
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
if presorted:
random_array = MemoryArray.create_sorted_array(size)
else:
random_array = MemoryArray.create_random_array(size, -100, 100)
sort_func(random_array)
MemoryManager.save_stats(size)
MemoryManager.plot_stats(["cells", "compares", "writes"])
def swap(z: MemoryArray, i: int, j: int):
tmp = z[Literal(i)].value
z[Literal(i)] = z[Literal(j)]
z[Literal(j)].set(tmp)
if __name__ == '__main__':
analyze_complexity(select_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100])
# analyze_complexity(select_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100], True)

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import random
import pygame
from utils.game import Game
from utils.memory_array import MemoryArray
from utils.literal import Literal
from heap_sorting import heap_sort_stepwise
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
class HeapGame(Game):
def __init__(self):
super().__init__("Heap Game", fps=20, size=(400, 400))
random.seed()
l =list(range(1, 101))
random.shuffle(l)
self.z = MemoryArray(l)
self.finished = False
self.sort_generator = heap_sort_stepwise(self.z)
def update_game(self):
if not self.finished:
try:
next(self.sort_generator)
except StopIteration:
self.finished = True
return True
def draw_game(self):
self.screen.fill(WHITE)
for i, cell in enumerate(self.z):
x = 50 + i*3
y = 350 - cell.value * 3
pygame.draw.rect(self.screen, BLUE, (x, y, 3, 3))
super().draw_game()
if __name__ == "__main__":
sort_game = HeapGame()
sort_game.run()

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from utils.memory_array import MemoryArray
from utils.memory_cell import MemoryCell
from utils.memory_manager import MemoryManager
from utils.memory_range import mrange
from utils.literal import Literal
def heap_sort_stepwise(z: MemoryArray):
n = z.length()
yield from make_max_heap(z)
with MemoryCell(n) as heapsize:
for i in mrange(n, 1, -1):
swap(z, 0, i.pred())
yield z
heapsize.set(heapsize.pred())
yield from max_heapyfy(z, Literal(1), heapsize)
def heap_sort(z: MemoryArray):
sort_generator = heap_sort_stepwise(z)
while True:
try:
next(sort_generator)
except StopIteration:
break
def left_child(i: Literal):
return Literal(2 * int(i))
def right_child(i: Literal):
return Literal(2 * int(i) + 1)
def adjust_index(i: Literal):
return i.pred()
def make_max_heap(z: MemoryArray):
n = z.length()
for i in mrange(int(n) // 2, 0, -1):
yield from max_heapyfy(z, i, n)
def max_heapyfy(z: MemoryArray, i: Literal, heapsize: Literal):
l = left_child(i)
r = right_child(i)
with MemoryCell(i) as max_value:
if l <= heapsize and z[adjust_index(l)] > z[adjust_index(i)]:
max_value.set(l)
if r <= heapsize and z[adjust_index(r)] > z[adjust_index(max_value)]:
max_value.set(r)
if max_value != i:
swap(z, int(i)-1, int(max_value)-1)
yield z
yield from max_heapyfy(z, max_value, heapsize)
def sort_file(filename, sort_func):
z = MemoryArray.create_array_from_file(filename)
sort_func(z)
return z
def analyze_complexity(sort_func, sizes, presorted=False):
"""
Analysiert die Komplexität einer Sortierfunktion.
:param sort_func: Die Funktion, die analysiert wird.
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
if presorted:
random_array = MemoryArray.create_sorted_array(size)
else:
random_array = MemoryArray.create_random_array(size, -100, 100)
sort_func(random_array)
MemoryManager.save_stats(size)
MemoryManager.plot_stats(["cells", "compares", "writes"])
def swap(z: MemoryArray, i: int, j: int):
tmp = z[Literal(i)].value
z[Literal(i)] = z[Literal(j)]
z[Literal(j)].set(tmp)
if __name__ == '__main__':
sizes = range(10, 101, 10)
analyze_complexity(heap_sort, sizes)
# analyze_complexity(quick_sort, sizes, True)

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import random
import pygame
from utils.game import Game
from utils.memory_array import MemoryArray
from utils.literal import Literal
from quick_sorting import quick_sort_stepwise
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
class QuickGame(Game):
def __init__(self):
super().__init__("Quick Game", fps=10, size=(400, 400))
random.seed()
l =list(range(1, 101))
random.shuffle(l)
self.z = MemoryArray(l)
self.finished = False
self.sort_generator = quick_sort_stepwise(self.z, Literal(0), Literal(self.z.length().pred()))
def update_game(self):
if not self.finished:
try:
next(self.sort_generator)
except StopIteration:
self.finished = True
return True
def draw_game(self):
self.screen.fill(WHITE)
for i, cell in enumerate(self.z):
x = 50 + i*3
y = 350 - cell.value * 3
pygame.draw.rect(self.screen, BLUE, (x, y, 3, 3))
super().draw_game()
if __name__ == "__main__":
sort_game = QuickGame()
sort_game.run()

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from utils.memory_array import MemoryArray
from utils.memory_cell import MemoryCell
from utils.memory_manager import MemoryManager
from utils.memory_range import mrange
from utils.literal import Literal
def quick_sort_stepwise(z: MemoryArray, l: Literal, r: Literal):
if l < r:
q = partition(z, l, r)
yield z
yield from quick_sort_stepwise(z, l, q.pred())
yield from quick_sort_stepwise(z, q.succ(), r)
yield z
def partition(z: MemoryArray, l: Literal, r: Literal):
with MemoryCell(z[r]) as pivot, MemoryCell(l) as i, MemoryCell(r.pred()) as j:
while i < j:
while z[i] < pivot:
i.set(i.succ())
while j > l and z[j] >= pivot:
j.set(j.pred())
if i < j:
swap(z, int(i), int(j))
i.set(i.succ())
j.set(j.pred())
if i == j and z[i] < pivot:
i.set(i.succ())
if z[i] != pivot:
swap(z, int(i), int(r))
return Literal(i)
def quick_sort(z: MemoryArray, l: Literal = None, r: Literal = None):
if l is None:
l = Literal(0)
if r is None:
r = z.length().pred()
sort_generator = quick_sort_stepwise(z, l, r)
while True:
try:
next(sort_generator)
except StopIteration:
break
def sort_file(filename, sort_func):
z = MemoryArray.create_array_from_file(filename)
sort_func(z)
return z
def analyze_complexity(sort_func, sizes, presorted=False):
"""
Analysiert die Komplexität einer Sortierfunktion.
:param sort_func: Die Funktion, die analysiert wird.
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
if presorted:
random_array = MemoryArray.create_sorted_array(size)
else:
random_array = MemoryArray.create_random_array(size, -100, 100)
sort_func(random_array)
MemoryManager.save_stats(size)
MemoryManager.plot_stats(["cells", "compares", "writes"])
def swap(z: MemoryArray, i: int, j: int):
tmp = z[Literal(i)].value
z[Literal(i)] = z[Literal(j)]
z[Literal(j)].set(tmp)
if __name__ == '__main__':
sizes = range(10, 101, 5)
#analyze_complexity(quick_sort, sizes)
analyze_complexity(quick_sort, sizes, True)

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from utils.memory_array import MemoryArray
from utils.memory_cell import MemoryCell
from utils.memory_manager import MemoryManager
from utils.memory_range import mrange
from utils.literal import Literal
def count_sort(a: MemoryArray, b: MemoryArray, k: int):
c = MemoryArray(Literal(k + 1))
for i in mrange(Literal(k + 1)):
c[i].set(Literal(0))
for j in mrange(a.length()):
c[a[j]].set(c[a[j]].succ())
for i in mrange(Literal(1), Literal(k + 1)):
c[i].set(int(c[i]) + int(c[i.pred()]))
for j in mrange(a.length().pred(), Literal(-1), Literal(-1)):
b[c[a[j]].pred()].set(a[j])
c[a[j]].set(c[a[j]].pred())
def analyze_complexity(sizes, presorted=False):
"""
Analysiert die Komplexität einer Sortierfunktion.
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
if presorted:
random_array = MemoryArray.create_sorted_array(size, 0, 100)
else:
random_array = MemoryArray.create_random_array(size, 0, 100)
dest_array = MemoryArray(Literal(size))
count_sort(random_array, dest_array, 100)
MemoryManager.save_stats(size)
MemoryManager.plot_stats(["cells", "compares", "writes"])
def swap(z: MemoryArray, i: int, j: int):
tmp = z[Literal(i)].value
z[Literal(i)] = z[Literal(j)]
z[Literal(j)].set(tmp)
if __name__ == '__main__':
# Test the count_sort function
a = MemoryArray([2, 5, 3, 0, 2, 3, 0, 3])
b = MemoryArray(Literal(len(a)))
count_sort(a, b, 5)
sizes = range(10, 101, 10)
analyze_complexity(sizes)
# analyze_complexity(sizes, True)

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from vorlesung.L05_binaere_baeume.bin_tree import BinaryTree

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from utils.memory_manager import MemoryManager
from utils.memory_array import MemoryArray
from utils.literal import Literal
from vorlesung.L05_binaere_baeume.avl_tree import AVLTree
def analyze_complexity(sizes):
"""
Analysiert die Komplexität
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
tree = AVLTree()
random_array = MemoryArray.create_random_array(size, -100, 100)
for i in range(size-1):
tree.insert(int(random_array[Literal(i)]))
MemoryManager.reset()
tree.insert(int(random_array[Literal(size-1)]))
MemoryManager.save_stats(size)
MemoryManager.plot_stats(["cells", "compares"])
if __name__ == "__main__":
sizes = range(1, 1001, 2)
analyze_complexity(sizes)

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from utils.memory_manager import MemoryManager
from utils.memory_array import MemoryArray
from utils.literal import Literal
from vorlesung.L05_binaere_baeume.bin_tree import BinaryTree
def analyze_complexity(sizes):
"""
Analysiert die Komplexität
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
tree = BinaryTree()
random_array = MemoryArray.create_random_array(size, -100, 100)
for i in range(size-1):
tree.insert(int(random_array[Literal(i)]))
MemoryManager.reset()
tree.insert(int(random_array[Literal(size-1)]))
MemoryManager.save_stats(size)
MemoryManager.plot_stats(["cells", "compares"])
if __name__ == "__main__":
sizes = range(1, 1001, 2)
analyze_complexity(sizes)

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from utils.memory_array import MemoryArray
from vorlesung.L05_binaere_baeume.avl_tree_node import AVLTreeNode
from vorlesung.L05_binaere_baeume.bin_tree import BinaryTree
import logging
class AVLTree(BinaryTree):
def __init__(self):
super().__init__()
def new_node(self, value):
return AVLTreeNode(value)
def balance(self, node: AVLTreeNode):
node.update_balance()
if node.balance == -2:
if node.left.balance <= 0:
node = node.right_rotate()
else:
node = node.left_right_rotate()
elif node.balance == 2:
if node.right.balance >= 0:
node = node.left_rotate()
else:
node = node.right_left_rotate()
if node.parent:
self.balance(node.parent)
else:
self.root = node
def insert(self, value):
insert_generator = self.insert_stepwise(value)
node, parent = None, None
while True:
try:
node, parent = next(insert_generator)
except StopIteration:
break
return node, parent
def insert_stepwise(self, value):
node, parent = super().insert(value)
yield None, None
node.parent = parent
if parent:
self.balance(parent)
return node, parent
def delete(self, value):
node, parent = super().delete(value)
if node:
node.parent = parent
if parent:
self.balance(parent)
def graph_filename(self):
return "AVLTree"
if __name__ == "__main__":
def print_node(node, indent=0, level=0):
print((indent * 3) * " ", node.value)
tree = AVLTree()
#values = [5, 3, 7, 2, 4, 6, 5, 8]
values = MemoryArray.create_array_from_file("data/seq2.txt")
for value in values:
tree.insert(value)
print("In-order traversal:")
tree.in_order_traversal(print_node)
print("\nLevel-order traversal:")
tree.level_order_traversal(print_node)
print("\nTree structure traversal:")
tree.tree_structure_traversal(print_node)
print("\nGraph traversal:")
tree.graph_traversal()
tree.insert(9)
tree.graph_traversal()
print("\nDeleting 5:")
tree.delete(5)
print("In-order traversal after deletion:")
tree.in_order_traversal(print_node)
print("\nLevel-order traversal after deletion:")
tree.level_order_traversal(print_node)
print("\nTree structure traversal after deletion:")
tree.tree_structure_traversal(print_node)

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import random
import pygame
from utils.game import Game
from avl_tree import AVLTree
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
WIDTH = 800
HEIGHT = 400
MARGIN = 20
class AVLTreeGame(Game):
def __init__(self):
super().__init__("AVLTree Game", fps=10, size=(WIDTH, HEIGHT))
random.seed()
self.z = list(range(1, 501))
random.shuffle(self.z)
self.finished = False
self.tree = AVLTree()
self.tree.get_height = lambda node: 0 if node is None else 1 + max(self.tree.get_height(node.left), self.tree.get_height(node.right))
self.height = self.tree.get_height(self.tree.root)
self.generator = None
def update_game(self):
if not self.finished:
if self.generator is None:
self.generator = self.tree.insert_stepwise(self.z.pop())
try:
next(self.generator)
except StopIteration:
self.generator = None
if self.generator is None and len(self.z) == 0:
self.finished = True
self.height = self.tree.get_height(self.tree.root)
return True
def draw_game(self):
self.screen.fill(WHITE)
if self.height > 0:
self.draw_tree(self.tree.root, WIDTH // 2, MARGIN, WIDTH // 4 - MARGIN)
super().draw_game()
def draw_tree(self, node, x, y, x_offset):
y_offset = (HEIGHT - (2 * MARGIN)) / self.height
if node is not None:
pygame.draw.circle(self.screen, BLUE, (x, y), 2)
if node.left is not None:
pygame.draw.line(self.screen, BLACK, (x, y), (x - x_offset, y + y_offset))
self.draw_tree(node.left, x - x_offset, y + y_offset, x_offset // 2)
if node.right is not None:
pygame.draw.line(self.screen, BLACK, (x, y), (x + x_offset, y + y_offset))
self.draw_tree(node.right, x + x_offset, y + y_offset, x_offset // 2)
if __name__ == "__main__":
tree_game = AVLTreeGame()
tree_game.run()

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from vorlesung.L05_binaere_baeume.bin_tree_node import BinaryTreeNode
class AVLTreeNode(BinaryTreeNode):
def __init__(self, value):
super().__init__(value)
self.parent = None
self.balance = 0
def __repr__(self):
return f"TreeNode(id={id(self)} value={self.value}, left={self.left}, right={self.right})"
def graphviz_rep(self, row, col, dot):
dot.node(str(id(self)), label=str(self.value), pos=f"{col},{-row}!", xlabel=str(self.balance))
def update_balance(self):
left_height = self.left.height() if self.left else 0
right_height = self.right.height() if self.right else 0
self.balance = right_height - left_height
def right_rotate(self):
new_root = self.left
new_root.parent = self.parent
self.left = new_root.right
if self.left:
self.left.parent = self
new_root.right = self
self.parent = new_root
if new_root.parent:
if new_root.parent.left is self:
new_root.parent.left = new_root
else:
new_root.parent.right = new_root
self.update_balance()
new_root.update_balance()
return new_root
def left_rotate(self):
new_root = self.right
new_root.parent = self.parent
self.right = new_root.left
if self.right:
self.right.parent = self
new_root.left = self
self.parent = new_root
if new_root.parent:
if new_root.parent.left is self:
new_root.parent.left = new_root
else:
new_root.parent.right = new_root
self.update_balance()
new_root.update_balance()
return new_root
def right_left_rotate(self):
self.right = self.right.right_rotate()
return self.left_rotate()
def left_right_rotate(self):
self.left = self.left.left_rotate()
return self.right_rotate()

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import random
from utils.memory_array import MemoryArray
from utils.memory_cell import MemoryCell
from utils.memory_manager import MemoryManager
from utils.memory_range import mrange
from utils.literal import Literal
def binary_search(z: MemoryArray, s: MemoryCell, l: Literal = None, r: Literal = None):
"""
Perform a binary search on the sorted array z for the value x.
"""
if l is None:
l = Literal(0)
if r is None:
r = Literal(z.length().pred())
if l > r:
return None
with MemoryCell(l) as m:
m += r
m //= Literal(2)
if s < z[m]:
return binary_search(z, s, l, m.pred())
elif s > z[m]:
return binary_search(z, s, m.succ(), r)
else:
return m
def analyze_complexity(sizes):
"""
Analysiert die Komplexität
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
random_array = MemoryArray.create_sorted_array(size)
search_value = random.randint(-100, 100)
binary_search(random_array, MemoryCell(search_value))
MemoryManager.save_stats(size)
MemoryManager.plot_stats(["cells", "compares", "adds"])
if __name__ == "__main__":
# Example usage
arr = MemoryArray([1, 2, 3, 4, 5, 6, 7, 8, 9, 10])
search_value = MemoryCell(8)
result = binary_search(arr, search_value)
if result is not None:
print(f"Value {search_value} found at index {result}.")
else:
print(f"Value {search_value} not found in the array.")
sizes = range(1, 1001, 2)
analyze_complexity(sizes)

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from vorlesung.L05_binaere_baeume.bin_tree_node import BinaryTreeNode
from utils.project_dir import get_path
from datetime import datetime
import graphviz
class BinaryTree:
def __init__(self):
self.root = None
self.size = 0
def new_node(self, value):
return BinaryTreeNode(value)
def insert(self, value):
self.size += 1
value = self.new_node(value)
if self.root is None:
self.root = value
return self.root, None
else:
current = self.root
while True:
if value < current:
if current.left:
current = current.left
else:
current.left = value
return current.left, current
elif value >= current:
if current.right:
current = current.right
else:
current.right = value
return current.right, current
else:
return None, None
def search(self, value):
current = self.root
value = self.new_node(value)
while current:
if value < current:
current = current.left
elif value > current:
current = current.right
else:
return current
return None
def delete(self, value):
# Der Wert wird im Baum gesucht und der erste Treffer gelöscht
# Rückgabe falls der Wert gefunden wird:
# der Knoten, der den zu löschenden Knoten ersetzt und der Elternknoten des gelöschten Knotens
parent = None
current = self.root
value = self.new_node(value)
while current:
if value < current:
parent = current
current = current.left
elif value > current:
parent = current
current = current.right
else:
# Knoten gefunden
break
else:
# Wert nicht gefunden
return None, None
return self.delete_node(current, parent)
def delete_node(self, current, parent):
# Der übergebene Knoten wird
# Rückgabe ist ein Tupel:
# der Knoten, der den zu löschenden Knoten ersetzt und der Elternknoten des gelöschten Knotens
self.size -= 1
# Fall 3: Es gibt zwei Kinder: wir suchen den Nachfolger
if current.left and current.right:
parent = current
successor = current.right
while successor.left:
parent = successor
successor = successor.left
# Wert des Nachfolgers wird in den Knoten geschrieben, der gelöscht werden soll
current.value = successor.value
# Ab jetzt muss successor gelöscht werden; parent ist bereits richtig gesetzt
current = successor
# Ermitteln des einen Kindes (falls es eines gibt), sonst None
# Das eine Kind ist der Ersatz für den Knoten, der gelöscht werden soll
if current.left:
child = current.left
else:
child = current.right
# Falls es keinen Elternknoten gibt, ist der Ersatzknoten die Wurzel
if not parent:
self.root = child
return child, None
elif parent.left is current:
parent.left = child
return child, parent
else:
parent.right = child
return child, parent
def in_order_traversal(self, callback):
def in_order_traversal_recursive(callback, current):
if current is not None:
in_order_traversal_recursive(callback, current.left)
callback(current)
in_order_traversal_recursive(callback, current.right)
in_order_traversal_recursive(callback, self.root)
def level_order_traversal(self, callback):
if self.root is None:
return
queue = [(self.root, 0)]
while queue:
current, level = queue.pop(0)
callback(current, level)
if current.left is not None:
queue.append((current.left, level + 1))
if current.right is not None:
queue.append((current.right, level + 1))
def tree_structure_traversal(self, callback):
def tree_structure_traversal_recursive(callback, current, level):
nonlocal line
if current:
tree_structure_traversal_recursive(callback, current.left, level + 1)
callback(current, level, line)
line += 1
tree_structure_traversal_recursive(callback, current.right, level + 1)
line = 0
tree_structure_traversal_recursive(callback, self.root, 0)
def graph_filename(self):
return "BinaryTree"
def graph_traversal(self):
def define_node(node, level, line):
nonlocal dot
if node is not None:
node.graphviz_rep(level, line, dot)
def graph_traversal_recursive(current):
nonlocal dot
if current is not None:
if current.left:
dot.edge(str(id(current)), str(id(current.left)))
graph_traversal_recursive(current.left)
if current.right:
dot.edge(str(id(current)), str(id(current.right)))
graph_traversal_recursive(current.right)
dot = graphviz.Digraph( name="BinaryTree",
engine="neato",
node_attr={"shape": "circle", "fontname": "Arial"},
format="pdf" )
self.tree_structure_traversal(define_node)
graph_traversal_recursive(self.root)
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
filename = f"{self.graph_filename()}_{timestamp}.gv"
filename = get_path(filename)
dot.render(filename)
if __name__ == "__main__":
tree = BinaryTree()
values = [5, 3, 7, 2, 4, 6, 5, 8]
for value in values:
tree.insert(value)
def print_node(node, indent=0, line=None):
print((indent * 3) * " ", node.value)
print("In-order traversal:")
tree.in_order_traversal(print_node)
print("\nLevel-order traversal:")
tree.level_order_traversal(print_node)
print("\nTree structure traversal:")
tree.tree_structure_traversal(print_node)
print("\nGraph traversal:")
tree.graph_traversal()
print("\nDeleting 5:")
tree.delete(5)
print("In-order traversal after deletion:")
tree.in_order_traversal(print_node)
print("\nLevel-order traversal after deletion:")
tree.level_order_traversal(print_node)
print("\nTree structure traversal after deletion:")
tree.tree_structure_traversal(print_node)

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import random
import pygame
from utils.game import Game
from bin_tree import BinaryTree
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
WIDTH = 800
HEIGHT = 400
MARGIN = 20
class BinTreeGame(Game):
def __init__(self):
super().__init__("BinTree Game", fps=10, size=(WIDTH, HEIGHT))
random.seed()
self.z = list(range(1, 101))
random.shuffle(self.z)
self.finished = False
self.tree = BinaryTree()
self.tree.get_height = lambda node: 0 if node is None else 1 + max(self.tree.get_height(node.left), self.tree.get_height(node.right))
self.height = self.tree.get_height(self.tree.root)
def update_game(self):
if not self.finished:
i = self.z.pop()
self.tree.insert(i)
self.height = self.tree.get_height(self.tree.root)
if len(self.z) == 0:
self.finished = True
return True
def draw_game(self):
self.screen.fill(WHITE)
if self.height > 0:
self.draw_tree(self.tree.root, WIDTH // 2, MARGIN, WIDTH // 4 - MARGIN)
super().draw_game()
def draw_tree(self, node, x, y, x_offset):
y_offset = (HEIGHT - (2 * MARGIN)) / self.height
if node is not None:
pygame.draw.circle(self.screen, BLUE, (x, y), 2)
if node.left is not None:
pygame.draw.line(self.screen, BLACK, (x, y), (x - x_offset, y + y_offset))
self.draw_tree(node.left, x - x_offset, y + y_offset, x_offset // 2)
if node.right is not None:
pygame.draw.line(self.screen, BLACK, (x, y), (x + x_offset, y + y_offset))
self.draw_tree(node.right, x + x_offset, y + y_offset, x_offset // 2)
if __name__ == "__main__":
tree_game = BinTreeGame()
tree_game.run()

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from utils.memory_cell import MemoryCell
class BinaryTreeNode(MemoryCell):
def __init__(self, value):
super().__init__(value)
self.left = None
self.right = None
def height(self):
left_height = self.left.height() if self.left else 0
right_height = self.right.height() if self.right else 0
return 1 + max(left_height, right_height)
def __repr__(self):
return f"TreeNode(value={self.value}, left={self.left}, right={self.right})"
def __str__(self):
return str(self.value)
def graphviz_rep(self, row, col, dot):
dot.node(str(id(self)), label=str(self.value), pos=f"{col},{-row}!")

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from utils.memory_manager import MemoryManager
from utils.memory_array import MemoryArray
from utils.literal import Literal
from b_tree import BTree
from b_tree_node import BTreeNode
class MemoryManagerBTree(MemoryManager):
"""
Diese Klasse erweitert den MemoryManager, um spezifische Statistiken für B-Bäume zu speichern.
"""
@staticmethod
def count_loads():
return sum([cell.loaded_count for cell in MemoryManager().cells if isinstance(cell, BTreeNode)])
@staticmethod
def count_saves():
return sum([cell.saved_count for cell in MemoryManager().cells if isinstance(cell, BTreeNode)])
@staticmethod
def save_stats(count):
data = { "cells": MemoryManager.count_cells(),
"reads": MemoryManager.count_reads(),
"writes": MemoryManager.count_writes(),
"compares": MemoryManager.count_compares(),
"adds": MemoryManager.count_adds(),
"subs": MemoryManager.count_subs(),
"muls": MemoryManager.count_muls(),
"divs": MemoryManager.count_divs(),
"bitops": MemoryManager.count_bitops(),
"loads": MemoryManagerBTree.count_loads(),
"saves": MemoryManagerBTree.count_saves() }
MemoryManager.stats[count] = data
def analyze_complexity(sizes):
"""
Analysiert die Komplexität
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
tree = BTree(5)
random_array = MemoryArray.create_random_array(size, -100, 100)
for i in range(size-1):
tree.insert(int(random_array[Literal(i)]))
MemoryManager.reset()
tree.insert(int(random_array[Literal(size-1)]))
MemoryManagerBTree.save_stats(size)
MemoryManager.plot_stats(["cells", "compares", "loads", "saves"])
if __name__ == "__main__":
sizes = range(1, 1001, 2)
analyze_complexity(sizes)

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from utils.literal import Literal
from utils.memory_cell import MemoryCell
from utils.memory_array import MemoryArray
from b_tree_node import BTreeNode
class BTree:
def __init__(self, m: int):
self.m = m
self.root = BTreeNode(m)
def search(self, value, start: BTreeNode = None) -> BTreeNode | None:
if not start:
start = self.root
start.load()
i = 0
if not isinstance(value, MemoryCell):
value = MemoryCell(value)
while i < start.n and value > start.value[Literal(i)]:
i += 1
if i < start.n and value == start.value[Literal(i)]:
return start
if start.leaf:
return None
return self.search(value, start.children[i])
def split_child(self, parent: BTreeNode, i: int):
child = parent.children[i]
child.load()
h = BTreeNode(self.m)
h.leaf = child.leaf
h.n = self.m - 1
for j in range(self.m - 1):
h.value[Literal(j)] = child.value[Literal(j + self.m)]
if not h.leaf:
for j in range(self.m):
h.children[j] = child.children[j + self.m]
for j in range(self.m, child.n + 1):
child.children[j] = None
child.n = self.m - 1
child.save()
h.save()
for j in range(parent.n, i, -1):
parent.children[j + 1] = parent.children[j]
parent.value[Literal(j)] = parent.value[Literal(j - 1)]
parent.children[i + 1] = h
parent.value[Literal(i)] = child.value[Literal(self.m - 1)]
parent.n += 1
parent.save()
def insert(self, value):
if not isinstance(value, MemoryCell):
value = MemoryCell(value)
r = self.root
if r.n == 2 * self.m - 1:
h = BTreeNode(self.m)
self.root = h
h.leaf = False
h.n = 0
h.children[0] = r
self.split_child(h, 0)
self.insert_in_node(h, value)
else:
self.insert_in_node(r, value)
def insert_in_node(self, start: BTreeNode, value):
start.load()
i = start.n
if start.leaf:
while i >= 1 and value < start.value[Literal(i-1)]:
start.value[Literal(i)] = start.value[Literal(i-1)]
i -= 1
start.value[Literal(i)].set(value)
start.n += 1
start.save()
else:
j = 0
while j < start.n and value > start.value[Literal(j)]:
j += 1
if start.children[j].n == 2 * self.m - 1:
self.split_child(start, j)
if value > start.value[Literal(j)]:
j += 1
self.insert_in_node(start.children[j], value)
def traversal(self, callback):
def traversal_recursive(node, callback):
i = 0
while i < node.n:
if not node.leaf:
traversal_recursive(node.children[i], callback)
callback(node.value[Literal(i)])
i += 1
if not node.leaf:
traversal_recursive(node.children[i], callback)
traversal_recursive(self.root, callback)
def walk(self):
def print_key(key):
print(key, end=" ")
self.traversal(print_key)
def height(self, start: BTreeNode = None):
if not start:
start = self.root
if start.leaf:
return 0
return 1 + self.height(start.children[0])
if __name__ == "__main__":
a = MemoryArray.create_array_from_file("data/seq3.txt")
tree = BTree(3)
for cell in a:
tree.insert(cell)
print(f"Height: {tree.height()}")
tree.walk()
s = tree.search(0)
print(f"\nKnoten mit 0: {str(s)}")

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from utils.literal import Literal
from utils.memory_cell import MemoryCell
from utils.memory_array import MemoryArray
class BTreeNode(MemoryCell):
def __init__(self, m: int):
super().__init__()
self.m = m
self.n = 0
self.leaf = True
self.value = MemoryArray(Literal(2 * m - 1))
self.children = [None] * (2 * m)
self.loaded_count = 0
self.saved_count = 0
def reset_counters(self):
super().reset_counters()
self.loaded_count = 0
self.saved_count = 0
def load(self):
self.loaded_count += 1
def save(self):
self.saved_count += 1
def __str__(self):
return "(" + " ".join([str(self.value[Literal(i)]) for i in range(self.n)]) + ")"

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import math
import random
from utils.literal import Literal
from utils.memory_cell import MemoryCell
from utils.memory_array import MemoryArray
from utils.memory_manager import MemoryManager
from vorlesung.L07_hashtable.hashtable import HashTableOpenAddressing
#Goldener Schnitt
a = Literal((math.sqrt(5) - 1) / 2)
# Hashfunktion nach multiplikativer Methode
def h(x: MemoryCell, m: Literal) -> Literal:
with MemoryCell(int(x * a)) as integer_part, MemoryCell(x * a) as full_product:
with MemoryCell(full_product - integer_part) as fractional_part:
return Literal(abs(int(fractional_part * m)))
# Quadratische Sondierung
def f(x: MemoryCell, i: Literal, m: Literal) -> Literal:
c1 = 1
c2 = 5
with MemoryCell(h(x, m)) as initial_hash, MemoryCell(c2 * int(i) * int(i)) as quadratic_offset:
with MemoryCell(initial_hash + quadratic_offset) as probe_position:
probe_position += Literal(c1 * int(i)) # Linear component
return probe_position % m
# Symmetrische quadratische Sondierung
def fs(x: MemoryCell, i: Literal, m: Literal) -> Literal:
with MemoryCell(h(x, m)) as base_hash, MemoryCell(int(i) * int(i)) as square:
if int(i) % 2 == 0: # gerades i: Vorwärtssondierung
with MemoryCell(base_hash + square) as position:
return position % m
else: # ungerades i: Rückwärtssondierung
with MemoryCell(base_hash - square) as position:
return position % m
def analyze_complexity(sizes):
"""
Analysiert die Komplexität
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
ht = HashTableOpenAddressing(size, f)
random_array = MemoryArray.create_random_array(size, -100, 100)
for cell in random_array:
ht.insert(cell)
MemoryManager.reset()
cell = random.choice(random_array.cells)
ht.search(cell)
MemoryManager.save_stats(size)
MemoryManager.plot_stats(["cells", "compares"])
if __name__ == "__main__":
sizes = range(1, 1001, 10)
analyze_complexity(sizes)

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from collections.abc import Callable
from utils.literal import Literal
from utils.memory_array import MemoryArray
from utils.memory_cell import MemoryCell
from utils.memory_range import mrange
UNUSED_MARK = "UNUSED"
DELETED_MARK = "DELETED"
class HashTableOpenAddressing:
def __init__(self, m: Literal, f: Callable[[MemoryCell, Literal, Literal], Literal]):
if not isinstance(m, Literal):
m = Literal(m)
self.m = m
self.f = f
self.table = MemoryArray(m)
for i in mrange(m):
self.table[i].value = UNUSED_MARK
def insert(self, x: MemoryCell):
with MemoryCell(0) as i:
while i < self.m:
j = self.f(x, i, self.m)
if self.is_free(j):
self.table[j].set(x)
return True
i.set(i.succ())
return False
def search(self, x: MemoryCell):
with MemoryCell(0) as i:
while i < self.m:
j = self.f(x, i, self.m)
if self.is_unused(j):
return False
if self.table[j] == x:
return True
i.set(i.succ())
return False
def delete(self, x: MemoryCell):
with MemoryCell(0) as i:
while i < self.m:
j = self.f(x, i, self.m)
if self.is_unused(j):
return False
if self.table[j] == x:
self.table[j].value = DELETED_MARK
return True
i.set(i.succ())
return False
def __str__(self):
return str(self.table)
def alpha(self):
with MemoryCell(0) as i:
used = 0
while i < self.m:
used += 0 if self.is_free(i) else 1
i.set(i.succ())
return used / int(self.m)
def is_unused(self, i: Literal):
if self.table[i].value == UNUSED_MARK:
return True
return False
def is_deleted(self, i: Literal):
if self.table[i].value == DELETED_MARK:
return True
return False
def is_free(self, i: Literal):
return self.is_unused(i) or self.is_deleted(i)

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from vorlesung.L08_graphen.graph import Graph, AdjacencyMatrixGraph
from utils.project_dir import get_path
graph = AdjacencyMatrixGraph()
start = ""
end = ""
def read_file(filename: str = "data/aoc2212.txt"):
"""Read a file and return the content as a string."""
def adjust_char(char):
"""Adjust character for comparison."""
if char == 'S':
return 'a'
elif char == 'E':
return 'z'
return char
global start, end
with open(get_path(filename), "r") as file:
quest = file.read().strip().splitlines()
for row, line in enumerate(quest):
for col, char in enumerate(line):
label = f"{row},{col}"
graph.insert_vertex(label)
if char == "S":
start = label
if char == "E":
end = label
for row, line in enumerate(quest):
for col, char in enumerate(line):
for neighbor in [(row - 1, col), (row, col - 1), (row + 1, col), (row, col + 1)]:
if 0 <= neighbor[0] < len(quest) and 0 <= neighbor[1] < len(line):
if ord(adjust_char(quest[neighbor[0]][neighbor[1]])) <= ord(adjust_char(char)) + 1:
label1 = f"{row},{col}"
label2 = f"{neighbor[0]},{neighbor[1]}"
graph.connect(label1, label2)
# Lösung des Adventskalenders 2022, Tag 12
read_file("data/aoc2212test.txt")
graph.graph()
distance_map, predecessor_map = graph.bfs(start)
print(distance_map[graph.get_vertex(end)])
print(graph.path(end, predecessor_map))

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from collections import deque
from typing import List
from enum import Enum
import graphviz
import math
import heapq
from datetime import datetime
from utils.project_dir import get_path
from utils.priority_queue import PriorityQueue
from vorlesung.L09_mst.disjoint import DisjointValue
class NodeColor(Enum):
"""Enumeration for node colors in a graph traversal."""
WHITE = 1 # WHITE: not visited
GRAY = 2 # GRAY: visited but not all neighbors visited
BLACK = 3 # BLACK: visited and all neighbors visited
class Vertex:
"""A vertex in a graph."""
def __init__(self, value):
self.value = value
def __str__(self):
return str(self.value)
def __repr__(self):
return f"Vertex({self.value})"
class Graph:
"""A graph."""
def insert_vertex(self, name: str):
raise NotImplementedError("Please implement this method in subclass")
def connect(self, name1: str, name2: str, weight: float = 1):
raise NotImplementedError("Please implement this method in subclass")
def all_vertices(self) -> List[Vertex]:
raise NotImplementedError("Please implement this method in subclass")
def get_vertex(self, name: str) -> Vertex:
raise NotImplementedError("Please implement this method in subclass")
def get_adjacent_vertices(self, name: str) -> List[Vertex]:
raise NotImplementedError("Please implement this method in subclass")
def get_adjacent_vertices_with_weight(self, name: str) -> List[tuple[Vertex, float]]:
raise NotImplementedError("Please implement this method in subclass")
def all_edges(self) -> List[tuple[str, str, float]]:
raise NotImplementedError("Please implement this method in subclass")
def bfs(self, start_name: str):
"""
Perform a breadth-first search starting at the given vertex.
:param start_name: the name of the vertex to start at
:return: a tuple of two dictionaries, the first mapping vertices to distances from the start vertex,
the second mapping vertices to their predecessors in the traversal tree
"""
color_map = {} # maps vertices to their color
distance_map = {} # maps vertices to their distance from the start vertex
predecessor_map = {} # maps vertices to their predecessor in the traversal tree
# Initialize the maps
for vertex in self.all_vertices():
color_map[vertex] = NodeColor.WHITE
distance_map[vertex] = None
predecessor_map[vertex] = None
# Start at the given vertex
start_node = self.get_vertex(start_name)
color_map[start_node] = NodeColor.GRAY
distance_map[start_node] = 0
# Initialize the queue with the start vertex
queue = deque()
queue.append(start_node)
# Process the queue
while len(queue) > 0:
vertex = queue.popleft()
for dest in self.get_adjacent_vertices(vertex.value):
if color_map[dest] == NodeColor.WHITE:
color_map[dest] = NodeColor.GRAY
distance_map[dest] = distance_map[vertex] + 1
predecessor_map[dest] = vertex
queue.append(dest)
color_map[vertex] = NodeColor.BLACK
# Return the distance and predecessor maps
return distance_map, predecessor_map
def dfs(self):
"""
Perform a depth-first search starting at the first vertex.
:return: a tuple of two dictionaries, the first mapping vertices to distances from the start vertex,
the second mapping vertices to their predecessors in the traversal tree
"""
color_map : dict[Vertex, NodeColor]= {}
enter_map : dict[Vertex, int] = {}
leave_map : dict[Vertex, int] = {}
predecessor_map : dict[Vertex, Vertex | None] = {}
white_vertices = set(self.all_vertices())
time_counter = 0
def dfs_visit(vertex):
nonlocal time_counter
color_map[vertex] = NodeColor.GRAY
white_vertices.remove(vertex)
time_counter += 1
enter_map[vertex] = time_counter
for dest in self.get_adjacent_vertices(vertex.value):
if color_map[dest] == NodeColor.WHITE:
predecessor_map[dest] = vertex
dfs_visit(dest)
color_map[vertex] = NodeColor.BLACK
time_counter += 1
leave_map[vertex] = time_counter
# Initialize the maps
for vertex in self.all_vertices():
color_map[vertex] = NodeColor.WHITE
predecessor_map[vertex] = None
while white_vertices:
v = white_vertices.pop()
dfs_visit(v)
return enter_map, leave_map, predecessor_map
def path(self, destination, map):
"""
Compute the path from the start vertex to the given destination vertex.
The map parameter is the predecessor map
"""
path = []
destination_node = self.get_vertex(destination)
while destination_node is not None:
path.insert(0, destination_node.value)
destination_node = map[destination_node]
return path
def graph(self, filename: str = "Graph"):
dot = graphviz.Digraph( name=filename,
node_attr={"fontname": "Arial"},
format="pdf" )
for vertex in self.all_vertices():
dot.node(str(id(vertex)), label=str(vertex.value))
for edge in self.all_edges():
dot.edge(str(id(self.get_vertex(edge[0]))), str(id(self.get_vertex(edge[1]))), label=str(edge[2]))
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
filename = f"{filename}_{timestamp}.gv"
filename = get_path(filename)
dot.render(filename)
def dijkstra(self, start_name: str) -> tuple[dict[Vertex, float], dict[Vertex, Vertex | None]]:
"""
Führt den Dijkstra-Algorithmus für kürzeste Pfade durch, implementiert mit Knotenfarben.
Args:
start_name: Name des Startknotens
Returns:
Ein Tupel aus zwei Dictionaries:
- distance_map: Abbildung von Knoten auf ihre kürzeste Distanz vom Startknoten
- predecessor_map: Abbildung von Knoten auf ihre Vorgänger im kürzesten Pfad
"""
def relax(vertex, dest, weight):
"""
Entspannt die Kante zwischen vertex und dest.
Aktualisiert die Distanz und den Vorgänger, wenn ein kürzerer Pfad gefunden wird.
"""
if distance_map[vertex] + weight < distance_map[dest]:
distance_map[dest] = distance_map[vertex] + weight
predecessor_map[dest] = vertex
queue.add_or_update(dest, distance_map[dest])
# Initialisierung der Maps
distance_map = {} # Speichert kürzeste Distanzen
predecessor_map = {} # Speichert Vorgänger
# Initialisiere alle Knoten
queue = PriorityQueue()
for vertex in self.all_vertices():
distance_map[vertex] = float('inf') # Initiale Distanz unendlich
predecessor_map[vertex] = None # Initialer Vorgänger None
queue.add_or_update(vertex, distance_map[vertex]) # Füge Knoten zur Prioritätswarteschlange hinzu
# Setze Startknoten
start_node = self.get_vertex(start_name)
distance_map[start_node] = 0
queue.add_or_update(start_node, distance_map[start_node])
while True:
entry = queue.pop()
if entry is None:
break
vertex = entry[0]
for dest, weight in self.get_adjacent_vertices_with_weight(vertex.value):
relax(vertex, dest, weight)
return distance_map, predecessor_map
def mst_prim(self, start_name: str = None):
""" Compute the minimum spanning tree of the graph using Prim's algorithm. """
distance_map = {} # maps vertices to their current distance from the spanning tree
parent_map = {} # maps vertices to their predecessor in the spanning tree
Vertex.__lt__ = lambda self, other: distance_map[self] < distance_map[other]
queue = []
if start_name is None:
start_name = self.all_vertices()[0].value
# Initialize the maps
for vertex in self.all_vertices():
distance_map[vertex] = 0 if vertex.value == start_name else math.inf
parent_map[vertex] = None
queue.append(vertex)
heapq.heapify(queue) # Convert the list into a heap
# Process the queue
cost = 0 # The cost of the minimum spanning tree
while len(queue) > 0:
vertex = heapq.heappop(queue)
cost += distance_map[vertex] # Add the cost of the edge to the minimum spanning tree
for (dest, w) in self.get_adjacent_vertices_with_weight(vertex.value):
if dest in queue and distance_map[dest] > w:
# Update the distance and parent maps
queue.remove(dest)
distance_map[dest] = w
parent_map[dest] = vertex
queue.append(dest) # Add the vertex back to the queue
heapq.heapify(queue) # Re-heapify the queue
# Return the distance and predecessor maps
return parent_map, cost
def mst_kruskal(self, start_name: str = None):
""" Compute the minimum spanning tree of the graph using Kruskal's algorithm. """
cost = 0
result = []
edges = self.all_edges()
# Create a disjoint set for each vertex
vertex_map = {v.value: DisjointValue(v) for v in self.all_vertices()}
# Sort the edges by weight
edges.sort(key=lambda edge: edge[2])
# Process the edges
for edge in edges:
start_name, end_name, weight = edge
# Check if the edge creates a cycle
if not vertex_map[start_name].same_set(vertex_map[end_name]):
result.append(edge)
vertex_map[start_name].union(vertex_map[end_name])
cost += weight
return result, cost
class AdjacencyListGraph(Graph):
"""A graph implemented as an adjacency list."""
def __init__(self):
self.adjacency_map = {} # maps vertex names to lists of adjacent vertices
self.vertex_map = {} # maps vertex names to vertices
def insert_vertex(self, name: str):
if name not in self.vertex_map:
self.vertex_map[name] = Vertex(name)
if name not in self.adjacency_map:
self.adjacency_map[name] = []
def connect(self, name1: str, name2: str, weight: float = 1):
adjacency_list = self.adjacency_map[name1]
dest = self.vertex_map[name2]
adjacency_list.append((dest, weight))
def all_vertices(self) -> List[Vertex]:
return list(self.vertex_map.values())
def get_vertex(self, name: str) -> Vertex:
return self.vertex_map[name]
def get_adjacent_vertices(self, name: str) -> List[Vertex]:
return list(map(lambda x: x[0], self.adjacency_map[name]))
def get_adjacent_vertices_with_weight(self, name: str) -> List[tuple[Vertex, float]]:
return self.adjacency_map[name]
def all_edges(self) -> List[tuple[str, str, float]]:
result = []
for name in self.adjacency_map:
for (dest, weight) in self.adjacency_map[name]:
result.append((name, dest.value, weight))
return result
class AdjacencyMatrixGraph(Graph):
"""A graph implemented as an adjacency matrix."""
def __init__(self):
self.index_map = {} # maps vertex names to indices
self.vertex_list = [] # list of vertices
self.adjacency_matrix = [] # adjacency matrix
def insert_vertex(self, name: str):
if name not in self.index_map:
self.index_map[name] = len(self.vertex_list)
self.vertex_list.append(Vertex(name))
for row in self.adjacency_matrix: # add a new column to each row
row.append(None)
self.adjacency_matrix.append([None] * len(self.vertex_list)) # add a new row
def connect(self, name1: str, name2: str, weight: float = 1):
index1 = self.index_map[name1]
index2 = self.index_map[name2]
self.adjacency_matrix[index1][index2] = weight
def all_vertices(self) -> List[Vertex]:
return self.vertex_list
def get_vertex(self, name: str) -> Vertex:
index = self.index_map[name]
return self.vertex_list[index]
def get_adjacent_vertices(self, name: str) -> List[Vertex]:
index = self.index_map[name]
result = []
for i in range(len(self.vertex_list)):
if self.adjacency_matrix[index][i] is not None:
name = self.vertex_list[i].value
result.append(self.get_vertex(name))
return result
def get_adjacent_vertices_with_weight(self, name: str) -> List[tuple[Vertex, float]]:
index = self.index_map[name]
result = []
for i in range(len(self.vertex_list)):
if self.adjacency_matrix[index][i] is not None:
name = self.vertex_list[i].value
result.append((self.get_vertex(name), self.adjacency_matrix[index][i]))
return result
def all_edges(self) -> List[tuple[str, str, float]]:
result = []
for i in range(len(self.vertex_list)):
for j in range(len(self.vertex_list)):
if self.adjacency_matrix[i][j] is not None:
result.append((self.vertex_list[i].value, self.vertex_list[j].value, self.adjacency_matrix[i][j]))
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class DisjointValue():
def __init__(self, value):
self.value = value
self.parent = None
def canonical(self):
if self.parent:
return self.parent.canonical()
return self
def same_set(self, other):
return self.canonical() == other.canonical()
def union(self, other):
self.canonical().parent = other.canonical()

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