Umstellen der Auswertungslogik

This commit is contained in:
Oliver Hofmann
2026-03-30 13:09:16 +02:00
parent 228273f399
commit c48b5c7e59
42 changed files with 1690 additions and 1564 deletions
+6 -6
View File
@@ -1,13 +1,13 @@
from utils.memory_cell import MemoryCell
from utils.literal import Literal
from utils import AlgoContext, Int
x = MemoryCell(int(input("Erste Zahl: ")))
y = MemoryCell(int(input("Zweite Zahl: ")))
ctx = AlgoContext()
x = Int(int(input("Erste Zahl: ")), ctx)
y = Int(int(input("Zweite Zahl: ")), ctx)
while x > Literal(0):
while x > 0:
if x < y:
x, y = y, x
x -= y
print(y)
print(f"Insgesamt gab es {x.sub_count + y.sub_count} Subtraktionen.")
print(f"Insgesamt gab es {ctx.subtractions} Subtraktionen.")
@@ -1,22 +1,25 @@
import random
import pygame
from utils.game import Game
from utils.memory_array import MemoryArray
from utils.algo_context import AlgoContext
from utils.algo_array import Array
from bubble_sorting import bubble_sort_stepwise
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
BLUE = (0, 0, 255)
class BubbleGame(Game):
def __init__(self):
super().__init__("Bubble Game", fps=60, size=(400, 400))
random.seed()
l =list(range(1, 101))
l = list(range(1, 101))
random.shuffle(l)
self.z = MemoryArray(l)
self.ctx = AlgoContext()
self.z = Array(l, self.ctx)
self.finished = False
self.sort_generator = bubble_sort_stepwise(self.z)
self.sort_generator = bubble_sort_stepwise(self.z, self.ctx)
def update_game(self):
if not self.finished:
@@ -29,7 +32,7 @@ class BubbleGame(Game):
def draw_game(self):
self.screen.fill(WHITE)
for i, cell in enumerate(self.z):
x = 50 + i*3
x = 50 + i * 3
y = 350 - cell.value * 3
pygame.draw.rect(self.screen, BLUE, (x, y, 3, 3))
super().draw_game()
@@ -38,4 +41,3 @@ class BubbleGame(Game):
if __name__ == "__main__":
b = BubbleGame()
b.run()
@@ -1,83 +1,82 @@
from utils.memory_array import MemoryArray
from utils.memory_cell import MemoryCell
from utils.memory_manager import MemoryManager
from utils.memory_range import mrange
from utils.literal import Literal
from utils.algo_context import AlgoContext
from utils.algo_array import Array
from utils.algo_range import irange
def bubble_sort_stepwise(z: MemoryArray):
n = z.length()
for i in mrange(n.pred()):
for j in mrange(n.pred(), i, -1):
if z[j.pred()] > z[j]:
swap(z, j, j.pred())
def bubble_sort_stepwise(z: Array, ctx: AlgoContext):
"""
Bubble Sort – schrittweise Variante (Generator).
Gibt nach jedem Tausch den aktuellen Array-Zustand zurück.
Wird von bubble_game.py für die Visualisierung verwendet.
"""
n = len(z)
for i in irange(n - 1):
for j in irange(n - 1, i, -1):
if z[j - 1] > z[j]:
z.swap(j - 1, j)
yield z
def bubble_sort2_stepwise(z: MemoryArray):
n = MemoryCell(z.length())
true = Literal(1)
false = Literal(0)
sortiert = MemoryCell()
def bubble_sort2_stepwise(z: Array, ctx: AlgoContext):
"""
Optimierter Bubble Sort mit Frühausstieg – schrittweise Variante.
Bricht ab, wenn in einem Durchlauf kein Tausch stattgefunden hat.
"""
n = len(z)
while True:
sortiert.set(true)
for i in mrange(n.pred()):
if z[i] > z[i.succ()]:
swap(z, i, i.succ())
sortiert.set(false)
swapped = False
for i in irange(n - 1):
if z[i] > z[i + 1]:
z.swap(i, i + 1)
swapped = True
yield z
n -= Literal(1)
if sortiert == true or n <= Literal(1):
n -= 1
if not swapped or n <= 1:
break
def bubble_sort(z: MemoryArray):
sort_generator = bubble_sort_stepwise(z)
while True:
try:
next(sort_generator)
except StopIteration:
break
def bubble_sort(z: Array, ctx: AlgoContext):
"""Bubble Sort – vollständige Ausführung ohne Visualisierung."""
for _ in bubble_sort_stepwise(z, ctx):
pass
def bubble_sort2(z: MemoryArray):
sort_generator = bubble_sort2_stepwise(z)
while True:
try:
next(sort_generator)
except StopIteration:
break
def bubble_sort2(z: Array, ctx: AlgoContext):
"""Optimierter Bubble Sort – vollständige Ausführung ohne Visualisierung."""
for _ in bubble_sort2_stepwise(z, ctx):
pass
def sort_file(filename, sort_func):
z = MemoryArray.create_array_from_file(filename)
sort_func(z)
return z
def analyze_complexity(sort_func, sizes, presorted=False):
"""
Analysiert die Komplexität einer Sortierfunktion.
Analysiert die Komplexität einer Sortierfunktion über mehrere Eingabegrößen.
:param sort_func: Die Funktion, die analysiert wird.
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
Parameters
----------
sort_func : callable
Signatour: sort_func(z: Array, ctx: AlgoContext)
sizes : list[int]
Eingabegrößen für die Analyse.
presorted : bool
True → sortiertes Eingabe-Array (Best-Case-Analyse).
"""
ctx = AlgoContext()
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
ctx.reset()
if presorted:
random_array = MemoryArray.create_sorted_array(size)
z = Array.sorted(size, ctx)
else:
random_array = MemoryArray.create_random_array(size, -100, 100)
sort_func(random_array)
MemoryManager.save_stats(size)
z = Array.random(size, -100, 100, ctx)
sort_func(z, ctx)
ctx.save_stats(size)
MemoryManager.plot_stats(["cells", "compares", "writes"])
ctx.plot_stats(["comparisons", "writes"])
def swap(z: MemoryArray, i: int, j: int):
tmp = z[Literal(i)].value
z[Literal(i)] = z[Literal(j)]
z[Literal(j)].set(tmp)
if __name__ == '__main__':
analyze_complexity(bubble_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100])
# analyze_complexity(bubble_sort2, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100])
# analyze_complexity(bubble_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100], True)
# analyze_complexity(bubble_sort2, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100], True)
analyze_complexity(bubble_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100])
# analyze_complexity(bubble_sort2, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100])
# analyze_complexity(bubble_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100], True)
# analyze_complexity(bubble_sort2, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100], True)
@@ -1,22 +1,25 @@
import random
import pygame
from utils.game import Game
from utils.memory_array import MemoryArray
from utils.algo_context import AlgoContext
from utils.algo_array import Array
from insert_sorting import insert_sort_stepwise
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
BLUE = (0, 0, 255)
class InsertGame(Game):
def __init__(self):
super().__init__("Insert Game", fps=60, size=(400, 400))
random.seed()
l =list(range(1, 101))
l = list(range(1, 101))
random.shuffle(l)
self.z = MemoryArray(l)
self.ctx = AlgoContext()
self.z = Array(l, self.ctx)
self.finished = False
self.sort_generator = insert_sort_stepwise(self.z)
self.sort_generator = insert_sort_stepwise(self.z, self.ctx)
def update_game(self):
if not self.finished:
@@ -29,7 +32,7 @@ class InsertGame(Game):
def draw_game(self):
self.screen.fill(WHITE)
for i, cell in enumerate(self.z):
x = 50 + i*3
x = 50 + i * 3
y = 350 - cell.value * 3
pygame.draw.rect(self.screen, BLUE, (x, y, 3, 3))
super().draw_game()
@@ -38,4 +41,3 @@ class InsertGame(Game):
if __name__ == "__main__":
b = InsertGame()
b.run()
@@ -1,61 +1,49 @@
from utils.memory_array import MemoryArray
from utils.memory_cell import MemoryCell
from utils.memory_manager import MemoryManager
from utils.memory_range import mrange
from utils.literal import Literal
from utils.algo_context import AlgoContext
from utils.algo_array import Array
from utils.algo_int import Int
from utils.algo_range import irange
def insert_sort_stepwise(z: MemoryArray):
n = z.length()
j = MemoryCell()
elem = MemoryCell()
for i in mrange(n):
elem.set(z[i])
j.set(i)
while j > Literal(0) and z[j.pred()] > elem:
z[j].set(z[j.pred()])
j -= Literal(1)
def insert_sort_stepwise(z: Array, ctx: AlgoContext):
"""
Insertion Sort – schrittweise Variante (Generator).
Gibt nach jedem Einfügevorgang den aktuellen Array-Zustand zurück.
"""
n = len(z)
elem = Int(0, ctx) # Zwischenregister für das einzufügende Element
for i in irange(n):
elem.set(z[i]) # 1 read + 1 write
j = Int(int(i), ctx)
while j > 0 and z[j - 1] > elem:
z[j] = z[j - 1] # 1 read + 1 write
j -= 1
yield z
z[j].set(elem)
z[j] = elem # 1 read + 1 write
yield z
def insert_sort(z: MemoryArray):
sort_generator = insert_sort_stepwise(z)
while True:
try:
next(sort_generator)
except StopIteration:
break
def sort_file(filename, sort_func):
z = MemoryArray.create_array_from_file(filename)
sort_func(z)
return z
def insert_sort(z: Array, ctx: AlgoContext):
"""Insertion Sort – vollständige Ausführung ohne Visualisierung."""
for _ in insert_sort_stepwise(z, ctx):
pass
def analyze_complexity(sort_func, sizes, presorted=False):
"""
Analysiert die Komplexität einer Sortierfunktion.
:param sort_func: Die Funktion, die analysiert wird.
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
ctx = AlgoContext()
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
ctx.reset()
if presorted:
random_array = MemoryArray.create_sorted_array(size)
z = Array.sorted(size, ctx)
else:
random_array = MemoryArray.create_random_array(size, -100, 100)
sort_func(random_array)
MemoryManager.save_stats(size)
z = Array.random(size, -100, 100, ctx)
sort_func(z, ctx)
ctx.save_stats(size)
MemoryManager.plot_stats(["cells", "compares", "writes"])
ctx.plot_stats(["comparisons", "writes"])
def swap(z: MemoryArray, i: int, j: int):
tmp = z[Literal(i)].value
z[Literal(i)] = z[Literal(j)]
z[Literal(j)].set(tmp)
if __name__ == '__main__':
analyze_complexity(insert_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100])
#analyze_complexity(insert_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100], True)
analyze_complexity(insert_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100])
# analyze_complexity(insert_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100], True)
@@ -1,22 +1,25 @@
import random
import pygame
from utils.game import Game
from utils.memory_array import MemoryArray
from utils.algo_context import AlgoContext
from utils.algo_array import Array
from select_sorting import select_sort_stepwise
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
BLUE = (0, 0, 255)
class SelectGame(Game):
def __init__(self):
super().__init__("Select Game", fps=60, size=(400, 400))
random.seed()
l =list(range(1, 101))
l = list(range(1, 101))
random.shuffle(l)
self.z = MemoryArray(l)
self.ctx = AlgoContext()
self.z = Array(l, self.ctx)
self.finished = False
self.sort_generator = select_sort_stepwise(self.z)
self.sort_generator = select_sort_stepwise(self.z, self.ctx)
def update_game(self):
if not self.finished:
@@ -29,7 +32,7 @@ class SelectGame(Game):
def draw_game(self):
self.screen.fill(WHITE)
for i, cell in enumerate(self.z):
x = 50 + i*3
x = 50 + i * 3
y = 350 - cell.value * 3
pygame.draw.rect(self.screen, BLUE, (x, y, 3, 3))
super().draw_game()
@@ -38,4 +41,3 @@ class SelectGame(Game):
if __name__ == "__main__":
b = SelectGame()
b.run()
@@ -1,58 +1,47 @@
from utils.memory_array import MemoryArray
from utils.memory_cell import MemoryCell
from utils.memory_manager import MemoryManager
from utils.memory_range import mrange
from utils.literal import Literal
from utils.algo_context import AlgoContext
from utils.algo_array import Array
from utils.algo_int import Int
from utils.algo_range import irange
def select_sort_stepwise(z: MemoryArray):
n = z.length()
cur_min = MemoryCell()
for i in mrange(n):
cur_min.set(i)
for j in mrange(i.succ(), n):
def select_sort_stepwise(z: Array, ctx: AlgoContext):
"""
Selection Sort – schrittweise Variante (Generator).
Gibt nach jedem Platztausch den aktuellen Array-Zustand zurück.
"""
n = len(z)
cur_min = Int(0, ctx) # Index des aktuellen Minimums
for i in irange(n):
cur_min.set(Int(int(i), ctx))
for j in irange(int(i) + 1, n):
if z[j] < z[cur_min]:
cur_min.set(j)
swap(z, i, int(cur_min))
cur_min.set(Int(int(j), ctx))
z.swap(int(i), int(cur_min))
yield z
def select_sort(z: MemoryArray):
sort_generator = select_sort_stepwise(z)
while True:
try:
next(sort_generator)
except StopIteration:
break
def sort_file(filename, sort_func):
z = MemoryArray.create_array_from_file(filename)
sort_func(z)
return z
def select_sort(z: Array, ctx: AlgoContext):
"""Selection Sort – vollständige Ausführung ohne Visualisierung."""
for _ in select_sort_stepwise(z, ctx):
pass
def analyze_complexity(sort_func, sizes, presorted=False):
"""
Analysiert die Komplexität einer Sortierfunktion.
:param sort_func: Die Funktion, die analysiert wird.
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
ctx = AlgoContext()
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
ctx.reset()
if presorted:
random_array = MemoryArray.create_sorted_array(size)
z = Array.sorted(size, ctx)
else:
random_array = MemoryArray.create_random_array(size, -100, 100)
sort_func(random_array)
MemoryManager.save_stats(size)
z = Array.random(size, -100, 100, ctx)
sort_func(z, ctx)
ctx.save_stats(size)
MemoryManager.plot_stats(["cells", "compares", "writes"])
ctx.plot_stats(["comparisons", "writes"])
def swap(z: MemoryArray, i: int, j: int):
tmp = z[Literal(i)].value
z[Literal(i)] = z[Literal(j)]
z[Literal(j)].set(tmp)
if __name__ == '__main__':
analyze_complexity(select_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100])
# analyze_complexity(select_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100], True)
analyze_complexity(select_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100])
# analyze_complexity(select_sort, [10, 20, 30, 40, 50, 60, 70, 80, 90, 100], True)
@@ -1,23 +1,25 @@
import random
import pygame
from utils.game import Game
from utils.memory_array import MemoryArray
from utils.literal import Literal
from utils.algo_context import AlgoContext
from utils.algo_array import Array
from heap_sorting import heap_sort_stepwise
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
BLUE = (0, 0, 255)
class HeapGame(Game):
def __init__(self):
super().__init__("Heap Game", fps=20, size=(400, 400))
random.seed()
l =list(range(1, 101))
l = list(range(1, 101))
random.shuffle(l)
self.z = MemoryArray(l)
self.ctx = AlgoContext()
self.z = Array(l, self.ctx)
self.finished = False
self.sort_generator = heap_sort_stepwise(self.z)
self.sort_generator = heap_sort_stepwise(self.z, self.ctx)
def update_game(self):
if not self.finished:
@@ -30,7 +32,7 @@ class HeapGame(Game):
def draw_game(self):
self.screen.fill(WHITE)
for i, cell in enumerate(self.z):
x = 50 + i*3
x = 50 + i * 3
y = 350 - cell.value * 3
pygame.draw.rect(self.screen, BLUE, (x, y, 3, 3))
super().draw_game()
@@ -39,4 +41,3 @@ class HeapGame(Game):
if __name__ == "__main__":
sort_game = HeapGame()
sort_game.run()
@@ -1,93 +1,85 @@
from utils.memory_array import MemoryArray
from utils.memory_cell import MemoryCell
from utils.memory_manager import MemoryManager
from utils.memory_range import mrange
from utils.literal import Literal
def heap_sort_stepwise(z: MemoryArray):
n = z.length()
yield from make_max_heap(z)
with MemoryCell(n) as heapsize:
for i in mrange(n, 1, -1):
swap(z, 0, i.pred())
yield z
heapsize.set(heapsize.pred())
yield from max_heapyfy(z, Literal(1), heapsize)
from utils.algo_context import AlgoContext
from utils.algo_array import Array
def heap_sort(z: MemoryArray):
sort_generator = heap_sort_stepwise(z)
while True:
try:
next(sort_generator)
except StopIteration:
break
# Heap verwendet 1-basierte Indizierung intern;
# adjust_index() rechnet auf 0-basierte Array-Positionen um.
def left_child(i: int) -> int:
return 2 * i
def right_child(i: int) -> int:
return 2 * i + 1
def adjust_index(i: int) -> int:
"""Konvertiert 1-basierten Heap-Index in 0-basierten Array-Index."""
return i - 1
def left_child(i: Literal):
return Literal(2 * int(i))
def heap_sort_stepwise(z: Array, ctx: AlgoContext):
"""
Heapsort – schrittweise Variante (Generator).
Baut zunächst einen Max-Heap auf, dann sortiert er durch Tauschen.
"""
n = len(z)
yield from make_max_heap(z, n, ctx)
heapsize = n
for i in range(n, 1, -1):
z.swap(0, i - 1)
yield z
heapsize -= 1
yield from max_heapify(z, 1, heapsize, ctx)
def right_child(i: Literal):
return Literal(2 * int(i) + 1)
def heap_sort(z: Array, ctx: AlgoContext):
"""Heapsort – vollständige Ausführung ohne Visualisierung."""
for _ in heap_sort_stepwise(z, ctx):
pass
def adjust_index(i: Literal):
return i.pred()
def make_max_heap(z: Array, n: int, ctx: AlgoContext):
"""Baut einen Max-Heap in-place auf."""
for i in range(n // 2, 0, -1):
yield from max_heapify(z, i, n, ctx)
def make_max_heap(z: MemoryArray):
n = z.length()
for i in mrange(int(n) // 2, 0, -1):
yield from max_heapyfy(z, i, n)
def max_heapify(z: Array, i: int, heapsize: int, ctx: AlgoContext):
"""
Stellt die Max-Heap-Eigenschaft für den Teilbaum bei Index i wieder her.
def max_heapyfy(z: MemoryArray, i: Literal, heapsize: Literal):
i und heapsize sind plain int (1-basiert). Vergleiche auf Array-Inhalten
werden über Int automatisch gezählt.
"""
l = left_child(i)
r = right_child(i)
with MemoryCell(i) as max_value:
if l <= heapsize and z[adjust_index(l)] > z[adjust_index(i)]:
max_value.set(l)
if r <= heapsize and z[adjust_index(r)] > z[adjust_index(max_value)]:
max_value.set(r)
if max_value != i:
swap(z, int(i)-1, int(max_value)-1)
yield z
yield from max_heapyfy(z, max_value, heapsize)
max_val = i
if l <= heapsize and z[adjust_index(l)] > z[adjust_index(i)]:
max_val = l
if r <= heapsize and z[adjust_index(r)] > z[adjust_index(max_val)]:
max_val = r
def sort_file(filename, sort_func):
z = MemoryArray.create_array_from_file(filename)
sort_func(z)
return z
if max_val != i:
z.swap(adjust_index(i), adjust_index(max_val))
yield z
yield from max_heapify(z, max_val, heapsize, ctx)
def analyze_complexity(sort_func, sizes, presorted=False):
"""
Analysiert die Komplexität einer Sortierfunktion.
:param sort_func: Die Funktion, die analysiert wird.
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
ctx = AlgoContext()
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
ctx.reset()
if presorted:
random_array = MemoryArray.create_sorted_array(size)
z = Array.sorted(size, ctx)
else:
random_array = MemoryArray.create_random_array(size, -100, 100)
sort_func(random_array)
MemoryManager.save_stats(size)
z = Array.random(size, -100, 100, ctx)
sort_func(z, ctx)
ctx.save_stats(size)
MemoryManager.plot_stats(["cells", "compares", "writes"])
def swap(z: MemoryArray, i: int, j: int):
tmp = z[Literal(i)].value
z[Literal(i)] = z[Literal(j)]
z[Literal(j)].set(tmp)
ctx.plot_stats(["comparisons", "writes"])
if __name__ == '__main__':
sizes = range(10, 101, 10)
analyze_complexity(heap_sort, sizes)
# analyze_complexity(quick_sort, sizes, True)
@@ -1,23 +1,25 @@
import random
import pygame
from utils.game import Game
from utils.memory_array import MemoryArray
from utils.literal import Literal
from utils.algo_context import AlgoContext
from utils.algo_array import Array
from quick_sorting import quick_sort_stepwise
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
BLUE = (0, 0, 255)
class QuickGame(Game):
def __init__(self):
super().__init__("Quick Game", fps=10, size=(400, 400))
random.seed()
l =list(range(1, 101))
l = list(range(1, 101))
random.shuffle(l)
self.z = MemoryArray(l)
self.ctx = AlgoContext()
self.z = Array(l, self.ctx)
self.finished = False
self.sort_generator = quick_sort_stepwise(self.z, Literal(0), Literal(self.z.length().pred()))
self.sort_generator = quick_sort_stepwise(self.z, self.ctx)
def update_game(self):
if not self.finished:
@@ -30,7 +32,7 @@ class QuickGame(Game):
def draw_game(self):
self.screen.fill(WHITE)
for i, cell in enumerate(self.z):
x = 50 + i*3
x = 50 + i * 3
y = 350 - cell.value * 3
pygame.draw.rect(self.screen, BLUE, (x, y, 3, 3))
super().draw_game()
@@ -39,4 +41,3 @@ class QuickGame(Game):
if __name__ == "__main__":
sort_game = QuickGame()
sort_game.run()
@@ -1,81 +1,79 @@
from utils.memory_array import MemoryArray
from utils.memory_cell import MemoryCell
from utils.memory_manager import MemoryManager
from utils.memory_range import mrange
from utils.literal import Literal
def quick_sort_stepwise(z: MemoryArray, l: Literal, r: Literal):
if l < r:
q = partition(z, l, r)
yield z
yield from quick_sort_stepwise(z, l, q.pred())
yield from quick_sort_stepwise(z, q.succ(), r)
yield z
from utils.algo_context import AlgoContext
from utils.algo_array import Array
from utils.algo_int import Int
def partition(z: MemoryArray, l: Literal, r: Literal):
with MemoryCell(z[r]) as pivot, MemoryCell(l) as i, MemoryCell(r.pred()) as j:
while i < j:
while z[i] < pivot:
i.set(i.succ())
while j > l and z[j] >= pivot:
j.set(j.pred())
if i < j:
swap(z, int(i), int(j))
i.set(i.succ())
j.set(j.pred())
if i == j and z[i] < pivot:
i.set(i.succ())
if z[i] != pivot:
swap(z, int(i), int(r))
return Literal(i)
def quick_sort_stepwise(z: Array, ctx: AlgoContext, l: int = 0, r: int = None):
"""
Quicksort – schrittweise Variante (Generator).
def quick_sort(z: MemoryArray, l: Literal = None, r: Literal = None):
if l is None:
l = Literal(0)
l, r sind 0-basierte Grenzen (plain int). Alle Vergleiche auf Array-Inhalten
werden über Int automatisch gezählt.
"""
if r is None:
r = z.length().pred()
sort_generator = quick_sort_stepwise(z, l, r)
while True:
try:
next(sort_generator)
except StopIteration:
break
r = len(z) - 1
if l < r:
q = partition(z, l, r, ctx)
yield z
yield from quick_sort_stepwise(z, ctx, l, q - 1)
yield from quick_sort_stepwise(z, ctx, q + 1, r)
yield z
def sort_file(filename, sort_func):
z = MemoryArray.create_array_from_file(filename)
sort_func(z)
return z
def partition(z: Array, l: int, r: int, ctx: AlgoContext) -> int:
"""
Lomuto-Partitionierung.
Wählt z[r] als Pivot. Gibt den endgültigen Pivot-Index zurück.
"""
pivot = Int(z[r].value, ctx) # Pivot-Wert kopieren
ctx.reads += 1
i = Int(l, ctx)
j = Int(r - 1, ctx)
while i < j:
while int(i) <= int(j) and z[i] < pivot:
i += 1
while int(j) >= l and z[j] >= pivot:
j -= 1
if i < j:
z.swap(int(i), int(j))
i += 1
j -= 1
if i == j and z[i] < pivot:
i += 1
if z[i] != pivot:
z.swap(int(i), r)
return int(i)
def quick_sort(z: Array, ctx: AlgoContext, l: int = None, r: int = None):
"""Quicksort – vollständige Ausführung ohne Visualisierung."""
if l is None:
l = 0
if r is None:
r = len(z) - 1
for _ in quick_sort_stepwise(z, ctx, l, r):
pass
def analyze_complexity(sort_func, sizes, presorted=False):
"""
Analysiert die Komplexität einer Sortierfunktion.
:param sort_func: Die Funktion, die analysiert wird.
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
ctx = AlgoContext()
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
ctx.reset()
if presorted:
random_array = MemoryArray.create_sorted_array(size)
z = Array.sorted(size, ctx)
else:
random_array = MemoryArray.create_random_array(size, -100, 100)
sort_func(random_array)
MemoryManager.save_stats(size)
z = Array.random(size, -100, 100, ctx)
sort_func(z, ctx)
ctx.save_stats(size)
MemoryManager.plot_stats(["cells", "compares", "writes"])
def swap(z: MemoryArray, i: int, j: int):
tmp = z[Literal(i)].value
z[Literal(i)] = z[Literal(j)]
z[Literal(j)].set(tmp)
ctx.plot_stats(["comparisons", "writes"])
if __name__ == '__main__':
sizes = range(10, 101, 5)
#analyze_complexity(quick_sort, sizes)
analyze_complexity(quick_sort, sizes, True)
analyze_complexity(quick_sort, sizes)
# analyze_complexity(quick_sort, sizes, True)
@@ -1,60 +1,53 @@
from utils.memory_array import MemoryArray
from utils.memory_cell import MemoryCell
from utils.memory_manager import MemoryManager
from utils.memory_range import mrange
from utils.literal import Literal
from utils.algo_context import AlgoContext
from utils.algo_array import Array
from utils.algo_range import irange
def count_sort(a: Array, b: Array, k: int, ctx: AlgoContext):
"""
Counting Sort.
def count_sort(a: MemoryArray, b: MemoryArray, k: int):
c = MemoryArray(Literal(k + 1))
for i in mrange(Literal(k + 1)):
c[i].set(Literal(0))
a – Eingabe-Array mit Werten aus [0, k]
b – Ausgabe-Array (gleiche Länge wie a)
k – maximaler Wert in a
"""
c = Array([0] * (k + 1), ctx) # Zählarray
for j in mrange(a.length()):
c[a[j]].set(c[a[j]].succ())
# Häufigkeiten zählen
for j in irange(len(a)):
c[a[j]] = c[a[j]] + 1
for i in mrange(Literal(1), Literal(k + 1)):
c[i].set(int(c[i]) + int(c[i.pred()]))
for j in mrange(a.length().pred(), Literal(-1), Literal(-1)):
b[c[a[j]].pred()].set(a[j])
c[a[j]].set(c[a[j]].pred())
# Kumulierte Summen bilden
for i in irange(1, k + 1):
c[i] = c[i] + c[i - 1]
# Stabil in b einsortieren (rückwärts für Stabilität)
for j in irange(len(a) - 1, -1, -1):
b[c[a[j]] - 1] = a[j]
c[a[j]] = c[a[j]] - 1
def analyze_complexity(sizes, presorted=False):
"""
Analysiert die Komplexität einer Sortierfunktion.
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
ctx = AlgoContext()
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
ctx.reset()
if presorted:
random_array = MemoryArray.create_sorted_array(size, 0, 100)
z = Array.sorted(size, ctx)
else:
random_array = MemoryArray.create_random_array(size, 0, 100)
dest_array = MemoryArray(Literal(size))
count_sort(random_array, dest_array, 100)
MemoryManager.save_stats(size)
z = Array.random(size, 0, 100, ctx)
dest = Array([0] * size, ctx)
count_sort(z, dest, 100, ctx)
ctx.save_stats(size)
MemoryManager.plot_stats(["cells", "compares", "writes"])
def swap(z: MemoryArray, i: int, j: int):
tmp = z[Literal(i)].value
z[Literal(i)] = z[Literal(j)]
z[Literal(j)].set(tmp)
ctx.plot_stats(["reads", "writes"])
if __name__ == '__main__':
# Test the count_sort function
a = MemoryArray([2, 5, 3, 0, 2, 3, 0, 3])
b = MemoryArray(Literal(len(a)))
count_sort(a, b, 5)
ctx = AlgoContext()
a = Array([2, 5, 3, 0, 2, 3, 0, 3], ctx)
b = Array([0] * len(a), ctx)
count_sort(a, b, 5, ctx)
print(b)
sizes = range(10, 101, 10)
analyze_complexity(sizes)
# analyze_complexity(sizes, True)
@@ -1,26 +1,22 @@
from utils.memory_manager import MemoryManager
from utils.memory_array import MemoryArray
from utils.literal import Literal
from utils.algo_context import AlgoContext
from utils.algo_array import Array
from vorlesung.L05_binaere_baeume.avl_tree import AVLTree
def analyze_complexity(sizes):
"""
Analysiert die Komplexität
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
ctx = AlgoContext()
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
tree = AVLTree()
random_array = MemoryArray.create_random_array(size, -100, 100)
for i in range(size-1):
tree.insert(int(random_array[Literal(i)]))
MemoryManager.reset()
tree.insert(int(random_array[Literal(size-1)]))
MemoryManager.save_stats(size)
z = Array.random(size, -100, 100, ctx)
tree = AVLTree(ctx)
for i in range(size - 1):
tree.insert(z[i].value)
ctx.reset()
tree.insert(z[size - 1].value)
ctx.save_stats(size)
ctx.plot_stats(["comparisons"])
MemoryManager.plot_stats(["cells", "compares"])
if __name__ == "__main__":
sizes = range(1, 1001, 2)
analyze_complexity(sizes)
analyze_complexity(sizes)
@@ -1,26 +1,22 @@
from utils.memory_manager import MemoryManager
from utils.memory_array import MemoryArray
from utils.literal import Literal
from utils.algo_context import AlgoContext
from utils.algo_array import Array
from vorlesung.L05_binaere_baeume.bin_tree import BinaryTree
def analyze_complexity(sizes):
"""
Analysiert die Komplexität
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
ctx = AlgoContext()
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
tree = BinaryTree()
random_array = MemoryArray.create_random_array(size, -100, 100)
for i in range(size-1):
tree.insert(int(random_array[Literal(i)]))
MemoryManager.reset()
tree.insert(int(random_array[Literal(size-1)]))
MemoryManager.save_stats(size)
z = Array.random(size, -100, 100, ctx)
tree = BinaryTree(ctx)
for i in range(size - 1):
tree.insert(z[i].value)
ctx.reset()
tree.insert(z[size - 1].value)
ctx.save_stats(size)
ctx.plot_stats(["comparisons"])
MemoryManager.plot_stats(["cells", "compares"])
if __name__ == "__main__":
sizes = range(1, 1001, 2)
analyze_complexity(sizes)
analyze_complexity(sizes)
+13 -26
View File
@@ -1,16 +1,16 @@
from utils.memory_array import MemoryArray
from vorlesung.L05_binaere_baeume.avl_tree_node import AVLTreeNode
from vorlesung.L05_binaere_baeume.bin_tree import BinaryTree
import logging
from utils.algo_context import AlgoContext
from utils.algo_array import Array
class AVLTree(BinaryTree):
def __init__(self):
super().__init__()
def __init__(self, ctx: AlgoContext):
super().__init__(ctx)
def new_node(self, value):
return AVLTreeNode(value)
return AVLTreeNode(value, self.ctx)
def balance(self, node: AVLTreeNode):
node.update_balance()
@@ -47,7 +47,6 @@ class AVLTree(BinaryTree):
self.balance(parent)
return node, parent
def delete(self, value):
node, parent = super().delete(value)
if node:
@@ -58,37 +57,25 @@ class AVLTree(BinaryTree):
def graph_filename(self):
return "AVLTree"
if __name__ == "__main__":
ctx = AlgoContext()
tree = AVLTree(ctx)
values = Array.from_file("data/seq2.txt", ctx)
for cell in values:
tree.insert(cell.value)
def print_node(node, indent=0, level=0):
print((indent * 3) * " ", node.value)
tree = AVLTree()
#values = [5, 3, 7, 2, 4, 6, 5, 8]
values = MemoryArray.create_array_from_file("data/seq2.txt")
for value in values:
tree.insert(value)
print("In-order traversal:")
tree.in_order_traversal(print_node)
print("\nLevel-order traversal:")
tree.level_order_traversal(print_node)
print("\nTree structure traversal:")
tree.tree_structure_traversal(print_node)
print("\nGraph traversal:")
tree.graph_traversal()
tree.insert(9)
tree.graph_traversal()
print("\nDeleting 5:")
tree.delete(5)
print("In-order traversal after deletion:")
tree.in_order_traversal(print_node)
print("\nLevel-order traversal after deletion:")
tree.level_order_traversal(print_node)
print("\nTree structure traversal after deletion:")
tree.tree_structure_traversal(print_node)
+13 -9
View File
@@ -1,14 +1,14 @@
import random
import pygame
from utils.game import Game
from utils.algo_context import AlgoContext
from avl_tree import AVLTree
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
WIDTH = 800
HEIGHT = 400
MARGIN = 20
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
WIDTH, HEIGHT, MARGIN = 800, 400, 20
class AVLTreeGame(Game):
@@ -18,8 +18,12 @@ class AVLTreeGame(Game):
self.z = list(range(1, 501))
random.shuffle(self.z)
self.finished = False
self.tree = AVLTree()
self.tree.get_height = lambda node: 0 if node is None else 1 + max(self.tree.get_height(node.left), self.tree.get_height(node.right))
self.ctx = AlgoContext()
self.tree = AVLTree(self.ctx)
self.tree.get_height = lambda node: (
0 if node is None
else 1 + max(self.tree.get_height(node.left), self.tree.get_height(node.right))
)
self.height = self.tree.get_height(self.tree.root)
self.generator = None
@@ -43,7 +47,7 @@ class AVLTreeGame(Game):
super().draw_game()
def draw_tree(self, node, x, y, x_offset):
y_offset = (HEIGHT - (2 * MARGIN)) / self.height
y_offset = (HEIGHT - 2 * MARGIN) / self.height
if node is not None:
pygame.draw.circle(self.screen, BLUE, (x, y), 2)
if node.left is not None:
@@ -53,7 +57,7 @@ class AVLTreeGame(Game):
pygame.draw.line(self.screen, BLACK, (x, y), (x + x_offset, y + y_offset))
self.draw_tree(node.right, x + x_offset, y + y_offset, x_offset // 2)
if __name__ == "__main__":
tree_game = AVLTreeGame()
tree_game.run()
@@ -1,10 +1,13 @@
from vorlesung.L05_binaere_baeume.bin_tree_node import BinaryTreeNode
from utils.algo_context import AlgoContext
class AVLTreeNode(BinaryTreeNode):
def __init__(self, value):
super().__init__(value)
def __init__(self, value, ctx: AlgoContext):
super().__init__(value, ctx)
self.parent = None
self.balance = 0
self.balance = 0 # plain int – Metadaten, kein Zähler
def __repr__(self):
return f"TreeNode(id={id(self)} value={self.value}, left={self.left}, right={self.right})"
@@ -13,7 +16,7 @@ class AVLTreeNode(BinaryTreeNode):
dot.node(str(id(self)), label=str(self.value), pos=f"{col},{-row}!", xlabel=str(self.balance))
def update_balance(self):
left_height = self.left.height() if self.left else 0
left_height = self.left.height() if self.left else 0
right_height = self.right.height() if self.right else 0
self.balance = right_height - left_height
@@ -58,4 +61,3 @@ class AVLTreeNode(BinaryTreeNode):
def left_right_rotate(self):
self.left = self.left.left_rotate()
return self.right_rotate()
+31 -39
View File
@@ -1,61 +1,53 @@
import random
from utils.memory_array import MemoryArray
from utils.memory_cell import MemoryCell
from utils.memory_manager import MemoryManager
from utils.memory_range import mrange
from utils.literal import Literal
from utils.algo_context import AlgoContext
from utils.algo_array import Array
from utils.algo_int import Int
def binary_search(z: MemoryArray, s: MemoryCell, l: Literal = None, r: Literal = None):
def binary_search(z: Array, s: Int, l: int = None, r: int = None):
"""
Perform a binary search on the sorted array z for the value x.
Binäre Suche auf dem sortierten Array z nach dem Wert s.
l, r – 0-basierte Grenzen (plain int, optional).
Gibt den Index als plain int zurück, oder None wenn nicht gefunden.
"""
if l is None:
l = Literal(0)
l = 0
if r is None:
r = Literal(z.length().pred())
r = len(z) - 1
if l > r:
return None
with MemoryCell(l) as m:
m += r
m //= Literal(2)
if s < z[m]:
return binary_search(z, s, l, m.pred())
elif s > z[m]:
return binary_search(z, s, m.succ(), r)
else:
return m
m = Int((l + r) // 2, s._ctx)
if s < z[m]:
return binary_search(z, s, l, int(m) - 1)
elif s > z[m]:
return binary_search(z, s, int(m) + 1, r)
else:
return int(m)
def analyze_complexity(sizes):
"""
Analysiert die Komplexität
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
ctx = AlgoContext()
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
random_array = MemoryArray.create_sorted_array(size)
search_value = random.randint(-100, 100)
binary_search(random_array, MemoryCell(search_value))
MemoryManager.save_stats(size)
MemoryManager.plot_stats(["cells", "compares", "adds"])
ctx.reset()
z = Array.sorted(size, ctx)
search_value = Int(random.randint(0, size - 1), ctx)
binary_search(z, search_value)
ctx.save_stats(size)
ctx.plot_stats(["comparisons", "additions"])
if __name__ == "__main__":
# Example usage
arr = MemoryArray([1, 2, 3, 4, 5, 6, 7, 8, 9, 10])
search_value = MemoryCell(8)
result = binary_search(arr, search_value)
ctx = AlgoContext()
arr = Array([1, 2, 3, 4, 5, 6, 7, 8, 9, 10], ctx)
s = Int(8, ctx)
result = binary_search(arr, s)
if result is not None:
print(f"Value {search_value} found at index {result}.")
print(f"Value {s} found at index {result}.")
else:
print(f"Value {search_value} not found in the array.")
print(f"Value {s} not found.")
sizes = range(1, 1001, 2)
analyze_complexity(sizes)
+33 -66
View File
@@ -1,4 +1,5 @@
from vorlesung.L05_binaere_baeume.bin_tree_node import BinaryTreeNode
from utils.algo_context import AlgoContext
from utils.project_dir import get_path
from datetime import datetime
import graphviz
@@ -6,12 +7,13 @@ import graphviz
class BinaryTree:
def __init__(self):
def __init__(self, ctx: AlgoContext):
self.root = None
self.size = 0
self.ctx = ctx
def new_node(self, value):
return BinaryTreeNode(value)
return BinaryTreeNode(value, self.ctx)
def insert(self, value):
self.size += 1
@@ -50,9 +52,6 @@ class BinaryTree:
return None
def delete(self, value):
# Der Wert wird im Baum gesucht und der erste Treffer gelöscht
# Rückgabe falls der Wert gefunden wird:
# der Knoten, der den zu löschenden Knoten ersetzt und der Elternknoten des gelöschten Knotens
parent = None
current = self.root
value = self.new_node(value)
@@ -64,38 +63,25 @@ class BinaryTree:
parent = current
current = current.right
else:
# Knoten gefunden
break
else:
# Wert nicht gefunden
return None, None
return self.delete_node(current, parent)
def delete_node(self, current, parent):
# Der übergebene Knoten wird
# Rückgabe ist ein Tupel:
# der Knoten, der den zu löschenden Knoten ersetzt und der Elternknoten des gelöschten Knotens
self.size -= 1
# Fall 3: Es gibt zwei Kinder: wir suchen den Nachfolger
# Fall 3: zwei Kinder → Nachfolger suchen
if current.left and current.right:
parent = current
successor = current.right
while successor.left:
parent = successor
successor = successor.left
# Wert des Nachfolgers wird in den Knoten geschrieben, der gelöscht werden soll
current.value = successor.value
# Ab jetzt muss successor gelöscht werden; parent ist bereits richtig gesetzt
current.set(successor) # Wert kopieren (1 read + 1 write)
current = successor
# Ermitteln des einen Kindes (falls es eines gibt), sonst None
# Das eine Kind ist der Ersatz für den Knoten, der gelöscht werden soll
if current.left:
child = current.left
else:
child = current.right
child = current.left if current.left else current.right
# Falls es keinen Elternknoten gibt, ist der Ersatzknoten die Wurzel
if not parent:
self.root = child
return child, None
@@ -106,17 +92,13 @@ class BinaryTree:
parent.right = child
return child, parent
def in_order_traversal(self, callback):
def in_order_traversal_recursive(callback, current):
def _rec(callback, current):
if current is not None:
in_order_traversal_recursive(callback, current.left)
_rec(callback, current.left)
callback(current)
in_order_traversal_recursive(callback, current.right)
in_order_traversal_recursive(callback, self.root)
_rec(callback, current.right)
_rec(callback, self.root)
def level_order_traversal(self, callback):
if self.root is None:
@@ -125,23 +107,19 @@ class BinaryTree:
while queue:
current, level = queue.pop(0)
callback(current, level)
if current.left is not None:
queue.append((current.left, level + 1))
if current.right is not None:
queue.append((current.right, level + 1))
if current.left is not None: queue.append((current.left, level + 1))
if current.right is not None: queue.append((current.right, level + 1))
def tree_structure_traversal(self, callback):
def tree_structure_traversal_recursive(callback, current, level):
def _rec(callback, current, level):
nonlocal line
if current:
tree_structure_traversal_recursive(callback, current.left, level + 1)
_rec(callback, current.left, level + 1)
callback(current, level, line)
line += 1
tree_structure_traversal_recursive(callback, current.right, level + 1)
_rec(callback, current.right, level + 1)
line = 0
tree_structure_traversal_recursive(callback, self.root, 0)
_rec(callback, self.root, 0)
def graph_filename(self):
return "BinaryTree"
@@ -152,55 +130,44 @@ class BinaryTree:
if node is not None:
node.graphviz_rep(level, line, dot)
def graph_traversal_recursive(current):
def _rec(current):
nonlocal dot
if current is not None:
if current.left:
dot.edge(str(id(current)), str(id(current.left)))
graph_traversal_recursive(current.left)
_rec(current.left)
if current.right:
dot.edge(str(id(current)), str(id(current.right)))
graph_traversal_recursive(current.right)
_rec(current.right)
dot = graphviz.Digraph( name="BinaryTree",
engine="neato",
node_attr={"shape": "circle", "fontname": "Arial"},
format="pdf" )
dot = graphviz.Digraph(
name="BinaryTree",
engine="neato",
node_attr={"shape": "circle", "fontname": "Arial"},
format="pdf")
self.tree_structure_traversal(define_node)
graph_traversal_recursive(self.root)
_rec(self.root)
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
filename = f"{self.graph_filename()}_{timestamp}.gv"
filename = get_path(filename)
dot.render(filename)
dot.render(get_path(f"{self.graph_filename()}_{timestamp}.gv"))
if __name__ == "__main__":
tree = BinaryTree()
values = [5, 3, 7, 2, 4, 6, 5, 8]
for value in values:
tree.insert(value)
ctx = AlgoContext()
tree = BinaryTree(ctx)
for v in [5, 3, 7, 2, 4, 6, 5, 8]:
tree.insert(v)
def print_node(node, indent=0, line=None):
print((indent * 3) * " ", node.value)
print("In-order traversal:")
tree.in_order_traversal(print_node)
print("\nLevel-order traversal:")
tree.level_order_traversal(print_node)
print("\nTree structure traversal:")
tree.tree_structure_traversal(print_node)
print("\nGraph traversal:")
tree.graph_traversal()
print("\nDeleting 5:")
tree.delete(5)
print("In-order traversal after deletion:")
tree.in_order_traversal(print_node)
print("\nLevel-order traversal after deletion:")
tree.level_order_traversal(print_node)
print("\nTree structure traversal after deletion:")
tree.tree_structure_traversal(print_node)
print("\n", ctx)
+14 -11
View File
@@ -1,14 +1,14 @@
import random
import pygame
from utils.game import Game
from utils.algo_context import AlgoContext
from bin_tree import BinaryTree
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
WIDTH = 800
HEIGHT = 400
MARGIN = 20
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
WIDTH, HEIGHT, MARGIN = 800, 400, 20
class BinTreeGame(Game):
@@ -18,14 +18,17 @@ class BinTreeGame(Game):
self.z = list(range(1, 101))
random.shuffle(self.z)
self.finished = False
self.tree = BinaryTree()
self.tree.get_height = lambda node: 0 if node is None else 1 + max(self.tree.get_height(node.left), self.tree.get_height(node.right))
self.ctx = AlgoContext()
self.tree = BinaryTree(self.ctx)
self.tree.get_height = lambda node: (
0 if node is None
else 1 + max(self.tree.get_height(node.left), self.tree.get_height(node.right))
)
self.height = self.tree.get_height(self.tree.root)
def update_game(self):
if not self.finished:
i = self.z.pop()
self.tree.insert(i)
self.tree.insert(self.z.pop())
self.height = self.tree.get_height(self.tree.root)
if len(self.z) == 0:
self.finished = True
@@ -38,7 +41,7 @@ class BinTreeGame(Game):
super().draw_game()
def draw_tree(self, node, x, y, x_offset):
y_offset = (HEIGHT - (2 * MARGIN)) / self.height
y_offset = (HEIGHT - 2 * MARGIN) / self.height
if node is not None:
pygame.draw.circle(self.screen, BLUE, (x, y), 2)
if node.left is not None:
@@ -48,7 +51,7 @@ class BinTreeGame(Game):
pygame.draw.line(self.screen, BLACK, (x, y), (x + x_offset, y + y_offset))
self.draw_tree(node.right, x + x_offset, y + y_offset, x_offset // 2)
if __name__ == "__main__":
tree_game = BinTreeGame()
tree_game.run()
+14 -6
View File
@@ -1,14 +1,22 @@
from utils.memory_cell import MemoryCell
from utils.algo_int import Int
from utils.algo_context import AlgoContext
class BinaryTreeNode(MemoryCell):
def __init__(self, value):
super().__init__(value)
class BinaryTreeNode(Int):
"""
Knoten eines binären Suchbaums.
Erbt von Int – Vergleiche zwischen Knoten werden automatisch im
AlgoContext gezählt.
"""
def __init__(self, value, ctx: AlgoContext):
super().__init__(value, ctx)
self.left = None
self.right = None
def height(self):
left_height = self.left.height() if self.left else 0
left_height = self.left.height() if self.left else 0
right_height = self.right.height() if self.right else 0
return 1 + max(left_height, right_height)
@@ -19,4 +27,4 @@ class BinaryTreeNode(MemoryCell):
return str(self.value)
def graphviz_rep(self, row, col, dot):
dot.node(str(id(self)), label=str(self.value), pos=f"{col},{-row}!")
dot.node(str(id(self)), label=str(self.value), pos=f"{col},{-row}!")
+48 -43
View File
@@ -1,58 +1,63 @@
from utils.memory_manager import MemoryManager
from utils.memory_array import MemoryArray
from utils.literal import Literal
from utils.algo_context import AlgoContext
from utils.algo_array import Array
from b_tree import BTree
from b_tree_node import BTreeNode
class MemoryManagerBTree(MemoryManager):
"""
Diese Klasse erweitert den MemoryManager, um spezifische Statistiken für B-Bäume zu speichern.
"""
@staticmethod
def count_loads():
return sum([cell.loaded_count for cell in MemoryManager().cells if isinstance(cell, BTreeNode)])
@staticmethod
def count_saves():
return sum([cell.saved_count for cell in MemoryManager().cells if isinstance(cell, BTreeNode)])
@staticmethod
def save_stats(count):
data = { "cells": MemoryManager.count_cells(),
"reads": MemoryManager.count_reads(),
"writes": MemoryManager.count_writes(),
"compares": MemoryManager.count_compares(),
"adds": MemoryManager.count_adds(),
"subs": MemoryManager.count_subs(),
"muls": MemoryManager.count_muls(),
"divs": MemoryManager.count_divs(),
"bitops": MemoryManager.count_bitops(),
"loads": MemoryManagerBTree.count_loads(),
"saves": MemoryManagerBTree.count_saves() }
MemoryManager.stats[count] = data
def count_loads(root: BTreeNode) -> int:
"""Summiert load()-Aufrufe über alle Knoten des Baums."""
if root is None:
return 0
total = root.loaded_count
for child in root.children:
if child is not None:
total += count_loads(child)
return total
def count_saves(root: BTreeNode) -> int:
"""Summiert save()-Aufrufe über alle Knoten des Baums."""
if root is None:
return 0
total = root.saved_count
for child in root.children:
if child is not None:
total += count_saves(child)
return total
def analyze_complexity(sizes):
"""
Analysiert die Komplexität
ctx = AlgoContext()
stats: dict[int, dict] = {}
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
tree = BTree(5)
random_array = MemoryArray.create_random_array(size, -100, 100)
for i in range(size-1):
tree.insert(int(random_array[Literal(i)]))
MemoryManager.reset()
tree.insert(int(random_array[Literal(size-1)]))
MemoryManagerBTree.save_stats(size)
ctx.reset()
z = Array.random(size, -100, 100, ctx)
tree = BTree(5, ctx)
for i in range(size - 1):
tree.insert(z[i])
ctx.reset()
tree.insert(z[size - 1])
stats[size] = {
"comparisons": ctx.comparisons,
"writes": ctx.writes,
"loads": count_loads(tree.root),
"saves": count_saves(tree.root),
}
# Einfaches Liniendiagramm über alle gespeicherten Metriken
import matplotlib.pyplot as plt
x = list(stats.keys())
fig, axes = plt.subplots(len(stats[x[0]]), 1, figsize=(8, 12), sharex=True)
for ax, label in zip(axes, stats[x[0]].keys()):
ax.plot(x, [stats[k][label] for k in x], label=label)
ax.set_ylabel(label)
ax.legend()
plt.xlabel("n")
plt.tight_layout()
plt.show()
MemoryManager.plot_stats(["cells", "compares", "loads", "saves"])
if __name__ == "__main__":
sizes = range(1, 1001, 2)
analyze_complexity(sizes)
analyze_complexity(sizes)
+37 -34
View File
@@ -1,23 +1,29 @@
from utils.literal import Literal
from utils.memory_cell import MemoryCell
from utils.memory_array import MemoryArray
from utils.algo_context import AlgoContext
from utils.algo_array import Array
from utils.algo_int import Int
from b_tree_node import BTreeNode
class BTree:
def __init__(self, m: int):
def __init__(self, m: int, ctx: AlgoContext):
self.m = m
self.root = BTreeNode(m)
self.ctx = ctx
self.root = BTreeNode(m, ctx)
def _new_node(self):
return BTreeNode(self.m, self.ctx)
def search(self, value, start: BTreeNode = None) -> BTreeNode | None:
if not start:
start = self.root
start.load()
if not isinstance(value, Int):
value = Int(value, self.ctx)
i = 0
if not isinstance(value, MemoryCell):
value = MemoryCell(value)
while i < start.n and value > start.value[Literal(i)]:
while i < start.n and value > start.value[i]:
i += 1
if i < start.n and value == start.value[Literal(i)]:
if i < start.n and value == start.value[i]:
return start
if start.leaf:
return None
@@ -26,11 +32,11 @@ class BTree:
def split_child(self, parent: BTreeNode, i: int):
child = parent.children[i]
child.load()
h = BTreeNode(self.m)
h = self._new_node()
h.leaf = child.leaf
h.n = self.m - 1
for j in range(self.m - 1):
h.value[Literal(j)] = child.value[Literal(j + self.m)]
h.value[j] = child.value[j + self.m]
if not h.leaf:
for j in range(self.m):
h.children[j] = child.children[j + self.m]
@@ -41,18 +47,18 @@ class BTree:
h.save()
for j in range(parent.n, i, -1):
parent.children[j + 1] = parent.children[j]
parent.value[Literal(j)] = parent.value[Literal(j - 1)]
parent.value[j] = parent.value[j - 1]
parent.children[i + 1] = h
parent.value[Literal(i)] = child.value[Literal(self.m - 1)]
parent.value[i] = child.value[self.m - 1]
parent.n += 1
parent.save()
def insert(self, value):
if not isinstance(value, MemoryCell):
value = MemoryCell(value)
if not isinstance(value, Int):
value = Int(value, self.ctx)
r = self.root
if r.n == 2 * self.m - 1:
h = BTreeNode(self.m)
h = self._new_node()
self.root = h
h.leaf = False
h.n = 0
@@ -62,44 +68,40 @@ class BTree:
else:
self.insert_in_node(r, value)
def insert_in_node(self, start: BTreeNode, value):
def insert_in_node(self, start: BTreeNode, value: Int):
start.load()
i = start.n
if start.leaf:
while i >= 1 and value < start.value[Literal(i-1)]:
start.value[Literal(i)] = start.value[Literal(i-1)]
while i >= 1 and value < start.value[i - 1]:
start.value[i] = start.value[i - 1]
i -= 1
start.value[Literal(i)].set(value)
start.value[i] = value
start.n += 1
start.save()
else:
j = 0
while j < start.n and value > start.value[Literal(j)]:
while j < start.n and value > start.value[j]:
j += 1
if start.children[j].n == 2 * self.m - 1:
self.split_child(start, j)
if value > start.value[Literal(j)]:
if value > start.value[j]:
j += 1
self.insert_in_node(start.children[j], value)
def traversal(self, callback):
def traversal_recursive(node, callback):
def _rec(node, callback):
i = 0
while i < node.n:
if not node.leaf:
traversal_recursive(node.children[i], callback)
callback(node.value[Literal(i)])
_rec(node.children[i], callback)
callback(node.value[i])
i += 1
if not node.leaf:
traversal_recursive(node.children[i], callback)
traversal_recursive(self.root, callback)
_rec(node.children[i], callback)
_rec(self.root, callback)
def walk(self):
def print_key(key):
print(key, end=" ")
self.traversal(print_key)
self.traversal(lambda key: print(key, end=" "))
def height(self, start: BTreeNode = None):
if not start:
@@ -110,8 +112,9 @@ class BTree:
if __name__ == "__main__":
a = MemoryArray.create_array_from_file("data/seq3.txt")
tree = BTree(3)
ctx = AlgoContext()
a = Array.from_file("data/seq3.txt", ctx)
tree = BTree(3, ctx)
for cell in a:
tree.insert(cell)
print(f"Height: {tree.height()}")
+16 -13
View File
@@ -1,24 +1,27 @@
from utils.literal import Literal
from utils.memory_cell import MemoryCell
from utils.memory_array import MemoryArray
from utils.algo_context import AlgoContext
from utils.algo_array import Array
class BTreeNode(MemoryCell):
def __init__(self, m: int):
super().__init__()
class BTreeNode:
"""
Knoten eines B-Baums.
value – Array der Schlüssel (Kapazität: 2m-1)
n – Anzahl aktuell gespeicherter Schlüssel
leaf – True wenn Blattknoten
loaded_count / saved_count – Disk-I/O-Zähler für externe Komplexitätsanalyse
"""
def __init__(self, m: int, ctx: AlgoContext):
self.m = m
self.ctx = ctx
self.n = 0
self.leaf = True
self.value = MemoryArray(Literal(2 * m - 1))
self.value = Array([0] * (2 * m - 1), ctx)
self.children = [None] * (2 * m)
self.loaded_count = 0
self.saved_count = 0
def reset_counters(self):
super().reset_counters()
self.loaded_count = 0
self.saved_count = 0
def load(self):
self.loaded_count += 1
@@ -26,4 +29,4 @@ class BTreeNode(MemoryCell):
self.saved_count += 1
def __str__(self):
return "(" + " ".join([str(self.value[Literal(i)]) for i in range(self.n)]) + ")"
return "(" + " ".join([str(self.value[i]) for i in range(self.n)]) + ")"
+37 -42
View File
@@ -1,58 +1,53 @@
import math
import random
from utils.literal import Literal
from utils.memory_cell import MemoryCell
from utils.memory_array import MemoryArray
from utils.memory_manager import MemoryManager
from utils.algo_context import AlgoContext
from utils.algo_int import Int
from utils.algo_array import Array
from vorlesung.L07_hashtable.hashtable import HashTableOpenAddressing
#Goldener Schnitt
a = Literal((math.sqrt(5) - 1) / 2)
# Goldener Schnitt (Konstante, nicht instrumentiert)
_A = (math.sqrt(5) - 1) / 2
# Hashfunktion nach multiplikativer Methode
def h(x: MemoryCell, m: Literal) -> Literal:
with MemoryCell(int(x * a)) as integer_part, MemoryCell(x * a) as full_product:
with MemoryCell(full_product - integer_part) as fractional_part:
return Literal(abs(int(fractional_part * m)))
# Quadratische Sondierung
def f(x: MemoryCell, i: Literal, m: Literal) -> Literal:
c1 = 1
c2 = 5
with MemoryCell(h(x, m)) as initial_hash, MemoryCell(c2 * int(i) * int(i)) as quadratic_offset:
with MemoryCell(initial_hash + quadratic_offset) as probe_position:
probe_position += Literal(c1 * int(i)) # Linear component
return probe_position % m
def h(x: Int, m: Int) -> Int:
"""Hashfunktion nach multiplikativer Methode."""
full = x.value * _A
return Int(int(abs(full - int(full)) * int(m)), x._ctx)
# Symmetrische quadratische Sondierung
def fs(x: MemoryCell, i: Literal, m: Literal) -> Literal:
with MemoryCell(h(x, m)) as base_hash, MemoryCell(int(i) * int(i)) as square:
if int(i) % 2 == 0: # gerades i: Vorwärtssondierung
with MemoryCell(base_hash + square) as position:
return position % m
else: # ungerades i: Rückwärtssondierung
with MemoryCell(base_hash - square) as position:
return position % m
def f(x: Int, i: Int, m: Int) -> Int:
"""Quadratische Sondierung."""
c1, c2 = 1, 5
base = int(h(x, m))
probe = base + c1 * int(i) + c2 * int(i) ** 2
return Int(probe % int(m), x._ctx)
def fs(x: Int, i: Int, m: Int) -> Int:
"""Symmetrische quadratische Sondierung."""
base = int(h(x, m))
sq = int(i) ** 2
if int(i) % 2 == 0:
probe = base + sq
else:
probe = base - sq
return Int(probe % int(m), x._ctx)
def analyze_complexity(sizes):
"""
Analysiert die Komplexität
:param sizes: Eine Liste von Eingabegrößen für die Analyse.
"""
ctx = AlgoContext()
for size in sizes:
MemoryManager.purge() # Speicher zurücksetzen
ht = HashTableOpenAddressing(size, f)
random_array = MemoryArray.create_random_array(size, -100, 100)
for cell in random_array:
ctx.reset()
ht = HashTableOpenAddressing(size, f, ctx)
z = Array.random(size, -100, 100, ctx)
for cell in z:
ht.insert(cell)
MemoryManager.reset()
cell = random.choice(random_array.cells)
ht.search(cell)
MemoryManager.save_stats(size)
ctx.reset()
target = z[random.randint(0, size - 1)]
ht.search(target)
ctx.save_stats(size)
MemoryManager.plot_stats(["cells", "compares"])
ctx.plot_stats(["comparisons"])
if __name__ == "__main__":
+53 -54
View File
@@ -1,76 +1,75 @@
from collections.abc import Callable
from utils.literal import Literal
from utils.memory_array import MemoryArray
from utils.memory_cell import MemoryCell
from utils.memory_range import mrange
from utils.algo_context import AlgoContext
from utils.algo_array import Array
from utils.algo_int import Int
from utils.algo_range import irange
UNUSED_MARK = "UNUSED"
UNUSED_MARK = "UNUSED"
DELETED_MARK = "DELETED"
class HashTableOpenAddressing:
def __init__(self, m: Literal, f: Callable[[MemoryCell, Literal, Literal], Literal]):
if not isinstance(m, Literal):
m = Literal(m)
self.m = m
"""
Hashtabelle mit offener Adressierung.
f – Sondierungsfunktion f(x: Int, i: Int, m: Int) -> Int
Liefert die Tabellenposition für Schlüssel x beim i-ten Versuch.
"""
def __init__(self, m: int, f: Callable[[Int, Int, Int], Int], ctx: AlgoContext):
self.ctx = ctx
self.m = Int(m, ctx)
self.f = f
self.table = MemoryArray(m)
for i in mrange(m):
self.table[i].value = UNUSED_MARK
self.table = Array([UNUSED_MARK] * m, ctx)
def insert(self, x: MemoryCell):
with MemoryCell(0) as i:
while i < self.m:
j = self.f(x, i, self.m)
if self.is_free(j):
self.table[j].set(x)
return True
i.set(i.succ())
def insert(self, x: Int) -> bool:
i = Int(0, self.ctx)
while i < self.m:
j = self.f(x, i, self.m)
if self.is_free(j):
self.table[j] = x
return True
i += 1
return False
def search(self, x: MemoryCell):
with MemoryCell(0) as i:
while i < self.m:
j = self.f(x, i, self.m)
if self.is_unused(j):
return False
if self.table[j] == x:
return True
i.set(i.succ())
def search(self, x: Int) -> bool:
i = Int(0, self.ctx)
while i < self.m:
j = self.f(x, i, self.m)
if self.is_unused(j):
return False
if self.table[j] == x:
return True
i += 1
return False
def delete(self, x: MemoryCell):
with MemoryCell(0) as i:
while i < self.m:
j = self.f(x, i, self.m)
if self.is_unused(j):
return False
if self.table[j] == x:
self.table[j].value = DELETED_MARK
return True
i.set(i.succ())
def delete(self, x: Int) -> bool:
i = Int(0, self.ctx)
while i < self.m:
j = self.f(x, i, self.m)
if self.is_unused(j):
return False
if self.table[j] == x:
self.table[j].set(DELETED_MARK) # Tombstone setzen (1 write)
return True
i += 1
return False
def __str__(self):
return str(self.table)
def alpha(self):
with MemoryCell(0) as i:
used = 0
while i < self.m:
used += 0 if self.is_free(i) else 1
i.set(i.succ())
def alpha(self) -> float:
"""Belegungsfaktor der Tabelle."""
used = sum(0 if self.is_free(Int(i, self.ctx)) else 1
for i in range(int(self.m)))
return used / int(self.m)
def is_unused(self, i: Literal):
if self.table[i].value == UNUSED_MARK:
return True
return False
def is_unused(self, i: Int) -> bool:
return self.table[i].value == UNUSED_MARK
def is_deleted(self, i: Literal):
if self.table[i].value == DELETED_MARK:
return True
return False
def is_deleted(self, i: Int) -> bool:
return self.table[i].value == DELETED_MARK
def is_free(self, i: Literal):
def is_free(self, i: Int) -> bool:
return self.is_unused(i) or self.is_deleted(i)