Umstellen der Auswertungslogik
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import pygame
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class Game:
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def __init__(self, title, fps=60, size=(640, 400)):
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self.title = title
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self.fps = fps
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self.size = size
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self.clock = pygame.time.Clock()
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self.dt = 0
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self.screen = None
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def init_game(self):
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pygame.init()
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pygame.display.set_caption(self.title)
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self.screen = pygame.display.set_mode(self.size)
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def game_loop(self):
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while True:
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# Berechnung der Zeitdifferenz seit dem letzten Frame
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self.dt = self.clock.tick(self.fps) / 1000
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if self.event_handling() == False:
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break
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if self.update_game() == False:
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break
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self.draw_game()
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def exit_game(self):
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pygame.quit()
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def event_handling(self): # bleibt in der Unterklasse unverändert
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for event in pygame.event.get():
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if not self.handle_event(event):
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return False
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return True
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def handle_event(self, event): # wird in der Unterklasse überschrieben
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if event.type == pygame.QUIT:
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return False
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return True
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def update_game(self):
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return True
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def draw_game(self):
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pygame.display.flip()
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def run(self):
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self.init_game()
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self.game_loop()
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self.exit_game()
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@@ -0,0 +1,24 @@
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from pathlib import Path
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def path(filename) -> Path:
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"""Gibt den absoluten Pfad zu einer Datei im Projektverzeichnis zurück.
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Funktioniert unabhängig vom Arbeitsverzeichnis und der verwendeten IDE,
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da der Pfad relativ zur Position dieses Moduls berechnet wird.
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Beispiel
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--------
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from utils.algo_path import path
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z = Array.from_file(path("data/seq0.txt"), ctx)
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"""
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project_dir = Path(__file__).resolve().parent.parent
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return project_dir / filename
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if __name__ == "__main__":
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filename = path("data/seq0.txt")
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print(filename)
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print(filename.resolve())
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print(filename.is_file())
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print(filename.exists())
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@@ -0,0 +1,40 @@
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import heapq
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class PriorityQueue:
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def __init__(self):
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self.heap = []
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self.entry_finder = {} # map: item -> [priority, item]
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self.REMOVED = '<removed>'
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self.counter = 0 # unique sequence count to break ties
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def add_or_update(self, item, priority):
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if item in self.entry_finder:
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self.remove(item)
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count = self.counter
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entry = [priority, count, item]
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self.entry_finder[item] = entry
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heapq.heappush(self.heap, entry)
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self.counter += 1
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def remove(self, item):
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entry = self.entry_finder.pop(item)
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entry[-1] = self.REMOVED # mark as removed
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def pop(self):
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while self.heap:
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priority, count, item = heapq.heappop(self.heap)
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if item != self.REMOVED:
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del self.entry_finder[item]
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return item, priority
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return None
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if __name__ == "__main__":
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pq = PriorityQueue()
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pq.add_or_update('task1', 1)
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pq.add_or_update('task2', float('inf'))
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pq.add_or_update('task3', float('inf'))
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print(pq.pop()) # Should print ('task1', 1)
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pq.add_or_update('task2', 0) # Update priority of 'task2'
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print(pq.pop()) # Should print ('task2', 0)
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print(pq.pop()) # Should print ('task3', 3)
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