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- def repair_stone():
- if object_here():
- pass
- else:
- put()
-
- def repair_pillar():
- turn_left()
- while front_is_clear():
- repair_stone()
- move()
- repair_stone()
- turn_left()
- turn_left()
- while front_is_clear():
- move()
- turn_left()
- move()
-
- think(0)
- for _ in range(3):
- move()
- move()
- repair_pillar()
-
-
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